Let's talk microtransactions
#76
Posté 11 janvier 2014 - 09:11
#77
Posté 11 janvier 2014 - 09:12
#78
Posté 11 janvier 2014 - 09:13
Angrywolves wrote...
EA/Bioware would make more money with microtransactions imo.
Why not have both?
#79
Posté 11 janvier 2014 - 09:30
daveliam wrote...
I'm trying to think what this would like practically: So it would be like in DA 2 if there was a DLC that allowed you romance Aveline and Varric? If you download it, then it opens up romance storylines for them? That seems like it's changing their character development solely for the purpose of making additional money.
Not neccessarily. You could have the DLC be a quest/event that happens where something happens where the PC and your desired NPC companion have something happen that causes Varric/Aveline see the PC in a new light. Maybe they get stuck together where they are facing death or are imprisoned together, whatever. After the quest is completed, it unlocks the ability to initiate the romance.
Easy peasy.
Modifié par Fast Jimmy, 11 janvier 2014 - 09:31 .
#80
Guest_npc86_*
Posté 11 janvier 2014 - 09:40
Guest_npc86_*
OperatingWookie wrote...
Don't worry, the microtransactions would be kind of meaty.
Romance DLCs for popular characters would allow you to customize the game as you see fit. After all, no one is making you buy it. It doesn't affect your game. Why are you hating the fact that such a thing would add options that other people find desirable?
The idea of booster packs are a great idea though. What if a player doesn't like what they found in loot? Well, now you can buy a loot pack scaled to your level for $.99 American.
Need gold to buy that hideously overpriced vendor item? Stock up with chantry gold in this pack of 20 Sovereigns of gold and be rich like a monarch. Just $.99!
Feeling underleveled? Buy a trainer pack of 5000 XP for $.99! Get the experience you need to stand up to enemies of the inquisition.
As I said, these would give players more options and freedom in how they want to play the game. If you don't like it, it's no skin off your back. It's more power to the players.
I was talking about microtransactions, not DLC. I personally think a "romance" DLC on its own would be a bad idea but would be fine with that if it was part of a larger story DLC like in the Citadel DLC for Mass Effect 3. DLC I don't have a problem with since it can add a lot to the game, e.g Leviathan & Citadel.
#81
Posté 11 janvier 2014 - 09:44
#82
Posté 11 janvier 2014 - 11:00
That's unfortunate, but good to know. Good luck with getting royally screwed over.
#83
Guest_mikeucrazy_*
Posté 11 janvier 2014 - 11:03
Guest_mikeucrazy_*
Foshizzlin wrote...
No microtransactions. Period.
Thrid this opinion.i will not buy any just like with ME3.even if that means the worse equipment tell the end of the games run
#84
Posté 11 janvier 2014 - 11:08
Not going to happen.
#85
Posté 11 janvier 2014 - 11:20
Angrywolves wrote...
"Romance DLCs for popular characters would allow you to customize the game as you see fit. After all, no one is making you buy it. It doesn't affect your game. Why are you hating the fact that such a thing would add options that other people find desirable?"
Not going to happen.
I agree, but why do you think that way?
#86
Posté 12 janvier 2014 - 01:34
OperatingWookie wrote...
Don't worry, the microtransactions would be kind of meaty.
Romance DLCs for popular characters would allow you to customize the game as you see fit. After all, no one is making you buy it. It doesn't affect your game. Why are you hating the fact that such a thing would add options that other people find desirable?
The idea of booster packs are a great idea though. What if a player doesn't like what they found in loot? Well, now you can buy a loot pack scaled to your level for $.99 American.
Need gold to buy that hideously overpriced vendor item? Stock up with chantry gold in this pack of 20 Sovereigns of gold and be rich like a monarch. Just $.99!
Feeling underleveled? Buy a trainer pack of 5000 XP for $.99! Get the experience you need to stand up to enemies of the inquisition.
As I said, these would give players more options and freedom in how they want to play the game. If you don't like it, it's no skin off your back. It's more power to the players.
The biggest problem I have with any of it is that it can lead to designs that make it extremely difficult for a casual player to get through the game without those purchases. Since they are doing away with level scaling, I find it especially unappealing, as there will be areas you'd best not approach until you're a higher level and well-equipped - which would make those microtransaction purchases of greater value to the consumer. I would be much more interested in purchasing DLC that can be used for multiple play-thoughs than something that would only benefit a single play.
The other thing I find really irritating is when the purchase options are constantly in your face. Some animated icon, sitting there sparkling and dancing on your screen, and it won't go away until you buy (and sometimes not even then).
I can't really see myself spending money to purchase a game that acts like a F2P. Microtransactions belong in F2P games.
#87
Posté 12 janvier 2014 - 01:52
Starsyn wrote...
Angrywolves wrote...
"Romance DLCs for popular characters would allow you to customize the game as you see fit. After all, no one is making you buy it. It doesn't affect your game. Why are you hating the fact that such a thing would add options that other people find desirable?"
