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What is your ideal party by class ?


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#51
Orian Tabris

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mx_keep13 wrote...

I don't choose by class, I choose by party banter.

What if you have new companions and you don't know what they're party banter is like? Does that mean you will only play with the first 3 companions you're given? Because if you choose one of the ones that aren't one of the original three, that means you're going against your own rule of choosing by party banter.

Oh, and what about if and when you're forced to have a companion in your party? One who isn't part of the original three?

Modifié par Orian Tabris, 11 janvier 2014 - 06:55 .


#52
TK514

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My ideal party is

1. Inquisitor
2. Varric
3. Something
4. Something

A winning combination, every time.

#53
KiwiQuiche

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I typically pick an all-female squad so I can play as an Amazon Brigade.

#54
Todd23

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2 mages 2 warriors 1 rogue

#55
DooomCookie

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Warrior, mage, rogue and one another to do the damages (usually this will be mage, since they are more versatile and do bigger numbers.)

#56
Star fury

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All-mage party. 3 mages and 1 rogue could do too.

#57
Warden661

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Throughout the game I don't have a definite combination of classes for my party. I try to get a mix of all the companions so I'm able to hear all the party banter and what not. However, for the end of the game boss battle and other big fights throughout the game I usually get 2 warriors (one of which is typically me), a rouge, and a mage for healing.

#58
Skyrunner_Morgan

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2 DPS - melee or ranged rogue (always keep a rogue in the party) and myself
1 Tank
1 Healer/Support

#59
Lulupab

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Orian Tabris wrote...

Rassler wrote...

I believe there are too many mage spells to take with one mage and almost all of them are useful so usually one becomes a full healer/support the other one damage dealer with the crowd controls. Besides in both games mages are unmatched for their aoe damage while rouges are good with individual dps. Warriors are stick in the mud, normal with both aoe and single target dps but good at none, however they can tank which is their real value.

Sadly... this is all very true.

In DA2 warriors could take damage, and if they're Fenris, get their ass kicked by powerful attacks or excessive ranged attacks. Only the tank warrior and maybe a DPS warrior Hawke could successfully take hits. And when it came to dishing out damage, mages always do more damage to groups, and rogues always do more damage to single targets. All DPS warriors in 2 could do were tank (Hawke) or knock enemies around - all else, destroy pathetic critter enemies in groups.

If I were to give someone advice on choosing a class in Dragon Age 2, I would say this:

A mage is for beginners, because they are the easiest to use, and easiest to use well.
A rogue is for intermediate players, because they are the strongest, but require more skill than mages to use well.
A warrior is for advanced players, because they are the hardest to use, and require the most skill to use well.


Nightmare diffculty is quite different though. You don't want to destroy your own party with mages :) it requires contant switch of companions and controling all of them if you want use the mage's AoE.

But honestly, most people who chose the Templar spec for warriors do it because they liked it lore-wise. It has absolutely no use in nightmare. The use it has is the 50% magic resistance which is useless against blood magic as bloodm agic spells deal unresistable damage and as you know 99.99% mages we fight are blood mages. Lol kirkwall

Berserker is so strong its not even funny, paired with Reaver the two hand warrior becomes a monster. 

Modifié par Rassler, 11 janvier 2014 - 10:48 .


#60
sylvanaerie

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I usually prefer to pick by who's the most useful, possessing skills my PC doesn't. Since I usually prefer mages (and play on casual or normal) nightmare isn't a concern for me. I will take Varric. He's my go-to guy from DA2 for lockpicking/traps and most excellent ranged DPS and will be with me for most of my playthroughs, unless I'm playing a rogue. Likewise, I don't like the role of tank. Cassandra looks tankish? So maybe her. Aveline too was with me for most of my DA2 games. Third slot will be whatever PC I like best after that. Someone dps'y and not too squishy. The other unknown companions look interesting, I'll probably swap out as needed just to get to see what they do/talk about.

#61
Riverdaleswhiteflash

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My usual line-up is two warriors and one each of the other two classes, with my Warden PC filling whatever slot he/she fits in and the rest of the party chosen based on what's left. Now, I will note that I find an Arcane Warrior can easily sub in for either Warrior, and is in some ways an improvement. (Edit: The two most obvious ways being Blood Wound and Fireball.) In fact, for my recent Awakenings playthrough my usual line-up consisted of two Arcane Warrior-Spirit Healers (Anders and Velanna), a Warrior (Oghren), and a Legionnaire Scout (My Warden.)

Edit: Of course, unless the AW makes a comeback I'm probably going to stick to two warriors instead of two mages (Usually.)

Modifié par Riverdaleswhiteflash, 11 janvier 2014 - 11:17 .


#62
coldflame

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If possible, one arcane warrior tank, two blood/force mages as dps and a spirit healer for medical support. Death to the Templar... I mean we must workout a peaceful solution for both parties...

#63
Guest_Craig Golightly_*

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There are always two mages in my party - a damage dealer and a healer/defender. If I'm playing a mage, then I'm the damage dealer in my party. I don't like to play the healer.

I always have one rogue in my party. Unless I'm playing a rogue, my rogue companion is an archer. Otherwise, I play as a dual-weapon rogue.

And there is always one warrior in my party, just because the aesthetic feels right. I almost never play a warrior, so it's almost always a companion (whichever available warrior I like the most).

Modifié par MasterScribe, 11 janvier 2014 - 11:28 .


#64
Riverdaleswhiteflash

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tcgtqu wrote...

If possible, one arcane warrior tank, two blood/force mages as dps and a spirit healer for medical support. Death to the Templar... I mean we must workout a peaceful solution for both parties...


