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Has Dragon Age lost it's medieval touch?


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#1
Shahravaz_

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 So remembering that the game is medieval/fantasy, I'm starting to feel that the medieval aspect of the game is slowly lost. Now I'm not judging Inquisition since I haven't played it but this started with Dragon Age 2.

Origins felt so much more medieval. From it's enviroment, characters, armor, and weapons. They had more of a realistic feeling to them. There were still knights and nobility around wearing armor and using weapons that made sense. In Dragon Age 2 some weapons are rediculious in terms of size, also some armors looks pointless. I never understood the Qunari armor for example. This also made combat feel a bit more realistic, at least for me the violence in Origins felt much more real, people didn't explode with sword blows. Although this could be an artistic path the developers have decided to take, making the game more fantasy and it could be positive. Now seeing how in Inquistion you crack the stone floor with a swing sword and smash gates with shields.

I was wondering if other people saw this as a positive or negative aspect of the game? I personally preferred the more realistic touch. 

#2
Knight of Dane

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No

#3
Guest_EntropicAngel_*

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No

#4
AutumnWitch

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I agree to an extent. With DAO and DA2 they both had a lot of dark hues esp brown and grey. With DAI is so much brighter and cleaner it doesn't have that gritty, icky pre-indoor plumbing feel about it. Of course we have seen what 30 mins of game play and one trailer. But I agree it just doesn't feel the same for bad or good I suppose.

#5
The Baconer

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No

#6
AresKeith

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No

#7
Br3admax

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People walked around in leather straps during medieval times, for armor. Just saying. As to the massive weapons and armor, those were in DA:O as well. As to the other points, game mechanics. So...no. Not really.

#8
Hrungr

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Personally, I applaud their efforts to carve out their own visual identity and not be content with generic medieval (or more accurately, renaissance) trappings.

DA2 was, admittedly, hit & miss for me but I'm so far I'm loving how DAI has continued to evolve. The races (what we've seen) look great, the armor concept art style looks fantastic and the gameplay video shows off some pretty sweet environments. After hundreds of hours in grey-washed Skyrim, it's nice to see some colour again.

#9
Afro_Explosion

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To continue the tradition: no

#10
Guest_Snoop Lion_*

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DA2 was too modern.

#11
Blackrising

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Dragon Age never felt medieval-y to me. At all.
It conveyed the typical fantasy setting to me, but it has never made me feel reminded of the middle ages like other games (Mount & Blade, for example).

So no, DA can't lose what it never had in the first place.

#12
teh DRUMPf!!

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 I think so. DA:O always felt like an otherworldly setting to me, while DA2 felt like [medival (sp?) with a modern touch].


Duncan's narration vs. Varric's is one place where this change of tone really stood out.

#13
LinksOcarina

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Blackrising wrote...

Dragon Age never felt medieval-y to me. At all.
It conveyed the typical fantasy setting to me, but it has never made me feel reminded of the middle ages like other games (Mount & Blade, for example).

So no, DA can't lose what it never had in the first place.


I agree with this.

I sometimes find it funny what is classified as medieval in fantasy fiction. I admit Dragon Age is a bit closer than most in getting the "approximation" of a medieval world, but it is far from being medieval at all just in terms of how the socio-political  and cultural machinations actually work with each other.

#14
Cainhurst Crow

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< Most realistic to the medieval setting is DAO >
> Two handed swords taller then the wielder
> Can use longswords with one hand easily
> Daggers the size of arming swords
> Any armor above Medium grade
> Warcry
> Giant Bows taller then the wielder
> Runes
> 4 species all have a common language
> Everyone in thedas has a universal language
> Everyone is educated and literate
> Atheism is acceptable
> Witchcraft is real
> Nationalism isn't real
> Health and Hygiene aren't problems
> Organized service of mail and messaging

This is just stuff off the top of my head that makes it so not the medieval times. So no, I don't think we're losing touch with the medieval aspects, because they were never there in the first place.

#15
Nefla

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They did go too JRPG for my taste in DA2, I can do without that stuff.

#16
Fast Jimmy

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I sometimes find it funny what is classified as medieval in fantasy fiction. I admit Dragon Age is a bit closer than most in getting the "approximation" of a medieval world, but it is far from being medieval at all just in terms of how the socio-political and cultural machinations actually work with each other.


