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I am dumbfounded everytime I try to replay ME3.


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#1
IntoTheDarkness

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I've just tried to play ME3 for the first time in 2 years and was immediately turned off by so many things, especially the poor writing that seems to be targeting juvenille audience with no appreication for storytelling.

Almost all dialogues and choices feels devoid of proper atmosphere and depth.

I've played first 30 minutes, and here are things that I find very poorly written. I am truely afraid to go on, as the list will grow by 100 folds by the time I'm done with ME3.

1. The incompetance of defense council who apparently had 'trused' Shepard and his story yet have not thought of any plans against the reaper invasion.
-It's cliche of typical high-ranking invididuals being inept to build a stage for the protagonist

2. Anderson remaining on earth to organize defenses
-What good can it do against invincible space squids? If Anderson means to boost morale by appearing on TVs inciting resistance against the reapers, he will 100% get captured because many of soldiers on earth will be indoctrinated and earth will be swarming with the reapers. If he survives that's thanks to a plot armor. There was no point of him staying other than dramatic tension.

3. With thousands of reapers descending upon earth, Normandy escapes without drawing attention.
-is Normany invisible to the reaper sensors? Or have the reapers forgotten to upgarde their IFF?

4. Shepard overly concerned with the child in the intro
-contrived melodrama. Sure, he can be concerned, but if he were a pragmatic individual with renegade personality, he would probably be more focussed on the war at hand. Besides, he acts like he is sure that Normany will escape the reaper's siege(which it does, but he doesn't know that) without a problem.

5. Liara tells Shepard that there is a superweapon that can wipe out the space gods which was designed by species that belonged to one of 20,000 cycles of reaper abduction, and Shepard for some obscure reason I can never understand believes that the device is legit. That's utterly ridiculus. The story is about equally convincing as the legend of super saiyan in dragonball.

6. Shepard makes such a poor argument trying to convince the council to help earth that it sounds comical. He says that they should send all their troops to *liberate* earth, because they need to stand together in order to win. And the plan he has for retaking earth is building this mysterious device called crucible.

Firstly, how does liberating earth serve the purpose of defeating the reapers? For all we know, the reapers are concentrated on earth, which means attacking earth with inferior strength is sure way to commit mass suicides. Wouldn't defending the citadel be the only logical goal of the united fleets?

Secondly, how does building crusible have anything to do with saving earth? Crusible is supposed to be a secret weapon. Why risk its safety by taking it to the planet where a load of reapers are roaming arround?

The worst thing is that the council is somehow unable to refute Shepard's pathetic argument and accepts his terms in exchange for his help to solve problems in their homeworld. The writing at this point is so horrendous that I feel as though IQs of characters have been dumbed down along with game mechanics from ME1.

7. After the mars mission, Admiral Hackett mentions that he was expecting Cerberus to do something to Mars facility. He is such a retard who forgot to reinforce and defend a facility holding a key to winning the war against anticipated terrorist atttack when he had all might of the alliance at his command.

8. Come to think of it, we are never told why Hackett failed to warn the defense committee of the reaper invasion and progress of the battle. Why can't Shepard even ask about what happened on earth's orbit when they talk over a comm?




ME3 is probably the worst written story I've seen in recent RPGs. Some fans criticize ME3 DLC citadel for being out-of-mind, but from my perspectives, the whole game is insane and reeks of so many flaws and holes in its story and writings.

Bioware simply needs competant writers to make better games.

Modifié par IntoTheDarkness, 12 janvier 2014 - 02:01 .


#2
AlanC9

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Funny. I'm just replaying ME1, and I find myself being dumbfounded by stuff too.

#3
KaiserShep

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IntoTheDarkness wrote...

1. The incompetance of defense council who apparently had 'trused' Shepard and his story yet have not thought of any plans against the reaper invasion.
-It's cliche of typical high-ranking invididuals being inept so build a stage for the protagonist


The problem is that the reapers were written to be overpowered since the beginning. Of course, anything can be retcon'd to be less powerful somehow, but given how Sovereign was taken down by the odd miracle that killing the Saren zombie would incapacitate it, it's not unreasonable that hundreds of them would make any plan of attack pretty meaningless. This, and the fact that ME2 presents no resolution to the reaper menace necessitates either a slow grind to the death of everything, or some other even more miraculous plot device to beat them.

2. Anderson remaining on earth to organize defenses
-What good can it do against invincible space squids? If Anderson means to boost morale by appearing on TVs inciting resistance against the reapers, he will 100% get captured because many of soldiers on earth will be indoctrinated and earth will be swarming with the reapers. If he survives that's a plot armor. There was no point of him staying other than dramatic tension.


