My two cents...
Taking cover like in ME1 should be automatic, all you have to do is press up against it and Shepard does it automatically. Crouching should also stay, I was dismayed when they removed it.
"Sprint" and "Interact" should obviously have been separate keys, like the way in ME1 and almost all other games.
Whenever a comrade was rendered incapacitated, and he happened to be right next to some cover, reviving him is painful because I keep "taking cover".
The "interrupt" introduced in ME2 was very helpful, and I can think of a few areas in ME1 where an "interrupt" was needed, but alas, it didn't exist. (i.e. Fai Dan's death.)
Oh, I just now realized, Balak could have been prevented from escaping AND the hostages could have been saved, because if you choose to attack him, Shepard just stands there and gives Balak the few seconds he needs to use his Omni-tool to incinerate the hostages. A good opportunity for an interrupt that, alas, wasn't there.
The ME3 "health beads" were a good idea because the health bar from ME2 pretty much voided the need for medi-gel.
The carrying of heavy weapons (Like in ME2) AND the carrying of grenades (not the flying disks of ME1) should both be available. Good Bye Leng's gunship...
When One visits a HUB world, as (s)he exits the ship, there should be two options pop up:
Shore Leave: Everyone leaves and you can find them scattered throughout the HUB world and you walk alone. (ME3)
Quick Stop: Everyone stays on board and only Shepard and two companions go ashore for whatever reason. (ME1 and ME2)
Oh, and you can ask for squadmate opinions whenever you want like in ME1 and not just at certain points like in ME2.
In my humble opinion: The weapon variety of ME3 should stay, but the weapon upgrade system should be that of ME2. All available attachments attached to my gun is the best way to go. The various non-sniper rifle scopes of ME3 would stay too.
The dialogue wheel should never have fewer than three choices, unless there is most truly nothing else to say.
ME1 and ME2 have a few examples of these.
TheMyron wrote...
capn233 wrote...
ME1 dialogue wheel had some odd moments when it only had 2 choices and Shepard would say the same thing regardless.
True, but often I heard a slight change in voice tone. The tone of your voice is what often matters in real life.
EDIT: Anyone agree? Disagree? Have your own ideas to discuss?
Modifié par TheMyron, 30 janvier 2014 - 01:46 .





Retour en haut







