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Cinematic changes you would've made


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#1
EliHarel

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 If you could be the director of the series, what cinematic moments would you have done differently, to make them more dramatic? Or add, or remove, or wahtever.

The one that comes to mind for me is the final battle.

The changes I would've made are a mixture of me loving cheesy Hollywood moments, as well as relatively realistic moments.

I would have the Normany burst through the relay first, as it happened in the scene... but delay the arrival of the rest of the fleet for a few more seconds. In the scene they follow up almost instantly. Nono! Have her drift alone for a bit. And then... bam, ships pour out and block the background!

Also, I would stretch it for much longer. When I'd skip to Earth, it would be with the fleet still pouring out of the relay. Like an endless wave. In the original scene you don't feel as if it's too massive. They stop 'jumping' out of the relay pretty quickly. This would've probably been difficult due to budget, but, I'm imagining tens of thousands of ships just pouring out. An unending line (or at least it would seem to be).

Next. As much as I like Shepard, I'll cut his script a bit shorter here. Beyond being the symbolic spearhead of the navy, he won't have much to do in my movie. He won'tt be handing out commands to anyone, honestly. Also, he won't be standing next to Joker. He'll be in the CIC, and instead of the galaxy map there'll be a damn fine hologram (hologram? holograph?) of his area of the battle.

I liked how in the final scene, when the Normany is trying to evade the beam, Joker's hands are flying all around frantically to operate the ship. So I'm imagining Shepard leaning over his battle-map, with the crew in their positions all doing the same. It should be frantic! Chaos!

Maybe at that point I'll do a quick jump to other ships to show how each Admiral and rear-admiral and so forth hand out orders down the hierarchy, each one in his own CIC with madness all around them.

One thing I'm unsure about is whether to include sound once my camera jumps away from the CIC to the battlefield itself. From my understand there shouldn't be any sound at all. But from a cinematic point of view, that might be a bit boring. I don't know, maybe. Or perhaps mute the battle-sounds completey, and just play the awesome soundtrack.

On, and I'm also not sure about what I would've done with the formation. Being in space and all, there's a lot of freedom. Maybe I would've changed it so that the fleet would split into three: two sections would engage in the space battle, one would enter the atmosphere and engage the forces in London. And in the space battle, the two parts of the fleet wouldn't attack head-on facing earth (collateral damage!), but one from "above", the other from the "side" (as much as directions are relevant in space). Imagine an "L" basically.
Not necessarily beacuse it's "smarter" (what the hell do I know?), but I just think it'll be cooler. Mainly the fleet that enters earth - image doing the final mission while seeing an aerial battle taking place above you. Besides, it seems better when a ship is trying to blow up a Reaper, rather than an infantry battallion.


Any other moments you would direct differently? And please, no dry sarcastic comments about 'the ending', 'the series' and so forth. This isn't meant to be (yet another) hate thread. Just indulging the imagination.

Modifié par EliHarel, 11 janvier 2014 - 03:50 .


#2
EliHarel

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...the hell happened to my post? :(

#3
Chashan

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OP-text missing?


Go that extra mile and have the cutscenes properly show weapons actually equipped, for one. Just does not look all that smooth for those involved to pull an Avenger/Predator despite not equipping that for the mission.

#4
Guest_StreetMagic_*

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Don't make Thane jump right on to a sword.

#5
EliHarel

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Chashan wrote...

OP-text missing?

Fixed.
Great success!

#6
von uber

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Actually bother to mo-cap how a woman sits and moves.

#7
Zyrious

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I would have changed the Star Brat into a conversation with Harbinger, the original, oldest reaper. Maybe even have Harbinger try to seize control of shepards cybernetics if he chooses to try to destroy, until Normandy and others distract harbinger long enough for shep to finish. That alone i think would have changed the whole tone of the ending.

#8
Invisible Man

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Chashan wrote...

OP-text missing?


Go that extra mile and have the cutscenes properly show weapons actually equipped, for one. Just does not look all that smooth for those involved to pull an Avenger/Predator despite not equipping that for the mission.


I'd have to agree there.

@street
I had the same impression about that cutscreen.

in addition to those ideas, I'd cut the starbrat out of the whole ending. I'd also remove the "3 color button" ending, and have what ending you get dependent on some of the decisions you've made during all three games as well as war assets you've collected.

I'd have had less cerberus missions and more reaper missions. including hit and run style raids. (that's what the normandy was designed for, wasn't it)  

though, I guess that's more than simple cinematic changes.

