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The Ending of ME3, time for an objective look


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#476
spirosz

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FlamingBoy wrote...
The old source i provided (well actually some one else) was a month (less than) before release date
But hey things change!

please get informed about the topic.


I'm well aware of the topic.  I'm also well aware of development mishaps, priorities, budget, not owning anyone anything.   

#477
FlamingBoy

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spirosz wrote...

FlamingBoy wrote...
no bioware did not promise anything. 


There we go.  So stop acting like they owe you anything.  They can hype up their game as much as they want, but at the end of the day - they aren't forcing you to spend your own cash on it.  

The complete quote is



If the answer is yes "promise" is included then, no bioware did not promise anything. And yes its as stupid as is sounds."

I did you a favor by answerin your question directly, at least do me the favor of having some quoting intergity. As you can clearly see their was a condition on my quote.

#478
FlamingBoy

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spirosz wrote...

FlamingBoy wrote...
The old source i provided (well actually some one else) was a month (less than) before release date
But hey things change!

please get informed about the topic.


I'm well aware of the topic.  I'm also well aware of development mishaps, priorities, budget, not owning anyone anything.   


Good. Then in future at least to attempt to bring that knowledge into the topic.

#479
spirosz

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So glad we got that 'they don't owe you anything' out of the way.

#480
AlanC9

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FlamingBoy wrote...

AlanC9 wrote...
But most of the ME questions were answered. Synthesis is a little vague, but outside of that? 

who made the crucible, how does it work,


Are these important questions? One answer would be a made-up name, the other answer would be technobabble.

how are we able to build the crucible with out any idea what is function beyond "weapon" and plans that are never specified to the player

Specified to the player? Even an engineer Shepard isn't a scientist.

Bored now, but this one's just wrong:

who or what are the keepers, why give an option (destroy) that will set the cycle over again,


 .... because Destroy wouldn't keep the cycle going. The Reapers cause the cycle. No Reapers, and either synthetics take over or they don't. Either way, no cycle.

And the answer to this one

why are the leviathans considered unimportant to the main story unless through a damn paywall

... is that they aren't. 

#481
FlamingBoy

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spirosz wrote...

So glad we got that 'they don't owe you anything' out of the way.

It was a non-issue, I never said anything like you written in quotations. You made it an issue because you like believed I said it, why? probably some form of ad-hominen.

#482
FlamingBoy

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AlanC9 wrote...

FlamingBoy wrote...

AlanC9 wrote...
But most of the ME questions were answered. Synthesis is a little vague, but outside of that? 

who made the crucible, how does it work,


Are these important questions? One answer would be a made-up name, the other answer would be technobabble.

how are we able to build the crucible with out any idea what is function beyond "weapon" and plans that are never specified to the player

Specified to the player? Even an engineer Shepard isn't a scientist.

Bored now, but this one's just wrong:

who or what are the keepers, why give an option (destroy) that will set the cycle over again,


 .... because Destroy wouldn't keep the cycle going. The Reapers cause the cycle. No Reapers, and either synthetics take over or they don't. Either way, no cycle.

And the answer to this one

why are the leviathans considered unimportant to the main story unless through a damn paywall

... is that they aren't. 


Yes all those questions are important, and yes they remain unanswered.

Edit: but thank you for your opinion on it, but as I stated before its not what I was looking for.

Modifié par FlamingBoy, 16 janvier 2014 - 05:18 .


#483
AlanC9

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What's important about them? If the Catalyst told you that a race of intelligent badgers called the blerm designed the Crucible, what would change?

Edit: I guess I'm looking for a way to measure "important." What are you using?

Modifié par AlanC9, 16 janvier 2014 - 05:20 .


#484
FlamingBoy

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AlanC9 wrote...

What's important about them?


What isn't important about them?

Because they answer fundamental question of the past (why this is happening), present (context of action), and future (motivation).

#485
AlanC9

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FlamingBoy wrote...

