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The Ending of ME3, time for an objective look


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#401
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Chashan wrote...

There's the connotation with carnal pleasure that hedonism implies, at least in my good Deutsch. So that may be one problem there.

From the sounds of it, it would further seem that you rather disapprove of simple escapism. Am I wrong?


That's an excellent way of putting it.

#402
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Alocormin wrote...

The star gazer was a nice easter egg. It wasn't an insult, it was a tribute to the spirit of Shepards journey, tying it in to real life and our own curiousity and imagination.  How is that inappropriate?  It's just a goodbye.  


It being Buzz Lightyear was clever.

#403
angol fear

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Alocormin wrote...

The star gazer was a nice easter egg. It wasn't an insult, it was a tribute to the spirit of Shepards journey, tying it in to real life and our own curiousity and imagination.  How is that inappropriate?  It's just a goodbye.  


Though there is this aspect, the star gazer is actually more than that. Anyone who didn't understand how important is this scene can't say he has understood the ending.

#404
ImaginaryMatter

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angol fear wrote...

Though there is this aspect, the star gazer is actually more than that. Anyone who didn't understand how important is this scene can't say he has understood the ending.


You might have to explain that one, the scene could be interpreted a number of ways.

#405
dreamgazer

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EntropicAngel wrote...

Alocormin wrote...

The star gazer was a nice easter egg. It wasn't an insult, it was a tribute to the spirit of Shepards journey, tying it in to real life and our own curiousity and imagination.  How is that inappropriate?  It's just a goodbye.  


It being Buzz Lightyear was clever.


(laughs)  Cute slip there.

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Modifié par dreamgazer, 15 janvier 2014 - 05:00 .


#406
dreamgazer

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EntropicAngel wrote...

Chashan wrote...

There's the connotation with carnal pleasure that hedonism implies, at least in my good Deutsch. So that may be one problem there.

From the sounds of it, it would further seem that you rather disapprove of simple escapism. Am I wrong?


That's an excellent way of putting it.


This is about what I would have posted, with a link to Folk Hedonism.

#407
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You know what? Maybe we do need a crusade. And why do you feel sorry for them, they're rolling in more do than most of us will ever see... You honestly think they give two flying !@#$s about what a bunch fans post in forums. Clearly not.


You can be glad this was online, because if you went into a store every day for the last 2 years and harassed their staff about promises, etc, they'd probably call the police after about the third time you walked into the store. There was actually talk of online harassment becoming a crime punishable by a jail term.

Anyways, getting back on track.

Why do I feel sorry for Bioware? Probably due to the fan harassment over the ending and other things. Not liking the ending is one thing. Being upset over the ending for a week is okay. However, going on about it for two flippin' years is nuts. It's the same argument every time. ABC, different endings, no closure (after EC promised closure), my choices still don't matter (after EC). Even after Bioware tried to remedy the issue with the Extended Cut, you're still not satisfied. Even that Jeremy Jahns guy who blasted the original ending was perfectly fine with the EC because it addressed most of the issues he had with it. I mean look at this slide. Lot more than 16 different endings there.

Yes. I was also one who said I would pay for a dlc. I like the idea that if you liked the 3 endings as they were, you didn't have to purchase it, and if you did want it you could pay for it.


There were not 3 endings, there was more than that. If you're like me though, I see the entire game essentially wrapping up all those choices from ME1+ME2. There was no player choice when it came to dealing with the Reapers (final 5 minutes). Your previous choices determined the path to the end of the game, not specifically what it was. How does saving the council affect things? Well, they give you the Destiny Ascension if you saved their butts twice. If you let the first council die, then they don't. Among several others. You wanted a tailor made ending based on your choices, when the entire game did that for you. If people think it's just three endings that are exactly the same minus a color swap, you clearly didn't pay attention (see my Earth destruction example earlier. Or take a long hard look at that ending chart I posted).

Secondly, you missed my post about how Mass Effect 3 has officially ended development on March 5 2013. Yet, you still want more DLC, because you're still not satisfied.

Modifié par c091n87, 15 janvier 2014 - 06:29 .


