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RE: TNO Reconstruction - A Development Journal


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#76
kalbaern

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I just want to say thanks for all of your hard work (and helping me in PMs to get it merged with my other stuffs) and WOW, what a difference to existing TNO areas I've had for years already. I've often avoided using the Castle Exterior/Rural because it had such a different look from other tilesets I used and it often felt like you were transitioning from one module to another instead of just to a new terrain type. This makes the differences less drastic aaaaaannnnndddd ... looks so much better as well.

 

Thanks again.



#77
_six

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Needs the odd splotch of the TNO window slit texture dotting around too. Cutting off the lowest part of the wall to use a fading out texture (like on the TNO castles) would add a lot of suggested depth too IMO.


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#78
Pstemarie

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Needs the odd splotch of the TNO window slit texture dotting around too. Cutting off the lowest part of the wall to use a fading out texture (like on the TNO castles) would add a lot of suggested depth too IMO.

 

The slits are built into the model, but I agree that the TNO slits would be much more clearly defined.



#79
Pstemarie

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More work laid in...

 

moathouse2_zpse8fff1a2.jpg


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#80
Pstemarie

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I've got finals this week and next, then its a few weeks off and back to this.



#81
Tiberius_Morguhn

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Don't know if it will help you any, but I've uploaded the (still) WIP progress I did for the moathouse here.


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#82
Pstemarie

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Cool, thanks I'll take a look this weekend when I have some time.