Almost all dialogues and choices feels devoid of proper atmosphere and depth.
I've played first 30 minutes, and here are things that I find very poorly written. I am truely afraid to go on, as the list will grow by 100 folds by the time I'm done with ME3.
1. The incompetance of defense council who apparently had 'trused' Shepard and his story yet have not thought of any plans against the reaper invasion.
-It's cliche of typical high-ranking invididuals being inept to build a stage for the protagonist
2. Anderson remaining on earth to organize defenses
-What good can it do against invincible space squids? If Anderson means to boost morale by appearing on TVs inciting resistance against the reapers, he will 100% get captured because many of soldiers on earth will be indoctrinated and earth will be swarming with the reapers. If he survives that's thanks to a plot armor. There was no point of him staying other than dramatic tension.
3. With thousands of reapers descending upon earth, Normandy escapes without drawing attention.
-is Normany invisible to the reaper sensors? Or have the reapers forgotten to upgarde their IFF?
4. Shepard overly concerned with the child in the intro
-contrived melodrama. Sure, he can be concerned, but if he were a pragmatic individual with renegade personality, he would probably be more focussed on the war at hand. Besides, he acts like he is sure that Normany will escape the reaper's siege(which it does, but he doesn't know that) without a problem.
5. Liara tells Shepard that there is a superweapon that can wipe out the space gods which was designed by species that belonged to one of 20,000 cycles of reaper abduction, and Shepard for some obscure reason I can never understand believes that the device is legit. That's utterly ridiculus. The story is about equally convincing as the legend of super saiyan in dragonball.
6. Shepard makes such a poor argument trying to convince the council to help earth that it sounds comical. He says that they should send all their troops to *liberate* earth, because they need to stand together in order to win. And the plan he has for retaking earth is building this mysterious device called crucible.
Firstly, how does liberating earth serve the purpose of defeating the reapers? For all we know, the reapers are concentrated on earth, which means attacking earth with inferior strength is sure way to commit mass suicides. Wouldn't defending the citadel be the only logical goal of the united fleets?
Secondly, how does building crusible have anything to do with saving earth? Crusible is supposed to be a secret weapon. Why risk its safety by taking it to the planet where a load of reapers are roaming arround?
The worst thing is that the council is somehow unable to refute Shepard's pathetic argument and accepts his terms in exchange for his help to solve problems in their homeworld. The writing at this point is so horrendous that I feel as though IQs of characters have been dumbed down along with game mechanics from ME1.
7. After the mars mission, Admiral Hackett mentions that he was expecting Cerberus to do something to Mars facility. He is such a retard who forgot to reinforce and defend a facility holding a key to winning the war against anticipated terrorist atttack when he had all might of the alliance at his command.
8. Come to think of it, we are never told why Hackett failed to warn the defense committee of the reaper invasion and progress of the battle. Why can't Shepard even ask about what happened on earth's orbit when they talk over a comm?
ME3 is probably the worst written story I've seen in recent RPGs. Some fans criticize ME3 DLC citadel for being out-of-mind, but from my perspectives, the whole game is insane and reeks of so many flaws and holes in its story and writings.
Bioware simply needs competant writers to make better games.
Modifié par IntoTheDarkness, 12 janvier 2014 - 02:01 .




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