AlanC9 wrote...

What's important about them?


What isn't important about them?

Because they answer fundamental question of the past (why this is happening), present (context of action), and future (motivation).


A race of intelligent badgers calked the blerm designed the Crucible.  What does this change about past, present, or future?

Same thing for how it works. But I'll let Dean handle the rest of this.

Modifié par AlanC9, 16 janvier 2014 - 05:28 .


#486
Dean_the_Young

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[quote]FlamingBoy wrote...

[quote]AlanC9 wrote...

[quote]FlamingBoy wrote...

Edit: from the article you hyperlinked

Whether you're happy or angry at the ending, know this: it is an ending.
BioWare will not do a "Lost" and leave fans with more questions than
answers after finishing the game
, - mike gamble
[/quote]

I'm not sure that's fair to Lost, actually. 

But most of the ME questions were answered. Synthesis is a little vague, but outside of that? 

[/quote]
who made the crucible,[/quote]Countless cycles over numerous iterations.

[quote]
how does it work,[/quote]Dark energy and mass effect fields, like most of the rest of the lore's technology.
[quote]
how are we able to build the crucible with out any idea what is function beyond "weapon" and plans that are never specified to the player, [/quote]Because the plans are said to be incredibly user friendly for construction.

[quote]
why does the crucible have 3 functions,[/quote]Because it can function in three different ways, and because Bioware has a fetish for offering a Third Way for bipolar RPG decisions.

[quote]
why is the catalyst literally living on the citadel since the beginning of time[/quote]Why do you think it is? The Citadelis a part of it, which means there are parts of it that are not.
[quote]
and no one thought to find him, [/quote]It's been well established in the previous two games that no one knows the inner workings of the Citadel.
[quote]
why does the catalyst take the form of a child,[/quote]Who says it does, as opposed to Shepard's mind projecting the image of a child? Certainly the Leviathans interactions took a form Shepard was familiar with.

[quote]
what is the logic behind the citadel and crucible being connected to each other,[/quote]Power source and computer versus channeler, as described in the game.

[quote]
what are the "variables" that the catalyst talks about,[/quote]The ability of organics to overthrow the cycle.

[quote]
who or what are the keepers, [/quote]A previously harvested species, adapted to serve the Reapers' needs.
[quote]
why give an option (destroy) that will set the cycle over again,[/quote]Because the docking of the Crucible and ability to destroy the cycle has changed the Catalyst's perspective.
[quote]
the reapers were described as "independent nations" in earlier game why is the opposite true in me3, [/quote]Because Sovereign's personal perspective was biased and/or incorrect.
[quote]
why are the leviathans considered unimportant to the main story unless through a damn paywall.[/quote]Because they aren't important to the main story regardless. The main story is fighting to gather an alliance to build and deploy the Crucible, not discovering the Reaper's backstory.
[quote]
Among others ;)[/quote]If they're all this easy, I'd encourage people with these sort of questions to play the game.
[quote]
You'll get answers to everything. That was one of the key things- mike gamble[/quote]And you took that literally, as opposed to a rhetorical device?

[quote]
Whether you're happy or angry at the ending, know this: it is an ending.
BioWare will not do a "Lost" and leave fans with more questions than
answers after finishing the game- mike gamble[/quote]And most of us didn't. All the questions you asked were either already answered, or never particularly significant, or both.

Of course, remembering some of the Lost questions a writer answered after the end I'm remembering how many of those ended up having plain answers as well.

[quote]
[u]As per the quote I provided, the answers need to be found in the ME3 and not the theories set up by other fans.

[/quote]Well, to be fair, some of them were already found in ME1 and ME2.

#487
Guest_c091n87_*

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FlamingBoy wrote...
Yes all those questions are important, and yes they remain unanswered.