Even assuming that Arcane Warrior makes a comeback, they're not going to give you three mage companions. That would be just broken. And even if they did, what'll you do for locked doors and chests?

#65
Guest_Craig Golightly_*

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Riverdaleswhiteflash wrote...

tcgtqu wrote...

If possible, one arcane warrior tank, two blood/force mages as dps and a spirit healer for medical support. Death to the Templar... I mean we must workout a peaceful solution for both parties...


Even assuming that Arcane Warrior makes a comeback, they're not going to give you three mage companions. That would be just broken. And even if they did, what'll you do for locked doors and chests?


I think they are looking into alternative ways (for mages and warriors) to open "locked" doors.

At least, that's the impression I got from the GameInformer footage that showed "exploration skills," which including Bash for warriors and Dispel for mages.

#66
Solaria

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Have a tendency to play with either a mage, 2 warriors and a rouge or 2 mages, a rouge and a warrior.

#67
Riverdaleswhiteflash

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MasterScribe wrote...

Riverdaleswhiteflash wrote...

tcgtqu wrote...

If possible, one arcane warrior tank, two blood/force mages as dps and a spirit healer for medical support. Death to the Templar... I mean we must workout a peaceful solution for both parties...


Even assuming that Arcane Warrior makes a comeback, they're not going to give you three mage companions. That would be just broken. And even if they did, what'll you do for locked doors and chests?


I think they are looking into alternative ways (for mages and warriors) to open "locked" doors.

At least, that's the impression I got from the GameInformer footage that showed "exploration skills," which including Bash for warriors and Dispel for mages.


Templar Inqunsitor: It's not locked. *rips door out of socket* See?

#68
coldflame

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Riverdaleswhiteflash wrote...

tcgtqu wrote...

If possible, one arcane warrior tank, two blood/force mages as dps and a spirit healer for medical support. Death to the Templar... I mean we must workout a peaceful solution for both parties...


Even assuming that Arcane Warrior makes a comeback, they're not going to give you three mage companions. That would be just broken. And even if they did, what'll you do for locked doors and chests?


If we get destructible environment (since we are using Frostbite 3 engine) then I think my Fireball spell is just as efficient as any lock pick don't you think...Image IPB

#69
Riverdaleswhiteflash

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tcgtqu wrote...

Riverdaleswhiteflash wrote...

tcgtqu wrote...

If possible, one arcane warrior tank, two blood/force mages as dps and a spirit healer for medical support. Death to the Templar... I mean we must workout a peaceful solution for both parties...


Even assuming that Arcane Warrior makes a comeback, they're not going to give you three mage companions. That would be just broken. And even if they did, what'll you do for locked doors and chests?


If we get destructible environment (since we are using Frostbite 3 engine) then I think my Fireball spell is just as efficient as any lock pick don't you think...Image IPB


That depends entirely on whether or not you want to use the things in the chest you just detonated. Edit: Otherwise I'd probably have just Call Lightning'd my way through every single lock in NWN2.

Modifié par Riverdaleswhiteflash, 11 janvier 2014 - 11:55 .


#70
AltanIV

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Hrungr wrote...

BouncyFrag wrote...

Secretlyapotato wrote...

Mage, tank, rogue, whatever else.

Usually this, but I end up using companions who I like to have around and its fun using different party setups.

Yeah, I do the same - I'll mix 'n match to generate different banter and those times where it's best to have X character along (dialogue choices in specific quests, plot repercussions...).


Same here, I like to change my party selection in accordance with the environment, the situation, the quest, etc.

#71
Fetunche

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DAO PC arcane warrior/ spirit healer, Alistair Tank, leliana + venomous spider and Wynne .
PC Rogue, Alistair, Wynne and Morrigan.
PC warrior, leliana + spider , Wynne and Morrigan.


DA2 Hawke Mage, Fenris, Isabela and Anders + Dog.
Hawke Rogue archer, Anders, Merrill and Fenris +Dog.
Hawke Warrior, Anders, Merrill and Isabela + Dog.

#72
Andraste_Reborn

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In DAO I strongly preferred two Warriors + Rogue + Mage.

In DA2, I used just about every possible combination. I even did all of Act II and Act III on Nightmare with no Mages at all once. (My pious, pro-Chantry Hawke tolerated Bethany's presence for her mother's sake, but after she was gone there was no way she was spending any more time with Merrill and Anders than she absolutely had to.) Tough with only potions for healing and no magical crowd control, but it can be done.

I found that any balanced party - one of each class plus an extra - worked fine. I think my favourite was two Rogues, a Warrior and a Mage, since I enjoyed both the archery and dual weild trees a lot.

#73
BraveVesperia

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I generally just go by personality/character preference and stick to an easier difficulty for compensate.

But otherwise, probably rogue, warrior, mage, mage/rogue. If two mages, then one is a healer. If two rogues, then one is an archer.

#74
Rotward

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TK514 wrote...

My ideal party is

1. Inquisitor
2. Varric
3. Something
4. Something

A winning combination, every time.

Varric is going to be emo about the dwarve's social troubles in inquisition. It will end with him blowing up the diamond quarter in orzammar. 

Modifié par Rotward, 11 janvier 2014 - 07:16 .


#75
Asdrubael Vect

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1)mage protag
2)mage
3)mage
4)mage

but damn bioware not give us 3 mages so i use this

DAO-mage elf GW, Morrigan, stupid Wynne, Shale

DA2-mage hawke, Merril, Anders, Bianka

Modifié par Dark Korsar, 11 janvier 2014 - 07:33 .