Let's talk microtransactions
#51
Posté 11 janvier 2014 - 05:08
#52
Posté 11 janvier 2014 - 05:32
I never really do anything with microtransactions though. ME3 MP for instance... I would rather spend the time earning the stuff by playing than dropping cash for essentially a "shortcut". For me, games are meant to take time to finish and complete. Spending money to speed up the process, just doesn't compute in my head.
That includes not buying armor and weapon DLCs that end up making the game easier (hence completing it quicker).
#53
Posté 11 janvier 2014 - 05:33
#54
Posté 11 janvier 2014 - 05:40
#55
Posté 11 janvier 2014 - 05:48
Put Cullen behind a paywall along with unlocking his romance content at an additional fee but then make him unromanceable because reasons and have him leave the game after the first act when he falls off a cliff in a moment of carelessness.Mirrman70 wrote...
I want half of the party to be individual Day 1 DLCs just so I can sit back and watch all the butthurt.
Modifié par BouncyFrag, 11 janvier 2014 - 05:49 .
#56
Guest_npc86_*
Posté 11 janvier 2014 - 05:51
Guest_npc86_*
#57
Posté 11 janvier 2014 - 06:41
Romance DLCs for popular characters would allow you to customize the game as you see fit. After all, no one is making you buy it. It doesn't affect your game. Why are you hating the fact that such a thing would add options that other people find desirable?
The idea of booster packs are a great idea though. What if a player doesn't like what they found in loot? Well, now you can buy a loot pack scaled to your level for $.99 American.
Need gold to buy that hideously overpriced vendor item? Stock up with chantry gold in this pack of 20 Sovereigns of gold and be rich like a monarch. Just $.99!
Feeling underleveled? Buy a trainer pack of 5000 XP for $.99! Get the experience you need to stand up to enemies of the inquisition.
As I said, these would give players more options and freedom in how they want to play the game. If you don't like it, it's no skin off your back. It's more power to the players.
#58
Posté 11 janvier 2014 - 06:45
AlanC9 wrote...
If people want to buy power, let them. I don't see why anyone would, myself. DA2's as hard as any Bio game's ever been, but it's still quite playable on Normal even if you don't really know what you're doing.
I think the problem is that, like the Warden's Keep aspect, MTs can be really visually annoying (by being in your face) or alternatively they can influence game-design in poor ways (by, for example, requiring a lot of grinding). It's like the impact introducing multiplayer can have on game/level design. Not that there aren't good SP/MP games out there, but that so far those mixes seem to require specific types of gameplay to be fun.
#59
Posté 11 janvier 2014 - 06:51
OperatingWookie wrote...
Don't worry, the microtransactions would be kind of meaty.
Romance DLCs for popular characters would allow you to customize the game as you see fit. After all, no one is making you buy it. It doesn't affect your game. Why are you hating the fact that such a thing would add options that other people find desirable?
The idea of booster packs are a great idea though. What if a player doesn't like what they found in loot? Well, now you can buy a loot pack scaled to your level for $.99 American.
Need gold to buy that hideously overpriced vendor item? Stock up with chantry gold in this pack of 20 Sovereigns of gold and be rich like a monarch. Just $.99!
Feeling underleveled? Buy a trainer pack of 5000 XP for $.99! Get the experience you need to stand up to enemies of the inquisition.
As I said, these would give players more options and freedom in how they want to play the game. If you don't like it, it's no skin off your back. It's more power to the players.
http://www.escapistm...7811-Fee-to-Pay
#60
Posté 11 janvier 2014 - 06:57
ghostzodd wrote...
OperatingWookie wrote...
Don't worry, the microtransactions would be kind of meaty.
Romance DLCs for popular characters would allow you to customize the game as you see fit. After all, no one is making you buy it. It doesn't affect your game. Why are you hating the fact that such a thing would add options that other people find desirable?
The idea of booster packs are a great idea though. What if a player doesn't like what they found in loot? Well, now you can buy a loot pack scaled to your level for $.99 American.
Need gold to buy that hideously overpriced vendor item? Stock up with chantry gold in this pack of 20 Sovereigns of gold and be rich like a monarch. Just $.99!
Feeling underleveled? Buy a trainer pack of 5000 XP for $.99! Get the experience you need to stand up to enemies of the inquisition.
As I said, these would give players more options and freedom in how they want to play the game. If you don't like it, it's no skin off your back. It's more power to the players.
http://www.escapistm...7811-Fee-to-Pay
That's really not a bad point, despite it not being your argument.
Still, I suppose one could merge it into meaty conglomerate DLCs or romance, side quests, and additional character dialogue as a reward for loyal fans.