This would be true if the reapers had intended to simply glass the planet and render it lifeless in one fell swoop. Perhaps Anderson didn't want to leave while everyone was being harvested and opted to fight against the reapers' ground forces, even if that ran the risk of him being harvested himself. As for plot armor, I'd say the only fair example would be how he makes it up to the Citadel no matter how low your EMS is, so even when your companions die, he's still largely unscathed. Other than that, he exists largely outside of most of Shepard's journey, since he's only seen in person in the prologue and some of Priority: Earth.

3. With thousands of reapers decending upon earth, Normandy escapes without drawing attention.
-is Normany invisible to the reaper sensors? Or have the reapers forgot to upgarde their IFF?


Aside from the Normandy being a stealth ship, it's also small, quick and flying away amidst a rather chaotic invasion scene. The reaper fleet is not some impenetrable net that absolutely nothing can get through. On the other hand, the stealth system seems to only work as the plot dictates, like the Collector attack in the beginning of ME2, and the detection of the SR2 when it makes its way out of the debris field during the suicide mission.

4. Shepard overly concerned with the child in the intro
-contrived melodrama. Sure, he can be concerned, but if he were a pragmatic individual with renegade personality, he would probably more focussed on the war at hand. Besides, he acts like he is sure that Normany will escape the reaper's siege(which it does at the end) without a problem.


This goes to show that children = terrible for Mass Effect. I hope no one has kids ever again in any ME game lol.

5. Liara tells Shepard that there is a superweapon that can wipe out the space gods which was designed by species that belonged to one of 20,000 cycles of reaper abduction, and Shepard for some obscure reason I can never understand believes that the device is legit. That's utterly ridiculus. The story is about equally convincing as the legend of super saiyan in dragonball.


I don't really have a problem with the Crucible as a concept, though I do wish it had a better buildup of how it actually worked. I'm sure there's a better way to introduce this device and lead into the reveal without it looking like a total mysterio voodoo lollipop in the beginning.


Secondly, how does building crusible have anything to do with saving earth? Crusible is supposed to be a secret weapon. Why risk its safety by taking it to planet where a load of reapers are roaming arround?


Well technically the Crucible is considered to be a means to save everyone, not just earth. But once it's completed, where else should it be taken? Had it been known from the beginning that the Citadel was a necessary component, I guess there, but where else would you take it other than some world that is overrun with reapers? It is, after all, supposed to kill them.

The worst thing is that the council is somehow unable to refute Shepard's pathetic argument and accepts his terms in exchange for his help to solve problems in their homeworld. The writing at this point is so horrendous that I feel as though IQ of characters have been dumbed down along with game mechanics from ME1.


What argument are you talking about exactly? The proposal was to help build the Crucible. The turians are the only ones that really step up first, and that's because they started getting their asses handed to them not long after earth. The asari soon follow for the same reasons. The salarians are the only holdouts, and that's only because the reapers didn't seem very interested in them at all for the most part. If they were hit early on, they would probably have fallen in line a lot sooner too.

7. After the mars mission, Admiral Hackett mentions that he was expecting Cerberus to do something to Mars facility. He is such a retard who forgot to reinforce and defend a facility holding a key to winning the war against anticipated terrorist atttack when he had all might of the alliance at his command.


This would be the case if Cerberus actually took control over the facility using brute force. I doubt very much that Hackett or anyone could have anticipated an infiltration mech. Although, biometric scanners may have been useful against this.

8. Come to think of it, we are never told why Hackett failed to warn the defense committee of the reaper invasion and progress of the battle. Why can't Shepard even ask about what happened on earth's orbit when they talk over a comm?


From the way it seemed, I figured that communications were dodgy at best. Anderson and Shepard were barely able to even maintain communication with the Normandy, and it was in drydock somewhere in the general area.

ME3 is probably the worst written story I've seen in recent RPGs. Some fans criticize ME3 DLC citadel for being out-of-mind, but from my perspectives, the whole game is insane and reeks of so many flaws and holes in its story and writings.


I'd be the first to rip into a lot of the flaws of ME3, but I think a lot of this has much to do with how the overarching plot was handled for the entire trilogy. Certain plot threads were introduced, then abandoned. The nemeses were overpowered, and the game ultimately suffered from its very ambitious design (carrying so many choices across 3 games using the same protagonist).

But, all in all, despite loving a lot of aspects of ME1 and 2, I find myself revisiting 3 the most because I enjoy the way it's plotted and paced more. I think ME2's strong sense of fun makes it easy to forget that it has some of the most problematic plot points in the entire trilogy.

Modifié par KaiserShep, 12 janvier 2014 - 01:54 .