Eh.

Jade Empire was fantasy, in that it was a world that involved realms and people in a magical/extra-normal situation. Yet it wasn't medieval.

That many find fantasy and medieval interchangeable is not a good understanding. To say Dragon Age isn't a historical Koei simulation game, but with magic, somehow disqualifies it from being a medieval game is silly. If the exact same rules of the universe were applied to a South American-esque culture, it would be a South American fantasy RPG. For it to, instead, use classic warriors and wizard settings with magic means it is a medieval-esque RPG.

#17
drake heath

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DAO wasn't very medieval, no games show an accurate portrayal of the middle ages, which in of itself it around 1,000 years of human history spread across many diverse cultures and societies.

#18
flame800900

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It was medieval? DA doesn't take place on Earth and thus holding the feel of the game to our history doesn't really work. Ferelden felt more gritty than Kirkwall, but one needs to keep in mind they are in different parts of the world. Ferelden is often described as being more "medieval" by our terms than other places on Thedas by the palaces and buildings seen in Ferelden. Kirkwall is made from different stone and would have a different feel to it otherwise you would still be in the same country.

In all honesty, I just think one needs to look it as it is, a fantasy game set in another world.

#19
MDCT506

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I don't really think that DA needs a "medieval" touch, or even an overly realistic style to be good. In the end, I feel that makes the setting a little too generic. Medieval + magic and dragons has been done to death, resurrected, and beaten to death with a dead horse just to let it know the writers were serious (or lazy).

Or rather, a touch of medieval is all it really needs. I'd much rather have a story and setting that are unique.

#20
Rotward

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Yes, absolutely, ever since DA2.

#21
Cainhurst Crow

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Rotward wrote...

Yes, absolutely, ever since DAO.



#22
PorcelynDoll

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Darth Brotarian wrote...

< Most realistic to the medieval setting is DAO >
> Two handed swords taller then the wielder
> Can use longswords with one hand easily
> Daggers the size of arming swords
> Any armor above Medium grade
> Warcry
> Giant Bows taller then the wielder
> Runes
> 4 species all have a common language
> Everyone in thedas has a universal language
> Everyone is educated and literate
> Atheism is acceptable
> Witchcraft is real
> Nationalism isn't real
> Health and Hygiene aren't problems
> Organized service of mail and messaging

This is just stuff off the top of my head that makes it so not the medieval times. So no, I don't think we're losing touch with the medieval aspects, because they were never there in the first place.


Agreed, however DA:O had a dark, forebodding and gritty atmosphere where as DA2 just had an overwhelming Blah atmosphere. Nothing really drew me in like the landscape of Origins. It made me not care about anyof the people or characters.

#23
Rotward

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Darth Brotarian wrote...

< Most realistic to the medieval setting is DAO >
> Two handed swords taller then the wielder
> Can use longswords with one hand easily
> Daggers the size of arming swords
> Any armor above Medium grade
> Warcry
> Giant Bows taller then the wielder
> Runes
> 4 species all have a common language
> Everyone in thedas has a universal language
> Everyone is educated and literate
> Atheism is acceptable
> Witchcraft is real
> Nationalism isn't real
> Health and Hygiene aren't problems
> Organized service of mail and messaging

Medevil does not = realistic. That's like saying it's not a futuristic setting if some of the tech wouldn't really work. It's about atmosphere. 

#24
Zarathiel

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Darth Brotarian wrote...

< Most realistic to the medieval setting is DAO >
> Two handed swords taller then the wielder
> Can use longswords with one hand easily
> Daggers the size of arming swords
> Any armor above Medium grade
> Warcry
> Giant Bows taller then the wielder
> Runes
> 4 species all have a common language
> Everyone in thedas has a universal language
> Everyone is educated and literate
> Atheism is acceptable
> Witchcraft is real
> Nationalism isn't real

> Health and Hygiene aren't problems
> Organized service of mail and messaging

This is just stuff off the top of my head that makes it so not the medieval times. So no, I don't think we're losing touch with the medieval aspects, because they were never there in the first place.


Image IPB

#25
The Baconer

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I certainly wouldn't describe DA:O as dark or foreboding. Seemed to be conventionally high fantasy, visually.