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What do you think is the most skill demanding kit in this game?


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#176
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MofuggerX wrote...

tyhw wrote...

 Don't know of any research done in video gaming, but in sports most athletes are unexceptional when compared to the larger population in terms of reaction time.  Rather, what is generally considered reaction time is actually anticipation, where the athlete notices very subtle cues and can use that to predict what is going to happen next, making it appear as if they are reacting faster.  Thus, "reaction time" is often developed through repetition allowing the athlete to recognize and diagnose these cues faster.  

I would strongly guess that a similar paradigm applies to video games and its players.


This, and yes it applies.

Those players that seem better than others in such events are merely quicker to assess a situation and determine an appropriate response because of past outcomes and prior knowledge via such experience.

Difference between sports and video games being sports and other activities require the participant to provide a physical element and display even a miniscule amount of physical prowess.

And that's as far as I'm going on the subject as this really isn't the place to debate such things.



1v1 me in paintball

#177
Tyrant112580

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Kalas747 wrote...

I WAS USING SKILL ON THIS GAME LONG BEFORE REDJOHN AND HE DID IT FIRST

.....go on.

#178
Tyrant112580

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Kalas747 wrote...

I WAS USING SKILL ON THIS GAME LONG BEFORE REDJOHN AND HE DID IT FIRST

.....go on.

#179
Titus Thongger

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melee turian saboteur

on plat

on glacier

vs collectors

because now you have no nades. and your tech bursts do almost nothing to collectors and the ridiculous amounts of health they have

#180
Tokenusername

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Titus Thongger wrote...

melee turian saboteur

on plat

on glacier

vs collectors

because now you have no nades. and your tech bursts do almost nothing to collectors and the ridiculous amounts of health they have

Why is a melee Turian saboteur trying to make tech bursts?

#181
jrm_ayun

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Tokenusername wrote...

Titus Thongger wrote...

melee turian saboteur

on plat

on glacier

vs collectors

because now you have no nades. and your tech bursts do almost nothing to collectors and the ridiculous amounts of health they have

Why is a melee Turian saboteur trying to make tech bursts?


because options

#182
XxproknifaxX

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Titus Thongger wrote...

melee turian saboteur

on plat

on glacier

vs collectors

because now you have no nades. and your tech bursts do almost nothing to collectors and the ridiculous amounts of health they have


A melee TSE should have homing grenades nonetheless 

#183
Guest_Lusty Argonian Maid_*

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^ I think the point was that glacier is bad map for grenades... check his sig for sabo melee build.

#184
Ganius

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Adept: Power build Collector: Because knowing which powers effect each other in what way and using them in harmony means skill in my book.

Soldier: Juggernaut: believe it or not, tanking and killing at the same time requires skill

Engineer: Melee build Talon Merc, it's always nice (and rare) to see the gameplay log filled with Omni-bow kills

Sentinel: Turian Sentinel, having one of each best biotic and tech powers, his full potential is unfortunately unleashed only in skilled hands.

Infiltrator: A pure melee Shadow. Isn't it nice to be a phantom?

Vanguards: That would be Cabal because she's the only Vanguard without Biotic Charge, if you know what I mean.

Modifié par gnsmsk, 10 janvier 2014 - 10:08 .


#185
XxproknifaxX

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Ares_GoW wrote...

^ I think the point was that glacier is bad map for grenades... check his sig for sabo melee build.


Yeah, but on Platinum, you guns will be much more important than your grenades.

#186
SpaceV3gan

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Melee Build Quarian Marksman Soldier. Off-host and no more than uncommon weapons.

#187
dudemacha

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SpaceV3gan wrote...

Melee Build Quarian Marksman Soldier. Off-host and no more than uncommon weapons.

thats not even a build as is some others volus melee build suggestion
Oh..wait..does sabotage affect his melee too, afterall its a incendiary backswipe like the others

Modifié par Nik6454, 10 janvier 2014 - 11:09 .


#188
Kislitsin

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gnsmsk wrote...

Sentinel: Turian Sentinel, having one of each best biotic and tech powers, his full potential is unfortunately unleashed only in skilled hands.

Yeay, I love you (in non-gay way). One should know how to tank&gank. ^_^

#189
Titus Thongger

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XxproknifaxX wrote...

Ares_GoW wrote...

^ I think the point was that glacier is bad map for grenades... check his sig for sabo melee build.


Yeah, but on Platinum, you guns will be much more important than your grenades.


I bet to differ.Killing things stylishly  is much more important that anything. 

#190
IoeShepard

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Asari on platinum that do not die.

Any map, any faction, no cyclonics. Of course.

Modifié par IoeShepard, 10 janvier 2014 - 12:32 .


#191
Dovakiin_N7

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IoeShepard wrote...

Asari on platinum that do not die.

Any map, any faction, no cyclonics. Of course.


Valkyrie? Even Huntress with Shield Power Cell 3( You asked for no Cyclonics. ) :lol:

#192
IoeShepard

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Dovakiin-TheSlayer wrote...

IoeShepard wrote...

Asari on platinum that do not die.

Any map, any faction, no cyclonics. Of course.


Valkyrie? Even Huntress with Shield Power Cell 3( You asked for no Cyclonics. ) :lol:


lol

no shield power cells neither 1 2 3 4 5 6 7 8 - and no win.ini

Modifié par IoeShepard, 10 janvier 2014 - 12:51 .


#193
Moby

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MasterReefa wrote...

1v1 me in paintball


hopperball only

ill bring me rotor2

#194
dafyddr

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tyhw wrote...

