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What 'Blanket' plot do you think BW will use to cover all fans end choices?


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#76
Iakus

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Maximillion46 wrote...


Is it just me who's picturing the ME NEXT writers rocking in a corner in a fetal stance? And muttering 'pick a canon and lose, don't mention the canon and lose, don't mix the canons and no prequels, aaaaaaaaaaaah!'


I admit I am kinda sympathetic to the Montreal team.  They have to clean up the mess the Edmonton team left them.  Despite my snark, I do know t's not really their fault.

#77
MattFini

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I can't seem them canonizing one ending at all.

I think that's the absolute last thing they would do.

#78
dreamgazer

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Maximillion46 wrote...

Is it just me who's picturing the ME NEXT writers rocking in a corner in a fetal stance? And muttering 'pick a canon and lose, don't mention the canon and lose, don't mix the canons and no prequels, aaaaaaaaaaaah!'


You're not, obviously, but creatives deal with challenges like this all the time.  It's just easier for some to see them like that. 

If they decide to pursue a sequel, it'll ****** people off just like many other sci-fi sequels do.  C'est la vie. 

#79
MrMrPendragon

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Whatever Bioware does, I'm sure it will ALWAYS be a "Wouldn't it be nice" situation for some fans. You can't please everyone.

example:
"Wouldn't it be nice if IT worked.."

"Wouldn't it be nice if Shepard did this and this and this..."

"Wouldn't it be nice if we were older then we wouldn't have to wait so long..."

#80
AlanC9

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Maximillion46 wrote...
Is it just me who's picturing the ME NEXT writers rocking in a corner in a fetal stance? And muttering 'pick a canon and lose, don't mention the canon and lose, don't mix the canons and no prequels, aaaaaaaaaaaah!'


Hmmm..... I'd feel kind of empowered by this. If the whiners will be out in force no matter what you do, then there's no point in worrying about the whiners, and you can just make the game however you'd like to.

It'd be much harder if the fans really liked something that you didn't. Say, if the fanbase actually liked IT; that would be a tough job.

Modifié par AlanC9, 10 janvier 2014 - 08:23 .


#81
ImaginaryMatter

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Or pick the smallest group of would be whiners and marginalize them.

#82
dreamgazer

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AlanC9 wrote...

Maximillion46 wrote...
Is it just me who's picturing the ME NEXT writers rocking in a corner in a fetal stance? And muttering 'pick a canon and lose, don't mention the canon and lose, don't mix the canons and no prequels, aaaaaaaaaaaah!'


Hmmm..... I'd feel kind of empowered by this. If the whiners will be out in force no matter what you do, then there's no point in worrying about the whiners, and you can just make the game however you'd like to.


Basically, yeah.  

Instead of walking on eggshells to coddle petulant fans, they're in a great position to make bold decisions and go their own route.  Certain people will be upset regardless; hell, some who have stuck around claim to dislike 2/3 of the games in this franchise.  If they decided to capitalize on this scenario, it could actually be pretty liberating. 

#83
ruggly

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the Montreal team should just do what they think is best.

#84
wright1978

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dreamgazer wrote...

Basically, yeah.  

Instead of walking on eggshells to coddle petulant fans, they're in a great position to make bold decisions and go their own route.  Certain people will be upset regardless; hell, some who have stuck around claim to dislike 2/3 of the games in this franchise.  If they decided to capitalize on this scenario, it could actually be pretty liberating. 


Not sure i agree. Trying to promote a game into a full blowing headwind of mass hostility may not be the wisest course imo. Being mindful of tender wounds would do them a lot of good pr wise imo. 

#85
dreamgazer

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wright1978 wrote...

dreamgazer wrote...

Basically, yeah.  

Instead of walking on eggshells to coddle petulant fans, they're in a great position to make bold decisions and go their own route.  Certain people will be upset regardless; hell, some who have stuck around claim to dislike 2/3 of the games in this franchise.  If they decided to capitalize on this scenario, it could actually be pretty liberating. 


Not sure i agree. Trying to promote a game into a full blowing headwind of mass hostility may not be the wisest course imo. Being mindful of tender wounds would do them a lot of good pr wise imo


Gonna disagree.  Whiners gonna whine.

#86
wright1978

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dreamgazer wrote...

Gonna disagree.  Whiners gonna whine.


