Kem wrote...
2)That's exactly what I'm saying.Not once is it implied in the first "30 min of gameplay" that "Earth is more special" then any other planet.Shepard doesn't ask the council for help because Earth is special,he asks for help because it's his home and humanity won't survive on it's own.That's the same reason no one jumps to help him at first.Their #1 priority is to secure their own home's safety.On top of that Shepared presents them (in his own words) with "a lot of unknows" in the form of the Cruciable.How is this so hard to understand?The plot holes that already riddle the trilogy aren't enough you have to creat imaginary ones just to have something to bash?[u][b]
1) Shepard can be Spacer and Colonist and an intro of 10 minutes of not-total-destruction and a lame child is not enough to properly set up the "now-then" scenario Earth needed to showcase why we should care about it in a world where we've grown attached to the actual other planets in the universe from being there in the other two games.
2) IMO it's narrowminded how they keep viewing it as a "war" the entire time, and maybe that's just me (probably) but I the way they chose to portray the Reaper threat in the writing makes it feel like it's WWII and it's alliances vs. alliances rather than survivalists vs. monsters which is still what I think the Reaper threat always was supposed to be and is what it physically looks like in ME3. I just hate how they keep discussing tactics as if they're dealing with a regular foe (there ARE exceptions, IMO this is just a common gripe I have)
3) Aside from the beginning, why are they still not second-guessing their constant focus on Earth when Thessia and Palaven are on the brink of defeat? What kind of strategy is that. I guess we're taling Ruthless Calculus of War in this case, but aside from mentioned (in another context) by Garrus I don't understand why the writing doesn't adress this. The entire plot is riding on an idea that needs justification IMO.