Why no online co-op?
#1
Posté 12 janvier 2014 - 07:00
#2
Posté 12 janvier 2014 - 07:12
#3
Posté 12 janvier 2014 - 07:14
#4
Posté 12 janvier 2014 - 07:16
#5
Posté 12 janvier 2014 - 07:23
#6
Posté 12 janvier 2014 - 09:11
#7
Posté 12 janvier 2014 - 09:15
#8
Posté 12 janvier 2014 - 09:20
#9
Posté 12 janvier 2014 - 09:50
I don't want to turn this into a huge scrolling post, so I'll just say as a short answer, there's no online co-op story campaign because it's too much of an investment with too little a payoff for too few people.
I think a better option is that, assuming there's multiplayer, having the multiplayer co-op form an event-driven emergent story driven by the player metrics.
#10
Posté 12 janvier 2014 - 11:16
#11
Posté 12 janvier 2014 - 11:41
#12
Posté 12 janvier 2014 - 12:11
#13
Posté 12 janvier 2014 - 01:23
What exactly would the co-op partners do while you are messing around during a cutscene? Pull the same BS in TOR? The in game characters would not acknowledge them and they wouldn't be of any use outside of a fight. What benefits exactly would they gain for popping into someone's playthrough only to be treated as if he or she were a ghost? Would they pilfer the rewards you get from the fight?
I don't even see any potential on a co-op gameplay level working out, unless it actively impacted the solo game, which is a no go in my books. ME3 could just about get away with it, because it turned full on action shooter with bare minimum RPG elements. But Dragon Age? Too much effort and resources for too little payoff.
What you appear to be looking for is a Dragon Age MMO and I wouldn't touch that as far as I could throw it.
#14
Posté 12 janvier 2014 - 01:29
ames4u wrote...
What exactly would the co-op partners do while you are messing around during a cutscene?
Be completely ignored like the other party members? That or they could just simply control one of the party members instead of bringing their character into the world or whatever.
#15
Posté 12 janvier 2014 - 01:33
#16
Posté 12 janvier 2014 - 01:57
Direwolf0294 wrote...
And what would your co-op partner/partners do during conversations? Just sit around while the hosting player talks, or group convos like in TOR (which would be cool but would take heaps of work to get into the game)?
I think if they implement such a mechanic then this would be the best way to do it. Also they should introduce some invisible walls so that they wouldn't go to far while the host has a conversation.
Still, better left SP only.
#17
Posté 12 janvier 2014 - 01:57
#18
Posté 12 janvier 2014 - 01:59
#19
Posté 12 janvier 2014 - 02:18
#20
Posté 12 janvier 2014 - 03:43
I would recommend a survival style mode; like ME 3; since BioWare knows that such a setup will work, and then start to expand on it with story based DLCs over the game's lifecycle. Have a horde mode to start, and then slowly start adding in co-op narrative elements, flesh the game out.
Just so long as such a co-op narrative doesn't follow the path of Halo 4's Spartan Ops. I couldn't stand those "missions", which were really nothing but a Firefight with a cutscene at the end of it.
#21
Posté 12 janvier 2014 - 03:45
Eralrik wrote...
Well I imagine the other CO-OP players would be doing exactly what they do in TOR yell at the player listening to the story to HIT THE SPACEBAR so they can get to killing things who care's about story. At least that's what I'm told the flashpoints except when it comes to light or darkside choices.
Pretty much this. I actually like ToR as a strictly single-player game. In most cases, adding in other people just corrupts the experience.
#22
Posté 12 janvier 2014 - 03:52
I really pray that they won't add it, but they probably will just to irritate me.
#23
Posté 12 janvier 2014 - 04:40
#24
Guest_ThisIsNotAnAlt_*
Posté 12 janvier 2014 - 04:47
Guest_ThisIsNotAnAlt_*
Direwolf0294 wrote...
And what would your co-op partner/partners do during conversations? Just sit around while the hosting player talks, or group convos like in TOR (which would be cool but would take heaps of work to get into the game)?
Not entirely. Have you noticed there is little change between a group convo in TOR and solo one? The dialogue is almost the same apart from a few subtle changes. They would just have to implement the same system that TOR uses and reuse that system for every scene. Once they have a mechanism in place it is able to be reused frequently.
#25
Posté 12 janvier 2014 - 05:03
XxDeonxX wrote...
co-op in a story driven RPG is a terrible idea
The Tales of Series say hi.





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