#4
MrMrPendragon

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Haha that was brutal :)

People have different standards. I noticed some flaws every now and then, but they only got my attention for a few minutes. I admit, the Reaper war isn't really that complicated of a plot. It was mostly straightforward, very little twists, and its formula is pretty common in rpgs.

What saved this game for me are the characters in the game. To me, the war was less, I guess "prominent", in my eyes. The writing for the people in the game, and their overall character, served as the main draw.  It was more about the struggle of these characters, their journey, and eventual victory.

Overall, it does get a little hard to stomach some parts of the trilogy, but I don't share the same feeling of being "dumbfounded". I'm not too much of a critic.

When I play RPGs, I really put myself in the shoes of the protagonist. I try to immerse myself as much as I can in the game universe - see the plot in the protagonist's eyes leading me to being emotionally invested, which is why some flaws never bother me as much compared to the people here in BSN.


EDIT: Still, there are a lot of good sides to the trilogy, especially ME3.

I don't know, I will be most likely hated for saying that, but it's true. The Reapers were written to be really powerful. And ME3 really does a good job of making you aware of that "imminent threat" feeling, by constanly showing loss, hopelessness, and despair. They really did do a good job on that part. 

But it might just be me who thinks this way. :D

Modifié par ArcherTactlenecks, 12 janvier 2014 - 01:57 .


#5
dreamgazer

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AlanC9 wrote...

Funny. I'm just replaying ME1, and I find myself being dumbfounded by stuff too.


You're kidding, right? ME1 and ME2 are airtight and flawless in the face of scrutiny!

#6
ruggly

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dreamgazer wrote...

AlanC9 wrote...

Funny. I'm just replaying ME1, and I find myself being dumbfounded by stuff too.


You're kidding, right? ME1 and ME2 are airtight and flawless in the face of scrutiny!


I love my glasses.

#7
somewhatichiban

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Dude it's a trilogy where gun fights happen at 20 meters and you never have to face platoon-sized forces.

Chill.

#8
dreamgazer

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ruggly wrote...

dreamgazer wrote...

AlanC9 wrote...

Funny. I'm just replaying ME1, and I find myself being dumbfounded by stuff too.


You're kidding, right? ME1 and ME2 are airtight and flawless in the face of scrutiny!


I love my glasses.


Dunno, they make things appear a little pink. They look good, though. 

Modifié par dreamgazer, 12 janvier 2014 - 02:28 .


#9
ToJKa1

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IntoTheDarkness wrote...
ME3 is probably the worst written story I've seen in recent RPGs.

Bioware needs competent writers


Well, you obviously have never played Bethesda games. Go play Skyrim, and suddenly ME3 looks like Shakepeare :lol:

#10
ImaginaryMatter

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What's with all resurgence in ME3 gripe posts recently? I'm not a particular fan of the game as a whole, but that's comes down to me not having fun playing it -- for a variety of reasons. Whatever those reasons are, however, it's not like they are unique to ME3 and most of my criticisms of the game can easily be expanded to the trilogy as a whole.

#11
Han Shot First

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AlanC9 wrote...

Funny. I'm just replaying ME1, and I find myself being dumbfounded by stuff too.


ME1 probably has the biggest plot hole in the series.

But dat nostalgia!

#12
KaiserShep

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One thing that I always pondered on was how the prothean scientists were able to create that link between the Citadel and Ilos in the first place if the reapers struck there first.

#13
Sion1138

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Unquantifiable levels.

#14
liggy002

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5. Liara tells Shepard that there is a superweapon that can wipe out the space gods which was designed by species that belonged to one of 20,000 cycles of reaper abduction, and Shepard for some obscure reason I can never understand believes that the device is legit. That's utterly ridiculus. The story is about equally convincing as the legend of super saiyan in dragonball.


Yeah, this one is the funniest one of all. After Dragon Age 2 though, we really shouldn't be all that surprised.

#15
somewhatichiban

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Sion1138 wrote...

Unquantifiable levels.


The Protheans can into plot progression

#16
dreamgazer

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liggy002 wrote...

5. Liara tells Shepard that there is a superweapon that can wipe out the space gods which was designed by species that belonged to one of 20,000 cycles of reaper abduction, and Shepard for some obscure reason I can never understand believes that the device is legit. That's utterly ridiculus. The story is about equally convincing as the legend of super saiyan in dragonball.

Yeah, this one is the funniest one of all. After Dragon Age 2 though, we really shouldn't be all that surprised.


After ME1 and Shepard's quickness to trust the Protheans on blind faith (among others), you shouldn't be surprised. 

#17
LinksOcarina

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ToJKa1 wrote...

