[quote]Dean_the_Young wrote...
[quote]FlamingBoy wrote...
[quote]Dean_the_Young wrote...
[quote]FlamingBoy wrote...
[quote]AlanC9 wrote...
[quote]FlamingBoy wrote...
Edit: from the article you hyperlinked
Whether you're happy or angry at the ending, know this: it is an ending.
BioWare
will not do a "Lost" and leave fans with more questions than
answers after finishing the game, - mike gamble
[/quote]
I'm not sure that's fair to Lost, actually.
But most of the ME questions were answered. Synthesis is a little vague, but outside of that?
[/quote]
who made the crucible,[/quote]Countless cycles over numerous iterations.
[quote]
how does it work,[/quote]Dark energy and mass effect fields, like most of the rest of the lore's technology.
[quote]
how are we able to build the crucible with out any idea what is function beyond "weapon" and plans that are never specified to the player, [/quote]Because the plans are said to be incredibly user friendly for construction.
[quote]
why does the crucible have 3 functions,[/quote]Because it can function in three different ways, and because Bioware has a fetish for offering a Third Way for bipolar RPG decisions.
[quote]
why is the catalyst literally living on the citadel since the beginning of time[/quote]Why do you think it is? The Citadelis a part of it, which means there are parts of it that are not.
[quote]
and no one thought to find him, [/quote]It's been well established in the previous two games that no one knows the inner workings of the Citadel.
[quote]
why does the catalyst take the form of a child,[/quote]Who says it does, as opposed to Shepard's mind projecting the image of a child? Certainly the Leviathans interactions took a form Shepard was familiar with.
[quote]
what is the logic behind the citadel and crucible being connected to each other,[/quote]Power source and computer versus channeler, as described in the game.
[quote]
what are the "variables" that the catalyst talks about,[/quote]The ability of organics to overthrow the cycle.
[quote]
who or what are the keepers, [/quote]A previously harvested species, adapted to serve the Reapers' needs.
[quote]
why give an option (destroy) that will set the cycle over again,[/quote]Because the docking of the Crucible and ability to destroy the cycle has changed the Catalyst's perspective.
[quote]
the reapers were described as "independent nations" in earlier game why is the opposite true in me3, [/quote]Because Sovereign's personal perspective was biased and/or incorrect.
[quote]
why are the leviathans considered unimportant to the main story unless through a damn paywall.[/quote]Because they aren't important to the main story regardless. The main story is fighting to gather an alliance to build and deploy the Crucible, not discovering the Reaper's backstory.
[quote]
Among others

[/quote]If they're all this easy, I'd encourage people with these sort of questions to play the game.
[quote]
You'll get answers to everything. That was one of the key things- mike gamble[/quote]And you took that literally, as opposed to a rhetorical device?
[quote]
Whether you're happy or angry at the ending, know this: it is an ending.
BioWare
will not do a "Lost" and leave fans with more questions than
answers after finishing the game- mike gamble[/quote]And most of us didn't. All the questions you asked were either already answered, or never particularly significant, or both.
Of course, remembering some of the Lost questions a writer answered after the end I'm remembering how many of those ended up having plain answers as well.
[quote]
[u]As per the quote I provided, the answers need to be found in the ME3 and not the theories set up by other fans.
[/quote]Well, to be fair, some of them were already found in ME1 and ME2.
[/quote]
I would answer you answers, but your quoting style makes it very difficult and I have no idea how to work around it. Thank you for your imput.
[/quote]I'm always happy to answer such simple questions.
As a free tidbit, I'll also point out that Bioware has not yet broken the laws of physics and figured out how to put infinite information in a limited data space. Since there an infinite number of potential questions people can raise, including questions about the answers to questions, it was always physically impossible for Bioware to answer '
everything.' Most people understand that sort of limitation, and so catch the implicit 'everything we consider significant' that the rhetoric carries.
[/quote]
They cannot answer everything but when it comes to a plot device such as the crucible which is a billion year old design, with history of a billion years questions need to be answered. Its part of the responsbility of placing such an absurd plot device.
Bioware could not break the "laws of physics" but they could limit the obvious questions that comes around a weapon with a billion year history.