Jeremiah12LGeek wrote...

MofuggerX wrote...

On topic... it's a video game.  Reaction time is the only "skill" used in any video game ever.


Actually... reaction time isn't a skill. At least, not usually.

Skill is learned, not innate. And any video game takes skill, or else you would never improve at it.

If ME 3 truly required no skill, everyone would solo Platinum the first time they played.

Skill: "Proficiency, facility, or dexterity that is acquired or developed through training or experience."


Actually...reaction time usually is a learned skill.

 Don't know of any research done in video gaming, but in sports most athletes are unexceptional when compared to the larger population in terms of reaction time.  Rather, what is generally considered reaction time is actually anticipation, where the athlete notices very subtle cues and can use that to predict what is going to happen next, making it appear as if they are reacting faster.  Thus, "reaction time" is often developed through repetition allowing the athlete to recognize and diagnose these cues faster.  

I would strongly guess that a similar paradigm applies to video games and its players.

ETA:  Here is a link with some discussion of this particular phenomenon:  Reaction Time


Couldn't let this interesting aspect of the discussion die.

The Epstein piece is interesting but it has the typical journalistic practice of grossly oversimplifying. He's absolutely right that in baseball the batter is looking and reacting to subtle cues, however, there are two aspects of that. One is the training that makes the responses to those cues faster and faster. The second is that elite athletes in sports where it matters are right at the top of the curve for absolute reaction times. There was a paper on this in nature neuroscience about 5 years ago (looking at cricket, with 90mph deliveries).

The interesting thing about both 'reaction time' and 'responding to subtle cues'  is that they are both forms of motor learning. There is both synaptic strengthening in direct activation pathways, as well as remodeling within the muscles themselves so that fiber unit activation becomes more synchronous. And if maintained long enough even the fast/slow twitch balance will change. Both of these are obviously directly applicable to fast-paced video games.

I would place something like ME:MP as equivalent in 'athleticism' to something like golf. There's no cardiovascular fitness involved, but there is fine physicalitiy (gaming) compared to the gross (ie gross muscle coordination, not necessarily reflecting my view of golf) physicality of golf. In both there will be a limiting plateau of ability. I could play the game forever and not threaten Heldarion's glacier speedrun record, not because I don't understand the game but because I can't react that fast. But I'm immensely more effective than I was 6 months ago.

Sorry for the long post; neuroscience and physiology are my thing Image IPB

#195
Wizard of Ox

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XxproknifaxX wrote...

Ares_GoW wrote...

^ I think the point was that glacier is bad map for grenades... check his sig for sabo melee build.


Yeah, but on Platinum, you guns will be much more important than your grenades.


You got to be f**cking kidding me, right? 

Modifié par KroGan_eRRanT, 10 janvier 2014 - 02:26 .


#196
Ganius

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dafyddr wrote...

tyhw wrote...

Jeremiah12LGeek wrote...

MofuggerX wrote...

On topic... it's a video game.  Reaction time is the only "skill" used in any video game ever.


Actually... reaction time isn't a skill. At least, not usually.

Skill is learned, not innate. And any video game takes skill, or else you would never improve at it.

If ME 3 truly required no skill, everyone would solo Platinum the first time they played.

Skill: "Proficiency, facility, or dexterity that is acquired or developed through training or experience."


Actually...reaction time usually is a learned skill.

 Don't know of any research done in video gaming, but in sports most athletes are unexceptional when compared to the larger population in terms of reaction time.  Rather, what is generally considered reaction time is actually anticipation, where the athlete notices very subtle cues and can use that to predict what is going to happen next, making it appear as if they are reacting faster.  Thus, "reaction time" is often developed through repetition allowing the athlete to recognize and diagnose these cues faster.  

I would strongly guess that a similar paradigm applies to video games and its players.

ETA:  Here is a link with some discussion of this particular phenomenon:  Reaction Time


Couldn't let this interesting aspect of the discussion die.

The Epstein piece is interesting but it has the typical journalistic practice of grossly oversimplifying. He's absolutely right that in baseball the batter is looking and reacting to subtle cues, however, there are two aspects of that. One is the training that makes the responses to those cues faster and faster. The second is that elite athletes in sports where it matters are right at the top of the curve for absolute reaction times. There was a paper on this in nature neuroscience about 5 years ago (looking at cricket, with 90mph deliveries).

The interesting thing about both 'reaction time' and 'responding to subtle cues'  is that they are both forms of motor learning. There is both synaptic strengthening in direct activation pathways, as well as remodeling within the muscles themselves so that fiber unit activation becomes more synchronous. And if maintained long enough even the fast/slow twitch balance will change. Both of these are obviously directly applicable to fast-paced video games.

I would place something like ME:MP as equivalent in 'athleticism' to something like golf. There's no cardiovascular fitness involved, but there is fine physicalitiy (gaming) compared to the gross (ie gross muscle coordination, not necessarily reflecting my view of golf) physicality of golf. In both there will be a limiting plateau of ability. I could play the game forever and not threaten Heldarion's glacier speedrun record, not because I don't understand the game but because I can't react that fast. But I'm immensely more effective than I was 6 months ago.

Sorry for the long post; neuroscience and physiology are my thing Image IPB


That was a good read. Thanks for sharing, I really enjoyed it :)

#197
Moby

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bump for rotor2

Dave Youngblood Enterprises pls

#198
JTH82288

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For me its the Cabal, I just cant seem to keep her vertical.