Ashley sucks in ME3
#51
Posté 12 janvier 2014 - 06:58
J:Well...
FS:*Pours another drink. How about now?
J:I don...
FS:*Pours another drink. This doing anything for you? *Pour another drink.
#52
Posté 12 janvier 2014 - 07:00
dreamgazer wrote...
Almostfaceman wrote...
It's just another piece of evidence, for me, that the game was rushed. Considering it was the finale, maybe another year, year and a half of time would have given us more of what we wanted (better ending, better journal, more time with our favorite squaddies, etc.) Sheesh look at the Citadel DLC - how could they do that and still leave us with Starbrat? Limited dev time, that's how.
Citadel is also a good example of why things wouldn't change with further development time.
One of iakus' problems with Ashley is the alcohol content, which Citadel adds more of.
Things are the way they are in regards to the story because they wanted them like this.
Indeed. And that's something that really bothers me, and is what really makes me question the direction BW is choosing. It's not entirely about whether or not ME3 was rushed or not. It was, but there was a lot of stuff in there that was going to be bad no matter how much time you gave it.
Modifié par MassivelyEffective0730, 12 janvier 2014 - 07:01 .
#53
Posté 12 janvier 2014 - 07:01
dreamgazer wrote...
One of iakus' problems with Ashley is the alcohol content, which Citadel adds more of.
Well, that the meetup was essentially doing a bunch of shots and getting into a bar fight. If you're romancing Ash, you get to make a crude pass at her between the two.
I wonder if it's not so much that the game was rushed as they just stopped caring about the original audience in their rush to "broaden the appeal" of the game. And Ash suffered particularly badly.
#54
Guest_StreetMagic_*
Posté 12 janvier 2014 - 07:01
Guest_StreetMagic_*
dreamgazer wrote...
Almostfaceman wrote...
It's just another piece of evidence, for me, that the game was rushed. Considering it was the finale, maybe another year, year and a half of time would have given us more of what we wanted (better ending, better journal, more time with our favorite squaddies, etc.) Sheesh look at the Citadel DLC - how could they do that and still leave us with Starbrat? Limited dev time, that's how.
Citadel is also a good example of why things wouldn't change with further development time.
One of iakus' problems with Ashley is the alcohol content, which Citadel adds more of.
Things are the way they are in regards to the story because they wanted them like this.
I just think they stop being commited to Ashley. It's like they went "Wait, everyone loves Garrus, Tali, and Jack." (not that I'm complaining).
Otherwise, I think Citadel is an example of what they could pull off in less than a year. Lots of new area designs, new dialogue and cinematics.. It's exactly what the main game needed. That extra "oomph" of several month's work.
#55
Posté 12 janvier 2014 - 07:18
iakus wrote...
I wonder if it's not so much that the game was rushed as they just stopped caring about the original audience in their rush to "broaden the appeal" of the game. And Ash suffered particularly badly.
I think they allowed the character to change in response to the events she's experienced, and the experience of the Reaper invasion in general. It worked in some areas, and didn't in others. Throw her hair in a bun, ditch the skirt, reincorporate the afterlife discussion with Shepard ... and she'd be almost as satisfying in context of what's going on around her.
I didn't dislike her in ME1 and I wasn't entirely dissatisfied with her in ME3, barring a few hiccups.
#56
Posté 12 janvier 2014 - 07:22
#57
Guest_StreetMagic_*
Posté 12 janvier 2014 - 07:29
Guest_StreetMagic_*
dreamgazer wrote...
iakus wrote...
I wonder if it's not so much that the game was rushed as they just stopped caring about the original audience in their rush to "broaden the appeal" of the game. And Ash suffered particularly badly.
I think they allowed the character to change in response to the events she's experienced, and the experience of the Reaper invasion in general. It worked in some areas, and didn't in others. Throw her hair in a bun, ditch the skirt, reincorporate the afterlife discussion with Shepard ... and she'd be almost as satisfying in context of what's going on around her.
I didn't dislike her in ME1 and I wasn't entirely dissatisfied with her in ME3, barring a few hiccups.
Still kind of a downer compared to ME1. It doesn't differentiate her from Liara really. Both of them are downers. I guess it's an issue with the whole mood of ME3.. how they keep trying to emphasize how this is real "war" and we all have to contemplate loss.
What the Normandy needed was someone to say "Cut that crap out. Wtf is wrong with everyone?" Someone who laughs at war (like Jack or Grunt). Joker does this to an extent, but it's made all the worse when we ourselves get railroaded into being put at odds with him about it. "Stop being so insensitive, Joker. This is, like, real war, dude. Sh*t's gotten real. REAL. Waaah."
Ahem. Sometimes I think I'm just too immature for this game.
Modifié par StreetMagic, 12 janvier 2014 - 07:31 .
#58
Posté 12 janvier 2014 - 07:33
StreetMagic wrote...
Still kind of a downer compared to ME1. It doesn't differentiate her from Liara really. Both of them are downers. I guess it's an issue with the whole mood of ME3.. how they keep trying to emphasize how this is real "war" and we all have to contemplate loss.
What the Normandy needed was someone to say "Cut that crap out. Wtf is wrong with everyone?" Someone who laughs at war (like Jack or Grunt). Joker does this to an extent, but it's made all the worse when we ourselves get railroaded into being put at odds with him about it. "Stop being so insensitive, Joker. This is, like, real war, dude. Sh*t's gotten real. REAL. Waaah."
Javik shouldn't have been DLC. He accomplishes this in a less overt way.
And I appreciate that they actually took the tone of the Reaper extermination seriously. There's been an ominous cloud hanging over how the galaxy would deal with the situation since Vigil's infodump in ME1.
- Jedi Master of Orion aime ceci
#59
Posté 12 janvier 2014 - 07:37
#60
Posté 12 janvier 2014 - 07:40
It does make me wonder whether that rumored conversation with Ashley about an afterlife (or lack of it) was intended, but cut due to fears of it potentially stirring controversy.
#61
Posté 12 janvier 2014 - 07:40
I knew it was Ashley pretty early on. It's not like she took a sledgehammer to the face. Such complaints seem like exaggeration to me. Espcially the ones about Anderson.von uber wrote...
I actually didn't recognise the character when she first appeared in ME3. I was like.. what? Really?
#62
Posté 12 janvier 2014 - 07:41
von uber wrote...
I actually didn't recognise the character when she first appeared in ME3. I was like.. what? Really?
I did, with a quick eye adjustment, but who knows whether that was because of this or not (GameInformer's ME3 spread):

