FINE HERE wrote...
I'd rather they didn't. Why does every game need some multiplayer function or social media thing anyway? I play Dragon Age to immerse myself in its story, to get lost in its lore and world and have fun. I imagine any kind of co-op for this game would be 1 host character playing all the story while 2nd character is just a glorified party member or it'll be the gaming equivalent of two people reading a book out loud at the same time. No thank you.
Here's a counter question. Why would you prefer an exclusively solo game experience in most games? Multiplayer can be optional, though some developers have tried to push it on gamers like in Mass Effect 3. Regardless, we now live in a world where playing games with others across the world is an actual possibility. What's wrong with developers embracing something that wasn't plausible ten years ago?
With multiplayer, you can share experiences with fellow fans and players all over the world. You can play with them or against them. What's wrong with that? If you have issues with other people or socializing, I can understand that, but I just wish people would just admit it and be honest about their reasoning. The argument that multiplayer takes away resources from single player content has been debunked on multiple occasions by both educated fans and developers alike. So if that's not true, just what is keeping you from enjoying multiplayer?
As for the topic of the thread, it's a complicated subject. Even if you're playing as one of the other party members, only one character can give commands, which the joining player may take issue with. Also, as the joining player, you're taking control of a character away from the hosting player, which may impede his or her ability to strategize. If we simply import another player's character over and write him or her off as an agent of the Inquisition, it could possibly work. A five man party could throw off the game's difficulty setting, as could the joining player's level and equipment. Then you have the issue of loot sharing, conversations, and two players being in two different locations in the same game. There's a lot that would have to be accounted for to get it working right.
Dragon Age Inquisition's multiplayer, if it does have any, should be more like ME3 without the impact on single player content. Take the game mechanics of single player and alter them to work in a four person online party. Then throw them into quests and reward players upon completion. Co-op in an RPG is much messier to figure out, as opposed to most FPS games.
Modifié par Crimson Sound, 12 janvier 2014 - 08:37 .