RE: TNO Reconstruction - A Development Journal
#51
Posté 05 février 2014 - 10:07
#52
Posté 06 février 2014 - 05:07
Carrot Sticks wrote...
It has a rustic, almost Saxon feel to it, and would be killer for an Arthurian module (or Cormyr).
I'm very, very glad to see thatched roofs. Slate roofs weren't economically viable in rural areas until the 1800s. Which is why I wish that ALL of the roofs in ALL rural tilesets were thatch. I prefer my Medieval European fantasy to actually. . . well… y'know… look Medieval.
Thanks Paul for your continued work and Gavin for the orignal roofs! Looking forward to something I can use!
Modifié par Grymlorde, 06 février 2014 - 05:08 .
#53
Posté 06 février 2014 - 08:13
#54
Posté 07 février 2014 - 06:08
Grymlorde wrote...
I'm very, very glad to see thatched roofs. Slate roofs weren't economically viable in rural areas until the 1800s. Which is why I wish that ALL of the roofs in ALL rural tilesets were thatch. I prefer my Medieval European fantasy to actually. . . well… y'know… look Medieval.
Thanks Paul for your continued work and Gavin for the orignal roofs! Looking forward to something I can use!
My feelings exactly. THIS is exactly what I think of NWN being like.
#55
Posté 07 février 2014 - 11:26
YeoldeFog wrote...
Pstemarie: Any chance it will be available soon? I need it!
I'll be in the hospital at least through today, then I have LOTS of school work to catch up on. In any event, it won't be soon. As I mentioned previously all Gavin's hill tiles need to be reworked to align properly with the TNO hills. Its a fairly easy process but takes time. I can usually turn out a tile in about 15 minutes. There are also some edge tile issues I need to tend to as well.
#56
Posté 20 mars 2014 - 01:52
Figured I'd give this thread a friendly bump. ![]()
I know there's lots of us eager to use this one day.
#57
Posté 20 mars 2014 - 07:56
Quote
Pstemarie wrote...
Quote
Tiberius_Morguhn wrote...
Download available yet to experiment with? (:please:)
Soon.

- Rolo Kipp aime ceci
#58
Posté 21 mars 2014 - 03:18
Yeah, I haven't forgotten it. Its on the back burner until April break. I was planning on working on it over Feb break, but I got side-tracked.
- cervantes35 aime ceci
#59
Posté 22 mars 2014 - 04:34
This is some really awesome work can't wait till April now.
#60
Posté 05 avril 2014 - 11:11
Started working on this again today - a week early too!
To-Do List
Finish Grassy Trees transition tiles to Canyons and Sea Cliffs terrain- Finish seam work on TNO and Wildwoods hill tiles
- Add more details to Moathouse Group - goal is to break up highly visible texture pattern on the walls
Get all edge tiles working- Connect Wildwoods stream to TNO stream
- cervantes35, Malagant, henesua et 2 autres aiment ceci
#61
Posté 05 avril 2014 - 04:39
<deploying a safety...>
Sorry, Paul. I broke your download link.
Same for everyone, I guess :-(
It still works if you substitute .net for .org, but until the old host releases the DNS records for .org, that link is broken :-/
Edit: Woot! My download counts are working again :-)
<...net>
#62
Posté 05 avril 2014 - 09:55
Fixed my sig link.
- henesua et Rolo Kipp aiment ceci
#63
Posté 07 avril 2014 - 10:06
Lovely work. Can't wait to be able to add this into my server.
#64
Posté 13 avril 2014 - 12:29
Can't wait!
Well, I'll wait.
I guess.
If I have too.
Just let me say thanks for all of your hard work now, as I'll be too busy to remember to do it once I start building new areas with this. ![]()
#65
Posté 14 avril 2014 - 12:19
Working on the last few hill tiles from Wildwoods. I should have the project uploaded by the end of the day today.
To-Do List
Finish Grassy Trees transition tiles to Canyons and Sea Cliffs terrainFinish seam work on TNO and Wildwoods hill tiles- Add more details to Moathouse Group - goal is to break up highly visible texture pattern on the walls
Get all edge tiles working- Connect Wildwoods stream to TNO stream
#66
Posté 14 avril 2014 - 02:27
And we're live...
Download from the Neverwinter Vault.
Haven't done anything yet with the moat house ruins since last release, but I've got some good idea how to tackle it
- boodah83, henesua, Rolo Kipp et 2 autres aiment ceci
#67
Posté 14 avril 2014 - 03:10
I've been looking at the content, superb! Would you like to upload a version that -only- upgrades the Castle Exterior, Rural tileset? ...Please ![]()
#68
Posté 14 avril 2014 - 03:12
I've been looking at the content, superb! Would you like to upload a version that -only- upgrades the Castle Exterior, Rural tileset? ...Please
Seconded!
#69
Posté 14 avril 2014 - 03:32
I've been looking at the content, superb! Would you like to upload a version that -only- upgrades the Castle Exterior, Rural tileset? ...Please
I can probably do that later today or tomorrow.
#70
Posté 14 avril 2014 - 04:11
The TNO Expansion Files are now available as a separate download.
Download from the Neverwinter Vault.
- henesua, Wall3T, Rolo Kipp et 1 autre aiment ceci
#71
Posté 15 avril 2014 - 09:50
#72
Posté 15 avril 2014 - 11:00
Paul I would use the TNO corner stone texture as well to help break it up on the corners. Like the ivy idea as well.
#73
Posté 15 avril 2014 - 01:35
Paul I would use the TNO corner stone texture as well to help break it up on the corners. Like the ivy idea as well.
Yeah, way ahead of ya
But I do have a question about keystones in general...
Should I only use them on sharp corners (i.e. 90 degree) or should I also place them at wall joins - where a wall meets with another wall or tower?
#74
Posté 15 avril 2014 - 03:40
"Keystones" are needed where ever you have two walls meeting at an angle. If you have a wall ending at another (a T or a wall abutting a round tower), don't use them.
#75
Posté 15 avril 2014 - 03:50





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