What 'Blanket' plot do you think BW will use to cover all fans end choices?
#51
Posté 10 janvier 2014 - 02:40
#52
Posté 10 janvier 2014 - 02:52
MattFini wrote...
I don't see why they couldn't have multiple prologues (like DA:O), if they were so inclined to offer up a few variations based on Shepard's choices.
That would give them some working room to address certain issues before funneling the player into the main narrative.
They could actually do that...
Question is, do we want all our important Shepard choices to eventually mean nothing, only be referenced a bit, but without going into any details (and when those are the survival of this or that race, they're pretty important details).
That and if races show up, playable or not, they are pretty much a sign that says: that choice to kill us wasn't canon.
Or even worse: your choice had no effect whatsoever on the post-ME3 universe. At all.
#53
Posté 10 janvier 2014 - 03:05
I see several ways to be able to disregard all this "dead" weight:
1) Prequel
2) Midquel in some remote defined (Kirkwall-ish) location
3) Sequel with default canon
4) Sequel in some very remote location that had no exposure to almost any ME3 trilogy story details - besides the fact that reaper war ended.
In my opinion they wanted to go with 2 but that endings mayhem could force their hands and go with 3 or 4.
In any case, expect ME4 to have a relatively short single player experience.
#54
Posté 10 janvier 2014 - 03:07
---edit
I also think the devs can't afford to be cheap or lazy here.
Modifié par Invisible Man, 10 janvier 2014 - 03:09 .
#55
Posté 10 janvier 2014 - 03:24
MattFini wrote...
StreetMagic wrote...
NeonFlux117 wrote...
You know, the peeps that made KOTOR and Jade Empire and ME1 and DAO and ME2. That studio.
Well, you know Hudson was working on just about all of those? Including BG. He's the main connection left to old Bioware games/the old guard. But everyone evolves and does different things. I don't think we'll get a repeat of that period again. Especially not combat wise. They're definitely moving away from that formula at least.
It's a shame because, aside from Priority: Earth and everything that comes after, I would've hailed ME3 as a return to form for BioWare (though not without problems).
But I just beat the game again last night and P:E is such a half-assed slog...
ME3 is a great game. Despite the ending. And really that's saying something, that despite itself it's still better than 90 percent of games out there, lol.
But it had a lot of issues. Mostly, it's not an RPG. ME1 and ME2 are RPG's with hubworlds, and exploration, and actual side quests that involve doing things, and core compenents of RPG's. Now, ME2 greatly stremlined the inventory and got rid of the mako and obvioulsy refinded the combat to make it a third person shooter with a cover mechanic. But really ME1 and ME2 fit together very well.
ME3 is the odd man out. And not just because of the ending.
But it was still one of the better games of 2012. Not near ME2 qualtiy, but pretty good.
In terms of gameplay, I still prefer ME2. I love the difficulty of it. ME2 is taxing on higher difficulties. But I greatly enjoyed the combat of ME3, espically all the various guns and the MP I thought was pretty decent for what it was.
But I also liked ME1's combat- I know, what a shocker, I'm probably in the great minority here. But I love the long lines of sight in ME1. Sniping in ME1 was actually sniping. You could set up and take bad guys at 200, 300+ meters away. So as an infiltrator armed with an HMWSR Master X, things got real fun. Also, I miss being able to stack powers without the universal cool down. You could pop on overkill, through up a barrier,hit a dude with warp and CQC it with a vanguard.
I just like Mass Effect series in general. But I'm still p!ssed about the ending, lol. But it was a great trilogy start to finish.
#56
Posté 10 janvier 2014 - 03:33
#57
Posté 10 janvier 2014 - 03:43
Ryuzetsu wrote...
On the first page of the game, they will have three start prompts, or three flashing start icons. One red, one blue, and one green.
Could you imagine. The ballzzz it would take. And that's why I know BioWare won't do that.
I dare ya Hudson. Double dog dare ya.
#58
Posté 10 janvier 2014 - 03:47
NeonFlux117 wrote...
Ryuzetsu wrote...
On the first page of the game, they will have three start prompts, or three flashing start icons. One red, one blue, and one green.
Could you imagine. The ballzzz it would take. And that's why I know BioWare won't do that.
I dare ya Hudson. Double dog dare ya.
Stop it, you don't know the forces you're messing with! Nooooooooo!
