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Will DA:I have as many bugs as BF4 had upon release?


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59 réponses à ce sujet

#51
Grieving Natashina

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Look, as long as we don't run into issues like with Diablo 3's launch or the train wreck that was Sim Cities launch, I'll deal with it.  Bugs happen, especially with any brand new game, and I know that's the nature of the beast.

Just...try to make sure you get those patches out in time. No offense, but I was pretty torked that I had to grab user created fixes for the major quest bugs in Awakening. There is a couple of those bugs that are absolutely game breaking. <_<

Keep the patches going as needed quickly and don't make us stay online for a single player game. That's all I ask, and I'm looking forward to this fall!

Modifié par Starsyn, 11 janvier 2014 - 10:40 .


#52
Quill74Pen

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Ninja Stan wrote...

All games have bugs, lots of them, even BioWare games. What matters most (to most gamers) is whether they encounter those bugs, and how badly they affect the game. Game developers will do their darnedest to ensure the super-obvious game-breaking bugs are fixed, but much like battle plans, they are unable to account for every possible combination of hardware, configuration, software conflict, connection, and action that game will see in the wild.

And Rotward, the constant sniping at BioWare and its games does get old eventually. You might want to save it up for criticism of all the official info that will probably be released next year.


Hmm. Does Ninja Stan know something we don't? ;)

Regarding potential bugs in DAI and whether or not they will be "worse" than BF4, well, we won't know until we get our hands on DAI, will we? RPGs are pretty complex titles to write code for, I'd imagine, especially with all of the possible combinations that players could come up with when creating their world state. And, being a BF4 player myself whose China Rising code apparently worked, except that the game doesn't recognize that I have the content ... well, let's just say that I'm pretty sure DAI will do better than BF4.

#53
AtreiyaN7

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Rotward wrote...

AtreiyaN7 wrote...

Well, seeing as the question was about bugs, maybe you should stick to commenting on that issue. *rolleyes* 

Bugs these days are a misnomer. The vast majority of "bugs" are just unfinished content. 


And after reading this post by you, I don't think I'll ever be taking anything that you write seriously. *rolleyes even more*

#54
Fredward

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Why are you even comparing the two OP? The only thing they have in common is the engine.

#55
Darth Death

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Why does this thread even exist? DICE's product (BF4) has nothing to do with BioWare & vice versa.

#56
Angrywolves

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Quill74Pen wrote...

Ninja Stan wrote...

All games have bugs, lots of them, even BioWare games. What matters most (to most gamers) is whether they encounter those bugs, and how badly they affect the game. Game developers will do their darnedest to ensure the super-obvious game-breaking bugs are fixed, but much like battle plans, they are unable to account for every possible combination of hardware, configuration, software conflict, connection, and action that game will see in the wild.

And Rotward, the constant sniping at BioWare and its games does get old eventually. You might want to save it up for criticism of all the official info that will probably be released next year.


Hmm. Does Ninja Stan know something we don't? ;)

Regarding potential bugs in DAI and whether or not they will be "worse" than BF4, well, we won't know until we get our hands on DAI, will we? RPGs are pretty complex titles to write code for, I'd imagine, especially with all of the possible combinations that players could come up with when creating their world state. And, being a BF4 player myself whose China Rising code apparently worked, except that the game doesn't recognize that I have the content ... well, let's just say that I'm pretty sure DAI will do better than BF4.


Ninja Stan use to work for Bioware.Obvious to me that he really really misses it.Rotfl.:whistle:

I've been watching youtube videos of the Morrigan restoration patch:

http://www.nexusmods...age/mods/1120/?

I enjoy watching those.

My fear is there will be bugs/issues/omissions from the base game that  because there is no toolkit we players will never get to see them or to get them fixed if they are bugged.
Bioware will fix the major bugs but choose to ignore the small ones like these because they will feel they aren't important enough to fix/don't detract enough from the game to warrant fixing them.
That would be a shame were that to happen.<_<

#57
HurricaneGinger

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That's like asking if it will be cloudy or stormy in 8 months.

A new game, especially one on a new engine will always have a few bugs in them, some more than others if it's a big game. I'd think with the extra year given to them, BioWare will have taken care of a few or more.

#58
DarthSliver

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I think Bioware does a good job at stomping the bugs into Oblivion but we are worried because recently since Biowares last game release many games from other companies have been releasing with buggy issues. I think we are mainly looking for Bioware Q&A team to keep doing their job correctly and kill those pesky bugs that the other companies have been allowing to slip by just to make a simple profit. We asking this because we don't wanna lose faith in your fantastic creations because in my opinion you guys at Bioware have made the most memorable products in PS3 and Xbox360 days.
I personally would like the days of the PS2 era to come back where they didn't rely on patches to fix games, they released them mostly bug free and completely finished. We need the good ol'days back for gaming too not just bug free games.

Modifié par DarthSliver, 13 janvier 2014 - 12:13 .


#59
Rotward

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addiction21 wrote...

Rotward wrote...

 Bugs these days are a misnomer. The vast majority of "bugs" are just unfinished content. 

No, just no. Not even close to being true in any way at all.

Yup, it is. Bugs are highly circumstantial. Most people go through a game without encountering them, and those that do share something in common. We're all using x operating system with y graphics card and now z thing happens. 

Unfinished content is when something doesn't work as intended for everyone, or nearly everyone. Alternatively, it's when the content isn't polished because it was changed last-second to meet deadlines. Both are often labeled bugs, and both are more common to release day than true bugs. 

Modifié par Rotward, 13 janvier 2014 - 12:24 .


#60
DarthSliver

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Rotward wrote...

addiction21 wrote...

Rotward wrote...

 Bugs these days are a misnomer. The vast majority of "bugs" are just unfinished content. 

No, just no. Not even close to being true in any way at all.

Yup, it is. 


Rotward you are right there, Skyrim should've been delayed but they were too determined to release it on the release date that PS3 got really bad copies. I mean Bethesda released the dlc for PS3 after they made all the patches for the DLCs, it was like they played it smart and didnt risk new dlc undoing their patches.