#408
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dreamgazer wrote...

(laughs)  Cute slip there.

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Maybe I should have put quotes, I bet people think I was serious.

dreamgazer wrote...

This is about what I would have posted, with a link to Folk Hedonism.


The only difference between what I was referring to and "escapism" is that I'm not referring simply to video games, just that whole mindset of pleasure for pleasure's sake.

But, whatever. If it's seen with that (incorrect) connotation I'm willing to put it aside for the purposes of this site.

#409
Nightwriter

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Rooting for the OP now just cuz of how he took the heat caused by the title.

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*keeps reading*

#410
mopotter

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iakus wrote...

AlanC9 wrote...

I agree. This was a regrettable fault in ME2's design, and violated the precedent set at Virmire. You can work around it by doing the Reaper IFF mission the moment it becomes available, which is my preferred playstyle. (IIRC a dev once implied that doing this was the original design intent, but I don't have a link to where that was said.)


Why is it a regrettable fault in ME2's design, and not a regrettable fault in ME3's design?

Put in the effort, get good results.

One could argue it was too easy in ME2 to get optimal results.  But I contest the assertion that the system itself was a flaw.


I agree.  It wasn't a mistake, they gave you an achievement for it having everyone survive, though I did not find it easy.  But then I also didn't try very hard because I didn't want every game to be the same.  I wanted to see what different results brought to ME3.  

Totally different from Virmire where you had two choices. Pick one or the other, that's the only choice and I did pick one or the other depending on my Shepard.  

#411
mopotter

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JamesFaith wrote...

iakus wrote...

AlanC9 wrote...

I agree. This was a regrettable fault in ME2's design, and violated the precedent set at Virmire. You can work around it by doing the Reaper IFF mission the moment it becomes available, which is my preferred playstyle. (IIRC a dev once implied that doing this was the original design intent, but I don't have a link to where that was said.)


Why is it a regrettable fault in ME2's design, and not a regrettable fault in ME3's design?

Put in the effort, get good results.

One could argue it was too easy in ME2 to get optimal results.  But I contest the assertion that the system itself was a flaw.


Because ME3 returned to original hard choices without easy way out (Virmire, Destiny Ascencion) which were milked in ME2 (only one similar choice in tiny side mission was presented here)?


Then they should have stuck with the original idea of destroying the reapers since Shepard is going to find them when ME1 ends,  and made  three endings in the same style as ME1 and 2.   Shepard and some of the team, including LI (who could survive in both previous games) survive after destroying the reapers;  one where Shepard fails and the the cycle continues (based on Me2 failure); one where  they destroy the reapers but die in the process (the sacrifice). They could even include a controle one where Shepard believes TIM.   

#412
mopotter

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AlanC9 wrote...

iakus wrote...

AlanC9 wrote...
I agree. This was a regrettable fault in ME2's design, and violated the precedent set at Virmire. You can work around it by doing the Reaper IFF mission the moment it becomes available, which is my preferred playstyle. (IIRC a dev once implied that doing this was the original design intent, but I don't have a link to where that was said.)


Why is it a regrettable fault in ME2's design, and not a regrettable fault in ME3's design?


Just going with mopotter's premise -- if that's not how Bio wanted to do ME3, they shouldn't have done ME2 that way.

Though yes, my personal tastes agree with Bio's rather than yours.


This makes sense.  :)  I totally don't agree.  I loved ME2 almost as much as I loved ME1.  So many different endings I am still not tired of it.

#413
mopotter

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EntropicAngel wrote...

Virmire was railroaded from the very beginning of the mission to arbitrarily limit you to Kaidan and Ashley. I would have picked different people.


You always had Liara.  She was never my type but apparently she has a large following.  

Picking Kaidan or Ash was hard, and is still hard after all these years.  I never understood people who always leave the same character.  I have a few Shepards who left their LI behind becuase it was the right thing to do. 

Originally I thought the one left behind would show up in a future game as another Saren type. - Shepard left  you to die, I saved you type thing  or as a rescue mission which could have been interesting.    