Sci-fi has a lot of unanswered questions. People who want everything answered and all the knots tied up must be new to the genre. Well maybe not all sci-fi. There's sci-fi for kids like Star Wars, but Mass Effect is a mature game. The best sci-fi leaves a lot of unanswered things and has you thinking about it long after its over.

And you took that literally, as opposed to a rhetorical device?


Much like the ABC ending thing, when it wasn't an ABC ending (see my examples in previous pages).

Modifié par c091n87, 16 janvier 2014 - 05:29 .


#488
FlamingBoy

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[quote]Dean_the_Young wrote...

[quote]FlamingBoy wrote...

[quote]AlanC9 wrote...

[quote]FlamingBoy wrote...

Edit: from the article you hyperlinked

Whether you're happy or angry at the ending, know this: it is an ending.
BioWare will not do a "Lost" and leave fans with more questions than
answers after finishing the game
, - mike gamble
[/quote]

I'm not sure that's fair to Lost, actually. 

But most of the ME questions were answered. Synthesis is a little vague, but outside of that? 

[/quote]
who made the crucible,[/quote]Countless cycles over numerous iterations.

[quote]
how does it work,[/quote]Dark energy and mass effect fields, like most of the rest of the lore's technology.
[quote]
how are we able to build the crucible with out any idea what is function beyond "weapon" and plans that are never specified to the player, [/quote]Because the plans are said to be incredibly user friendly for construction.

[quote]
why does the crucible have 3 functions,[/quote]Because it can function in three different ways, and because Bioware has a fetish for offering a Third Way for bipolar RPG decisions.

[quote]
why is the catalyst literally living on the citadel since the beginning of time[/quote]Why do you think it is? The Citadelis a part of it, which means there are parts of it that are not.
[quote]
and no one thought to find him, [/quote]It's been well established in the previous two games that no one knows the inner workings of the Citadel.
[quote]
why does the catalyst take the form of a child,[/quote]Who says it does, as opposed to Shepard's mind projecting the image of a child? Certainly the Leviathans interactions took a form Shepard was familiar with.

[quote]
what is the logic behind the citadel and crucible being connected to each other,[/quote]Power source and computer versus channeler, as described in the game.

[quote]
what are the "variables" that the catalyst talks about,[/quote]The ability of organics to overthrow the cycle.

[quote]
who or what are the keepers, [/quote]A previously harvested species, adapted to serve the Reapers' needs.
[quote]
why give an option (destroy) that will set the cycle over again,[/quote]Because the docking of the Crucible and ability to destroy the cycle has changed the Catalyst's perspective.
[quote]
the reapers were described as "independent nations" in earlier game why is the opposite true in me3, [/quote]Because Sovereign's personal perspective was biased and/or incorrect.
[quote]
why are the leviathans considered unimportant to the main story unless through a damn paywall.[/quote]Because they aren't important to the main story regardless. The main story is fighting to gather an alliance to build and deploy the Crucible, not discovering the Reaper's backstory.
[quote]
Among others ;)[/quote]If they're all this easy, I'd encourage people with these sort of questions to play the game.
[quote]
You'll get answers to everything. That was one of the key things- mike gamble[/quote]And you took that literally, as opposed to a rhetorical device?

[quote]
Whether you're happy or angry at the ending, know this: it is an ending.
BioWare will not do a "Lost" and leave fans with more questions than
answers after finishing the game- mike gamble[/quote]And most of us didn't. All the questions you asked were either already answered, or never particularly significant, or both.

Of course, remembering some of the Lost questions a writer answered after the end I'm remembering how many of those ended up having plain answers as well.

[quote]
[u]As per the quote I provided, the answers need to be found in the ME3 and not the theories set up by other fans.

[/quote]Well, to be fair, some of them were already found in ME1 and ME2.
[/quote]
I would answer you answers, but your quoting style makes it very difficult and I have no idea how to work around it. Thank you for your imput.

#489
FlamingBoy

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c091n87 wrote...

