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If the ME Trilogy was remade as one massive game...Take 2


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#1
TheMyron

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Hypothetically, If  A.) the whole Mass Effect trilogy was remade and released as one massive game, three games with one main menu; or B.) All three games were remade separately but simultaneously; graphic levels and things like that will be the equal, (duh).  In your opinion, what game controls/mechanics should stay and which ones should go? In what little ways do you think the story would have been affected if the game mechanics were a little different? Let's discuss each others ideas.

My two cents...

Taking cover like in ME1 should be automatic, all you have to do is press up against it and Shepard does it automatically. Crouching should also stay, I was dismayed when they removed it.

"Sprint" and "Interact" should obviously have been separate keys, like the way in ME1 and almost all other games.
Whenever a comrade was rendered incapacitated, and he happened to be right next to some cover, reviving him is painful because I keep "taking cover".

The "interrupt" introduced in ME2 was very helpful, and I can think of a few areas in ME1 where an "interrupt" was needed, but alas, it didn't exist. (i.e. Fai Dan's death.)
Oh, I just now realized, Balak could have been prevented from escaping AND the hostages could have been saved, because if you choose to attack him, Shepard just stands there and gives Balak the few seconds he needs to use his Omni-tool to incinerate the hostages. A good opportunity for an interrupt that, alas, wasn't there.

The ME3 "health beads" were a good idea because the health bar from ME2 pretty much voided the need for medi-gel.

The carrying of heavy weapons (Like in ME2) AND the carrying of grenades (not the flying disks of ME1) should both be available. Good Bye Leng's gunship... 

When One visits a HUB world, as (s)he exits the ship, there should be two options pop up:
Shore Leave: Everyone leaves and you can find them scattered throughout the HUB world and you walk alone. (ME3)
Quick Stop: Everyone stays on board and only Shepard and two companions go ashore for whatever reason. (ME1 and ME2)
Oh, and you can ask for squadmate opinions whenever you want like in ME1 and not just at certain points like in ME2.

In my humble opinion: The weapon variety of ME3 should stay, but the weapon upgrade system should be that of ME2. All available attachments attached to my gun is the best way to go. The various non-sniper rifle scopes of ME3 would stay too.

The dialogue wheel should never have fewer than three choices, unless there is most truly nothing else to say.
ME1 and ME2 have a few examples of these.

TheMyron wrote...

capn233 wrote...

ME1 dialogue wheel had some odd moments when it only had 2 choices and Shepard would say the same thing regardless.


True, but often I heard a slight change in voice tone. The tone of your voice is what often matters in real life.


EDIT: Anyone agree? Disagree? Have your own ideas to discuss?

Modifié par TheMyron, 30 janvier 2014 - 01:46 .


#2
OMEGAlomaniac

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Skills and an actual inventory should remain throughout the series. And OPTIONAL exploration should be kept instead of any form of scanning mechanic.

Self consistant, logical writing would be great, but we can't change that I guess lol.

#3
Invisible Man

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the me2 hacking & bypassing mini-games, with me1 character stats. remove or alter thermal clips (they were just stupid, imho). when moving between ship & planet/station/docking-tube/etc. your ship doesn't automatically fly off (like it did in ME 2&3), what if I forgot to adorn my hoodie, and I just want to go back to my cabin to put it on, without undocking the ship. that's all I've got atm.

#4
AlanC9

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No exploration unless the plot is about exploration, which this one wouldn't be unless we're doing a rewrite. And do away with credits too; Shepard should have an expense account. I suppose this means the Citadel shops go away altogether since Shepard should already have all that stuff. (Unless decor for Shepard's cabin stays in)

#5
TheMyron

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The "Skill Stats" of ME1 were the most realistic...

The squad selection menu should be a combo, the colored bars (red, blue, purple) of ME1 should stay (it would greatly cut down on the number of fatal mistakes during the Suicide Mission) Plus the little Loyalty indicator.

#6
TheMyron

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Synthetics Robots (both Mechs and Geth alike) should still explode if they are still sparking when they die get destroyed, like in ME2. They discontinued that in ME3 probably to help push the "Synthetics are people" idea...

#7
TheMyron

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TheMyron wrote...

When One visits a HUB world, as (s)he exits the ship, there should be two options pop up:
Shore Leave: Everyone leaves and you can find them scattered throughout the HUB world and you walk alone. (ME3)
Quick Stop: Everyone stays on board and only Shepard and two companions go ashore for whatever reason. (ME1 and ME2)
Oh, and you can ask for squadmate opinions whenever you want like in ME1 and not just at certain points like in ME2.


Oh how I wish Polls were still up I would ask you all for your opinion on this one...

#8
Linkenski

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OMEGAlomaniac wrote...

Skills and an actual inventory should remain throughout the series. And OPTIONAL exploration should be kept instead of any form of scanning mechanic.

Self consistant, logical writing would be great, but we can't change that I guess lol.

I don't really want ME to become a Naughty Dog-made clone, no thank you.

I know it's possible to have more consistent writing in an open-ended game full of side-content and random characters and we have The Witcher, but I do not want the writers to focus if it means losing the side-content aspect in any way.

