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What 'Blanket' plot do you think BW will use to cover all fans end choices?


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#26
SwobyJ

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General Slotts wrote...

They could copy Deus Ex Invisible War and come up with a weird ass canon that draws from all the endings. Hahahahahahahahahaha.


That's what I think they'll do.

However it won't be a 100% forced weird canon like DE:IW.

It'd still reflect our choices. It'll still feel like we changed variables for the next game. But akin a bit to ME2, don't expect it to change a whole ton except our perception of what's to come and a bit of the choices available (given certain conditions - like Low EMS for ME3 for the Collector Base choice).

It won't exactly be what we saw. (And goddamn it I need to clarify again that I'm not just talking about Indoc Theory! :lol:)

#27
spirosz

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SwobyJ wrote...
If you're not, I guess you're more purely here for the 'social' part of the Bioware Social Network, because you're done with the games themselves.


I'm excited for DA:I, but I'll wait a few months after release to see what this site is like and yeah, I'm here because of a few people, otherwise I would of left after ME3.  Also on ME3, I wasn't mad at the ending - the game itself is what bothered me and the quality it tried to bring.  

#28
SwobyJ

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Reigned wrote...

SwobyJ wrote...

Reigned wrote...

Yeah, the ONLY platform that could do a import would be pc (insert Master Race comment), of course, as you said they would definitely have their work cut out for them.

@SwobyJ - Clarify?


Huh?

Dragon Age Keep. DA:O or DAII 'import' system for DA:I. DA:I will be on PS3 and XB360, but ALSO PS4 and XB1 (and PC).

It's not a literal 'transfer' system (though I think it'll include that capability for cases where it can be done).

You just fill in your choices, character info, etc etc.

Then it works.

People at BSN are too negative. It's not that very very impossible to set up story states for future gen games. They're basically giving us an advanced save state editor for Dragon Age, and given how little those games were connected between DA:O and DAII, I'll damn well predict they'll do the same for 'ME4'.


I get what you're saying, thats something similar to the ME:Genesis of ME2 with just some heavy tweaking involved and what not. Now as far as clean slates go, Shepard's residue of that final choice will be all over any slate if they continue the story post ME3. Even if they fast forwarded centuries, the framework of the universe changes so much in those last few minutes, that it'll be interesting to see what plot they use to accomodate each possible decision.


Interesting indeed.

#29
SwobyJ

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Reigned wrote...

ArcherTactlenecks wrote...

ME4 should happen in the same universe. No prequels, reboots, or spin offs. That just ruins the continuity of the series.

That's what I think anyway.


Yeah, I think prequels wouldn't be as interesting as a genius plot to continue the universe after Shepard rainbow sacrifice. Although I wont lie, I wouldn't mind playing as a wet behind the ear private of the Relay 314 Incident and Shanxi War.


You still might.

However yeah, I'd hate an entire game during those periods. Ew. Ew no. No way. Yuck.

#30
AlexMBrennan

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"Inevitable synthesis" with reapers dead or off doing something far from where the story takes place seems the most obvious solution if they don't do a prequel/in-between-quel

#31
SwobyJ

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spirosz wrote...

SwobyJ wrote...
If you're not, I guess you're more purely here for the 'social' part of the Bioware Social Network, because you're done with the games themselves.


I'm excited for DA:I, but I'll wait a few months after release to see what this site is like and yeah, I'm here because of a few people, otherwise I would of left after ME3.  Also on ME3, I wasn't mad at the ending - the game itself is what bothered me and the quality it tried to bring.  


I can get and even agree with some to most complaints about the other stuff in ME3. Was only talking about the general reaction :). By and large, most ME3 players I know IRL had few issues with the general game, and their issues were pretty much totally about the ending.

But yeah still imo ME3 was a mark down in quality in all areas except combat and maybe some of the textures, stuff like that. The shiny stuff, not the gritty stuff that matters to the whole 'game' part of RPG.

Modifié par SwobyJ, 10 janvier 2014 - 05:06 .


#32
SwobyJ

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AlexMBrennan wrote...

"Inevitable synthesis" with reapers dead or off doing something far from where the story takes place seems the most obvious solution if they don't do a prequel/in-between-quel


Synthesis is inevitable, but I won't count it for ME4 just yet.

Okok I stahp.

#33
FlamingBoy

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time travel :P

#34
Reigned

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FlamingBoy wrote...

time travel :P


Ha! Your comment of time travel, may just spark writing to go in that direction...i don....I dont think my head could take it...:huh:

#35
Obadiah

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I don't see what the big deal is for an immediate sequel to deal with the different choices.
Galaxy in in chaos and rebuilding effort underway
Destroy - same as current games but with no Synthetics
Control - same as current games with some kind of Reaper leadership
Synthesis - same as current game with Reapers in the background and skin overlay, and maybe an extra Synthesis talent.

