1v1 me in paintballMofuggerX wrote...
tyhw wrote...
Don't know of any research done in video gaming, but in sports most athletes are unexceptional when compared to the larger population in terms of reaction time. Rather, what is generally considered reaction time is actually anticipation, where the athlete notices very subtle cues and can use that to predict what is going to happen next, making it appear as if they are reacting faster. Thus, "reaction time" is often developed through repetition allowing the athlete to recognize and diagnose these cues faster.
I would strongly guess that a similar paradigm applies to video games and its players.
This, and yes it applies.
Those players that seem better than others in such events are merely quicker to assess a situation and determine an appropriate response because of past outcomes and prior knowledge via such experience.
Difference between sports and video games being sports and other activities require the participant to provide a physical element and display even a miniscule amount of physical prowess.
And that's as far as I'm going on the subject as this really isn't the place to debate such things.
What do you think is the most skill demanding kit in this game?
#176
Guest_IamBECKY_*
Posté 10 janvier 2014 - 06:32
Guest_IamBECKY_*
#177
Posté 10 janvier 2014 - 07:27
.....go on.Kalas747 wrote...
I WAS USING SKILL ON THIS GAME LONG BEFORE REDJOHN AND HE DID IT FIRST
#178
Posté 10 janvier 2014 - 07:28
.....go on.Kalas747 wrote...
I WAS USING SKILL ON THIS GAME LONG BEFORE REDJOHN AND HE DID IT FIRST
#179
Posté 10 janvier 2014 - 07:29
on plat
on glacier
vs collectors
because now you have no nades. and your tech bursts do almost nothing to collectors and the ridiculous amounts of health they have
#180
Posté 10 janvier 2014 - 07:36
Why is a melee Turian saboteur trying to make tech bursts?Titus Thongger wrote...
melee turian saboteur
on plat
on glacier
vs collectors
because now you have no nades. and your tech bursts do almost nothing to collectors and the ridiculous amounts of health they have
#181
Posté 10 janvier 2014 - 08:24
Tokenusername wrote...
Why is a melee Turian saboteur trying to make tech bursts?Titus Thongger wrote...
melee turian saboteur
on plat
on glacier
vs collectors
because now you have no nades. and your tech bursts do almost nothing to collectors and the ridiculous amounts of health they have
because options
#182
Posté 10 janvier 2014 - 08:26
Titus Thongger wrote...
melee turian saboteur
on plat
on glacier
vs collectors
because now you have no nades. and your tech bursts do almost nothing to collectors and the ridiculous amounts of health they have
A melee TSE should have homing grenades nonetheless
#183
Guest_Lusty Argonian Maid_*
Posté 10 janvier 2014 - 08:42
Guest_Lusty Argonian Maid_*
#184
Posté 10 janvier 2014 - 10:07
Soldier: Juggernaut: believe it or not, tanking and killing at the same time requires skill
Engineer: Melee build Talon Merc, it's always nice (and rare) to see the gameplay log filled with Omni-bow kills
Sentinel: Turian Sentinel, having one of each best biotic and tech powers, his full potential is unfortunately unleashed only in skilled hands.
Infiltrator: A pure melee Shadow. Isn't it nice to be a phantom?
Vanguards: That would be Cabal because she's the only Vanguard without Biotic Charge, if you know what I mean.
Modifié par gnsmsk, 10 janvier 2014 - 10:08 .
#185
Posté 10 janvier 2014 - 10:31
Ares_GoW wrote...
^ I think the point was that glacier is bad map for grenades... check his sig for sabo melee build.
Yeah, but on Platinum, you guns will be much more important than your grenades.
#186
Posté 10 janvier 2014 - 10:47
#187
Posté 10 janvier 2014 - 11:03
thats not even a build as is some others volus melee build suggestionSpaceV3gan wrote...
Melee Build Quarian Marksman Soldier. Off-host and no more than uncommon weapons.
Oh..wait..does sabotage affect his melee too, afterall its a incendiary backswipe like the others
Modifié par Nik6454, 10 janvier 2014 - 11:09 .
#188
Posté 10 janvier 2014 - 12:25
Yeay, I love you (in non-gay way). One should know how to tank&gank.gnsmsk wrote...
Sentinel: Turian Sentinel, having one of each best biotic and tech powers, his full potential is unfortunately unleashed only in skilled hands.
#189
Posté 10 janvier 2014 - 12:25
XxproknifaxX wrote...
Ares_GoW wrote...
^ I think the point was that glacier is bad map for grenades... check his sig for sabo melee build.
Yeah, but on Platinum, you guns will be much more important than your grenades.
I bet to differ.Killing things stylishly is much more important that anything.
#190
Posté 10 janvier 2014 - 12:28
Any map, any faction, no cyclonics. Of course.
Modifié par IoeShepard, 10 janvier 2014 - 12:32 .
#191
Posté 10 janvier 2014 - 12:45
IoeShepard wrote...
Asari on platinum that do not die.
Any map, any faction, no cyclonics. Of course.
Valkyrie? Even Huntress with Shield Power Cell 3( You asked for no Cyclonics. )
#192
Posté 10 janvier 2014 - 12:49
Dovakiin-TheSlayer wrote...
IoeShepard wrote...
Asari on platinum that do not die.
Any map, any faction, no cyclonics. Of course.
Valkyrie? Even Huntress with Shield Power Cell 3( You asked for no Cyclonics. )
lol
no shield power cells neither 1 2 3 4 5 6 7 8 - and no win.ini
Modifié par IoeShepard, 10 janvier 2014 - 12:51 .
