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I am dumbfounded everytime I try to replay ME3.


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#26
wright1978

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The intro is truly terrible in every conceivable way. It was quite an achievement to make something that bad.

Every time I look at the cover and see 'take back earth' I lament the deplorable dumming down that forced the idiotic nonsense about everything revolving round taking back earth rather than saving the galaxy.

#27
Sir DeLoria

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LinksOcarina wrote...

ToJKa1 wrote...

IntoTheDarkness wrote...
ME3 is probably the worst written story I've seen in recent RPGs.

Bioware needs competent writers


Well, you obviously have never played Bethesda games. Go play Skyrim, and suddenly ME3 looks like Shakepeare :lol:


Or the first Witcher game. Man it was pretty brutal to play through. 

Two Worlds 1&2 would like to have a word.

#28
NeonFlux117

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wright1978 wrote...

The intro is truly terrible in every conceivable way. It was quite an achievement to make something that bad.

Every time I look at the cover and see 'take back earth' I lament the deplorable dumming down that forced the idiotic nonsense about everything revolving round taking back earth rather than saving the galaxy.



Lulz.... How bout' dem dreadnoughts in atmosphere...... 


But, but... Mr. Walters I thought...... 

Oh nevermind. :whistle:

#29
TheMyron

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wright1978 wrote...

The intro is truly terrible in every conceivable way. It was quite an achievement to make something that bad.

Every time I look at the cover and see 'take back earth' I lament the deplorable dumming down that forced the idiotic nonsense about everything revolving round taking back earth rather than saving the galaxy.


How did the Reapers know we wanted to retake Earth? It can't be coincidence that they chose Earth of places to move the Citadel...

#30
nos_astra

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AlanC9 wrote...

Funny. I'm just replaying ME1, and I find myself being dumbfounded by stuff too.

Cool, I can add that trying to get through ME2 is equally painful. The whole trilogy is pretty trashy. You really have to be determined to not look too closely and just enjoy a lengthy power trip.

There seems a shortage of clever sci-fi when it comes to games and movies. The last sci-fi movies I watched were pretty shallow, too. Very focussed on shiny looks and explosions but a lack of substance. If anyone could point me to a good sci-fi universe (any medium)?

Modifié par klarabella, 12 janvier 2014 - 10:08 .


#31
NeonFlux117

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TheMyron wrote...

wright1978 wrote...

The intro is truly terrible in every conceivable way. It was quite an achievement to make something that bad.

Every time I look at the cover and see 'take back earth' I lament the deplorable dumming down that forced the idiotic nonsense about everything revolving round taking back earth rather than saving the galaxy.


How did the Reapers know we wanted to retake Earth? It can't be coincidence that they chose Earth of places to move the Citadel...



No. It is a coincidence. All and everything and anything "off" or "weird" is a coincidence. 

And Harbinger staying on Earth for the ENTIRITY of ME3 is yet again...

Another coincidence. 

#32
ImaginaryMatter

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I think the true disappointing part about the introduction isn't so much the writing, but the fact that after waiting 5 years for the Reapers to finally invade, I'm spending most of the invasion trying to figure out game play mechanics and slogging through waves and waves of Cannibals.

#33
NeonFlux117

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ImaginaryMatter wrote...

I think the true disappointing part about the introduction isn't so much the writing, but the fact that after waiting 5 years for the Reapers to finally invade, I'm spending most of the invasion trying to figure out game play mechanics and slogging through waves and waves of Cannibals.


Don't think about it too much. Just go shoot things in the face and stuff. 

Mass Effect is just about an uber, super powrful Juggernaught herculian Space marine shooting things in the face and defeating the machine gods. 

This is Mass Effect in a nutshell. It is cheeeesy to the utmost degree. 

ME3 was just as cheezy as the other 2. Except ME2 and ME1 cheese was executed way better and way, way more polished. 

#34
nos_astra

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NeonFlux117 wrote...
This is Mass Effect in a nutshell. It is cheeeesy to the utmost degree. 

ME3 was just as cheezy as the other 2. Except ME2 and ME1 cheese was executed way better and way, way more polished.

I know you're trying to be sarcastic. It'd pretty hard for me to tell, though, if it weren't for the over-the-top praise for 1 and 2.

#35
NeonFlux117

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That's what ME1 and ME2 are about tho. The only difference is the quality and polish, especially ME2. When comparing 3 to 2 the biggest glaring thing is just how well executed and polished ME2 is versus ME3. It felt more coherent and together.

ME3 is a bit of a mess. I really, really like ME3. I've said many, many times that I think it's a great game.

Just not as great as ME1 or ME2.

And it's always been about a power-trip fantasy in the the form of Super Space Marine Shepard shooting bad guys in the face and then squaring off with the Machine Gods and then even being able to ascend to God hood himself (Control option) or Join the Gods (Synthesis) or destroy the Gods (obviously destroy, lol).


