dreamgazer wrote...
Wait, why are we trying to demystify the keepers again?
More chaff being thrown up about things irrelevant to the plot.
Guest_EntropicAngel_*
dreamgazer wrote...
Wait, why are we trying to demystify the keepers again?
The keepers, a race that maintains a space station in which all galactic powers sit. Not only that they maintain part of the "machine" which drives the plot. And somehow they are irrelevant.EntropicAngel wrote...
dreamgazer wrote...
Wait, why are we trying to demystify the keepers again?
More chaff being thrown up about things irrelevant to the plot.
Guest_EntropicAngel_*
FlamingBoy wrote...
The keepers, a race that maintains a space station in which all galactic powers sit. Not only that they maintain part of the "machine" which drives the plot. And somehow they are irrelevant.
chemiclord wrote...
I don't think it's ever going to be possible to have an "objective" look at ME3's ending. Even IF fans would be able to eventually detach their emotional reaction to it, I'm not convinced there's enough of a connected narrative in which TO process it objectively.
Guest_c091n87_*
chemiclord wrote...
I don't think it's ever going to be possible to have an "objective" look at ME3's ending. Even IF fans would be able to eventually detach their emotional reaction to it, I'm not convinced there's enough of a connected narrative in which TO process it objectively.
Guest_StreetMagic_*
c091n87 wrote...
chemiclord wrote...
I don't think it's ever going to be possible to have an "objective" look at ME3's ending. Even IF fans would be able to eventually detach their emotional reaction to it, I'm not convinced there's enough of a connected narrative in which TO process it objectively.
Agreed. Most of their responses to the ending are an emotional one, rather than logical. They will demand a new ending, even after Bioware has officially ended development on this game back in March 2013. Despite the game no longer being in development, they still try to demand a new ending. WTB logical response, instead of "I care too much about the game. I'm not going to give up until we get the ending this great game deserves, because I spent 100s of hours in it and am the biggest Mass Effect fan ever" (slight sarcasm, like my other reply about the ponies. People didn't think it was sarcasm).
Logical response would be, "I understand Mass Effect 3 is no longer in development, and that the ending is pretty much not going to be changed or expanded upon. Hopefully the next game will be better".
Guest_c091n87_*
StreetMagic wrote...
I say bring back the original ending and just give me a better Priority Earth![]()
You're not even talking about anything that anyone is talking about. Nobody here is saying that they expect Bioware to pony up a new ending now. Why do you keep bringing that up? Discussing/complaining about the ending =/= expecting a new ending from Bioware.
Modifié par c091n87, 16 janvier 2014 - 08:20 .
Guest_StreetMagic_*
c091n87 wrote...
StreetMagic wrote...
I say bring back the original ending and just give me a better Priority Earth![]()
The wanted to do war asset cinematics, but wasn't in their budget. Besides, the point of Priority Earth was sort of this doom and gloom, end of the world theme. Struggle against an overwhelming and technologically superior enemy force. Reapers are millions if not billions of years more advanced than us, and around 90% of them are around Earth. We have around 7500 war assets or so (or whatever the highest number is), and they've got thousands of Reapers which essentially mopped the floor with those war assets you collected without putting too much effort. That's the kind of enemy we're dealing with. So powerful, that they just have to point at you, and you're dead meat.
Some people think it was unfair to make the Reapers nearly invincible, but if they softened them up to be defeated without a superweapon and a technologically inferior force that is highly outnumbered (by the Reapers), it makes them look like nerf balls, rather than nearly indestructible.
Modifié par StreetMagic, 16 janvier 2014 - 08:18 .
StreetMagic wrote...
I say bring back the original ending and just give me a better Priority Earth![]()
The ending itself isn't that bad. It's so vague it doesn't matter anyways. You can read a lot into it.
c091n87 wrote...
Complaining about the ending after 2 years? Move on with your life. Go play a game you do enjoy instead of complaining about the ending. They already gave you the EC, as well as other DLCs, and you're still complaining. If you're still complaining (not expecting, see I can read), then take your business elsewhere and don't buy anymore of their games. That's how its done. Gamers need to vote with their wallets more, instead of hanging around here complaining about endings and hating on a series that ended 2 years ago.
Guest_c091n87_*
Almostfaceman wrote...
If folks want to discuss the ending two years later, praise it, complain, ****, whatever, they can. If you don't like it, move on.
I would like a different Prologue: Earth mission. That to me, was possibly the most disappointing part of the game.
Modifié par c091n87, 16 janvier 2014 - 08:38 .
c091n87 wrote...
Almostfaceman wrote...
If folks want to discuss the ending two years later, praise it, complain, ****, whatever, they can. If you don't like it, move on.
I don't hate the series. I just don't understand why people would still complain about stuff after Bioware gave them all that DLC, etc. Just, if people keep it up, they may go into the next game with all this hate and anger bottled up from the ending fiasco and it'll affect their viewpoint of the next game.
Guest_c091n87_*
NeonFlux117 wrote...
This is a great leap of faith.
You think the next "mass effect" game will be as good as the original trilogy..... (Especially ME1 or ME2 good)
The series is already meh. The endings are a great example of "torch the series and run" type of thing.
Modifié par c091n87, 16 janvier 2014 - 08:45 .
StreetMagic wrote...
It's a step back from the suicide mission. It's more like ME1's ending run on the Citadel - which also sucks. I have no nostalgia about it. I'm an equal opportunity hater.
c091n87 wrote...
I don't hate the series. I just don't understand why people would still complain about stuff after Bioware gave them all that DLC, etc. Just, if people keep it up, they may go into the next game with all this hate and anger bottled up from the ending fiasco and it'll affect their viewpoint of the next game.
c091n87 wrote...