Not going to happen.
I agree, but why do you think that way?
Not the way Bioware does things.
fast jimmy says Bioware usually adds a character by dlc.That's their pattern.but the DAO dlcs weren't about romances and while you could romance Sebastian in DA2 he was hardly a popular character to the extent the proponent of the dlc theory would have liked.
We've been through this 'limit romances to dlcs" stuff before and it has been discounted by Bioware.
I do expect to see microtransactions probably involving mutiplayer, coplay or something along those lines.<_<
#88
Posté 12 janvier 2014 - 07:45
#89
Posté 12 janvier 2014 - 07:53
Modifié par Rakia Time, 12 janvier 2014 - 07:55 .
#90
Posté 12 janvier 2014 - 12:58
No, no. What should happen is you should get trapped somewhere and your potential LI looks meaningfully at you and suggests you purchase the DLC to initiate your love story. If you refuse you get -10 influence and the moment passes.Fast Jimmy wrote...
Not neccessarily. You could have the DLC be a quest/event that happens where something happens where the PC and your desired NPC companion have something happen that causes Varric/Aveline see the PC in a new light. Maybe they get stuck together where they are facing death or are imprisoned together, whatever. After the quest is completed, it unlocks the ability to initiate the romance.
#91
Posté 13 janvier 2014 - 05:46
#92
Posté 16 janvier 2014 - 11:24
TheRedVipress wrote...
Gorkanus wrote...
Rodia Driftwood wrote...
AutumnWitch wrote...
Do you mean things like the Mage Packs or buying stuff already in the game?
I love being able to buy extra stuff. I bought all the DLCs for DA games and would happily pay for the ability to buy in-game gold.
Oddly enough I spend most of my in game gold on my companions. I always buy Merrill Final Thought for example (besides being a killer staff it matches her armour colour wise ;-). But things are so expensive I am so limted. I would love to get Isabela the Puzzle Ring in act two and the Four-Fingered Eddie's Lucky Talisman in Act 3 but there is no where near enough gold to earn. There is a Barden's Folly ring I want to give to Aveline as well. So I would gladly pay for more gold. As far as earning it. Hell we saved Kirkwall from the Qunari and get what like 5 gold for it? WTH? We have earned way, way more gold and then some.
In-game gold? In-game gold?! In-game gold?!
Boy, you're just a walking wallet, just waiting to be robbed, aren't you?
Do you people know, that thats what the cheats are for ? you have even console in game and you can add 10000 gold if you want.you just need to stop being a Cow
^ I agree. However, it is possible that he is from those unenlightend heathens who use consoles...
Pfff..In Dragon Age: Origins, you could dupe items to sell them for max profit! I resisted doing that with the Reaper's Crudgel that sold for about 900 gold, but after the first time...there was no turning back.
The dupe glitch works on consoles, btw.
#93
Posté 16 janvier 2014 - 12:22
Not sure if you can count on having bugs to uncouple the need for gold, though, as a long term strategy.
#94
Posté 16 janvier 2014 - 01:17
In terms of micro-transactions, I'm not too fussed but would prefer it to be vanity items or additional weapons and equipment like those class packs in DA II
#95
Posté 16 janvier 2014 - 01:27
#96
Posté 16 janvier 2014 - 01:29
But the sp has no MICROTRANSACTIONS.Cowboy Saunter wrote...
Foshizzlin wrote...
No microtransactions. Period.
Thrid this opinion.i will not buy any just like with ME3.even if that means the worse equipment tell the end of the games run
#97
Posté 16 janvier 2014 - 01:42
Rakia Time wrote...
I like the way micro transactions were done in Dead Space 3, giving you resources and short cut stuff that you can already get in the game. Doing it this way in DAI means players dont miss anything by not buying them and EA/Bioware still make money off lazy people
I don't even know where to start so i just call you stupid. Ok seriously lazy people since then game became work, I thought games meant to be enjoyed not grind to make your character stronger.
Just watch this video.
Modifié par 9TailsFox, 16 janvier 2014 - 01:44 .
#98
Posté 16 janvier 2014 - 01:49
If a fool wants to part with their money and EA want it that's fine as long as doesn't ruin the game experiences. It atleast does not ruin the sp expericance if you don't buy it. So let it slide.9TailsFox wrote...
Rakia Time wrote...
I like the way micro transactions were done in Dead Space 3, giving you resources and short cut stuff that you can already get in the game. Doing it this way in DAI means players dont miss anything by not buying them and EA/Bioware still make money off lazy people
I don't even know where to start so i just call you stupid. Ok seriously lazy people since then game became work, I thought games meant to be enjoyed not grind to make your character stronger.
Just watch this video.
#99
Posté 16 janvier 2014 - 01:51
#100
Posté 16 janvier 2014 - 01:58
Modifié par Gorkanus, 16 janvier 2014 - 01:59 .





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