FlamingBoy wrote...
Yes all those questions are important, and yes they remain unanswered.


Sci-fi has a lot of unanswered questions. People who want everything answered and all the knots tied up must be new to the genre. Well maybe not all sci-fi. There's sci-fi for kids like Star Wars, but Mass Effect is a mature game. The best sci-fi leaves a lot of unanswered things and has you thinking about it long after its over.

annoying "mature vs kid" innuendo aside.

The questions I provided are not questions you mull over. I mean if you mull over why the crucible has 3 functions perhaps you are into childs sci-fi.:P

#490
Dean_the_Young

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[quote]FlamingBoy wrote...

[quote]Dean_the_Young wrote...

[quote]FlamingBoy wrote...

[quote]AlanC9 wrote...

[quote]FlamingBoy wrote...

Edit: from the article you hyperlinked

Whether you're happy or angry at the ending, know this: it is an ending.
BioWare will not do a "Lost" and leave fans with more questions than
answers after finishing the game
, - mike gamble
[/quote]

I'm not sure that's fair to Lost, actually. 

But most of the ME questions were answered. Synthesis is a little vague, but outside of that? 

[/quote]
who made the crucible,[/quote]Countless cycles over numerous iterations.

[quote]
how does it work,[/quote]Dark energy and mass effect fields, like most of the rest of the lore's technology.
[quote]
how are we able to build the crucible with out any idea what is function beyond "weapon" and plans that are never specified to the player, [/quote]Because the plans are said to be incredibly user friendly for construction.

[quote]
why does the crucible have 3 functions,[/quote]Because it can function in three different ways, and because Bioware has a fetish for offering a Third Way for bipolar RPG decisions.

[quote]
why is the catalyst literally living on the citadel since the beginning of time[/quote]Why do you think it is? The Citadelis a part of it, which means there are parts of it that are not.
[quote]
and no one thought to find him, [/quote]It's been well established in the previous two games that no one knows the inner workings of the Citadel.
[quote]
why does the catalyst take the form of a child,[/quote]Who says it does, as opposed to Shepard's mind projecting the image of a child? Certainly the Leviathans interactions took a form Shepard was familiar with.

[quote]
what is the logic behind the citadel and crucible being connected to each other,[/quote]Power source and computer versus channeler, as described in the game.

[quote]
what are the "variables" that the catalyst talks about,[/quote]The ability of organics to overthrow the cycle.

[quote]
who or what are the keepers, [/quote]A previously harvested species, adapted to serve the Reapers' needs.
[quote]
why give an option (destroy) that will set the cycle over again,[/quote]Because the docking of the Crucible and ability to destroy the cycle has changed the Catalyst's perspective.
[quote]
the reapers were described as "independent nations" in earlier game why is the opposite true in me3, [/quote]Because Sovereign's personal perspective was biased and/or incorrect.
[quote]
why are the leviathans considered unimportant to the main story unless through a damn paywall.[/quote]Because they aren't important to the main story regardless. The main story is fighting to gather an alliance to build and deploy the Crucible, not discovering the Reaper's backstory.
[quote]
Among others ;)[/quote]If they're all this easy, I'd encourage people with these sort of questions to play the game.
[quote]
You'll get answers to everything. That was one of the key things- mike gamble[/quote]And you took that literally, as opposed to a rhetorical device?

[quote]
Whether you're happy or angry at the ending, know this: it is an ending.
BioWare will not do a "Lost" and leave fans with more questions than
answers after finishing the game- mike gamble[/quote]And most of us didn't. All the questions you asked were either already answered, or never particularly significant, or both.

Of course, remembering some of the Lost questions a writer answered after the end I'm remembering how many of those ended up having plain answers as well.

[quote]
[u]As per the quote I provided, the answers need to be found in the ME3 and not the theories set up by other fans.

[/quote]Well, to be fair, some of them were already found in ME1 and ME2.
[/quote]
I would answer you answers, but your quoting style makes it very difficult and I have no idea how to work around it. Thank you for your imput.