#9
Chashan

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Zyrious wrote...

I would have changed the Star Brat into a conversation with Harbinger, the original, oldest reaper. Maybe even have Harbinger try to seize control of shepards cybernetics if he chooses to try to destroy, until Normandy and others distract harbinger long enough for shep to finish. That alone i think would have changed the whole tone of the ending.


On that note, an approach to Refuse that ends more on a "blaze of glory"-note, comparable to the course of the human-Minbari war in Babylon 5.

MEHEM's recent low-EMS variant shows the way how that could have looked like.

Modifié par Chashan, 11 janvier 2014 - 04:08 .


#10
Axdinosaurx

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In every space battle you see ships and dreadnaughts firing towards the planet in front of them. This breaks cannon since they would have pretty much destroyed half of Palaven in that first cut scene and again at Earth.

Change it to always show Shepards equipped weapon instead of mostly showing the avenger/predator even on team mates who don't use them. (Tali/Liara/EDI with an AR:blink:)

#11
Maximillion46

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von uber wrote...

Actually bother to mo-cap how a woman sits and moves.


I've heard that before, possibly from you in other posts... I can't recall any glaring errors, though as a man I might not notice...

#12
SilJeff

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If you reinstated your spectre status in 2, I would completely remove the "we decided to uphold your reinstatement" scene in 3. That way the only way to get extra lines from the turian councilor in 3 was if you told them to take the status and shove it in 2

#13
DeinonSlayer

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Maximillion46 wrote...

von uber wrote...

Actually bother to mo-cap how a woman sits and moves.


I've heard that before, possibly from you in other posts... I can't recall any glaring errors, though as a man I might not notice...

*ahem*

Image IPB

:whistle:

#14
themikefest

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instead of Kai Leng sticking his sword in the ground and then throwing t'soni across the screen, I would've had him stab her like he did Thane

after Thessia with femshep leaning against the wall and her head on her arm I would've cut from the game

just as you get to the Thannix misslels it shows, in a cutscene, Asari, Turains, Krogan and Salarians using small arms fire against the destroyer(what a joke) instead I would show them advancing through the rubble fighting the reaper ground forces as they get near the beam. or just get rid of the cutscene

the what-the-crap evac scene I would throw in the garbage and just have the squadmates stay behind cover till its clear and have Shepard continue running to the beam

when Tali does her fabulous swan dive I would have added Shepard laughing

instead of walking towards the tube firing, I would have Shepard do it from a distance

I would shoot Udina in the shoulder or arm instead of his chest

in the cutscene with Anderson mentioning Harbinger, I would add Shepard to ask him why he didn't go to the beam while she/he was fighting off the banshees and brutes

#15
ruggly

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DeinonSlayer wrote...
*ahem*

Image IPB

:whistle:


I sit with my legs like that sometimes.

#16
von uber

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The sex scenes (especially with liara) are amusing too; must have quickly stuck on a strapon.

#17
DeinonSlayer

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StreetMagic wrote...

Don't make Thane jump right on to a sword.

I remember I grinned in anticipation when Kai Leng first landed on the hood of Shepard's car in the pursuit away from that fight. That feeling quickly evaporated.

How the scene went (my running thought commentary): "Oh, and there's the bridges passing by right there? This'll be good. Might even make up for the last cutscene. Pull up, Shepard, scrape his worthless ass off the car! Wait, WHAT?! Why are you shooting at him with a pop-gun? Where's my Paladin? Why are you dangling out of the side of the *frustrated groan*. Oh, wait, Leng stabbed the police light on the roof? How is that making the car crash? This is getting worse by the second, and not in a good way. Yes, yes, give me control again."

How the scene should have gone:
 Leng lands on the car, squadmate in the passenger seat pulls an "Oh shi-", but at the precise moment Leng stands up, Shepard veers up and a loud crunch is heard as Leng smacks into the side of a passing bridge. Squadmates stare at Shepard for an awkwardly silent moment before (s)he shrugs and says, "What?" before something heavy jostles the car. It's Leng. He's still on the car, mostly under it, clinging to the sword buried up to its hilt in the engine block at the rear of the car. The second squadmate, sitting in the back seat, leans out of their seat and pumps a few rounds into Leng, who, as his shields absorb the rounds, lets go of the hilt and falls down to the next car - his ride. Shepard's car crashes, things move forward as expected, only instead of Shepard's dumbassery being the focus of events, Leng actually does something impressive for once - and having abandoned his sword in the engine block, he uses a gun for the rest of the level.

