XxDeonxX wrote...
co-op in a story driven RPG is a terrible idea
This.
XxDeonxX wrote...
co-op in a story driven RPG is a terrible idea
Captain Nimbaud wrote...
I would never want co-op in DA, I quite enjoy the idea that when I get to sit down and play it I'm isolated in the best way possible, I get immersed into the world and characters. The last thing I need is someone crap talking in my ear during conversations or at important plot points. There's nothing wrong with being willfully isolated,it's relaxing. I'm tired of major publishers trying to shove multiplayer down our throats just as a bullet point on the box. I mean would you like someone talking in your ear when you read a good book? No.
Games don't 'want' you to do anything, they aren't people. What they do is provide you with a set of experiences and tools and allow you to choose which ones you want to partake in. If the game itself is an experience you don't enjoy, then don't play it?FINE HERE wrote...
I just don't like that every game wants me to either play with others or tell people on facebook how I enjoy the game. That's annoying. Not everyone cares about social networking and not everyone wants to play video games with others all the time. DA has been a very good single player game and I would like it to stay that way. No tacked on multiplayer that is pretty meh on its own. No co-op where the 2nd player is pretty much ignored for the entirety of the story. No playing along with someone else's play through or putting up with their choices and actions which might ruin mine. Just a good story that I can enjoy at my pace and take my time playing.
FINE HERE wrote...
I like the party members and getting to know them. I like seeing my decisions change the story. I like taking time to plot out my party's attacks and picking out dialogs. I can't see that ever working in a multiplayer format. Not to say that it isn't possible, but so much of the story would have to be removed or altered to make that work, it'll be like an MMO, where there are thousands of heroes in the world all doing the same quest and taking away any sense of achievement(at least in my opinion).
FINE HERE wrote...
The combat especially feels like it'll change completely. If only 2 players play in the co-op mode, what happens to the other 2 party members? Does one person retain control of them while the other only controls themselves? Who controls the other party members inventory? Are the companions going to be useless if there are 4 player controlled characters? That just doesn't seem to fit the party-based combat.
Freewilddragon83 wrote...
Why can't BioWare make online co-op (non-split screen) DA:I? Game is more fun when you play it with someone you know or have people join your party and help you out.
Modifié par Cerbrus operative, 13 janvier 2014 - 07:38 .
Cerbrus operative wrote...
Freewilddragon83 wrote...
Why can't BioWare make online co-op (non-split screen) DA:I? Game is more fun when you play it with someone you know or have people join your party and help you out.
For the thousand time NO. Dragon Age is a god damn single-player experience and it should stay this way.
if you like co-op and multiplayer so much there are games that are made specifically for that such as: Battlefield, COD, World of Warcraft, guild wars, Final Fnatasy 14, go buy those games and play multiplayer and co-op all day, no one is stopping you.
AWT42 wrote...
*snip*
Just because something is now possible doesn't mean everyone wants it. I play Dragon Age for the story and for the single-player experience. Co-op or multiplayer just don't interest me otherwise I would have found other games that feature those. I prefer to play at my own pace and without other players involved. The type of things I look for in a game just aren't there in co-op or MP games but are in SP games.
ME3 requiring me to play multiplayer (pre-Extended Cut) to get the best outcome in single-player set off alarm bells for me. I just wanted to continue with the story so didn't appreciate having to play MP like that since I was just interested in the single-player only. That's why I look for SP only games.
Toasted Llama wrote...
I would only like co-op on a gameplay level, not on a story-mode level, like ME3 did it.
Sidney wrote...
Captain Nimbaud wrote...
I would never want co-op in DA, I quite enjoy the idea that when I get to sit down and play it I'm isolated in the best way possible, I get immersed into the world and characters. The last thing I need is someone crap talking in my ear during conversations or at important plot points. There's nothing wrong with being willfully isolated,it's relaxing. I'm tired of major publishers trying to shove multiplayer down our throats just as a bullet point on the box. I mean would you like someone talking in your ear when you read a good book? No.
Then, and this is a wild idea, don't have anyone talking in your ear? It isn't like this has to be open MP, or would be. Borderlands has drop in drop out coop but you have to invite or let others in to have someone with you. I might not use a coop in DA but if it is there not an issue.
Guest_npc86_*
Captain Nimbaud wrote...
Sidney wrote...
Captain Nimbaud wrote...
I would never want co-op in DA, I quite enjoy the idea that when I get to sit down and play it I'm isolated in the best way possible, I get immersed into the world and characters. The last thing I need is someone crap talking in my ear during conversations or at important plot points. There's nothing wrong with being willfully isolated,it's relaxing. I'm tired of major publishers trying to shove multiplayer down our throats just as a bullet point on the box. I mean would you like someone talking in your ear when you read a good book? No.
Then, and this is a wild idea, don't have anyone talking in your ear? It isn't like this has to be open MP, or would be. Borderlands has drop in drop out coop but you have to invite or let others in to have someone with you. I might not use a coop in DA but if it is there not an issue.
Another wild idea would be to have a game built as single player only these days, it doesn't need multiplayer. Building a game from the ground up with multiplayer in mind is fine, but there's nothing stopping Bioware from creating a new IP for that.
Modifié par AWT42, 14 janvier 2014 - 12:23 .
Modifié par tennyochan, 20 janvier 2014 - 11:17 .
su lu pi wrote...
I say if they want to have a Coop in Dragon age do it in a second series set in Theadas not in Dragon age its self.
simpatikool wrote...
I have to agree with the CO-OP sounds like a terrible idea.
However, with the success of MP in MA3, I can't imagine that the producers of this game would squander the oppurtunity to feature some sort of DA3 MP scenario. I mean the story alone begs for it. The Inquisitor runs around Thedas and creates strongholds. He leaves AGENTS behind or establishes new ones to do his bidding and help establish or take power. Gee sounds like the whole premise for the N7 teams in MA3 multiplayer to me. And I would totally play that is it was good/fun.
Modifié par mosesarose, 20 janvier 2014 - 02:55 .
CybAnt1 wrote...
I don't see RPG as defined by fantasy. TSR, the folks who brought us Dungeons & Dragons, also had a game called Gamma World, which was set in a kind of post-apocalyptic future with mutants and high-tech weaponry -- like Fallout. They also had Top Secret, which was a modern-world secret-agent RPG. (Like Alpha Protocol.)
RPGs even in the pre-CRPG era fell into many genres. I think people only object to spaceships in fantasy (can we say Spelljammer, then say argh), not guns-and-spaceships based RPGs.
I liked KOTOR 1 and 2 very much, and the Mass Effect games less. The reason had more to do with features and mechanics than genre and setting, since both are sci-fi.