I would like a different Prologue: Earth mission. That to me, was possibly the most disappointing part of the game.
What was so bad about it? Seemed fine to me. They were just getting things warmed up.
Congratulations: by vague, arbitrary standards you have insignificant knowledge.FlamingBoy wrote...
Dean_the_Young wrote...
Ooh, goody. Let's qualify signficiant.FlamingBoy wrote...
I have significant knowledge about history, especially 2000 years ago (roman empire being among my personal favorites). Thank you for the implication.
Do you know the governors of your local city? His son? Do you know the slave revolts and taxation records? What was the public perception on the Roman transition to Empire?
Maybe that's not significant enough. How about De Orthographia: De Obscuris Catonis? The rituals of Saturnus? Can you at least describe the contents of Rereum memoria dignarum libri?
If you can't, why can't I claim your knowledge is insignificant?How not? Your questions were answered. You were given enough information to support the plot as necessary.My stance on knowledge of the crucible is the same. There is not enough.
Knowing the original species name of the Keepers doesn't affect the plot. Knowing the first species to call the Crucible a Crucible doesn't change its role or purpose.
The key words, both here and in the roman question, is 'significant.' Most people will take a position that significant information will change priorities and policies if known. Significant information changes your actions. So far, you have not made any such justification for your questions, which is why we are calling them unimportant.
Do you know the governors of your local city? His son? Do you know the
slave revolts and taxation records? What was the public perception on
the Roman transition to Empire?
1. One yes I know the governor to my local city, but unwilling to share that information on the internet.
2. No I do not know the son of the governor of my local city. But if I did I would not say, same as above.
3. Slave revolts, Yes I do. The most significant being that of spartacus who was defeated by crassus (part of the first trimutative, died in parthia in a historical defeat)
4. Taxation records, no I do not know much about that.
I'm not asking a historical overview. I'm asking specific to your area. Who were the opinion brokers of the day.The following will take alot of time, so I kept it short.
5. public perception of the roman transition is a complicated one (I mean what isn't in roman politics). While yes augustus was emperor (he called it "first citizen) he made great pains to keep the illusion that the roman republic was still in place. Augustus was literally in the roman eyes son of a god (due to julius being considered a god) hence he was highly popular, the libertories were largely killed off.
Why are some of the most famous lost works of history 'too much detail', but not having a meaningless name without plot impact 'too little'?How about De Orthographia: De Obscuris Catonis? The rituals of Saturnus? Can you at least describe the contents of Rereum memoria dignarum libri?
I cannot answer to the detail you require. I think its a fine example of "to much detail" and would not be required in mass effect 3.
Don't let me stop you.May we continue this arrogance much longer...
Try reading, then. Other people's viewpoints will open your mind.as for the "answers to my question" due the quoting style I made no effort to read them. Which is why we are probably on different pages of importance.
If the only thing you know about a slave revolt is a name, it really doesn't. Since there have been thousands of cycles at the least, simply giving the names of everyone who worked on the Crucible offers no insight past 'that was a lot of people.'Context into why the crucible was built gives us a window into the minds of the creators. The same way the slave revolts give us a window in the following actions that took place after it.
But that's just curiosity. It's not important, to the plot or the characterization of the plot's characters.Knowing the keepers (the only living species of cycles long before) is an interesting question and a obvious one. I am just really curious about the species thats maintained a space station for an X number of years.
People don't like ME1's Citadel run?AlanC9 wrote...
StreetMagic wrote...
It's a step back from the suicide mission. It's more like ME1's ending run on the Citadel - which also sucks. I have no nostalgia about it. I'm an equal opportunity hater.
Oh, absolutely. Except that ME3's mission is way uglier, which does count for something. OTOH, I think P:E is a little shorter, which also counts for something.
Dean_the_Young wrote..
]People don't like ME1's Citadel run?
Weird. Personally, I thought it was the best part of the game: what with the race against time, the use of off-screen reinforcements and delaying tactics always fit the Chase theme I felt the game was going for. Unlike the Suicide Mission, which was overhyped and under-delivered, the Citadel Run made no pretensions and so was even more tense. (If that makes any sense.)
Plus, running towards and under Sovereign at that scale did more than anything in any other game to emphasize the disparity between our soldier and the Reapers.
Modifié par chemiclord, 16 janvier 2014 - 03:42 .
Modifié par dsl08002, 17 janvier 2014 - 06:54 .
Weird because when I succeed in that conversation, Saren shoots himself in the head.chemiclord wrote...
Step 5: Regardless of success in speech, fight final boss anyway.
Modifié par voteDC, 16 janvier 2014 - 03:58 .
Guest_StreetMagic_*
Dean_the_Young wrote...
People don't like ME1's Citadel run?AlanC9 wrote...
StreetMagic wrote...
It's a step back from the suicide mission. It's more like ME1's ending run on the Citadel - which also sucks. I have no nostalgia about it. I'm an equal opportunity hater.
Oh, absolutely. Except that ME3's mission is way uglier, which does count for something. OTOH, I think P:E is a little shorter, which also counts for something.
Weird. Personally, I thought it was the best part of the game: what with the race against time, the use of off-screen reinforcements and delaying tactics always fit the Chase theme I felt the game was going for. Unlike the Suicide Mission, which was overhyped and under-delivered, the Citadel Run made no pretensions and so was even more tense. (If that makes any sense.)
Plus, running towards and under Sovereign at that scale did more than anything in any other game to emphasize the disparity between our soldier and the Reapers.
Modifié par StreetMagic, 16 janvier 2014 - 04:07 .
dreamgazer wrote...
time for an objective look
Riiiiiight.