You can't "hide" behind artistic integrity. Artistic integrity is not an argument, but a value.
I will put forward an analogy, if you'll excuse it. You don't have to like the Mona Lisa or think it's interesting or even respect whatever it is it represents, but it can be respected as a work in its own right and left alone. If you play music, you work your butt off before the concert but when you finally play it, you let it be and congratulate yourself for the hours of work, sleepless nights and sacrifice that was given for it to be what it is in that final moment. It is a product of work, talent, and chance.
The fundamental importance of artistic integrity is that it protects the impulse of creativity, so that it can continue to exist in authentic and unique ways, rather than that art would be homogenized to the point that no one gets anything other than benign satisfaction from it.
I, myself, have difficulty playing the ending. I don't have any antipathy about it and I don't think Bioware was rejecting their own blood, sweat and tears by trying to make an ending that wasn't great. I strongly believe the final product was a work of love, with many facets that aren't given credit by the obsession with getting absolute control of the outcome of the story.
If you just focus on getting the outcome you want from a story, you aren't placing your interests in the art, you're putting the value in a net emotional purpose or satisfaction that isn't challenging, authentic, or rewarding.
How does that sound? A video game that isn't challenging or rewarding? Sounds like crap to me.
Different people will see a piece of creative work differently. People see blatant facts differently. The value of art is that you can experience it in a way the author never intended and be entirely doing it justice, or even making it better. When you start to use that in your expectations of the work itself, you compromise the integrity of the work.
Art and creative works are a one-way street, and it is a lot of responsibility for the artist. That's why artists work hard, in spite of the final product not having absolute value. I don't think Bioware legitimately stopped working hard in this case, although they didn't follow through on the promise that every choice would have a clear result in the ending. I respect the opinion that they failed in those terms.
As for the rest of it, the heart of the ending? It is the right of the critic to critique, or to find no value in a work of art. But the critic can still respect the art and walk the other way. I honestly think people getting their money back is the best resolution. It might not be convenient or ideal, but it protects everyone's basic interests.
In short, I don't believe it would be wrong to revise the game, I just think it would be wrong to give up on creating something and, instead, give people what they want. There really is no "hiding" behind that. It is not an argument, but a value.
Modifié par Alocormin, 14 janvier 2014 - 05:43 .