I just played origins, too, and I'm not talking about personal animosity. The point I've been trying to make, though I've been seriously sidetracked, is that the warden isn't a knight in shining armor who saves the princess and lives happily ever after. You have enemies, whether they be personal, political, or circumstantial, throughout the game. You spend the whole game earning allies, but they are not your allies from the start, and you still have enemies at the end. The warden is no more trusted than the champion of kirkwall.Hiemoth wrote...
I actually very recently played the game through again and In Exile is not the one misremembering the game. The only place that actively greets the player with open hostility is Haven, which ends up being wiped out by the player.
I honestly do not understand your central argument here, as DAO is as basic a hero's journey as it can get. That is not a negative for a game, it is simply what it is. The Warden is someone who overcomes everything and is praised by almost everyone at the end of the game if you chose the heroic path. Hawke's story is much tragic, by intention of the writers, and his/her story does involve much more personal adversity. .
- You have to pick a king before meeting either candidate. They're so distrustful of you that they won't even meet you in person. The questline requires you to promote them repeatedly, then you meet them, and they require you to promote them further before they'll commit men to your cause.
- The elves meet you with hostility when you first show up, and remain distrustful because you're a shemlen (if you are human). Some will accept your help if you go to them, but they are hesitant at first. Those who have no quests complain about recieving help from, "your kind."
- Lothering had two encounters, one with soldiers, and one with townsfolk, both of whom are after your bounty.
- Redcliff had no enemies that I remember, but I never claimed otherwise
- Templars attack you if you're a blood mage, even if you used that magic to save wynne, the first enchanter, cullen, and the rest.
- Awakening revolved around people who supported howe and logain remaining your enemy. The darkspawn who instigated the blight is more trusting of you than the people you saved from the blight.
- If In Exile is too arrogant to realize that a weak enemy is still your enemy, I can't fix that.
The warden's personal conflicts were fewer, but still significant, and they were fewer as a byproduct ofcharacter creation. It makes no sense for the Aeducan and Cousland to encounter the same adversities, but they do go through the same game, thus there are fewer personal conflicts per character.
Modifié par Rotward, 12 janvier 2014 - 10:05 .





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