Let's not even mention Shepard's "Imma run into an elevator full of phantoms!" move later on. "Grenade!"

Modifié par DeinonSlayer, 11 janvier 2014 - 05:08 .


#18
Invisible Man

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@ Deinonslayer
that would be a good scene

however, they were nemeses (nemesis in plural), not phantoms (phantoms were the snipers). but, I'd be thinking 4 grenades there, not just one. that's what I think they're there for, as I hardly use em in combat. car bombs, and blowing up elevators.

#19
DeinonSlayer

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Right. Nemeses. Point being that running into a nest of swords is a stupid, stupid move.

#20
AlanC9

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EliHarel wrote...

One thing I'm unsure about is whether to include sound once my camera jumps away from the CIC to the battlefield itself. From my understand there shouldn't be any sound at all. But from a cinematic point of view, that might be a bit boring. I don't know, maybe. Or perhaps mute the battle-sounds completey, and just play the awesome soundtrack.


It's a little late to go back to silent space battles after ME1 and ME2.

Note that there's a dialogue, (with Cortez, IIRC) that talks about audio emitters being used to convey information that visual data won't give you, which is either handwaving the problem or lampshading it, depending on your point of view.

Modifié par AlanC9, 11 janvier 2014 - 05:24 .


#21
Zarathiel

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Zyrious wrote...

I would have changed the Star Brat into a conversation with Harbinger, the original, oldest reaper. Maybe even have Harbinger try to seize control of shepards cybernetics if he chooses to try to destroy, until Normandy and others distract harbinger long enough for shep to finish. That alone i think would have changed the whole tone of the ending.


At the very least it would be a good start, considering Starbrat is my personal biggest problem with the ending series as a whole.

#22
von uber

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Yeah it's when you are on the citadel watching the ships pass.

#23
DeinonSlayer

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AlanC9 wrote...

EliHarel wrote...

One thing I'm unsure about is whether to include sound once my camera jumps away from the CIC to the battlefield itself. From my understand there shouldn't be any sound at all. But from a cinematic point of view, that might be a bit boring. I don't know, maybe. Or perhaps mute the battle-sounds completey, and just play the awesome soundtrack.


It's a little late to go back to silent space battles after ME1 and ME2.

Note that there's a dialogue, (with Cortez, IIRC) that talks about audio emitters being used to convey information that visual data won't give you, which is either handwaving the problem or lampshading it, depending on your point of view.

I'm gonna call lampshading. Your omnitool would need some kind of visual (or trajectory data) on every single craft it generates audio for. It would make no sound for any craft whose presence it was unaware of.

I'm debating whether I want to bring up how I'd have remade the final choice on Rannoch, and dialogue changes with starbrat. I don't want to hijack the thread.

Modifié par DeinonSlayer, 11 janvier 2014 - 05:31 .


#24
His Name was HYR!!

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DeinonSlayer wrote...

How the scene went (my running thought commentary): "Oh, and there's the bridges passing by right there? This'll be good. Might even make up for the last cutscene. Pull up, Shepard, scrape his worthless ass off the car! Wait, WHAT?! Why are you shooting at him with a pop-gun? Where's my Paladin? Why are you dangling out of the side of the *frustrated groan*.



You're missing the worst part: shooting at Leng from the inside of the carImage IPB

#25
justafan

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OP, I like your idea for the finale. Ending aside, I think what I would want to change the most is the final battle, in addition to what you have said, what I would want to show is show perhaps a few more scenes of your war assets engaging reapers. In space, perhaps show varying levels of success based on total war assets and decisions. High war assets and Geth and Quarian peace? Geth and Quarian cruisers are shown overwhelming and destroying a reaper. Chose one side over the other with high war assets? Then the survivor's ships are shown overwhelming and destroying the reaper while taking damage. Low war assets? Things play out as they already do. Also show some thanix cannons for crying out loud.

As far as sound in space goes, for dramatic effect, I should say you have a big shot (reminiscent of the Geth vs. Quarian end space shot) with both fleets closing in on each other in dead silence, but since this is space opera, as soon as the first shot is fired, you get a loud reaper Womp, the epic score, and all the guns going off.

On the ground, show a scene Rachni and Krogan kicking butt, enough said.