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Why no online co-op?


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76 réponses à ce sujet

#1
Freewilddragon83

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Why can't BioWare make online co-op (non-split screen) DA:I?  Game is more fun when you play it with someone you know or have people join your party and help you out.

#2
ghostzodd

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 Baldur's gate style multiplayer would be nice:whistle:

#3
Direwolf0294

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And what would your co-op partner/partners do during conversations? Just sit around while the hosting player talks, or group convos like in TOR (which would be cool but would take heaps of work to get into the game)?

#4
Ailith Tycane

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I don't agree, and frankly I would rather they not bother rather than try to implement it and get some sort of abomination like the Fable games.

#5
superdeathdealer14

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If they added online co-op be it between 1 or 2 players 1-16 players I would uber troll everyone especially if I was host.

#6
coldflame

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No thanks, when I want to play multiplayers with my friends I go and play something like Battle Field or GTA V. Dragon Age is meant to be a single player game. I would rather Bioware spent more time on making more single player content and iron out more bugs than making some half-arse multiplayer.

#7
FINE HERE

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I'd rather they didn't. Why does every game need some multiplayer function or social media thing anyway? I play Dragon Age to immerse myself in its story, to get lost in its lore and world and have fun. I imagine any kind of co-op for this game would be 1 host character playing all the story while 2nd character is just a glorified party member or it'll be the gaming equivalent of two people reading a book out loud at the same time. No thank you.

#8
Augustei

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co-op in a story driven RPG is a terrible idea

#9
Deflagratio

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I'm not so dismissive about the potential of story-driven Cooperative RPG's. I think it's unrealistically difficult to pull that off though. It would have to simultaneously add something unique to the experience, without taking anything away.


I don't want to turn this into a huge scrolling post, so I'll just say as a short answer, there's no online co-op story campaign because it's too much of an investment with too little a payoff for too few people.

I think a better option is that, assuming there's multiplayer, having the multiplayer co-op form an event-driven emergent story driven by the player metrics.

#10
Ponendus

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They may have it. We don't know yet.

#11
Barrendall

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I would rather they didn't have it as it could possibly detract from the original campaign. ME3 is great but the OC is missing a lot that the first two games gave us. (Cutscenes and whatnot)

#12
Toasted Llama

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I would only like co-op on a gameplay level, not on a story-mode level, like ME3 did it.

#13
ames4u

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No. A thousand times infinity, NO.

What exactly would the co-op partners do while you are messing around during a cutscene? Pull the same BS in TOR? The in game characters would not acknowledge them and they wouldn't be of any use outside of a fight. What benefits exactly would they gain for popping into someone's playthrough only to be treated as if he or she were a ghost? Would they pilfer the rewards you get from the fight?

I don't even see any potential on a co-op gameplay level working out, unless it actively impacted the solo game, which is a no go in my books. ME3 could just about get away with it, because it turned full on action shooter with bare minimum RPG elements. But Dragon Age? Too much effort and resources for too little payoff.

What you appear to be looking for is a Dragon Age MMO and I wouldn't touch that as far as I could throw it.

#14
Secretlyapotato

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ames4u wrote...

What exactly would the co-op partners do while you are messing around during a cutscene?


Be completely ignored like the other party members? That or they could just simply control one of the party members instead of bringing their character into the world or whatever.

#15
Navasha

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Game development requires focus on what you truly want in the final product. You can do a few things really great, but try to do everything and you end up with a lackluster product. Adding co-op option WILL degrade the rest of the game in other areas. For this reason... NO! I don't want fewer quests, stories, NPC interactions just so a small number of people can use DAI as a chatroom while they play.

#16
Vulpe

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Direwolf0294 wrote...

And what would your co-op partner/partners do during conversations? Just sit around while the hosting player talks, or group convos like in TOR (which would be cool but would take heaps of work to get into the game)?


I think if they implement such a mechanic then this would be the best way to do it. Also they should introduce some invisible walls so that they wouldn't go to far while the host has a conversation.

Still, better left SP only.

#17
Fetunche

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There are plenty of games with coop go play them, let dragon age be dragon age.

#18
Eralrik

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Well I imagine the other CO-OP players would be doing exactly what they do in TOR yell at the player listening to the story to HIT THE SPACEBAR so they can get to killing things who care's about story. At least that's what I'm told the flashpoints except when it comes to light or darkside choices.

#19
DRTJR

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Single Player only, Multiplayer is a blight on games and should be neglected.

#20
Vortex13

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I would love any form of co-operative mp for DA:I. However, I think that trying for a fully implemented co-op feature might be a little too far fetched.

I would recommend a survival style mode; like ME 3; since BioWare knows that such a setup will work, and then start to expand on it with story based DLCs over the game's lifecycle. Have a horde mode to start, and then slowly start adding in co-op narrative elements, flesh the game out.

Just so long as such a co-op narrative doesn't follow the path of Halo 4's Spartan Ops. I couldn't stand those "missions", which were really nothing but a Firefight with a cutscene at the end of it.

#21
Navasha

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Eralrik wrote...

Well I imagine the other CO-OP players would be doing exactly what they do in TOR yell at the player listening to the story to HIT THE SPACEBAR so they can get to killing things who care's about story. At least that's what I'm told the flashpoints except when it comes to light or darkside choices.


Pretty much this.   I actually like ToR as a strictly single-player game.   In most cases, adding in other people just corrupts the experience.

#22
Lady Lionheart

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Ugh.. no multiplayer would be preferable, thank you.
I really pray that they won't add it, but they probably will just to irritate me. :)

#23
FreshRevenge

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NO NO NO! Leave it alone. Dragon Age is a single player experience and should not butchered by MP or Co-Op. May the Maker have mercy on your soul for thinking such rubbish.

#24
Guest_ThisIsNotAnAlt_*

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Direwolf0294 wrote...

And what would your co-op partner/partners do during conversations? Just sit around while the hosting player talks, or group convos like in TOR (which would be cool but would take heaps of work to get into the game)?


Not entirely. Have you noticed there is little change between a group convo in TOR and solo one? The dialogue is almost the same apart from a few subtle changes. They would just have to implement the same system that TOR uses and reuse that system for every scene. Once they have a mechanism in place it is able to be reused frequently.

#25
Teddie Sage

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XxDeonxX wrote...

co-op in a story driven RPG is a terrible idea


The Tales of Series say hi.