...

#63
Guest_StreetMagic_*
Posté 12 janvier 2014 - 07:43
Guest_StreetMagic_*
#64
Guest_StreetMagic_*
Posté 12 janvier 2014 - 07:52
Guest_StreetMagic_*
dreamgazer wrote...
And I appreciate that they actually took the tone of the Reaper extermination seriously. There's been an ominous cloud hanging over how the galaxy would deal with the situation since Vigil's infodump in ME1.
Excuse me while I go battle with Sluggard. You can take on the other guys.
Modifié par StreetMagic, 12 janvier 2014 - 07:53 .
#65
Posté 12 janvier 2014 - 08:03
What I hate most about ME3 Ash was her hippification they gave her a go go girl outfit fit for space with a makeover that jives with her personality she was never about outward beauty.
Modifié par thehomeworld, 12 janvier 2014 - 08:04 .
#66
Posté 12 janvier 2014 - 08:12
Modifié par David7204, 12 janvier 2014 - 08:12 .
#67
Posté 12 janvier 2014 - 08:21
#68
Posté 12 janvier 2014 - 08:22
David7204 wrote...
Yes. BioWare intentionally 'kept the VS boring' because they didn't want to upset fans. That's rock solid BSN logic right there.
Yes, you can create boring characters not try to trend on "certain" topics that the character might bring up.
#69
Guest_The Mad Hanar_*
Posté 12 janvier 2014 - 08:25
Guest_The Mad Hanar_*
As for her sexualization? Well, I don't know why the ME3 team felt they had to do it to her and EDI. It doesn't bug me as much as it strikes me as unnecessary.
#70
Posté 12 janvier 2014 - 08:29
#71
Posté 12 janvier 2014 - 08:29
#72
Posté 12 janvier 2014 - 08:30
The Mad Hanar wrote...
As for her sexualization? Well, I don't know why the ME3 team felt they had to do it to her and EDI. It doesn't bug me as much as it strikes me as unnecessary.
It bugs me because it's like they didn't like their own design. She looked wonderful in ME, she doesn't need "sex appeal" to appeal to whoever Bioware thought they were trying to appeal to, even though she wasn't in like half the game, again... rofl.
#73
Posté 12 janvier 2014 - 08:30
Or...you can create interesting characters that simply don't address issues you'd prefer not to have addressed.spirosz wrote...
David7204 wrote...
Yes. BioWare intentionally 'kept the VS boring' because they didn't want to upset fans. That's rock solid BSN logic right there.
Yes, you can create boring characters not try to trend on "certain" topics that the character might bring up.
This is bordering on conspiracy. Very silly.
#74
Posté 12 janvier 2014 - 08:33
#75
Posté 12 janvier 2014 - 08:33
David7204 wrote...
Or...you can create interesting characters that simply don't address issues you'd prefer not to have addressed.spirosz wrote...
David7204 wrote...
Yes. BioWare intentionally 'kept the VS boring' because they didn't want to upset fans. That's rock solid BSN logic right there.
Yes, you can create boring characters not try to trend on "certain" topics that the character might bring up.
This is bordering on conspiracy. Very silly.
Or... you can create boring characters. It's the same thing, either works.





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