Combat drone distracts praetorians?
#1
Posté 09 janvier 2014 - 05:26
So is this normal behavior? Playing on ps3.
#2
Posté 09 janvier 2014 - 05:31
#3
Posté 10 janvier 2014 - 12:02
The drone can also render the Oculus completely harmless.
Note that the quality of these videos may be low. This was before I got an HD television and rendered my videos properly for YouTube.
(Edit: I looked at these on YouTube and they looked like mud. You may or may not have to adjust the video quality settings to make it look presentable. Or it may have just been my browser acting up again).
Modifié par RedCaesar97, 10 janvier 2014 - 12:23 .
#4
Posté 10 janvier 2014 - 02:03
#5
Posté 15 janvier 2014 - 06:11
About the easiest insanity run I ever had was with a build similar to the "puppet master" described by RedCaesar. If you get Legion early on, you can run some maps with three simultaneous drones, one or more AI hacked mechs, and a dominated organic. It's absolutely hilarious. I tried this strategy in ME3, but was sadly denied by the new game mechanics (which seem to favor casting powers over subversion tactics).
#6
Posté 16 janvier 2014 - 01:05
#7
Posté 07 février 2014 - 04:42
Modifié par cap and gown, 07 février 2014 - 04:43 .
#8
Posté 07 février 2014 - 06:09
IMO, Where the drone really helps is when the praetorian is close to you on the collector ship, and you're trying to run back to the ramp. Granted, I haven't been looking behind me to observe and document what's really going on, since I'm desperately fleeing the large wide open space in the girliest fashion you can conjure. However, I can't recall dying there when I've had the ability to use drones(either myself, team8 or both).
Modifié par MoonSpot, 07 février 2014 - 06:11 .
#9
Posté 08 février 2014 - 04:24
Sometimes a drone can screw up the Praetorian's AI so much that it basically just spins in place without shooting, much like how RedCaesar97 showed with the Oculus. In my experience, Drones affect boss enemies inconsistently.cap and gown wrote...
I just finished the Praetorian fight, so I thought I would relate my experience. When I cast a drone the Praetorian would occasionally take a look at it, but then it swung back around so fast that the brief diversion hardly mattered. Its attention was taken off Shepard for just a fraction of a second. So I wouldn't count on being able to use a drone to distract it.
#10
Posté 07 avril 2014 - 07:08
I just finished the Praetorian fight, so I thought I would relate my experience. When I cast a drone the Praetorian would occasionally take a look at it, but then it swung back around so fast that the brief diversion hardly mattered. Its attention was taken off Shepard for just a fraction of a second. So I wouldn't count on being able to use a drone to distract it.
I also noticed that the drone sometimes sets off the Praetorian's little tantrum dance (followed by restoration of its full barrier). This may be counterproductive to taking it down… (nope, see below)
#11
Posté 09 avril 2014 - 11:56
Correction. I just reviewed footage of 5 different Praetorian battles with and without combat drone. It appears the drone does NOT set off additional cycles of the Praetorian's barrier (which occur spontaneously at ¾, ½, and ¼ armor). In contrast, squadmates near the Praetorian will set off additional cycles, so best to keep them away from it. (I was initially fooled because I had a run where the drone seemed to set it off, but on more careful examination it turns out it was actually Miranda...)





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