#36
Reigned

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Obadiah wrote...

I don't see what the big deal is for an immediate sequel to deal with the different choices.
Galaxy in in chaos and rebuilding effort underway
Destroy - same as current games but with no Synthetics
Control - same as current games with some kind of Reaper leadership
Synthesis - same as current game with Reapers in the background and skin overlay, and maybe an extra Synthesis talent.


The magnitude of those decisions aren't just as simple as you make them out to be. If BW is taking on continuing the MEU after ME3, then the background plot has to be very precise in order to be universal to pan out for every single fans decision.

#37
spirosz

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Reigned wrote...

The magnitude of those decisions aren't just as simple as you make them out to be.


Exactly.  

#38
SwobyJ

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Reigned wrote...

FlamingBoy wrote...

time travel :P


Ha! Your comment of time travel, may just spark writing to go in that direction...i don....I dont think my head could take it...:huh:


Don't do it! Don't think it! They'll just screw it up! Nooooo! YOU'VE RUINED MASS EFFECT:crying:

#39
ImaginaryMatter

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I always thought one thing they could do was advance the story so far into the future that the differences between the endings disappear. The Reapers will be destroyed or they will have 'mysteriously' have left the galaxy, so they won't be a factor. The Geth could do something similar or be rebuilt. Krogan somehow end up surviving extinction even if Shepard screwed them over. The glowing effects of Synthesis will have faded and the galaxy will have achieved it on their own if that option wasn't chosen.

I wouldn't be a fan of it personally but if they do base ME4 in the future and they want to minimize all the radical effects of who still exists and who doesn't exist, and the huge impact on the galaxy that resulted from the final choice, I can imagine them doing something like this.

#40
Reigned

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ImaginaryMatter wrote...

I always thought one thing they could do was advance the story so far into the future that the differences between the endings disappear. The Reapers will be destroyed or they will have 'mysteriously' have left the galaxy, so they won't be a factor. The Geth could do something similar or be rebuilt. Krogan somehow end up surviving extinction even if Shepard screwed them over. The glowing effects of Synthesis will have faded and the galaxy will have achieved it on their own if that option wasn't chosen.

I wouldn't be a fan of it personally but if they do base ME4 in the future and they want to minimize all the radical effects of who still exists and who doesn't exist, and the huge impact on the galaxy that resulted from the final choice, I can imagine them doing something like this.


I thought about this and discussed it a litte, I don't think many people would be a fan of a super duper hyper futuristic galaxy way into the future, it would make people feel I guess too out of touch with the universe we've come to enjoy, although new isn't always bad either ;)

#41
TeffexPope

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 The more I think about it, the more it seems likely that they would do one universal plot if the next game takes place after. It IS also possible that in such a setting, there are few references to the Shepard story, save for some of the universal details of the story, perhaps even some sort of option to select if you prefer Shepard be referred to as male or female. It's a big universe, and it would be possible to make another game with very little to do with Shepard's plot. Especially since there would likely be quite a period of time between the end of ME3 and beginning of the next ME, as it would be hard to tell a story in a devastated galaxy (and would defeat the purpose - who wants an ME game with limited relay travel?)

The biggest issue, however, would be with the final decision. They'd have to be very careful to straddle the line between reapers being destroyed, and them being controlled (I don't see how its possible for them to do a future game with the synthesis ending, so I'll just throw out that ending) as the difference of a galaxy of reapers controlled by Shepard and a galaxy devoid of them would be quite big. That would certainly be a difficult hurdle.

#42
Farangbaa

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Refuse is the only workable end-state of the game.

#43
Obadiah

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Reigned wrote...

Obadiah wrote...

I don't see what the big deal is for an immediate sequel to deal with the different choices.
Galaxy in in chaos and rebuilding effort underway
Destroy - same as current games but with no Synthetics
Control - same as current games with some kind of Reaper leadership
Synthesis - same as current game with Reapers in the background and skin overlay, and maybe an extra Synthesis talent.


The magnitude of those decisions aren't just as simple as you make them out to be. If BW is taking on continuing the MEU after ME3, then the background plot has to be very precise in order to be universal to pan out for every single fans decision.

Here's a simple plot: 

Protagonist discovers terrorist plot against Council, and goes on galaxy-wide mission to find people behind plot. The story climax would be the discovery that the terrorists turn out to be a group unhappy with the ending of the Reaper War. They have found plans for yet a different super-weapon designed to destroy the Reapers lost in another cycle's data cache. They built this super weapon in secret (like Cerberus did the Normandy) and plan to deploy it against the Council. Depending on the end of ME3, it is one of these enemies that must be fought:

Destroy - Enemy is a faction of organics lead by a newly emerged AI that want to resurrect the Geth
Control - Enemy is a faction of organics that want to destroy Reapers
Synthesis - Enemy is faction of organics and synthetics that want to reverse Synthesis, and destroy the Reapers

In the end, the protagonist can't stop them (Anders from DA2) and the terrorist attack reverses whatever choice was made at the end of ME3. More and simpler game plots to follow in sequels as the devs no longer have to deal with ME3's multiple endings.:P

Modifié par Obadiah, 10 janvier 2014 - 01:28 .