[/quote]I'm always happy to answer such simple questions.

As a free tidbit, I'll also point out that Bioware has not yet broken the laws of physics and figured out how to put infinite information in a limited data space. Since there an infinite number of potential questions people can raise, including questions about the answers to questions, it was always physically impossible for Bioware to answer 'everything.' Most people understand that sort of limitation, and so catch the implicit 'everything we consider significant' that the rhetoric carries.

#491
CronoDragoon

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Dean_the_Young wrote...

If iakus had a history of supporting a balance of good and bad, I'd probably agree with that. But he  doesn't- his proposals pretty much fixate on reducing the signature 'bad' of Destroy, and make no attempt to balance anything else against it. He's pretty much in it for the golden ending, with at most a token cost he doesn't have an issue with to cover it.


Iakus has suggested in the past that he'd be willing to trade the (utter) destruction of the relays for the geth/EDI (in other words, the relays are untouched in Synthesis - I believe they already are in Control? Or is that the Citadel. Or both.). Myself I'm not so sure, but that's still a pretty big negative.

I wonder if players would retrospectively favor Control or Synthesis more if the Stargazer scene had instead been a scene about the Leviathans rising up to attack a weakened galaxy. Destroy galaxy is in a much worse position to rally and defeat such an opponent than Control/Synthesis. But then they'd have to make ME4 about that, which isn't really what I'm hoping for. Edit: Come to think of it, the Leviathans probably wouldn't rise up at all in Control/Synthesis.

Modifié par CronoDragoon, 16 janvier 2014 - 05:44 .


#492
FlamingBoy

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[quote]Dean_the_Young wrote...

[quote]FlamingBoy wrote...

[quote]Dean_the_Young wrote...

[quote]FlamingBoy wrote...

[quote]AlanC9 wrote...

[quote]FlamingBoy wrote...

Edit: from the article you hyperlinked

Whether you're happy or angry at the ending, know this: it is an ending.
BioWare will not do a "Lost" and leave fans with more questions than
answers after finishing the game
, - mike gamble
[/quote]

I'm not sure that's fair to Lost, actually. 

But most of the ME questions were answered. Synthesis is a little vague, but outside of that? 

[/quote]
who made the crucible,[/quote]Countless cycles over numerous iterations.

[quote]
how does it work,[/quote]Dark energy and mass effect fields, like most of the rest of the lore's technology.
[quote]
how are we able to build the crucible with out any idea what is function beyond "weapon" and plans that are never specified to the player, [/quote]Because the plans are said to be incredibly user friendly for construction.

[quote]
why does the crucible have 3 functions,[/quote]Because it can function in three different ways, and because Bioware has a fetish for offering a Third Way for bipolar RPG decisions.

[quote]
why is the catalyst literally living on the citadel since the beginning of time[/quote]Why do you think it is? The Citadelis a part of it, which means there are parts of it that are not.
[quote]
and no one thought to find him, [/quote]It's been well established in the previous two games that no one knows the inner workings of the Citadel.
[quote]
why does the catalyst take the form of a child,[/quote]Who says it does, as opposed to Shepard's mind projecting the image of a child? Certainly the Leviathans interactions took a form Shepard was familiar with.

[quote]
what is the logic behind the citadel and crucible being connected to each other,[/quote]Power source and computer versus channeler, as described in the game.

[quote]
what are the "variables" that the catalyst talks about,[/quote]The ability of organics to overthrow the cycle.