#59
Posté 10 janvier 2014 - 04:47
That would be one way around anything to do with the endings or other relevant choices, if the Crucible's beam is only distributed through the relays. There's the geth/quarian question, but if the ark left before Shepard got to Rannoch, then it would be easily explainable to have quarians on the ship but no geth.
#60
Posté 10 janvier 2014 - 05:02
FlyingSquirrel wrote...
Somebody suggested a while back that maybe it will be a story about an "ark" with representatives from each species, ordered to retreat to an obscure corner of space away from the relays in case they lose the Reaper War.
That would be one way around anything to do with the endings or other relevant choices, if the Crucible's beam is only distributed through the relays. There's the geth/quarian question, but if the ark left before Shepard got to Rannoch, then it would be easily explainable to have quarians on the ship but no geth.
shepard's ark? no, no, no, no... no!
as for the red, green, blue buttons at the start screen... I have to say I might have to give them props for being that gutsy.
#61
Posté 10 janvier 2014 - 05:03
#62
Posté 10 janvier 2014 - 05:30
Invisible Man wrote...
FlyingSquirrel wrote...
Somebody suggested a while back that maybe it will be a story about an "ark" with representatives from each species, ordered to retreat to an obscure corner of space away from the relays in case they lose the Reaper War.
That would be one way around anything to do with the endings or other relevant choices, if the Crucible's beam is only distributed through the relays. There's the geth/quarian question, but if the ark left before Shepard got to Rannoch, then it would be easily explainable to have quarians on the ship but no geth.
shepard's ark? no, no, no, no... no!
as for the red, green, blue buttons at the start screen... I have to say I might have to give them props for being that gutsy.
Well, thing is... what would you want? What would most fans want, that is currently reasonably programmable?
#63
Posté 10 janvier 2014 - 05:33
Maximillion46 wrote...
Well, thing is... what would you want? What would most fans want, that is currently reasonably programmable?
Vague references to the Reaper War only. I don't think it's reasonable for any player to except ANY of the ME races be completely extinct, and I would support the kind of handwaving necessary to bring them all back in some capacity.
I'd prefer a story set a hundred (or hundreds) of years into the future.
If we're starting fresh, I want to start fresh.
Modifié par MattFini, 10 janvier 2014 - 05:34 .
#64
Posté 10 janvier 2014 - 06:03
Control Shepard shares technology that leads to people accomplishing Synthesis on their own.
Synthesis... no need to explain that.
Nobody cares about Shepard and they don't talk about Shepards fate, at best they mention that Shepard stopped the Reaper war, and the Reaper war isn't the focus of the new game so there would be minimal references, a Codex could vary depending on your Genesis choices.
Why would characters talk abotu ancient history that everyone is somewhat knowledgable in and which has next to nothing to do with their current situation.
People having a problem with this just can't let go of Shepard and CO, resulting in a wish to have mercenaries, pirates and others talk about Shepard and the crew while udedr fire while having their own personal issues and let everything revolve around a hero and his/her friends that they never knew personaly.
#65
Posté 10 janvier 2014 - 06:19
Or I could be completely wrong, I normally am about these kind of things, but I think my version could make sense.
#66
Posté 10 janvier 2014 - 06:45
Maximillion46 wrote...
Question is, do we want all our important Shepard choices to eventually mean nothing, only be referenced a bit, but without going into any details (and when those are the survival of this or that race, they're pretty important details).
That and if races show up, playable or not, they are pretty much a sign that says: that choice to kill us wasn't canon.
Or even worse: your choice had no effect whatsoever on the post-ME3 universe. At all.
Exactly, this isn't what I think anyone wants. It would be hard and I think seriouly confusing and flawed to see a universe, where an 'universal choice' didn't do jack squat.
#67
Posté 10 janvier 2014 - 06:47
Maximillion46 wrote...
NeonFlux117 wrote...
Ryuzetsu wrote...
On the first page of the game, they will have three start prompts, or three flashing start icons. One red, one blue, and one green.
Could you imagine. The ballzzz it would take. And that's why I know BioWare won't do that.
I dare ya Hudson. Double dog dare ya.
Stop it, you don't know the forces you're messing with! Nooooooooo!
