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Ashley sucks in ME3


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#51
Br3admax

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#52
MassivelyEffective0730

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dreamgazer wrote...

Almostfaceman wrote...

It's just another piece of evidence, for me, that the game was rushed. Considering it was the finale, maybe another year, year and a half of time would have given us more of what we wanted (better ending, better journal, more time with our favorite squaddies, etc.) Sheesh look at the Citadel DLC - how could they do that and still leave us with Starbrat? Limited dev time, that's how.


Citadel is also a good example of why things wouldn't change with further development time.

One of iakus' problems with Ashley is the alcohol content, which Citadel adds more of. 

Things are the way they are in regards to the story because they wanted them like this.


Indeed. And that's something that really bothers me, and is what really makes me question the direction BW is choosing. It's not entirely about whether or not ME3 was rushed or not. It was, but there was a lot of stuff in there that was going to be bad no matter how much time you gave it.

Modifié par MassivelyEffective0730, 12 janvier 2014 - 07:01 .


#53
Iakus

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dreamgazer wrote...

One of iakus' problems with Ashley is the alcohol content, which Citadel adds more of. 


Well, that the meetup was essentially doing a bunch of shots and getting into a bar fight.  If you're romancing Ash, you get to make a crude pass at her between the two.

I wonder if it's not so much that the game was rushed as they just stopped caring about the original audience in their rush to "broaden the appeal" of the game.  And Ash suffered particularly badly.

#54
Guest_StreetMagic_*

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dreamgazer wrote...

Almostfaceman wrote...

It's just another piece of evidence, for me, that the game was rushed. Considering it was the finale, maybe another year, year and a half of time would have given us more of what we wanted (better ending, better journal, more time with our favorite squaddies, etc.) Sheesh look at the Citadel DLC - how could they do that and still leave us with Starbrat? Limited dev time, that's how.


Citadel is also a good example of why things wouldn't change with further development time.

One of iakus' problems with Ashley is the alcohol content, which Citadel adds more of. 

Things are the way they are in regards to the story because they wanted them like this.


I just think they stop being commited to Ashley. It's like they went "Wait, everyone loves Garrus, Tali, and Jack." (not that I'm complaining).

Otherwise, I think Citadel is an example of what they could pull off in less than a year. Lots of new area designs, new dialogue and cinematics.. It's exactly what the main game needed. That extra "oomph" of several month's work.

#55
dreamgazer

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iakus wrote...

I wonder if it's not so much that the game was rushed as they just stopped caring about the original audience in their rush to "broaden the appeal" of the game.  And Ash suffered particularly badly.


I think they allowed the character to change in response to the events she's experienced, and the experience of the Reaper invasion in general. It worked in some areas, and didn't in others. Throw her hair in a bun, ditch the skirt, reincorporate the afterlife discussion with Shepard ... and she'd be almost as satisfying in context of what's going on around her.

I didn't dislike her in ME1 and I wasn't entirely dissatisfied with her in ME3, barring a few hiccups.

#56
liggy002

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Ashley sucks period. I never really cared for that character. She's like that annoying cheerleader girlfriend that you get and ultimately want to dump.

#57
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dreamgazer wrote...

iakus wrote...

I wonder if it's not so much that the game was rushed as they just stopped caring about the original audience in their rush to "broaden the appeal" of the game.  And Ash suffered particularly badly.


I think they allowed the character to change in response to the events she's experienced, and the experience of the Reaper invasion in general. It worked in some areas, and didn't in others. Throw her hair in a bun, ditch the skirt, reincorporate the afterlife discussion with Shepard ... and she'd be almost as satisfying in context of what's going on around her.

I didn't dislike her in ME1 and I wasn't entirely dissatisfied with her in ME3, barring a few hiccups.


Still kind of a downer compared to ME1. It doesn't differentiate her from Liara really. Both of them are downers. I guess it's an issue with the whole mood of ME3.. how they keep trying to emphasize how this is real "war" and we all have to contemplate loss.

What the Normandy needed was someone to say "Cut that crap out. Wtf is wrong with everyone?" Someone who laughs at war (like Jack or Grunt). Joker does this to an extent, but it's made all the worse when we ourselves get railroaded into being put at odds with him about it. "Stop being so insensitive, Joker. This is, like, real war, dude. Sh*t's gotten real. REAL. Waaah."

Ahem. Sometimes I think I'm just too immature for this game.

Modifié par StreetMagic, 12 janvier 2014 - 07:31 .


#58
dreamgazer

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StreetMagic wrote...

Still kind of a downer compared to ME1. It doesn't differentiate her from Liara really. Both of them are downers. I guess it's an issue with the whole mood of ME3.. how they keep trying to emphasize how this is real "war" and we all have to contemplate loss.

What the Normandy needed was someone to say "Cut that crap out. Wtf is wrong with everyone?" Someone who laughs at war (like Jack or Grunt). Joker does this to an extent, but it's made all the worse when we ourselves get railroaded into being put at odds with him about it. "Stop being so insensitive, Joker. This is, like, real war, dude. Sh*t's gotten real. REAL. Waaah."


Javik shouldn't have been DLC.  He accomplishes this in a less overt way. 