[quote]
who or what are the keepers, [/quote]A previously harvested species, adapted to serve the Reapers' needs.
[quote]
why give an option (destroy) that will set the cycle over again,[/quote]Because the docking of the Crucible and ability to destroy the cycle has changed the Catalyst's perspective.
[quote]
the reapers were described as "independent nations" in earlier game why is the opposite true in me3, [/quote]Because Sovereign's personal perspective was biased and/or incorrect.
[quote]
why are the leviathans considered unimportant to the main story unless through a damn paywall.[/quote]Because they aren't important to the main story regardless. The main story is fighting to gather an alliance to build and deploy the Crucible, not discovering the Reaper's backstory.
[quote]
Among others ;)[/quote]If they're all this easy, I'd encourage people with these sort of questions to play the game.
[quote]
You'll get answers to everything. That was one of the key things- mike gamble[/quote]And you took that literally, as opposed to a rhetorical device?

[quote]
Whether you're happy or angry at the ending, know this: it is an ending.
BioWare will not do a "Lost" and leave fans with more questions than
answers after finishing the game- mike gamble[/quote]And most of us didn't. All the questions you asked were either already answered, or never particularly significant, or both.

Of course, remembering some of the Lost questions a writer answered after the end I'm remembering how many of those ended up having plain answers as well.

[quote]
[u]As per the quote I provided, the answers need to be found in the ME3 and not the theories set up by other fans.

[/quote]Well, to be fair, some of them were already found in ME1 and ME2.
[/quote]
I would answer you answers, but your quoting style makes it very difficult and I have no idea how to work around it. Thank you for your imput.

[/quote]I'm always happy to answer such simple questions.

As a free tidbit, I'll also point out that Bioware has not yet broken the laws of physics and figured out how to put infinite information in a limited data space. Since there an infinite number of potential questions people can raise, including questions about the answers to questions, it was always physically impossible for Bioware to answer 'everything.' Most people understand that sort of limitation, and so catch the implicit 'everything we consider significant' that the rhetoric carries.

[/quote]

They cannot answer everything but when it comes to a plot device such as the crucible which is a billion year old design, with history of a billion years questions need to be answered. Its part of the responsbility of placing such an absurd plot device.

Bioware could not break the "laws of physics" but they could limit the obvious questions that comes around a weapon with a billion year history.

#493
Dean_the_Young

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CronoDragoon wrote...

Dean_the_Young wrote...

If iakus had a history of supporting a balance of good and bad, I'd probably agree with that. But he  doesn't- his proposals pretty much fixate on reducing the signature 'bad' of Destroy, and make no attempt to balance anything else against it. He's pretty much in it for the golden ending, with at most a token cost he doesn't have an issue with to cover it.


Iakus has suggested in the past that he'd be willing to trade the (utter) destruction of the relays for the geth/EDI. Myself I'm not so sure, but that's still a pretty big negative.

Since the relays are destroyed regardless, and there's no clear timeline for their reconstruction in any ending, he's never been terribly convincing about it. Especially given a lack of narrative weight given to the prospect, it's generally a token cost as presented by him.

Kind of hard to consider it a unique cost when everyone bears part of it anyway, and that's all it is.

I wonder if players would retrospectively favor Control or Synthesis more if the Stargazer scene had instead been a scene about the Leviathans rising up to attack a weakened galaxy. Destroy galaxy is in a much worse position to rally and defeat such an opponent than Control/Synthesis. But then they'd have to make ME4 about that, which isn't really what I'm hoping for.

In regards to a post-Destroy galaxy, the Leviathans could be one of many rising, expansionist powers. Personally I think genophage-less Krogan and post-Reaper new species are a more credible threat to fixate on. That, and the prospect of a struggle against those who want to rebuild the relays and those who think they should be not be rebuilt. How much of the rest of the galaxy would want a new Council system, especially with the traditional xeno-states broken apart across the galaxy?

Of course, given that the Leviathans are basically the non-space flying cuttlefish, and shields for their influence exists, I've never been particularly sold on them being a great threat to the galaxy. They might works well against primitives, but less so against space fleets.

#494
Dean_the_Young

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FlamingBoy wrote...

They cannot answer everything but when it comes to a plot device such as the crucible which is a billion year old design, with history of a billion years questions need to be answered. Its part of the responsbility of placing such an absurd plot device.