#61
Posté 11 janvier 2014 - 06:59
smoke and mirrors wrote...
Vowed not to pay for stuff that should have been in the game for free .... dlc
DLC should have been in the game for free? What an ignorant, priviledge generation statement.
Modifié par Skorm777, 11 janvier 2014 - 06:59 .
#62
Posté 11 janvier 2014 - 07:00
OperatingWookie wrote...
As I said, these would give players more options and freedom in how they want to play the game. If you don't like it, it's no skin off your back. It's more power to the players.
It would affect me, since I do like to pick a romance for my character and enjoy the roleplaying opportunities it offers. If Bioware decides to remove this from the base game only to have me pay extra for it, I will be not amused to say the least. I will also not buy the romance content, despite having enjoyed it previously, because I refuse to endorse such a business practice.
Furthermore, if they choose to offer money and xp packs, it seems likely that they will design the game in a way that encourages buying it, meaning that you will get not enough coin from loot to buy stuff in the game. You will have to battle lots and lots of the same enemies (oh dear, more enemy waves) to get enough XP to be able to continue the main campaign. Unless you pay real money, of course.
#63
Posté 11 janvier 2014 - 07:05
Skorm777 wrote...
smoke and mirrors wrote...
Vowed not to pay for stuff that should have been in the game for free .... dlc
DLC should have been in the game for free? What an ignorant, priviledge generation statement.
They are talking about first day DLC, stuff that got cut out of the game.
#64
Posté 11 janvier 2014 - 07:08
renjility wrote...
OperatingWookie wrote...
As I said, these would give players more options and freedom in how they want to play the game. If you don't like it, it's no skin off your back. It's more power to the players.
It would affect me, since I do like to pick a romance for my character and enjoy the roleplaying opportunities it offers. If Bioware decides to remove this from the base game only to have me pay extra for it, I will be not amused to say the least. I will also not buy the romance content, despite having enjoyed it previously, because I refuse to endorse such a business practice.
Furthermore, if they choose to offer money and xp packs, it seems likely that they will design the game in a way that encourages buying it, meaning that you will get not enough coin from loot to buy stuff in the game. You will have to battle lots and lots of the same enemies (oh dear, more enemy waves) to get enough XP to be able to continue the main campaign. Unless you pay real money, of course.
The first part I mean is additional. There would already be a full set of romances that would ship with the game, namely your party emebers. The romance DLCs would add more romances to the already full set of them within the base game at launch. The idea would be to make likeable characters in the world that are NPCs into romanceable characters.
The second part is a perfectly valid concern. IF they didn't require you to grind, but simply let those that went for it to be overleveled and overpowered, then everyone wins. The idea is not to force or even persuade people to do such a thing. Do you remeber those unique items that merchants sold in Origins for 50 gold. All a player would be able to do is buy a few more of those items. In the end, it wouldn't make much of a difference.
#65
Posté 11 janvier 2014 - 07:09
I'm trying to think what this would like practically: So it would be like in DA 2 if there was a DLC that allowed you romance Aveline and Varric? If you download it, then it opens up romance storylines for them? That seems like it's changing their character development solely for the purpose of making additional money.
Since microtransactions are inevitable, I hope that it stays primarily in the MP, like in ME 3. I don't mind small DLC's, like weapon packs, but I don't like the idea of opening up minor questlines through microtransactions. Big DLC questlines, like those from DA: O and DA: 2, I like. A minor questline that I have to buy to access, I'm not a fan.
#66
Posté 11 janvier 2014 - 07:13
#67
Posté 11 janvier 2014 - 07:22
BouncyFrag wrote...
If they had exp booster packs to buy and the combat felt a bit grindy to make us buy said exp packs, that would be a dark day for me.
See, here is where I get iffy on the idea. Buy a new weapon/armour (or pack of), sure. Buy a minor quest (like the harpy contracts in the Witcher 2, sure. Unlock an EXTRA romance for an existing character, why not?
But buying XP sounds (in fact, is) paying to win, so that would not be ideal. At all.
#68
Posté 11 janvier 2014 - 07:28
OperatingWookie wrote...
ghostzodd wrote...
OperatingWookie wrote...
Don't worry, the microtransactions would be kind of meaty.
Romance DLCs for popular characters would allow you to customize the game as you see fit. After all, no one is making you buy it. It doesn't affect your game. Why are you hating the fact that such a thing would add options that other people find desirable?
The idea of booster packs are a great idea though. What if a player doesn't like what they found in loot? Well, now you can buy a loot pack scaled to your level for $.99 American.
Need gold to buy that hideously overpriced vendor item? Stock up with chantry gold in this pack of 20 Sovereigns of gold and be rich like a monarch. Just $.99!