#44
MattFini

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I don't see why they couldn't have multiple prologues (like DA:O), if they were so inclined to offer up a few variations based on Shepard's choices.

That would give them some working room to address certain issues before funneling the player into the main narrative.

#45
Sir DeLoria

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It's a lot more complicated than you may think, regardless of the ending. Here's a few possible situation outcomes of ME3:

- Reapers controlled, synthesized or destroyed
- Quarians alive or almost extinct
- Geth alive or extinct
- Krogan alive or almost extinct
- Earth and most of humanity destroyed or not
- Rachni alive or extinct
- Drell and Hanar alive or almost extinct
- Citadel destroyed or not
- Wrex or Wreav with or without Bakara leading the Krogan

Those and a ton of seemingly miniscule decisions, that could have a major effect on the future of the ME universe.

#46
NeonFlux117

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At this point, I don't really care. I just want BioWare to return to form. I want ambitous, provoking, amazing games of discovery and exploration. Big gunfights and purrdy graphics are great and all but I want the BioWare of old.

You know, the peeps that made KOTOR and Jade Empire and ME1 and DAO and ME2. That studio.

Because based on their last 3 titles- SWOTOR, DA2 and ME3...

It's hard to recognize them.

With that being said.....

Wake up Shepard. Wake up, and smell the ashes....

#47
MattFini

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Necanor wrote...

It's a lot more complicated than you may think, regardless of the ending. Here's a few possible situation outcomes of ME3:

- Reapers controlled, synthesized or destroyed
- Quarians alive or almost extinct
- Geth alive or extinct
- Krogan alive or almost extinct
- Earth and most of humanity destroyed or not
- Rachni alive or extinct
- Drell and Hanar alive or almost extinct
- Citadel destroyed or not
- Wrex or Wreav with or without Bakara leading the Krogan

Those and a ton of seemingly miniscule decisions, that could have a major effect on the future of the ME universe.


I don't think so. I'm assuming, perhaps incorrectly, that the next game will be set in the distant future where the decisions you mentioned can be addressed without being specifically addressed at all.

A lot of that stuff can be hand-waved or written around fairly easily. The game can refer to the reapers as having been stopped (as opposed to controlled or destroyed), the geth might have found a way to survive, citadel was rebuilt (the destroy EC slides already show this), etc.

Modifié par MattFini, 10 janvier 2014 - 01:59 .


#48
Guest_StreetMagic_*

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NeonFlux117 wrote...

You know, the peeps that made KOTOR and Jade Empire and ME1 and DAO and ME2. That studio.


Well, you know Hudson was working on just about all of those? Including BG. He's the main connection left to old Bioware games/the old guard. But everyone evolves and does different things. I don't think we'll get a repeat of that period again. Especially not combat wise. They're definitely moving away from that formula at least.

#49
MattFini

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StreetMagic wrote...

NeonFlux117 wrote...

You know, the peeps that made KOTOR and Jade Empire and ME1 and DAO and ME2. That studio.


Well, you know Hudson was working on just about all of those? Including BG. He's the main connection left to old Bioware games/the old guard. But everyone evolves and does different things. I don't think we'll get a repeat of that period again. Especially not combat wise. They're definitely moving away from that formula at least.


It's a shame because, aside from Priority: Earth and everything that comes after, I would've hailed ME3 as a return to form for BioWare (though not without problems).

But I just beat the game again last night and P:E is such a half-assed slog...

#50
Guest_StreetMagic_*

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MattFini wrote...

StreetMagic wrote...

NeonFlux117 wrote...

You know, the peeps that made KOTOR and Jade Empire and ME1 and DAO and ME2. That studio.


Well, you know Hudson was working on just about all of those? Including BG. He's the main connection left to old Bioware games/the old guard. But everyone evolves and does different things. I don't think we'll get a repeat of that period again. Especially not combat wise. They're definitely moving away from that formula at least.


It's a shame because, aside from Priority: Earth and everything that comes after, I would've hailed ME3 as a return to form for BioWare (though not without problems).

But I just beat the game again last night and P:E is such a half-assed slog...


You must be my clone. Jackmancer and hates Priority Earth. B)

Yeah, I wish they'd ouright revamp that completely. And I wish they'd admit it sucks due to time constraints. Not defend it as if it was part of their artistic vision. It comes half-assed like you said.. like a demo level or something.

Modifié par StreetMagic, 10 janvier 2014 - 02:05 .