#9
The Sarendoctrinator

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- First of all, include all of the DLC and the patch that fixes war assets on the disk, no internet connection required.
- Less autodialogue (ideally none), and bring back the Neutral dialogue option on the wheel that was missing in ME3.

- Better squad variety in ME3. It had the smallest squad out of all three games - only four during the first half of the game and six total if you don't have DLC - which seems strange at a time when Shepard could have more allies than ever. Before ME3 was released, I was hoping for a system that would let us choose who joins the Normandy and who stays behind to do other work as war assets.

- ME3's weapon modification system, in my opinion, was the best of the series. I really enjoyed seeing the weapons on the work bench, and the way their appearance changed depending on what was equipped. The guns themselves had more of a variety too.

^ This is one of the few things I thought ME3 did better than the other games. Another was melee combat (on that note, keep ME3's melee combat and the omni-blade too).

- Bring back heavy weapons. I missed them in ME3. Collector Partical Beam was my favorite.

- I don't like ME3's cover system. It seemed like too many actions were assigned to the same buttons and Shepard would end up rolling out of cover, or stopping in mid-action and being left out in the open.

- The character creator: A few option existed that were exclusive to only one or two games. It would be nice if everything was available across all games. And include the the hairstyles present in the game but not available to Shepard in the character creator too.


I've mostly limited this list to gameplay and left out any changes I'd make to the story. The only one I'm really hoping for in the future is the DLC being on disk. I want to play it eventually.

Modifié par The Sarendoctrinator, 12 janvier 2014 - 01:51 .


#10
Jorji Costava

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In response to the OP, I actually prefer the "hit a button to take cover" system; in ME1 I often found myself taking cover when I didn't want to, making targeting certain enemies difficult.

A couple of my own quick thoughts: Drop class-based weapon restrictions of ME1 and ME2 in favor of the weapon weight system in ME3. Drop ammo powers; I have no idea why the ability to use a certain kind of ammunition constitutes a "skill" that only some people have. And lastly, use the ME3 reputation system throughout. Having to play exclusively paragon or renegade to make certain persuasion checks was rather limiting; ME2 was most punishing in this regard.

#11
TheMyron

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osbornep wrote...

In response to the OP, I actually prefer the "hit a button to take cover" system; in ME1 I often found myself taking cover when I didn't want to, making targeting certain enemies difficult.

A couple of my own quick thoughts: Drop class-based weapon restrictions of ME1 and ME2 in favor of the weapon weight system in ME3. Drop ammo powers; I have no idea why the ability to use a certain kind of ammunition constitutes a "skill" that only some people have. And lastly, use the ME3 reputation system throughout. Having to play exclusively paragon or renegade to make certain persuasion checks was rather limiting; ME2 was most punishing in this regard.


I concur, Ammo powers should be upgraded in the same way that weapons get upgraded, investing credits.

#12
KaiserShep

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There's not much I'd care to bring back from ME1 and 2's character controls. ME3 vastly improves over the stuff I disliked about ME1 and 2's combat. Though, and maybe I'm alone here, I kind of appreciated fatigue while running. I wouldn't mind something like building stamina to improve storming speed and duration or something like that, because ME3's just felt a bit too unnatural. I very much prefer the cover system of ME3. I hated the crouching. I also prefer ME3's weapon restrictions on weight rather than blocking some off for classes. I'm guessing that ammo powers were relegated to bonuses for some classes to keep them more rounded, but I did like that ME1 allowed anyone to have cryo or incendiary or polonium rounds.

I miss being able to pass back and forth between the ship and the hub without the ship having to depart and dock again.

I wouldn't mind having more variation in the way characters speak to the PC, based on something similar to how DA:O managed interaction. Though, to be fair, the silent protagonist likely allowed for a lot more variation.

For the love of gods no planet scanning unless it's going to lead to a mission where we can land on that spot.

#13
TheMyron

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TheMyron wrote...

When One visits a HUB world, as (s)he exits the ship, there should be two options pop up:
Shore Leave: Everyone leaves and you can find them scattered throughout the HUB world and you walk alone. (ME3)
Quick Stop: Everyone stays on board and only Shepard and two companions go ashore for whatever reason. (ME1 and ME2)
Oh, and you can ask for squadmate opinions whenever you want like in ME1 and not just at certain points like in ME2.


Plus, although elevators were annoying they were not only realistic, I liked hearing verbal exchanges and news reports on my missions...

#14
KaiserShep

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The news reports could also potentially lead to an actual side mission, like the ExoGeni survey team that went missing. The elevators are still better than the load screens.

Modifié par KaiserShep, 12 janvier 2014 - 07:53 .


#15
TheMyron

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KaiserShep wrote...

The news reports could also potentially lead to an actual side mission, like the ExoGeni survey team that went missing. The elevators are still better than the load screens.


They (the elevators) were part of what originally made me fall in love with Mass Effect; it felt real...

#16
dreamgazer

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Elevator rides = fantastic beverage breaks.

#17
TheMyron

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dreamgazer wrote...

Elevator rides = fantastic beverage breaks.


No Food or Drink allowed on Elevator. Citadel Staff thanks you in Advance.