And I appreciate that they actually took the tone of the Reaper extermination seriously.  There's been an ominous cloud hanging over how the galaxy would deal with the situation since Vigil's infodump in ME1. 
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#59
von uber

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I actually didn't recognise the character when she first appeared in ME3. I was like.. what? Really?

#60
BioWareM0d13

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I thought Ashley had decent content early in the game, and was interesting. In fact on my first run I thought they were setting her up to ME3's Miranda, in terms of content. The problem with Ashley is most of her content is front-loaded, and compared to some other squaddies she is nearly absent in the second half of the game.

It does make me wonder whether that rumored conversation with Ashley about an afterlife (or lack of it) was intended, but cut due to fears of it potentially stirring controversy.

#61
Br3admax

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von uber wrote...

I actually didn't recognise the character when she first appeared in ME3. I was like.. what? Really?

I knew it was Ashley pretty early on. It's not like she took a sledgehammer to the face. Such complaints seem like exaggeration to me. Espcially the ones about Anderson. 

#62
dreamgazer

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von uber wrote...

I actually didn't recognise the character when she first appeared in ME3. I was like.. what? Really?


I did, with a quick eye adjustment, but who knows whether that was because of this or not (GameInformer's ME3 spread):

Image IPB

...

Image IPB

Image IPB

#63
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Anderson definitely looks different (in the jaw, I guess), but I recognized him. Him and Ash have enough of the same features as before. Ash's hair makes a big difference though.

#64
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dreamgazer wrote...
And I appreciate that they actually took the tone of the Reaper extermination seriously.  There's been an ominous cloud hanging over how the galaxy would deal with the situation since Vigil's infodump in ME1. 


Excuse me while I go battle with Sluggard. You can take on the other guys. ;)

Modifié par StreetMagic, 12 janvier 2014 - 07:53 .


#65
thehomeworld

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I think they deliberately kept the VS boring because they didn't want anymore fans screaming like they did over Horizion but really the complaint wasn't VS is horrid for talking it was VS dialogue was contrived the whole thing was a railroad operation and thats why people were mad its similar to the harbi complaints then instead of fixing the issues of improving the character they decided less was an improvement.

What I hate most about ME3 Ash was her hippification they gave her a go go girl outfit fit for space with a makeover that jives with her personality she was never about outward beauty.

Modifié par thehomeworld, 12 janvier 2014 - 08:04 .


#66
David7204

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Yes. BioWare intentionally 'kept the VS boring' because they didn't want to upset fans. That's rock solid BSN logic right there.

Modifié par David7204, 12 janvier 2014 - 08:12 .


#67
spirosz

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She was one of my favourite characters pre-ME3. She.. is different, but that is somewhat expected from what she's witnessed and felt for Shepard, though I don't find the writers did justice to her character at all and her change for the "sex appeal" still angers me greatly, but I won't get into it anymore.

#68
spirosz

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David7204 wrote...

Yes. BioWare intentionally 'kept the VS boring' because they didn't want to upset fans. That's rock solid BSN logic right there.


Yes, you can create boring characters not try to trend on "certain" topics that the character might bring up.  

#69
Guest_The Mad Hanar_*

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Well, people disliked her for not completely trusting aliens, so the only thing she really had left was her family. Her whole "let humanity stand on it's own" schtick really wouldn't of worked in ME3 anyways. That's not to say they couldn't have developed her character further. I guess they just didn't have the imagination to.

As for her sexualization? Well, I don't know why the ME3 team felt they had to do it to her and EDI. It doesn't bug me as much as it strikes me as unnecessary.

#70
spirosz

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They also cut Ashley's lines dealing with her beliefs to an extent, I did make a thread with this issue, but it seems I can't find it. It also included Jack's cut lines as well.

#71
Mr.House

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Ashley was awesome in the first game, that's not the Ash I know in ME3, least Kaidan was still awesome.

#72
spirosz

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The Mad Hanar wrote...

As for her sexualization? Well, I don't know why the ME3 team felt they had to do it to her and EDI. It doesn't bug me as much as it strikes me as unnecessary.


It bugs me because it's like they didn't like their own design.  She looked wonderful in ME, she doesn't need "sex appeal" to appeal to whoever Bioware thought they were trying to appeal to, even though she wasn't in like half the game, again... rofl.

#73
David7204

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spirosz wrote...

David7204 wrote...

Yes. BioWare intentionally 'kept the VS boring' because they didn't want to upset fans. That's rock solid BSN logic right there.


Yes, you can create boring characters not try to trend on "certain" topics that the character might bring up.  

Or...you can create interesting characters that simply don't address issues you'd prefer not to have addressed.

This is bordering on conspiracy. Very silly.

#74
TheChris92

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Not being written by one of the most competent writers amongst the Mass Effect team, Chris L'Etoile, seems to have had an effect on that process.

#75
spirosz

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David7204 wrote...

spirosz wrote...

David7204 wrote...

Yes. BioWare intentionally 'kept the VS boring' because they didn't want to upset fans. That's rock solid BSN logic right there.


Yes, you can create boring characters not try to trend on "certain" topics that the character might bring up.  

Or...you can create interesting characters that simply don't address issues you'd prefer not to have addressed.

This is bordering on conspiracy. Very silly.


Or... you can create boring characters.  It's the same thing, either works.