Sure ther'll always be unhappy people but it is about the scale of it. I don't believe for an instant that DA2 reception hasn't reverbated through to both the way DAI is presented and its very nature. Antagonising disparate groups into a mass of conjoined fury isn't what you want when trying to sell a product to the mainstream audience.

#87
dreamgazer

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wright1978 wrote...

dreamgazer wrote...

Gonna disagree.  Whiners gonna whine.


Sure ther'll always be unhappy people but it is about the scale of it. I don't believe for an instant that DA2 reception hasn't reverbated through to both the way DAI is presented and its very nature. Antagonising disparate groups into a mass of conjoined fury isn't what you want when trying to sell a product to the mainstream audience.


To be frank, that'll be on the "disparate groups" who feel like BioWare is "antagonizing" them. 

Making assertive, concrete choices about the universe so they can tell a strong story should be their top priority, not tiptoeing around the sect of (ex-)fans who are wishy-washy and bargaining with their interest. 

#88
rapscallioness

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Well, you know, those teaser images didn't look very synthesis-y. There could be a great many reasons for that, however. Hard to know. But there was none of that synthetic look to it.

In fact, they didn't have much color at all. Except for that one image that appeared to have sum kinda desert background/setting. The rest had that blue/dark thing going on. I hope the game isn't all dark like that.
Hmm.

#89
shodiswe

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FluffyCannibal wrote...

IMO, Synthesis cannot have happened - if it had then in theory there would be no room for another game, as the galaxy exists in peace. That leaves Control and Destroy, which don't necessarily have to be very different from each other. In both cases Shepard made the Reapers go away, and although there's the issue of the geth, they could have either self-destructed and play no part, or there could have been a server that didn't receive the Reaper upgrade and therefore wasn't destroyed (The Catalyst specifically states that the reason EDI and the geth would be sacrificed in the Destroy ending is because of the Reaper codes contained within their systems), or the geth were somehow rebuilt. These things could easily be explained in a few minutes worth of dialogue at the beginning, so the game could just ask you which ending you chose and change the dialogue accordingly.
Or I could be completely wrong, I normally am about these kind of things, but I think my version could make sense.


Maybe that peace was an exageration, maybe it did stop the petty bickering between Organics and synthetics for the sake of their status as living beings.... But there may still be other reasons for people to start bickering and wanting more or choosing a different path.

Like EDI said, it was merely the beginning there was so much more they could accomplish. What if some choose a different path for thefuture. As long as there is some freedom of action and were told that people are still the same as before, but with new possibilities, they just got a new chance to be all that they wanted to.
They might want different things however.

EDI might just be a dreamer dreaming of an Utopic future with her lover. It might not turn out that way for the galaxy. There might still be greed, corruption and hybris among the leaders and criminals of the galaxy.

It may be EDI's dream that we're given after the synthesis explosion and the beginning of the rebuilding process, but the future is still whatever they (the people) make of it.

#90
AlanC9

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wright1978 wrote...

dreamgazer wrote...

Basically, yeah.  

Instead of walking on eggshells to coddle petulant fans, they're in a great position to make bold decisions and go their own route.  Certain people will be upset regardless; hell, some who have stuck around claim to dislike 2/3 of the games in this franchise.  If they decided to capitalize on this scenario, it could actually be pretty liberating. 


Not sure i agree. Trying to promote a game into a full blowing headwind of mass hostility may not be the wisest course imo. Being mindful of tender wounds would do them a lot of good pr wise imo. 


But the argument was that all possible ME sequels will face that full blowing headwind of mass hostility. IF that really is the case, then you don't have to worry about the full blowing headwind of mass hostility. There's no sense worrying about something that will happen whatever you do.

Of course they could just not make another ME game, but the full blowing headwind of mass hostility doesn't seem to have convinced them to abandon the IP.

Modifié par AlanC9, 10 janvier 2014 - 09:29 .


#91
AlanC9

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ImaginaryMatter wrote...

Or pick the smallest group of would be whiners and marginalize them.


This, however, is something that could be acted on.

So, what's the smallest group? Beats me. Anyone got a candidate?

#92
wright1978

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AlanC9 wrote...

But the argument was that all possible ME sequels will face that full blowing headwind of mass hostility. IF that really is the case, then you don't have to worry about the full blowing headwind of mass hostility. There's no sense worrying about something that will happen whatever you do.

Of course they could just not make another ME game, but the full blowing headwind of mass hostility doesn't seem to have convinced them to abandon the IP.



