Which homeworld would you like to see in the next Mass Effect game?
#26
Posté 11 janvier 2014 - 11:27
Irune
Kar'Shan
Earth
#27
Posté 12 janvier 2014 - 09:37
#28
Posté 12 janvier 2014 - 11:38
Rannoch in the extended cut looked spectacular. If the next game takes place after ME3 then I'd definitely like to spend some time there... It's like illium but more angular and even more futuristic looking. If it takes place before then i'm more curious about Palaven. Prothean concept art is really cool. A game during prothean times (an RPG set in a sci-fi roman empire) would be facinating.
Modifié par Guanxii, 12 janvier 2014 - 11:57 .
#29
Posté 12 janvier 2014 - 12:14
HenkieDePost wrote...
[...]Imagine earth as a giant hub like the citadel, but the giant part will not be because there is one giant place where you can hang out, multiple cities around the world should be tiny hubs which you can explore. That would be awesome.[...]Don't get me wrong, I love exploring all thouse alien homeworlds, but Earth should at least have some free roam this time.
To be honest I don't really care that much for Earth.There's only so much you can do with a setting and our planet has seen plenty of Sci-Fy renditions (in the order of thousands).At this point I'm so burned up on "Future Earth" I would probably want to see places like Ilium before it.Still,I would have to agree that it was a little silly not to include,at the very least,one non combat level on Earth especially since Shepard spends 1 year doing mostly nothing before his trial.I know he spend most of that year in confinement but I can think of dozens of things we could have done at Alliance HQ as a prologue to ME3.
One way they could add a little more Earth to ME if they don't want to dedicate a lot of effort to it (like a large hub) is if they make the/a prologue set on it.As an example think Fallout 3 prologue but with ME1's character creation background (Earthborn etc).The prologue could be devided into 4 segments:
a)Origin (ha...) which would give background information on where you where born and would handle basic controls and interactions.
b)Career which would handle class specifics and combat.
c)"Defining Moment" which would be about narative choices,squad based combat and advanced tactics.
d)Shore Leave which would test everything you've learned so far and let you free roam a little(like the Citadel DLC but compresed).
Even if you choose to be born elsewhere then on Earth you would have to come to the Sol System for training because all the training facilities are there (Alliance Acadamy, Gagarin Station,Luna Base etc) so you'll get to see Earth regardless.
Now,another HW that I didn't put in the OP is Dekuuna (I think you all can guess why) but after careful consideration I think I shouldn't rule it out so easly.If Mass Effect technology is so advanced the Turians can make a field big enough to cover an entire moon I think the Elcor could at least provide a little hub for non native species to visit their home planet without being crushed to death.With that in mind I'll add both Dekuuna and Earth so we can have the entire picture in front of us.
Guanxii wrote...
Banana!
Rannoch in the extended cut looked spectacular. If the next game takes place after ME3 then I'd definitely like to spend some time there... It's like illium but more angular and even more futuristic looking. If it takes place before then i'm more curious about Palaven. Prothean concept art is really cool. A game during prothean times (an RPG set in a sci-fi roman empire) would be facinating.
The architecure,the beautiful colors.A rebuilt Rannoch would be the perfect place for a large hub filled with missions and NPCs.I can also see the similarities it has with Ilium:


Yes,the tables would turn because we would have to the wear enviro suits instead.The way I invision Irune is like a greenish Hutta filled with little volus and slightly smaller then normal skyscrapers.The comedic potential that encounter would have makes me burst into laughter already.Nitrocuban wrote...
Volus HW would be funny cause Volus wouldn't wear suits, right?
Modifié par Kem, 12 janvier 2014 - 01:01 .
#30
Posté 13 janvier 2014 - 02:01
Kem wrote...
I've never seen this particular picture before. Where is this set? You mentioned Rannoch.
#31
Posté 13 janvier 2014 - 02:38
Edit:
I love this picture!The high tech vibe,the blue hues,the shapes of the buildings.Everything is awesome about it.
Modifié par Kem, 13 janvier 2014 - 02:55 .
#32
Posté 13 janvier 2014 - 03:13
so all of them. plus the ones we seen will have change after ME3 too.
#33
Posté 13 janvier 2014 - 03:26
<-- Rannoch.
Modifié par DeinonSlayer, 13 janvier 2014 - 03:59 .
#34
Posté 13 janvier 2014 - 03:44
#35
Posté 13 janvier 2014 - 08:49
OniTYME wrote...
Palaven, post-cure (Wrex & Bakara) Tuchanka, and most of all, post-peace Rannoch. F the rest, (though and urban Earth hub would be nice). Still Rannoch has the most potential wonder. We only get glimpses of Quarian architecture and moreso, a whole planet of unmasked/unsuited Quarians will be amazing to see add to that a peaceful geth presence and you've got tons of freshness to ME..
Sounds nice.
Rannoch was rebuilt, mantained and expanded on by the Geth during the 300 years it served as their homeworld. Which is why the geth could offer to help rebuild earth after the Reaper war, their infrastructure is still mostly intact.
I'm pretty sure it will look nice, though possibly overworked and overpolished given that the Geth never sleep.
Seeing earth while it's not on fire would be nice aswell.
#36
Posté 13 janvier 2014 - 11:30
Kem wrote...
^It's Rannoch post Reaper invasion (Destroy).
Edit:
I love this picture!The high tech vibe,the blue hues,the shapes of the buildings.Everything is awesome about it.
Mhhm, I am surprised that I had forgotten that, considering my proclivity for all things quarian.