#414
mopotter

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EntropicAngel wrote...

AlanC9 wrote...

iakus wrote...
And the handling of the choice was still done better.  You get a last talk with the person you leave behind. You can apologize, or try to reassure them that you'll try to save him.her too.  It didn't shrink from showing the one you left behind was missed.    And afterwards there's a chance to reflect on the loss.

Heck I love how Shepard can later say "Kaidan's death is on me!"


I coukd have done with a bit less foreshadowing myself, and the actual implementation of the choice is awfully clunky.


Same. that first choice where they argue about who should go (and the one picked waxes nostalgic right there in front of you) was far too obvious. and it makes no sense why ashley, a soldier, cannot retreat with kirrahe while fighting. or kaidan the biotic.


This last bit did irritate me too.  The first time I didn't save Kirrahe but I still thought that the person who went with him should have been able to survive.    Once I saved him the death of whoever went with him made no sense at all.  Yes, they were killed in the battle apparently, but I really would have liked a rescue dlc.

#415
mopotter

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AlanC9 wrote...

CronoDragoon wrote...

iakus wrote...

My position is the more important a decision is, where a sacrifice is going to be forced, the more options need to be available to make such a choice palatable.


More options were available, just that none of them were palatable. I don't think your dissatisfaction stems from lack of options but rather the nature of the options given.


It's not like MEHEM adds options.


No but it gives me two options I can replay for the next 10 years or so. Reapers are destroyed and  Shepard, Edi and the Geth actualy survie or not depending on the ems score.  

If BioWare had done this, having the ems score and past game choices allow you to save Edi, the geth and just showing Shepard being carried to the ship, or making an announcement over the ships intercom that Shepard was found and alive, I would not have stopped playing it.

It does have other problems besides the ending, but the ending are the main reason I stopped playing.   But now I am playing it again, because this wonderful person made the Mod BioWare could have but didn't. 

#416
AlanC9

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mopotter wrote...

I agree.  It wasn't a mistake, they gave you an achievement for it having everyone survive, though I did not find it easy.  But then I also didn't try very hard because I didn't want every game to be the same.  I wanted to see what different results brought to ME3.  

Totally different from Virmire where you had two choices. Pick one or the other, that's the only choice and I did pick one or the other depending on my Shepard.  


Just to be clear, I was being facetious when I "agreed" with you upthread. I was pretty sure you didn't actually mean that Bio shouldn't have done the SM the way they did.

#417
AlanC9

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mopotter wrote...

AlanC9 wrote...

CronoDragoon wrote...
More options were available, just that none of them were palatable. I don't think your dissatisfaction stems from lack of options but rather the nature of the options given.

It's not like MEHEM adds options.


No but it gives me two options I can replay for the next 10 years or so. Reapers are destroyed and  Shepard, Edi and the Geth actualy survie or not depending on the ems score.  


Sure. But that's what CronoDragoon and I were saying. The number of options isn't the point.

#418
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mopotter wrote...

You always had Liara.  She was never my type but apparently she has a large following.  

Picking Kaidan or Ash was hard, and is still hard after all these years.  I never understood people who always leave the same character.  I have a few Shepards who left their LI behind becuase it was the right thing to do. 

Originally I thought the one left behind would show up in a future game as another Saren type. - Shepard left  you to die, I saved you type thing  or as a rescue mission which could have been interesting.    


I'm not sure I understand what you mean by mentioning Liara. I was referring to you ONLY being able to pick Kaidan or Ashley. It felt contrived.

#419
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Do people really feel the SM was hard? I find that astonishing. They game beat it over your head that you'd need people prepared, and you got these big SHIP UPGRADES dialogue buttons in your conversations. And the actual choices on the SM were mostly trivial.

The only real danger was Mordin, with his low Hold-The-Line score.

#420
AlanC9

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The illusion of difficulty is more valuable than the substance.

Modifié par AlanC9, 15 janvier 2014 - 09:14 .