My point is the route chosen and how it is presented will influence the scale of the headwind to be overcome. Just don't think ignoring the headwind completely is wise.

#93
AlanC9

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OK... but then the argument was false to begin with.

So, how do you pay attention to the headwind? What do you have to do that you wouldn't have otherwise done?

Modifié par AlanC9, 10 janvier 2014 - 11:51 .


#94
MegaSovereign

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I don't really care anymore.

I'm more curious about the next villain/threat. And whether it'll be another trilogy.

#95
Reigned

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MegaSovereign wrote...

I don't really care anymore.

I'm more curious about the next villain/threat. And whether it'll be another trilogy.


I do hope it's another saga, most importanly, that the plot and story is stellar enough to warrant three or more games. The MEU is just too damn good.

#96
shodiswe

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Like I said earlier I would prefer to think they could wrap it up somehow.
As I see it Destroy causes the most problem, it's at odds with both Control and Synthesis given the possibility for Geth survival.

If destroy had only wiped out the Geth at and around Earth but been to weak outside of Earths solsystem then there would have been enough Geth left to cause less continuity problems by adding them to a new game.
Rebuilding cheap counterfeight copies of the Geth would seem like a coopout.

Most IP's that erradicates whole species tends to ruin/devalue the IP.

But if you look at ME2's ending and Collectorbase choice, one can see that one of the choices that seemed to be one of the most important in ME2 became marginalised into a few lines at one point and did nothing to the rest of the universe. A few Warasset points, that's all.

#97
SPACE_GREASER

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yeah it's unlikely that bioware will include an import feature... but honestly i think we'll need to leave it to the skill and dedication of their development team, something like: "there was a big explosion with lots of colors and the universe was saved, and most asari are still strippers."... yeah that sounds about right.

#98
Malchat

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One thing the three main endings have in common is the destruction of the mass relay network. You can make a sequel around the rebuilding of the network: whole sectors of the Galaxy have gone dark and the Alliance/Council is only slowly re-establishing routes. The player character is somehow instrumental in this effort.

And maybe other factions/races are trying to claim the relays for themselves, striving to dominate galactic travel or kick off a war of conquest. Or perhaps some are opposed to the relays on principle and fight the Alliance's reconstruction efforts.

The fate of the Geth or the Reapers could be left up in the air because there are too many unknowns without established travel routes.

Now this does not fill in all the blanks but leaves enough wiggle room for a new story arc to be established without too much baggage.

Modifié par Malchat, 11 janvier 2014 - 12:27 .


#99
MegaSovereign

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Malchat wrote...

One thing the three main endings have in common is the destruction of the mass relay network. You can make a sequel around the rebuilding of the network: whole sectors of the Galaxy have gone dark and the Alliance/Council is only slowly re-establishing routes. The player character is somehow instrumental in this effort.

And maybe other factions/races are trying to claim the relays for themselves, striving to dominate galactic travel or kick off a war of conquest. Or perhaps some are opposed to the relays on principle and fight the Alliance's reconstruction efforts.

The fate of the Geth or the Reapers could be left up in the air because there are too many unknowns without established travel routes.

Now this does not fill in all the blanks but leaves enough wiggle room for a new story arc to be established without too much baggage.


The Reapers are shown rebuilding the relay network in Control (and it's implied that the Reapers are helping rebuild in Synthesis), and the Destroy epilogue doesn't depict the relay problem as nearly as challenging.

I think you brought up an interesting idea. I can see Bioware moving away from enormous, galactic threats and focusing on political factions. The only problem with this is that the main enemy may be way to similar to Cerberus. However, now that indoctrination is no longer a thing there could be some fantastic role-playing opportunities when it comes to various ideologies. Contrast this to the Shepard trilogy where extreme pragmatism is discouraged by the indoctrination plot device.

Modifié par MegaSovereign, 11 janvier 2014 - 12:50 .


#100
dreamgazer

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MegaSovereign wrote...

I think you brought up an interesting idea. I can see Bioware moving away from enormous, galactic threats and focusing on political factions. The only problem with this is that the main enemy may be way to similar to Cerberus. However, now that indoctrination is no longer a thing there could be some fantastic role-playing opportunities when it comes to various ideologies. Contrast this to the Shepard trilogy where extreme pragmatism is discouraged by the indoctrination plot device.


100% agreed. Been thinking that for the better part of a year, at least.