But in short. Don't think about it to hard. Just shoot bad guys.

Modifié par NeonFlux117, 12 janvier 2014 - 10:41 .


#36
nos_astra

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NeonFlux117 wrote...
And it's always been about a power-trip fantasy in the the form of Super Space Marine Shepard shooting bad guys in the face and then squaring off with the Machine Gods and then even being able to ascend to God hood himself (Control option) or Join the Gods (Synthesis) or destroy the Gods (obviously destroy, lol).

But in short. Don't think about it to hard. Just shoot bad guys.

My say.

Shout at people to get your way.
F*ck rules because rules are lame and not cool. Unless it's the Rule of Cool. Very cool. And the rule that says Sheaprd is special and gets special treatment is cool, too.
Fly around the galaxy with your own fan club.
Tell people who should be ten times smarter than you what to do because ... ah, boring text, more shooting.

#37
TheMyron

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ImaginaryMatter wrote...

I think the true disappointing part about the introduction isn't so much the writing, but the fact that after waiting 5 years for the Reapers to finally invade, I'm spending most of the invasion trying to figure out game play mechanics and slogging through waves and waves of Cannibals.


Not to mention fighting Cerberus for at least 60% of the game...

#38
NeonFlux117

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klarabella wrote...

NeonFlux117 wrote...
And it's always been about a power-trip fantasy in the the form of Super Space Marine Shepard shooting bad guys in the face and then squaring off with the Machine Gods and then even being able to ascend to God hood himself (Control option) or Join the Gods (Synthesis) or destroy the Gods (obviously destroy, lol).

But in short. Don't think about it to hard. Just shoot bad guys.

My say.

Shout at people to get your way.
F*ck rules because rules are lame and not cool. Unless it's the Rule of Cool. Very cool. And the rule that says Sheaprd is special and gets special treatment is cool, too.
Fly around the galaxy with your own fan club.
Tell people who should be ten times smarter than you what to do because ... ah, boring text, more shooting.


Exactly. The Rule of Cool supercedes anything and everything. And Shepard and pals are cool. So cool. 

And thus.... Shoot things in the face Marine!!!

#39
von uber

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NeonFlux117 wrote...

Exactly. The Rule of Cool supercedes anything and everything. And Shepard and pals are cool. So cool. 

And thus.... Shoot things in the face Marine!!!


For some reason i find the Vega seen in Purgatory really jarring (where you buy the marines a drink and do that Hoo-Rah thing).
It suddenly felt like I was in Call of America Medal Saves The Honor Day Duty.

#40
Kem

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Firstly, how does liberating earth serve the purpose of defeating the
reapers? For all we know, the reapers are concentrated on earth, which
means attacking earth with inferior strength is sure way to commit mass
suicides. Wouldn't defending the citadel be the only logical goal of the
united fleets?

I don't understand your logic at all.No one thinks that defending Earth,or any other planet for that matter,is crucial to anything but survial.In regards to the Citadel I have no idea how you reached the conclusion that defending a space station with a population of 13 million would be a more logical goal then defending council homeworlds.How does defending the Citadel help the races survive and how does it help defeat the reapers?It doesn't (to their knowledge).

Secondly, how does building crusible have
anything to do with saving earth
? Crusible is supposed to be a secret
weapon. Why risk its safety by taking it to the planet where a load of
reapers are roaming arround?

How does the weapon that kills all reapers save Earth?Beats me [/sarcasm].They had to take the Crucible to Earth because that's where the final piece of the weapon(The Citadel) was moved.There was no other course of action they could take at that point because they were to invested in the plan.

#41
Linkenski

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wright1978 wrote...

The intro is truly terrible in every conceivable way. It was quite an achievement to make something that bad.

Every time I look at the cover and see 'take back earth' I lament the deplorable dumming down that forced the idiotic nonsense about everything revolving round taking back earth rather than saving the galaxy.

Everything you said I agree with completely!

#42
AlanC9

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klarabella wrote...

AlanC9 wrote...

Funny. I'm just replaying ME1, and I find myself being dumbfounded by stuff too.

Cool, I can add that trying to get through ME2 is equally painful. The whole trilogy is pretty trashy. You really have to be determined to not look too closely and just enjoy a lengthy power trip.

There seems a shortage of clever sci-fi when it comes to games and movies. The last sci-fi movies I watched were pretty shallow, too. Very focussed on shiny looks and explosions but a lack of substance. If anyone could point me to a good sci-fi universe (any medium)?


Well, we don't have any right to complain too strenuously. We're still here after three games of this, and another one coming.

#43
nos_astra

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Kem wrote...
I don't understand your logic at all.No one thinks that defending Earth,or any other planet for that matter,is crucial to anything but survial.In regards to the Citadel I have no idea how you reached the conclusion that defending a space station with a population of 13 million would be a more logical goal then defending council homeworlds.How does defending the Citadel help the races survive and how does it help defeat the reapers?It doesn't (to their knowledge).