#421
Invisible Man

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as for who my shepard saved at virmire, it was usually whoever i sent with those stg guys, i figured if i went to save whoever was rigging the bomb the stg guys would die too. sometimes shep saved his or her li, sometimes not, but never specifically because it was or wasn't an li.

#422
CronoDragoon

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I always save the one with boobs. I feel I take ME1 the appropriate level of serious.

#423
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mopotter wrote...
No but it gives me two options I can replay for the next 10 years or so. Reapers are destroyed and  Shepard, Edi and the Geth actualy survie or not depending on the ems score.  

If BioWare had done this, having the ems score and past game choices allow you to save Edi, the geth and just showing Shepard being carried to the ship, or making an announcement over the ships intercom that Shepard was found and alive, I would not have stopped playing it.

It does have other problems besides the ending, but the ending are the main reason I stopped playing.   But now I am playing it again, because this wonderful person made the Mod BioWare could have but didn't. 


I hate to bring this up, but what is it about EDI and the Geth dying that people don't like? In the original dark energy ending, you were forced to kill all of humanity (including your human LI if you had one), with no option to say no to it. I think the response would be the same. People would want it retconned.

See, if people listen carefully, the Catalyst notes that EDI and the Geth die, *but* Shepard will die as well. Yet, if you have a high enough EMS, then Shepard doesn't die. Isn't that kind of a hint that the kid may be lying to you? One of those subtle hints that I talked about earlier.

Mass Effect 3's ending is kind of like a war story. A real war story, not some Hollywood thing, against an unstoppable force where the odds aren't in your favor. Where it does not have you walking out feeling like a hero (as many expected, similar to ME1+ME2 endings). It doesn't make people feel like a winner. Instead it is a visceral punch to the gut. They told a similar tale on a TV show about the harsh reality of war, and that it's nothing like you see at the movies (eg Star Wars or LOTR with a medal ceremony or celebration at the end). I guess that is the angle Bioware was going for.

Modifié par c091n87, 15 janvier 2014 - 10:37 .


#424
mopotter

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AlanC9 wrote...

mopotter wrote...

I agree.  It wasn't a mistake, they gave you an achievement for it having everyone survive, though I did not find it easy.  But then I also didn't try very hard because I didn't want every game to be the same.  I wanted to see what different results brought to ME3.  

Totally different from Virmire where you had two choices. Pick one or the other, that's the only choice and I did pick one or the other depending on my Shepard.  


Just to be clear, I was being facetious when I "agreed" with you upthread. I was pretty sure you didn't actually mean that Bio shouldn't have done the SM the way they did.

<sigh> I need to learn text talk or abriveations. I goggled SM and couldn't find anything so assuming sucide mission.

If we are talking about sucide mission - I loved it just the way it was and would not have wanted anything major changed.  Minor - armor.  and some better controle in the voice acting.  Shepard sounded like a cat in heat talking to Jacob and that was bad, just plain bad..   But that stuff I can live with, the game was great fo me.
  

#425
Dean_the_Young

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Almostfaceman wrote...

AlanC9 wrote...

What advertised claims did Bio fail at, again? I don't remember any claim that the final choice would depend on what you did in the previous games, or that the ending would be shaoed by previous choices; they declared that the whole game would be so shaped, but that was simply true.


Eh, there was a thread about the claims (compiled) a long time ago, not even sure it still exists. I looked briefly at older threads but I'm not going to hunt through 2000+ of them to find it. I wouldn't make this stuff up, never was an enemy of Mass Effect or Bioware. Pre-ordered the game, enjoyed ME1 and ME2. I experienced genuine, honest disappointment and I blame Bioware, not myself. They set different expectations than what they delivered. 


I remember that thread. It was mostly bull****, in the sense that the listers provided selective (sometimes mutually exclusive) definitions for main claims, or take the promises out of the context they were delivered in order to twist the claim into something else.

Favorite one was the Rachni claim, in that the Rachni would have a significant role. That was a favorite of many people, regardless of comparing how many other subplots or carryovers got their own major sidequest world mission.

It was basically a bunch of people going 'that's not what it meant to me' or 'I expected more than that,' which really doesn't make unquantifiable promises a lie.