IntoTheDarkness wrote...
ME3 is probably the worst written story I've seen in recent RPGs.

Bioware needs competent writers


Well, you obviously have never played Bethesda games. Go play Skyrim, and suddenly ME3 looks like Shakepeare :lol:


Or the first Witcher game. Man it was pretty brutal to play through. 

#18
Guest_The Mad Hanar_*

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As much as I like ME3, the first hour was painful.

#19
Leonardo the Magnificent

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LinksOcarina wrote...

ToJKa1 wrote...

IntoTheDarkness wrote...
ME3 is probably the worst written story I've seen in recent RPGs.

Bioware needs competent writers


Well, you obviously have never played Bethesda games. Go play Skyrim, and suddenly ME3 looks like Shakepeare :lol:


Or the first Witcher game. Man it was pretty brutal to play through. 


What were they thinking when they made the combat for that game? It makes ME1 seem like a genuinely fun experience, comparatively.

#20
liggy002

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LinksOcarina wrote...

ToJKa1 wrote...

IntoTheDarkness wrote...
ME3 is probably the worst written story I've seen in recent RPGs.

Bioware needs competent writers


Well, you obviously have never played Bethesda games. Go play Skyrim, and suddenly ME3 looks like Shakepeare :lol:


Or the first Witcher game. Man it was pretty brutal to play through. 



Are you talking about the Enhanced edition?  I haven't finished it yet but so far I love it.

#21
LinksOcarina

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liggy002 wrote...

LinksOcarina wrote...

ToJKa1 wrote...

IntoTheDarkness wrote...
ME3 is probably the worst written story I've seen in recent RPGs.

Bioware needs competent writers


Well, you obviously have never played Bethesda games. Go play Skyrim, and suddenly ME3 looks like Shakepeare :lol:


Or the first Witcher game. Man it was pretty brutal to play through. 



Are you talking about the Enhanced edition?  I haven't finished it yet but so far I love it.


Whichever one is on GOG. Good for you for enjoying it though, I definitly didn't. 

#22
AlanC9

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Han Shot First wrote...

AlanC9 wrote...

Funny. I'm just replaying ME1, and I find myself being dumbfounded by stuff too.


ME1 probably has the biggest plot hole in the series.

But dat nostalgia!


I can get by the plot holes; just giggle and move on. But the dialogues..... it's amazing how clumsy the exposition dumps are.

Modifié par AlanC9, 12 janvier 2014 - 04:35 .


#23
TheMyron

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How/Why does Shepard's knowledge keep turning on and off throughout ME3?

Plus, turning the war into a three-way conflict was utter B.S.

In my book; most of the hurt over the ending came from the crappy beginning, and throughout the game many of us were hoping that the ending would redeem the bad beginning plus all of the unwelcome (not to mention very noticeable) changes located throughout the game; alas it didn't come close...

Modifié par TheMyron, 12 janvier 2014 - 07:08 .


#24
Bushido Effect

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AlanC9 wrote...

Funny. I'm just replaying ME1, and I find myself being dumbfounded by stuff too.


Same here.  

But I've been doing a new ME3 run, and I love it this time.  DLC has helped the experience.  I have more appreciation for the game playing after a long break away from it.


That said, ME2 is still my fav game. :alien::alien::alien::alien::alien::alien::alien::alien:

#25
NeonFlux117

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Just go play ME2. It's easily the best game BioWare has ever done and will ever do.

If you need a Mass Effect and Shepard fix, when in doubt fire up ME2.

I have a hard time completing ME3.... I get to the citadel DLC in my playthroughs and just stop.

And yet.... I can't wait to play the suicide mission like for the bazillioneth time.

Same with going to Ilos and Battle of Citadel.

ME1 and ME2 are masterpieces. From Start to finish.

But ME3 writing is cringe worthy and the established lore of ME2 and ME1 was either ignored or completely glossed over with retcons I guess????

Here's one that's kinda important.....

Sovereigns barriers were only lowered because of Shepard fighting and defeating Saren/sovereing minion. This is turn lowered the barrier for Sovereing for the fleets. Sovereing was allocating a lot of power into controlling and rezzing Saren back to life.

Reaper barriers cannot be defeated by dreadnought fire....

As is re-established in ME2 by EDI during the IFF relay. When the Reaper puts up it's kinetic barriers.

Shepard- "just blast us out"

EDI say's reaper barriers cannot be pierced.... Even by dreadnought fire. Even if you have upgraded the normandy to Thanix cannon weapon system....

Now, go tell ME3's lore and dreadnoughts that, lol.

The writing in ME3 is bad... Mostly because Mac Walters and the absence of Drew K.

Pretty simple really.