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Are the reapers right?


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#426
Wayning_Star

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being re animated as a reaper ship isn't "destroyed". They were built to harvest, as that is the result of the leviathan needing thralls to exist as an apex race. Their catalyst became the Apex race it's self and harvested them as thralls. (not all tho, as a few still remain, but it's unknown really how many, could be billions?).

#427
teh DRUMPf!!

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The Reapers were never "unknowable." They simply refused to explain their motives. This makes them merely secretive, not "unknowable."


Ultimately, there are a very finite number of possible reasons why they'd do what they do (especially after ME2). I say, reveal their cause and be done with it. Anyone who sees them as "abominations" now will probably continue to do so anyway. Anyone who is interested in the truth will get the answer. Saying nothing is a cop-out.

#428
Guest_StreetMagic_*

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HYR 2.0 wrote...

The Reapers were never "unknowable." They simply refused to explain their motives. This makes them merely secretive, not "unknowable."


It wasn't secretive. It was disdain. Listen again to Sovereign, the Rannoch Reaper, or Harbinger through ME2 or Arrival. They simply don't think much of the species in this galaxy to warrant explanation.

edit: On that note, building the Crucible is what finally gives the Catalyst pause. He's ready to speak somewhat.

Modifié par StreetMagic, 23 janvier 2014 - 08:48 .


#429
teh DRUMPf!!

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StreetMagic wrote...

HYR 2.0 wrote...

The Reapers were never "unknowable." They simply refused to explain their motives. This makes them merely secretive, not "unknowable."


It wasn't secretive. It was disdain. Listen again to Sovereign, the Rannoch Reaper, or Harbinger through ME2 or Arrival. They simply don't think much of the species in this galaxy to warrant explanation.

edit: On that note, building the Crucible is what finally gives the Catalyst pause. He's ready to speak somewhat.



Semantics. Bottom line: they weren't telling us, but this does not mean they are/were "outside" our comprehension.

#430
Guest_StreetMagic_*

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HYR 2.0 wrote...

StreetMagic wrote...

HYR 2.0 wrote...

The Reapers were never "unknowable." They simply refused to explain their motives. This makes them merely secretive, not "unknowable."


It wasn't secretive. It was disdain. Listen again to Sovereign, the Rannoch Reaper, or Harbinger through ME2 or Arrival. They simply don't think much of the species in this galaxy to warrant explanation.

edit: On that note, building the Crucible is what finally gives the Catalyst pause. He's ready to speak somewhat.



Semantics. Bottom line: they weren't telling us, but this does not mean they are/were "outside" our comprehension.


We agree on that (they're not unknowable in the Lovecraftian sense).. but there's still a difference between secretive and disdain.

We earn some modicum respect though once we finish the Crucible.

Modifié par StreetMagic, 23 janvier 2014 - 08:58 .


#431
Obadiah

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I think Destroy would be the logical choice for most Rational Actors even if everything the Catalyst says is beleived. Destroy's actions and consequences are at least limited, quantifiable, and understandable for anyone trying to evaluate it, and it maximizes the good: the benefit of completely removing the Reapers as a threat. Control would be the second/alternative choice in that its goal is minimizing the bad: collateral damage and destruction.

Synthesis is the optimal choice for all parties, but it only occurs when Shepard makes the irrational (or least selfish) choice along with the Catalyst (who irrationally and less selfishly lets Shepard decide) of cooperation. Its a version of the Prisoner's Dilema, but it only works out that way if the player cares enough about the eventual fate of the Synthetics and Organics together.

Modifié par Obadiah, 25 janvier 2014 - 04:33 .


#432
Wayning_Star

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destroy is unhooked logically by the very nature of the catalyst and it's motivational crucible NEEDED to complete destruction.

#433
SwobyJ

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Killdren88 wrote...

jamesp81 wrote...

ImaginaryMatter wrote...

I wish the Reapers remained the true alien force in the game as well, oh well.


There's some wisdom in this....Sovereign went on at length about how the Reapers were unknowable.  But that obviously wasn't true.  It kind of undid him as a character.


When we frist encountered the Catalyst, I wanted the plot twist to be that he was what remained of Soverign trying to fool Shepard.


But.. that's what's happening.

^_^:devil:

#434
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SwobyJ wrote...

Killdren88 wrote...

jamesp81 wrote...

ImaginaryMatter wrote...

I wish the Reapers remained the true alien force in the game as well, oh well.


There's some wisdom in this....Sovereign went on at length about how the Reapers were unknowable.  But that obviously wasn't true.  It kind of undid him as a character.


When we frist encountered the Catalyst, I wanted the plot twist to be that he was what remained of Soverign trying to fool Shepard.


But.. that's what's happening.

^_^:devil:


I wish it was that brilliant....


"I am Sovereign. And this station is mine!"

#435
jamesp81

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Chief Capo wrote...

N7Gold wrote...

AlexMBrennan wrote...

They all have long term problems:

Destroy: Threat of synthetics destroying organics

Sure, if you trust the head Reaper about the Reapers being really the good guys - if you believe that, then I have a bridge to sell.


Anyone who believes the Reapers are the good guys, I pity them


I don't think they're neccesarily good or bad, they're bad in the eyes of the races they're destroying ofc, but from a 3rd person perspective, i think they're neutral. Now, Cerberus on the other hand is bad lol, but i found that the aliens from the movie day the earth stood still, and the reapers in this game, have very similar motives


Motive is only half the puzzle.  Good intentions are not enough.  The old saying that "the road to hell is paved with good intentions" got to be an old saying for a reason.

#436
Harorrd

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The reapers in ME1 and ME2 are bloody brilliant, but they take a bizzare fall of incompetence and silliness in ME3