Reigned wrote...
Obadiah wrote...
I don't see what the big deal is for an immediate sequel to deal with the different choices.
Galaxy in in chaos and rebuilding effort underway
Destroy - same as current games but with no Synthetics
Control - same as current games with some kind of Reaper leadership
Synthesis - same as current game with Reapers in the background and skin overlay, and maybe an extra Synthesis talent.
The magnitude of those decisions aren't just as simple as you make them out to be. If BW is taking on continuing the MEU after ME3, then the background plot has to be very precise in order to be universal to pan out for every single fans decision.
Here's a simple plot:
Protagonist discovers terrorist plot against Council, and goes on galaxy-wide mission to find people behind plot. The story climax would be the discovery that the terrorists turn out to be a group unhappy with the ending of the Reaper War. They have found plans for yet a different super-weapon designed to destroy the Reapers lost in another cycle's data cache. They built this super weapon in secret (like Cerberus did the Normandy) and plan to deploy it against the Council. Depending on the end of ME3, it is one of these enemies that must be fought:
Destroy - Enemy is a faction of organics lead by a newly emerged AI that want to resurrect the Geth
Control - Enemy is a faction of organics that want to destroy Reapers
Synthesis - Enemy is faction of organics and synthetics that want to reverse Synthesis, and destroy the Reapers
In the end, the protagonist can't stop them (Anders from DA2) and the terrorist attack reverses whatever choice was made at the end of ME3. More and simpler game plots to follow in sequels as the devs no longer have to deal with ME3's multiple endings.
Modifié par Obadiah, 10 janvier 2014 - 01:28 .