#18
KaiserShep

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Lies. Keepers thank no one.

#19
ImaginaryMatter

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I've actually given a lot of thought to this, but oh man, the more I think about it the more I want to just about just reboot the whole series. Anyway...

Combat will be the most similar to the ME2/ME3 versions (for example, universal and short cooldowns on abilities). Having said that I think ammo and grenade powers should be independent items like back in ME1. The ammo powers will be replaced with the talents, Marksman (passive), Fortification (passive), Carnage (works similar to ME1 version), and Concussive Shot are the four analogous combat talents, like how Overload, Incinerate, Cryo Blast, and Sabotage are the Tech talents. The passives will have some negative side effects to balance their use and the other combat talents will take up heat on the weapons instead of the universal cooldown timer.

The ME2/ME3 skill set will be universal with the level cap increasing by 30 every game, the skill points available increase by 51, and an addition of one more talent per sequel from a default of seven, i.e. ME1 has a level cap pf 30, with 51 points available, and 7 abilities per class; ME2 would be 60/102/8; ME3, 90/153/9.

The weapon system will be the most similar to ME3. Weapon upgrades will be a bit more lore accurate, i.e. rail extensions vs barrel extensions. There would be no limit to the amount of upgrades that can be placed on a weapon (as long as two upgrades don't occupy the same place on the gun, no double barrels or double scopes) but the drawback is increased weight. There will be no lightweight weapon mods or the independent weapon upgrades of ME3 (so no Roman numeral after the gun) those instead will be incorporated into general weapon upgrades similar to the ME2 research. So there will be general research upgrades for weapons and weapon mods.

There will be the 5 standard weapon types, plus heavy weapons. The weight system will be similar to ME3 although changed for some balance issues. Armor will also contribute towards weight. The armor will be a hybrid of ME1 and ME2/ME3. Shepard has to buy complete armor sets; however, there will be stat mods and cosmetic mods for different segments of the armor. There will be light, medium, and heavy armors that are available to all classes, however, the non combat classes face stricter weight penalties for wearing heavier armor.

That's my idea for game play in general. Other wise I agree with you on most things.

Modifié par ImaginaryMatter, 12 janvier 2014 - 10:05 .


#20
TheMyron

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ImaginaryMatter wrote...

Ive actually given a lot of thought to this, but oh man, the more I think about this the more I think about just rebooting the whole thing.


I have given a lot of thought too, and that's why disagreed with simply remaking ME3; It's time for a Trilogy to made where all game mechanics and such are the same...

#21
KaiserShep

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A trilogy that keeps the same game mechanics from start to finish could be pretty problematic. Imagine if that was applied to Mass Effect. There's always room for improvement, no matter how good it may be from the start.

#22
TheMyron

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KaiserShep wrote...

A trilogy that keeps the same game mechanics from start to finish could be pretty problematic. Imagine if that was applied to Mass Effect. There's always room for improvement, no matter how good it may be from the start.


If it ain't broke, don't fix it...

Besides, do you like having to readjust from what your used to just to play a sequel?

Besides, this topic is still a hypothetical situation...

Modifié par TheMyron, 12 janvier 2014 - 11:04 .


#23
Bleachrude

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TheMyron wrote...

KaiserShep wrote...

A trilogy that keeps the same game mechanics from start to finish could be pretty problematic. Imagine if that was applied to Mass Effect. There's always room for improvement, no matter how good it may be from the start.


If it ain't broke, don't fix it...

Besides, do you like having to readjust from what your used to just to play a sequel?

Besides, this topic is still a hypothetical situation...


The reason fort he changes is that you try something and it doesn't work, you change it.

A good example would be the skill system. 

The ME1 version is way too granular. The difference between Singularity rank 2 and Singularity rank 3 was only a .25m difference in the radius. This slight increase in the total area of less than 0.20m squared.

Not a noticeable difference and frankly, it made upgrading skills feel like a waste of time unless you hit the breakpoint (for example, even though going from rank 1 to rank 4 in say singularity involved a 3 rank jump, it FELT way less impressive than simply hitting the breakpoint at rank 7 from rank 6.)

ME2 tried to ix this by making each rank much more valuable. The jump from rank 1 to rank 2 in singularity or example netted you not only an increase in the radius (the same 0.25m as in ME1) but also noticeable effects in the duration of both the hold efect and the singularity itself along with an increase in the number of targets that were affected.

However, ME2's skill sysyem for many people was simply too rough/not enough customization. as a maxxed out singularity only had variation at the rank 6 point and it seemed like in ME2 it was easier to max out skills than in ME1 (assuming you started a fresh character).

Bioware finally got it to what I think is the best implementation in ME3.  Combines customization along with "meaty" effects when you level a skill that it is the best implementation of skills in the ME trilogy. 

#24
dreamgazer

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TheMyron wrote...

If it ain't broke, don't fix it...


There are definitely more than a few things "broken" about ME1's gameplay. 

#25
rekn2

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i more dismayed at the story. writers need to stick to the characters they create, this whole "musical chairs" for the writers during the series hurt it a lot. writers give nuance to certain characters and leave flat others.