That one is easy. It was previously established that whoever holds control of the Citadel can control the mass relay network.

Without the relay network galactic civilization would have been forced to adjust to a completely new situation as travels between systems would have taken days, weeks, months, years or in many cases become impossible.

The moment the Reapers took the Citadel should have been the moment when the relay network went into lockdown and any sort of organized defense would have become impossible. Almost instant win for the Reapers.

#44
pablosplinter

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Ha!...it has got to the stage where people don't even defend ME3's plot anymore, they just say 'other games are bad too':(

Modifié par pablosplinter, 12 janvier 2014 - 04:49 .


#45
Shuidizi

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I always hear people say "it's just a video game so chill", it may sound arrogant and lazy as an argument but more and more I tend to agree with it.

I think writing in all 3 ME games are superd in the context of video games, but if people want to analyze the plot of any one seriously there are glaring flaws, there's no exceptions IMO. 

Regardin ME3, the only part that makes me want to puke is the first dream sequence, later ones added voices of old comrades so they are more tolerable. I hate it most because I feel Western media in general are over portective when it comes to children, so one random kid dies now it has to be a huge deal for my Shepard, sorry, I don't buy it. Kind of similar to how children are not killable in Skyrim, that's just lame.

#46
IntoTheDarkness

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Kem wrote...

Firstly, how does liberating earth serve the purpose of defeating the
reapers? For all we know, the reapers are concentrated on earth, which
means attacking earth with inferior strength is sure way to commit mass
suicides. Wouldn't defending the citadel be the only logical goal of the
united fleets?

I don't understand your logic at all.No one thinks that defending Earth,or any other planet for that matter,is crucial to anything but survial.In regards to the Citadel I have no idea how you reached the conclusion that defending a space station with a population of 13 million would be a more logical goal then defending council homeworlds.How does defending the Citadel help the races survive and how does it help defeat the reapers?It doesn't (to their knowledge).


1. Relay network.

2. Earth is about equally important as 3 other council planets and the worst place to target as most reapers are concentrated on earth. Better to divide and conquer.



Kem wrote...

Secondly, how does building crusible have
anything to do with saving earth
? Crusible is supposed to be a secret
weapon. Why risk its safety by taking it to the planet where a load of
reapers are roaming arround?

How does the weapon that kills all reapers save Earth?Beats me [/sarcasm].They had to take the Crucible to Earth because that's where the final piece of the weapon(The Citadel) was moved.There was no other course of action they could take at that point because they were to invested in the plan.



1. Listen to what Liara says. We know crucible is a sort of a weapon, but totally oblvious as to what it does. Nobody knows that the crucible is a weapon that kills all the reapers in first 30 min of the game.

2. I clearly mentioned I'm talking about flaws in the first 30 min, at which point nobody even knows the fact that citadel is crucble. In addition, right in the paragraph before this, I was talking about how they should initially have planned to defend the citadel instead of earth, at which point the citadel was under council possession. Of course you don't understand any of my logic if you haven't even read my thread carefully.

Modifié par IntoTheDarkness, 12 janvier 2014 - 08:25 .


#47
IntoTheDarkness

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sorry, double post.

Modifié par IntoTheDarkness, 12 janvier 2014 - 05:28 .


#48
In Exile

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AlanC9 wrote...

Funny. I'm just replaying ME1, and I find myself being dumbfounded by stuff too.


Mass Effect never had a plot that made sense. It's just that ME3 switched out the action-hero Mary Sue story for a grim wardrama with an action hero Mary Sue protagonist, which makes it difficult to accept for people. In ME1-ME2, Shepard is the flawless marine with nothing capable of slowing him/her down. The idea of the reapers as an actual threat just isn't something the game ever takes seriously, but ME3 tries, which makes the sell so hard (and IMO why someone who starts with ME3 won't see the problem in the same light, because ME3 is consistent in its own tone). 

#49
Gemini1179

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I haven't played ME3 since April of 2012 and I'm happier for it. This just seems like reopening old wounds. It's never going to change or never get better.

The only thing we can hope for is that ME3 gets ignored like Highlander 2 with regards to any further project.

...again, wishful thinking.


But everyone remember, ME3 was voted the "Most Anticipated Game of 2012".

...and now, DA:I us up for "Most Anticipated Game of 2014"

These are the awards that companies love because they improve pre-sales and players hate because there is no guarantee of a good product.

Make a quality product, BioWare, stop 'hyping' everything to maximize initial sales. A quality product will garner better sales over the long run.

But I forget myself, EA does not care about such things...

#50
David7204

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Boy, are there some really foolish comments in this thread. I suppose threads like these tend tend to bring out such people.