Has Dragon Age lost it's medieval touch?
#1
Posté 11 janvier 2014 - 03:09
Origins felt so much more medieval. From it's enviroment, characters, armor, and weapons. They had more of a realistic feeling to them. There were still knights and nobility around wearing armor and using weapons that made sense. In Dragon Age 2 some weapons are rediculious in terms of size, also some armors looks pointless. I never understood the Qunari armor for example. This also made combat feel a bit more realistic, at least for me the violence in Origins felt much more real, people didn't explode with sword blows. Although this could be an artistic path the developers have decided to take, making the game more fantasy and it could be positive. Now seeing how in Inquistion you crack the stone floor with a swing sword and smash gates with shields.
I was wondering if other people saw this as a positive or negative aspect of the game? I personally preferred the more realistic touch.
#2
Posté 11 janvier 2014 - 03:12
#3
Guest_EntropicAngel_*
Posté 11 janvier 2014 - 03:16
Guest_EntropicAngel_*
#4
Posté 11 janvier 2014 - 03:26
#5
Posté 11 janvier 2014 - 03:39
#6
Posté 11 janvier 2014 - 03:40
#7
Posté 11 janvier 2014 - 03:44
#8
Posté 11 janvier 2014 - 03:45
DA2 was, admittedly, hit & miss for me but I'm so far I'm loving how DAI has continued to evolve. The races (what we've seen) look great, the armor concept art style looks fantastic and the gameplay video shows off some pretty sweet environments. After hundreds of hours in grey-washed Skyrim, it's nice to see some colour again.
#9
Posté 11 janvier 2014 - 03:46
#10
Guest_Snoop Lion_*
Posté 11 janvier 2014 - 03:47
Guest_Snoop Lion_*
#11
Posté 11 janvier 2014 - 03:47
It conveyed the typical fantasy setting to me, but it has never made me feel reminded of the middle ages like other games (Mount & Blade, for example).
So no, DA can't lose what it never had in the first place.
#12
Posté 11 janvier 2014 - 03:47
Duncan's narration vs. Varric's is one place where this change of tone really stood out.
#13
Posté 11 janvier 2014 - 03:50
Blackrising wrote...
Dragon Age never felt medieval-y to me. At all.
It conveyed the typical fantasy setting to me, but it has never made me feel reminded of the middle ages like other games (Mount & Blade, for example).
So no, DA can't lose what it never had in the first place.
I agree with this.
I sometimes find it funny what is classified as medieval in fantasy fiction. I admit Dragon Age is a bit closer than most in getting the "approximation" of a medieval world, but it is far from being medieval at all just in terms of how the socio-political and cultural machinations actually work with each other.
#14
Posté 11 janvier 2014 - 03:54
> Two handed swords taller then the wielder
> Can use longswords with one hand easily
> Daggers the size of arming swords
> Any armor above Medium grade
> Warcry
> Giant Bows taller then the wielder
> Runes
> 4 species all have a common language
> Everyone in thedas has a universal language
> Everyone is educated and literate
> Atheism is acceptable
> Witchcraft is real
> Nationalism isn't real
> Health and Hygiene aren't problems
> Organized service of mail and messaging
This is just stuff off the top of my head that makes it so not the medieval times. So no, I don't think we're losing touch with the medieval aspects, because they were never there in the first place.
#15
Posté 11 janvier 2014 - 03:56
#16
Posté 11 janvier 2014 - 03:56
I sometimes find it funny what is classified as medieval in fantasy fiction. I admit Dragon Age is a bit closer than most in getting the "approximation" of a medieval world, but it is far from being medieval at all just in terms of how the socio-political and cultural machinations actually work with each other.
Eh.
Jade Empire was fantasy, in that it was a world that involved realms and people in a magical/extra-normal situation. Yet it wasn't medieval.
That many find fantasy and medieval interchangeable is not a good understanding. To say Dragon Age isn't a historical Koei simulation game, but with magic, somehow disqualifies it from being a medieval game is silly. If the exact same rules of the universe were applied to a South American-esque culture, it would be a South American fantasy RPG. For it to, instead, use classic warriors and wizard settings with magic means it is a medieval-esque RPG.
#17
Posté 11 janvier 2014 - 04:32
#18
Posté 11 janvier 2014 - 04:35
In all honesty, I just think one needs to look it as it is, a fantasy game set in another world.
#19
Posté 11 janvier 2014 - 04:42
Or rather, a touch of medieval is all it really needs. I'd much rather have a story and setting that are unique.
#20
Posté 11 janvier 2014 - 05:21
#21
Posté 11 janvier 2014 - 05:23
Rotward wrote...
Yes, absolutely, ever since DAO.
#22
Posté 11 janvier 2014 - 05:30
Darth Brotarian wrote...
< Most realistic to the medieval setting is DAO >
> Two handed swords taller then the wielder
> Can use longswords with one hand easily
> Daggers the size of arming swords
> Any armor above Medium grade
> Warcry
> Giant Bows taller then the wielder
> Runes
> 4 species all have a common language
> Everyone in thedas has a universal language
> Everyone is educated and literate
> Atheism is acceptable
> Witchcraft is real
> Nationalism isn't real
> Health and Hygiene aren't problems
> Organized service of mail and messaging
This is just stuff off the top of my head that makes it so not the medieval times. So no, I don't think we're losing touch with the medieval aspects, because they were never there in the first place.
Agreed, however DA:O had a dark, forebodding and gritty atmosphere where as DA2 just had an overwhelming Blah atmosphere. Nothing really drew me in like the landscape of Origins. It made me not care about anyof the people or characters.
#23
Posté 11 janvier 2014 - 05:37
Medevil does not = realistic. That's like saying it's not a futuristic setting if some of the tech wouldn't really work. It's about atmosphere.Darth Brotarian wrote...
< Most realistic to the medieval setting is DAO >
> Two handed swords taller then the wielder
> Can use longswords with one hand easily
> Daggers the size of arming swords
> Any armor above Medium grade
> Warcry
> Giant Bows taller then the wielder
> Runes
> 4 species all have a common language
> Everyone in thedas has a universal language
> Everyone is educated and literate
> Atheism is acceptable
> Witchcraft is real
> Nationalism isn't real
> Health and Hygiene aren't problems
> Organized service of mail and messaging
#24
Posté 11 janvier 2014 - 05:47
Darth Brotarian wrote...
< Most realistic to the medieval setting is DAO >
> Two handed swords taller then the wielder
> Can use longswords with one hand easily
> Daggers the size of arming swords
> Any armor above Medium grade
> Warcry
> Giant Bows taller then the wielder
> Runes
> 4 species all have a common language
> Everyone in thedas has a universal language
> Everyone is educated and literate
> Atheism is acceptable
> Witchcraft is real
> Nationalism isn't real
> Health and Hygiene aren't problems
> Organized service of mail and messaging
This is just stuff off the top of my head that makes it so not the medieval times. So no, I don't think we're losing touch with the medieval aspects, because they were never there in the first place.
#25
Posté 11 janvier 2014 - 05:56





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