Feeling underleveled? Buy a trainer pack of 5000 XP for $.99! Get the experience you need to stand up to enemies of the inquisition.
As I said, these would give players more options and freedom in how they want to play the game. If you don't like it, it's no skin off your back. It's more power to the players.
http://www.escapistm...7811-Fee-to-Pay
That's really not a bad point, despite it not being your argument.
Still, I suppose one could merge it into meaty conglomerate DLCs or romance, side quests, and additional character dialogue as a reward for loyal fans.
I didn't say anything I just posted a video about the subject, I have not made an arguement on the subject:whistle:
Modifié par ghostzodd, 11 janvier 2014 - 07:28 .
#69
Guest_Lady Glint_*
Posté 11 janvier 2014 - 07:32
Guest_Lady Glint_*
#70
Posté 11 janvier 2014 - 07:33
I have no problem dropping a little coin in-game, provided that the things you can buy are cosmetic only and don't give you an unfair advantage just because you have a little coin to spare.
I liked the WotR business model because it is a way to avoid grinding if you are an impatient type, but even if you decide not to spend real world money in the game, leveling up was not all that difficult.
Wassail.
Snjarulfr.
werwulf.
Modifié par Snowflake_in_Hel, 11 janvier 2014 - 07:33 .
#71
Posté 11 janvier 2014 - 07:36
renjility wrote...
OperatingWookie wrote...
As I said, these would give players more options and freedom in how they want to play the game. If you don't like it, it's no skin off your back. It's more power to the players.
It would affect me, since I do like to pick a romance for my character and enjoy the roleplaying opportunities it offers. If Bioware decides to remove this from the base game only to have me pay extra for it, I will be not amused to say the least. I will also not buy the romance content, despite having enjoyed it previously, because I refuse to endorse such a business practice.
Furthermore, if they choose to offer money and xp packs, it seems likely that they will design the game in a way that encourages buying it, meaning that you will get not enough coin from loot to buy stuff in the game. You will have to battle lots and lots of the same enemies (oh dear, more enemy waves) to get enough XP to be able to continue the main campaign. Unless you pay real money, of course.
All that making romances dlc stuff was brought up before in the "Don't want DAI to be a romance sim" thread months ago.
All it did was start a flame war that the mods had to intervene to stop.
So no romances won't be confined to dlc only formats.
So the person who suggested it is off base and you need not worry.<_<
#72
Posté 11 janvier 2014 - 07:43
#73
Posté 11 janvier 2014 - 07:47
Rotward wrote...
Any time core content is put in a dlc, there will be a problem. The only appropriate use of dlc is to add new quests, items, and appearances. I.e. expansions and vanity. If it's blatantly obvious that you're taking base content and pulling it out for re-sale, I certainly won't buy it.
Of course, but nowhere did I advocate for that. All I did was say that it should be added to the game that already is complete and fabulous.
#74
Posté 11 janvier 2014 - 08:05
Rotward wrote...
Any time core content is put in a dlc, there will be a problem. The only appropriate use of dlc is to add new quests, items, and appearances. I.e. expansions and vanity. If it's blatantly obvious that you're taking base content and pulling it out for re-sale, I certainly won't buy it.
Out of curiosity, in a DA game, when has core content been removed and made dlc? And don't say Shale and Sebastian. It should be perfectly obvious, given the huge warrior imbalance in Origins that Shale was never part of the core game, just as DA2 already had an archer in Varric so Sebastian was always an 'extra'.
i agree that cutting core content and making it a paid extra is a vile practice, but nowhere in this thread have I seen it proposed, nor have I played a DA game where it has happened (or even appeared to have happened).
#75
Posté 11 janvier 2014 - 08:15
The Baconer wrote...
We're really reaching new levels of satire here.
Tell me about it. Anyone have any popcorn?
On Topic--It depends upon how's it is handled. I thought Shale was a great use of my money for Origins. In DA2, I loved Legacy and MotA, but I could have done without the Exiled Prince. I felt Seb was a waste of my money; they could have made him into a temp character for his quests while leaving him as a NPC and still working in Leliana's cameo. I hope that those transactions are for stuff like quests that they couldn't fit in, not for idiotic stuff like gear.
As it is, some of the "class packs" are rather poor. With the exception of the jewelry, I replace most of that gear by the end of Act 1. Without mods.
Oh and no to DLC romance options, if Seb is any idea. Was anyone else in the romance section of the ToR forums? I'm getting the oddest case of deja vu over here...
You may now continue to your regularly schedule
Modifié par Starsyn, 11 janvier 2014 - 08:19 .





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