Not really. For the same reason I've a strong inclination that you wouldn't be particularly knowledgeable about the history of your own continent two thousand years back, pre-Prothean civilizations aren't particularly important. They rose, they contributed to the Crucible, they fell.

The reason ancient works and precursor species work in fantasy and sci-fi settings is because of the mystery of history, not the elaboration of long-past backstory. Precursor species are a narrative device prone to minimalism as a strength, not weakness.

Bioware could not break the "laws of physics" but they could limit the obvious questions that comes around a weapon with a billion year history.

And they gave obvious answers. There was no one species that developed the Crucible. It was an additive effort of numerous iterations. Those societies made simple how-to instructions so that even species that didn't understand the science could make the product.

The issue isn't that they didn't give you enough. You just want more.

#495
FlamingBoy

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Dean_the_Young wrote...

FlamingBoy wrote...

They cannot answer everything but when it comes to a plot device such as the crucible which is a billion year old design, with history of a billion years questions need to be answered. Its part of the responsbility of placing such an absurd plot device.

Not really. For the same reason I've a strong inclination that you wouldn't be particularly knowledgeable about the history of your own continent two thousand years back, pre-Prothean civilizations aren't particularly important. They rose, they contributed to the Crucible, they fell.

The reason ancient works and precursor species work in fantasy and sci-fi settings is because of the mystery of history, not the elaboration of long-past backstory. Precursor species are a narrative device prone to minimalism as a strength, not weakness.

Bioware could not break the "laws of physics" but they could limit the obvious questions that comes around a weapon with a billion year history.

And they gave obvious answers. There was no one species that developed the Crucible. It was an additive effort of numerous iterations. Those societies made simple how-to instructions so that even species that didn't understand the science could make the product.

The issue isn't that they didn't give you enough. You just want more.


I have significant knowledge about history, especially 2000 years ago (roman empire being among my personal favorites). Thank you for the implication.
My stance on knowledge of the crucible is the same. There is not enough and your belief of knowing what I want before even I do will not change that.

Modifié par FlamingBoy, 16 janvier 2014 - 06:01 .


#496
Dean_the_Young

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FlamingBoy wrote...

I have significant knowledge about history, especially 2000 years ago (roman empire being among my personal favorites). Thank you for the implication.

Ooh, goody. Let's qualify signficiant.

Do you know the governors of your local city? His son? Do you know the slave revolts and taxation records? What was the public perception on the Roman transition to Empire?

Maybe that's not significant enough. How about De Orthographia: De Obscuris Catonis? The rituals of Saturnus? Can you at least describe the contents of Rereum memoria dignarum libri?

If you can't, why can't I claim your knowledge is insignificant?

My stance on knowledge of the crucible is the same. There is not enough.

How not? Your questions were answered. You were given enough information to support the plot as necessary.

Knowing the original species name of the Keepers doesn't affect the plot. Knowing the first species to call the Crucible a Crucible doesn't change its role or purpose.


The key words, both here and in the roman question, is 'significant.' Most people will take a position that significant information will change priorities and policies if known. Significant information changes your actions. So far, you have not made any such justification for your questions, which is why we are calling them unimportant.

#497
Guest_EntropicAngel_*

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Qutayba wrote...

Despite the heated tempers, there were actually a lot of great threads about story-telling, art, and "ownership" of fictional universes.


Statements like these instantly throw credibility in the crapper.

No one owns Mass Effect but its creators, Bioware, and their owners.

You listening to my song, playing a cover of my song, reading my book, making fanfiction off of my book, gives you not a single iota of ownership over the thing I created myself.


c091n87 wrote...

They pretty much stayed the course, and didn't change it. Plenty of people who liked the ending and didn't have any issues with it. Perhaps they didn't pay attention to all the PR talk and just bought, played, and enjoyed the game. 


