I'm not sure I ever expected a 'happy' ending to this trilogy. Going into the third game, I knew there would be casualties and when I went into Priority: Earth for the first time, I was looking forward to something like the Virmire scenario played out on a much bigger scale.
I actually wanted there to be more casualties to even get to the beam. Whole forces and war assets that really only provided fodder for Shepard to get to where he needed to be.
I'm not saying I wanted the series to end on a completely nihilistic note. But I wanted it to end climatically. Everything about the decision chamber is presented so casually that it's anticlimactic. If we reached that chamber IN SPITE of the AI, and figured out that we had three choices to make, and again made one IN SPITE of that damn thing (who just wanted the cycle to continue), it might have felt more like a victory over the reapers no matter which color was picked.
The biggest problem I have with ME3 after all this time (and I love the game) is that its ending just falls flat because of the way it's written. With a little tweaking, our choice could have felt like a victory over the conflict no matter what, and I feel like a lot of players would have felt better about "winning" this way.
I'm really fine with the three choices, I think. But it's the way in which they're presented that rubs me the wrong way.
And I still think there needed to be an epilogue. Not EC-style slides, but some kind of funeral for Shep (if he died) that gave the series a nice sense of closure. Not necessarily the universe, but the characters in it. I know that BW admitted they underestimated player attachment to the characters, and again, that's really what left me cold about the ending (not so much the choices, or the loss of Shepard).
Modifié par MattFini, 17 janvier 2014 - 04:00 .





Retour en haut





