ImaginaryMatter wrote...
A few things. In a game that is, apparently, primarily geared towards retaking Earth the prologue fails to establish any personal or emotional connection to the planet, other than the fact that it happens to be labeled Earth. Half the people that Shepard meets are one dimentional idiots and everyone else ends up leaving with the Normandy. Anderson is too much of a seperate character and the kid was hamfisted. The mission is rushed and crammed with exposition, tutorial mechanics, grinding fights, etc that there is no time to feel anything. Which brings me to my second point.
Any Shepard that is Earthborn shouldn't have a problem with this, but besides that you have James and the kid. Now, I agree that the kid was hamfisted ("You can't help me" is the worst line in the series, bar none) but you didn't feel anything when he almost escaped and then exploded?
I don't hear this complaint about any other planets. It seems to me a player will only care about a planet's fate if his favorite character(s) are from there and care to save it, such as Garrus and Palaven, Tali and Rannoch, Liara and Thessia. In that sense it was already too late to make the player care as much about Earth as they might have otherwise at the beginning of ME3, but perhaps more of James' dialogues could have focused on his attachment to the planet, so that the player cared enough by the end.
I really don't feel it was necessary for the player to feel emotion that Earth fell at the beginning. That wasn't the point; rather it was establishing the overwhelming threat the enemy represented and fixing the tone of the game. By the end if you don't care about Earth then yes I'd saw BW could have done more there.
For returning players (and much of this could be blamed on ME2) the exposition doesn't really answer any questions. Why is Shepard on Earth?
He surrendered to the Alliance to await the coming trial for the events in Arrival.
Why are they keeping a Reaper 'expert' around when no one believes in the Reapers?
Is that their stated reason for keeping him around?
Is Shepard under arrest, why hasn't he done anything to stop the Reapers during this time? Etc. During the mission itself there is no real sense of urgency.
In a sense he is. I'm not educated on military holding procedures but in a sense of the word he is "arrested" insofar as he is not allowed to leave. Planet arrest?
What do you expect Shepard to do besides continually wailing that the Reapers are coming?
Disagree about the sense of urgency during the mission. The mission does a fine job of establishing a frantic atmosphere, from disintegrating footholds to ship explosions to more and more Reapers landing.
Modifié par CronoDragoon, 16 janvier 2014 - 05:11 .