Pretty much.

I actually went into the game expecting it to be awful. Once I found out about multiplayer, I was devastated (quite seriously) and began believing the worst about ME3. I felt obligated to get it, though, and I still remember the feeling of dread when I first started it up. They'd violated this wonderful game with multiplayer. How else had they destroyed it. But as I played I found that the story was infinitely more compelling than anything Bioware had ever done before. It actually drew emotion from me (har har, not just "thisisterribadBeowearWHY") when ME2 and ME1 were drier than sawdust.


I also distinctly recall writing on the ME boards, before it came out, "ME3 will be sh*t." Kudos to Stan and Chris for not banning me.

Modifié par EntropicAngel, 16 janvier 2014 - 06:27 .


#498
FlamingBoy

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Dean_the_Young wrote...

FlamingBoy wrote...

I have significant knowledge about history, especially 2000 years ago (roman empire being among my personal favorites). Thank you for the implication.

Ooh, goody. Let's qualify signficiant.

Do you know the governors of your local city? His son? Do you know the slave revolts and taxation records? What was the public perception on the Roman transition to Empire?

Maybe that's not significant enough. How about De Orthographia: De Obscuris Catonis? The rituals of Saturnus? Can you at least describe the contents of Rereum memoria dignarum libri?

If you can't, why can't I claim your knowledge is insignificant?

My stance on knowledge of the crucible is the same. There is not enough.

How not? Your questions were answered. You were given enough information to support the plot as necessary.

Knowing the original species name of the Keepers doesn't affect the plot. Knowing the first species to call the Crucible a Crucible doesn't change its role or purpose.


The key words, both here and in the roman question, is 'significant.' Most people will take a position that significant information will change priorities and policies if known. Significant information changes your actions. So far, you have not made any such justification for your questions, which is why we are calling them unimportant.



Do you know the governors of your local city? His son? Do you know the
slave revolts and taxation records? What was the public perception on
the Roman transition to Empire?

1. One yes I know the governor to my local city, but unwilling to share that information on the internet.
2. No I do not know the son of the governor of my local city. But if I did I would not say, same as above.
3. Slave revolts, Yes I do. The most significant being that of spartacus who was defeated by crassus (part of the first trimutative, died in parthia in a historical defeat)
4. Taxation records, no I do not know much about that.

The following will take alot of time, so I kept it short.
5. public perception of the roman transition is a complicated one (I mean what isn't in roman politics). While yes augustus was emperor (he called it "first citizen) he made great pains to keep the illusion that the roman republic was still in place. Augustus was literally in the roman eyes son of a god (due to julius being considered a god) hence he was highly popular, the libertories were largely killed off.

How about De Orthographia: De Obscuris Catonis? The rituals of Saturnus? Can you at least describe the contents of Rereum memoria dignarum libri?

 I cannot answer to the detail you require. I think its a fine example of "to much detail" and would not be required in mass effect 3.

May we continue this arrogance much longer...

as for the "answers to my question" due the quoting style I made no effort to read them. Which is why we are probably on different pages of importance.

Context into why the crucible was built gives us a window into the minds of the creators. The same way the slave revolts give us a window in the following actions that took place after it.

Knowing the keepers (the only living species of cycles long before) is an interesting question and a obvious one.  I am just really curious about the species thats maintained a space station for an X number of years.

#499
FlamingBoy

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AlanC9 wrote...

FlamingBoy wrote...

AlanC9 wrote...

What's important about them?


What isn't important about them?

Because they answer fundamental question of the past (why this is happening), present (context of action), and future (motivation).


A race of intelligent badgers calked the blerm designed the Crucible.  What does this change about past, present, or future?

Same thing for how it works. But I'll let Dean handle the rest of this.


are you two the same person? Or somehow connected closer than just 2 guys (girls) on a forum a internet connection appart?

#500
dreamgazer

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Wait, why are we trying to demystify the keepers again?