I wouldn't even be mad if I saw this lmao, I would seriously just start laughing maniacally, while pulling the game disc out...and a hammer to bludgeon it with in hand
#68
Posté 10 janvier 2014 - 06:48
MattFini wrote...
and I would support the kind of handwaving necessary to bring them all back in some capacity.
The thing is, that's going to have to be some absolutely damn impressive handwriting...
#69
Posté 10 janvier 2014 - 06:56
jstme wrote...
Given the relatively short development time and relatively small size of the new studio,there is no way that ME4 team can deal with multitude of different choices from ME trilogy.
I see several ways to be able to disregard all this "dead" weight:
1) Prequel
2) Midquel in some remote defined (Kirkwall-ish) location
3) Sequel with default canon
4) Sequel in some very remote location that had no exposure to almost any ME3 trilogy story details - besides the fact that reaper war ended.
In my opinion they wanted to go with 2 but that endings mayhem could force their hands and go with 3 or 4.
In any case, expect ME4 to have a relatively short single player experience.
I don't find any of those scenarios particularly palatable. A sequel with very limited reference to prior events set long after the toxic waste zone of me3's ending is the best i can come up with.
The bolded is a definite concern of mine regarding any future game.
#70
Posté 10 janvier 2014 - 07:02
wright1978 wrote...
jstme wrote...
Given the relatively short development time and relatively small size of the new studio,there is no way that ME4 team can deal with multitude of different choices from ME trilogy.
I see several ways to be able to disregard all this "dead" weight:
1) Prequel
2) Midquel in some remote defined (Kirkwall-ish) location
3) Sequel with default canon
4) Sequel in some very remote location that had no exposure to almost any ME3 trilogy story details - besides the fact that reaper war ended.
In my opinion they wanted to go with 2 but that endings mayhem could force their hands and go with 3 or 4.
In any case, expect ME4 to have a relatively short single player experience.
I don't find any of those scenarios particularly palatable. A sequel with very limited reference to prior events set long after the toxic waste zone of me3's ending is the best i can come up with.
The bolded is a definite concern of mine regarding any future game.
Indeed. MP is where the profit is.
I also pretty much expecting them to say "screw you" to anyone who doesn't want to run with one of their endings. It's Red, Green, Blue or GTFO. Heck it may be a canonized color or GTFO.
#71
Posté 10 janvier 2014 - 07:09
iakus wrote...
Indeed. MP is where the profit is.
I also pretty much expecting them to say "screw you" to anyone who doesn't want to run with one of their endings. It's Red, Green, Blue or GTFO. Heck it may be a canonized color or GTFO.
Part of me hopes they'll be walking on eggshells to avoid reigniting old wounds. Another part of me think if its red there will be a easter egg where you can find Shep's body still crushed under rubble.
#72
Posté 10 janvier 2014 - 07:11
That's only way to get away from ME3 endings mess.
#73
Posté 10 janvier 2014 - 07:17
Mesina2 wrote...
Retcon.
That's only way to get away from ME3 endings mess.
I agree. Or an AU.
But that would be too much like admitting the endings weren't perfect.
As the Leviathan's said: "There was no mistake, it still serves its purpose"
#74
Posté 10 janvier 2014 - 07:20
Reigned wrote...
Maximillion46 wrote...
Question is, do we want all our important Shepard choices to eventually mean nothing, only be referenced a bit, but without going into any details (and when those are the survival of this or that race, they're pretty important details).
That and if races show up, playable or not, they are pretty much a sign that says: that choice to kill us wasn't canon.
Or even worse: your choice had no effect whatsoever on the post-ME3 universe. At all.
Exactly, this isn't what I think anyone wants. It would be hard and I think seriouly confusing and flawed to see a universe, where an 'universal choice' didn't do jack squat.
Is it just me who's picturing the ME NEXT writers rocking in a corner in a fetal stance? And muttering 'pick a canon and lose, don't mention the canon and lose, don't mix the canons and no prequels, aaaaaaaaaaaah!'
On an unrelated note, wright1978 xD that would be absolute genius.
'Why isn't anyone... cleaning this up?'
'Hey, it's in space, so no smell.'
'Is it a man... or a woman.'
'No idea, a lot of DETAILS have been lost in time.'
#75
Posté 10 janvier 2014 - 07:29
AlanC9 wrote...
I don't think they're going to do a save import at all.
i agree i think bioware is going in a different direction.





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