#193
Posté 10 janvier 2014 - 02:18
#194
Posté 10 janvier 2014 - 02:23
tyhw wrote...
Jeremiah12LGeek wrote...
MofuggerX wrote...
On topic... it's a video game. Reaction time is the only "skill" used in any video game ever.
Actually... reaction time isn't a skill. At least, not usually.
Skill is learned, not innate. And any video game takes skill, or else you would never improve at it.
If ME 3 truly required no skill, everyone would solo Platinum the first time they played.
Skill: "Proficiency, facility, or dexterity that is acquired or developed through training or experience."
Actually...reaction time usually is a learned skill.
Don't know of any research done in video gaming, but in sports most athletes are unexceptional when compared to the larger population in terms of reaction time. Rather, what is generally considered reaction time is actually anticipation, where the athlete notices very subtle cues and can use that to predict what is going to happen next, making it appear as if they are reacting faster. Thus, "reaction time" is often developed through repetition allowing the athlete to recognize and diagnose these cues faster.
I would strongly guess that a similar paradigm applies to video games and its players.
ETA: Here is a link with some discussion of this particular phenomenon: Reaction Time
Couldn't let this interesting aspect of the discussion die.
The Epstein piece is interesting but it has the typical journalistic practice of grossly oversimplifying. He's absolutely right that in baseball the batter is looking and reacting to subtle cues, however, there are two aspects of that. One is the training that makes the responses to those cues faster and faster. The second is that elite athletes in sports where it matters are right at the top of the curve for absolute reaction times. There was a paper on this in nature neuroscience about 5 years ago (looking at cricket, with 90mph deliveries).
The interesting thing about both 'reaction time' and 'responding to subtle cues' is that they are both forms of motor learning. There is both synaptic strengthening in direct activation pathways, as well as remodeling within the muscles themselves so that fiber unit activation becomes more synchronous. And if maintained long enough even the fast/slow twitch balance will change. Both of these are obviously directly applicable to fast-paced video games.
I would place something like ME:MP as equivalent in 'athleticism' to something like golf. There's no cardiovascular fitness involved, but there is fine physicalitiy (gaming) compared to the gross (ie gross muscle coordination, not necessarily reflecting my view of golf) physicality of golf. In both there will be a limiting plateau of ability. I could play the game forever and not threaten Heldarion's glacier speedrun record, not because I don't understand the game but because I can't react that fast. But I'm immensely more effective than I was 6 months ago.
Sorry for the long post; neuroscience and physiology are my thing
#195
Posté 10 janvier 2014 - 02:26
XxproknifaxX wrote...
Ares_GoW wrote...
^ I think the point was that glacier is bad map for grenades... check his sig for sabo melee build.
Yeah, but on Platinum, you guns will be much more important than your grenades.
You got to be f**cking kidding me, right?
Modifié par KroGan_eRRanT, 10 janvier 2014 - 02:26 .
#196
Posté 10 janvier 2014 - 08:32
dafyddr wrote...
tyhw wrote...
Jeremiah12LGeek wrote...
MofuggerX wrote...
On topic... it's a video game. Reaction time is the only "skill" used in any video game ever.
Actually... reaction time isn't a skill. At least, not usually.
Skill is learned, not innate. And any video game takes skill, or else you would never improve at it.
If ME 3 truly required no skill, everyone would solo Platinum the first time they played.
Skill: "Proficiency, facility, or dexterity that is acquired or developed through training or experience."
Actually...reaction time usually is a learned skill.
Don't know of any research done in video gaming, but in sports most athletes are unexceptional when compared to the larger population in terms of reaction time. Rather, what is generally considered reaction time is actually anticipation, where the athlete notices very subtle cues and can use that to predict what is going to happen next, making it appear as if they are reacting faster. Thus, "reaction time" is often developed through repetition allowing the athlete to recognize and diagnose these cues faster.
I would strongly guess that a similar paradigm applies to video games and its players.
ETA: Here is a link with some discussion of this particular phenomenon: Reaction Time
Couldn't let this interesting aspect of the discussion die.
The Epstein piece is interesting but it has the typical journalistic practice of grossly oversimplifying. He's absolutely right that in baseball the batter is looking and reacting to subtle cues, however, there are two aspects of that. One is the training that makes the responses to those cues faster and faster. The second is that elite athletes in sports where it matters are right at the top of the curve for absolute reaction times. There was a paper on this in nature neuroscience about 5 years ago (looking at cricket, with 90mph deliveries).
The interesting thing about both 'reaction time' and 'responding to subtle cues' is that they are both forms of motor learning. There is both synaptic strengthening in direct activation pathways, as well as remodeling within the muscles themselves so that fiber unit activation becomes more synchronous. And if maintained long enough even the fast/slow twitch balance will change. Both of these are obviously directly applicable to fast-paced video games.
I would place something like ME:MP as equivalent in 'athleticism' to something like golf. There's no cardiovascular fitness involved, but there is fine physicalitiy (gaming) compared to the gross (ie gross muscle coordination, not necessarily reflecting my view of golf) physicality of golf. In both there will be a limiting plateau of ability. I could play the game forever and not threaten Heldarion's glacier speedrun record, not because I don't understand the game but because I can't react that fast. But I'm immensely more effective than I was 6 months ago.
Sorry for the long post; neuroscience and physiology are my thing
That was a good read. Thanks for sharing, I really enjoyed it
#197
Posté 10 janvier 2014 - 09:07
Dave Youngblood Enterprises pls
#198
Posté 10 janvier 2014 - 10:00





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