This is probably bias speaking, but I much prefer that to Illium.
This is also why ME4 needs to take place post high EMS destroy, and why the quarians need to have been preserved.
#37
Posté 13 janvier 2014 - 11:44
#38
Posté 13 janvier 2014 - 12:12
It probably looks the same in Control or Synthesis, but with a mixed Geth and Quarian population.R0gueHunt3R wrote...
Kem wrote...
^It's Rannoch post Reaper invasion (Destroy).
Edit:
I love this picture!The high tech vibe,the blue hues,the shapes of the buildings.Everything is awesome about it.
Mhhm, I am surprised that I had forgotten that, considering my proclivity for all things quarian.
This is probably bias speaking, but I much prefer that to Illium.
This is also why ME4 needs to take place post high EMS destroy, and why the quarians need to have been preserved.
#39
Posté 13 janvier 2014 - 12:26
#40
Posté 13 janvier 2014 - 01:13
shodiswe wrote...
It probably looks the same in Control or Synthesis, but with a mixed Geth and Quarian population.R0gueHunt3R wrote...
Kem wrote...
^It's Rannoch post Reaper invasion (Destroy).
Edit:
I love this picture!The high tech vibe,the blue hues,the shapes of the buildings.Everything is awesome about it.
Mhhm, I am surprised that I had forgotten that, considering my proclivity for all things quarian.
This is probably bias speaking, but I much prefer that to Illium.
This is also why ME4 needs to take place post high EMS destroy, and why the quarians need to have been preserved.
I know for a fact that in Synthesis, you see an unmasked quarian. I don't know about control, but I imagine it is quite similar - except without the glowing eyes, of course.
The reason that I am such an advocate for destroy is because it maintains the status quo. I was never a fan of the geth boosting the quarian's immune system, since that is one of the things that defines the race. I have no problem with mask-less quarians on Rannoch, but I am very much opposed to the idea of them not having to rely on their enviro-suits in any capacity at all. They already no longer need the Migrant Fleet; if they were to also loose the suits as well, they would loose everything that we come to associate as being quarian.
#41
Posté 13 janvier 2014 - 01:42
R0gueHunt3R wrote...
shodiswe wrote...
It probably looks the same in Control or Synthesis, but with a mixed Geth and Quarian population.R0gueHunt3R wrote...
Kem wrote...
^It's Rannoch post Reaper invasion (Destroy).
Edit:
I love this picture!The high tech vibe,the blue hues,the shapes of the buildings.Everything is awesome about it.
Mhhm, I am surprised that I had forgotten that, considering my proclivity for all things quarian.
This is probably bias speaking, but I much prefer that to Illium.
This is also why ME4 needs to take place post high EMS destroy, and why the quarians need to have been preserved.
I know for a fact that in Synthesis, you see an unmasked quarian. I don't know about control, but I imagine it is quite similar - except without the glowing eyes, of course.
The reason that I am such an advocate for destroy is because it maintains the status quo. I was never a fan of the geth boosting the quarian's immune system, since that is one of the things that defines the race. I have no problem with mask-less quarians on Rannoch, but I am very much opposed to the idea of them not having to rely on their enviro-suits in any capacity at all. They already no longer need the Migrant Fleet; if they were to also loose the suits as well, they would loose everything that we come to associate as being quarian.
I don't think the Geths work will make the Quarians immunesystem as sturdy as that of other species. But the Geth adapted the Quarians to Rannoch and several of the more common patogens so that they could live on Rannoch and go to work without the need to wear a suit or mask all day.
I have a feeling they might still be somewhat sensitive to alien visitors. In the end the Quarians might not be that fond of alien visitors spreading germs everywhere and might prefer if they stay in special foreign quarters near the Spaceport.
The Geth might regard foreigners as chaotic with a high risk of being criminals that tries to steal anything that isn't bolted to the walls or ground.
Meaning most visitors will be freighter crew, bussines people, merchants, diplomats. People with landing permits.
I wonder if the Quarians will keep sending their young on pilgrimages.
Modifié par shodiswe, 13 janvier 2014 - 01:57 .
#42
Posté 13 janvier 2014 - 02:04
#43
Posté 13 janvier 2014 - 02:35
#44
Posté 13 janvier 2014 - 03:39
R0gueHunt3R wrote..
The reason that I am such an advocate for destroy is because it maintains the status quo.
It does but not for long IMO.Some quarians like Admiral Xen would most likely try to rebuild the Geth or creat other Synthetics.That's a situation that can flop everything on it's head very easily and change the face of Rannoch again.
Modifié par Kem, 13 janvier 2014 - 03:41 .
#45
Posté 13 janvier 2014 - 03:53
Really, cyclical plots are not very interesting; lets just hope that BW can move on from its synthetics v organics obsession.
#46
Posté 13 janvier 2014 - 03:57
I'd also like to see an inhabited Rannoch, though there may be too many variables concerning its outcome for that to fully happen.
And though I kind of imagined it looking like Knights of The Old Republic's Manaan, the design of the Hanar's world could be interesting.
#47
Posté 13 janvier 2014 - 04:24
#48
Posté 13 janvier 2014 - 04:42
#49
Posté 13 janvier 2014 - 05:44
Would like to see Palaven & Thessia (While it's not under attack)
#50
Posté 13 janvier 2014 - 06:05
Palaven
Thessia
The Raoli home world although they went back to bronze age.
Khar'Shan - too bad they're probably dropping all the old characters. It would have been a cool quest to help Bray unite his people. He needed better details.





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