I have a wishlist. Didn't think I did, but here it is.
Better, and consistent, "facial reconstruction." I liked having slightly different palettes for each game, but consistent graphics quality across them would be nice.
They would have to reduce the Mako sequences. Keep exploration and improve the quality of the landscapes. Move elevator dialogues to exploration dialogues. (might not work in some cases, but honestly, I think it would be an improvement anyway. You could explore, see the sights, maybe collect artifacts, and your squad members would talk to each other.)
Exploration in ME2. For some reason I don't feel a need for it in ME3, but it would be nice to have missions instead of just finding stuff for the reaper war in ME3. Improved exploration mechanics and landscapes for ME1.
Eliminate or minimize elavator wait times.
There should be content that bridges the games. Exploration and investigation time between ME1/ME2. Shepard being brought in, or deciding to turn himself in, after ME2. If they remake the series, I would like it to be a continuous experience.
Guns that don't use thermal clips mixed with ones that don't, starting with ME1. The ones that don't should cooldown while you're not using them, instead of having to press the reload key and stand still until it's done.
I would love to see the return of explosive ammo, which reduced clip size according to its power. Rather than the lame knock off we see in MP. I would also like to see things like scope mods for all games, and various mods for all games. Frictionless materials that increase clip size (makes more sense to me than "clip mod") instead of rate of overheating, a benefit of using the clip system for all games. Or else, they could just retcon from the beginning and make weapons require ammo of some sort.
In ME2 I would like the option to use specialized ammo, maybe instead of heavy weapons - true explosive rounds, phasic rounds which actually cut through shields , "true" armor piercing rounds or "drill" rounds which penetrate armor. Similar powers in ME3.
No universal cooldowns. There has to be something better. Maybe cooldown times increase for a specific power when you use certain powers repeatedly. Other powers lock out the other abilities for a time.
Fixed follower dialogue. In particular the way romances are gated or rather, how they're not gated.
Romance and character arcs that are more fleshed out, and make sense in ME2. I would understand if they couldn't do this, but the expense would be worth it.
There should also be exploratory dialogue through all three games, improving on the lore of previous games. Less melodrama in ME3.
More optional puzzle missions. Yes, it's not a puzzle game, and I don't really expect it, but since this will never happen I will throw in things that I just want. They would be a nice opportunity to expand the lore though. Spell out the themes more clearly.
The ability to decide which abilities to take, with more options opening in every game.
Less inventory crap-overload in ME1. Just give us a few good gear drops per mission. Gear should scale with level.
I think the galaxy at war stuff should be modified, or removed. They could improve ME1 resource management by allowing you to use multiplayer mission results. If they had to have GAW in ME3, they must allow us to use the same origin account we had originally for ME3.
I think there should be more options for multiplayer added, with different multiplayer options for each of the games. I would want to be able to face mercenary groups and other factions, or play as them. I want battlefields from all three games. Missions and game modes from pinnacle station for multiplayer. This remake would be a perfect opportunity to enrich the multiplayer experience, make it less repetitive. It would be perfect to use story-driven scenarios. Explore different fights of ME-lore with what-if squads.
Leaderboards for singleplayer squad combat. Improved squad mechancis and AI.
At least explain (in a way that makes sense) how Shepard came alive after dying, even if a fair amount of it is space magic. We didn't even get THAT much. Aside from the normandy getting attacked, the whole intro to ME2 needs to be re-worked. The plot to undermine his own work, at least motivate him with indoctrination or a better, more important project. Add a few missions of plots made by indoctrinated agents or at least some indoctrinated mercenaries. Use more intrigue in ME2, coverups that you can't do anything about.
While we're at it, resolve more plotlines. Let us meet more people from Shepard's past. Put in Shepard's origin missions, as multiplayer maps if not integrated in the story somehow.
Husks from different races, starting a little in the first game, then more in the second.
Modifié par Alocormin, 30 janvier 2014 - 07:52 .