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Ashley sucks in ME3


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#151
Farangbaa

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He made a crap call. Really, he did. Outright shutting down communications with the boarding party who going to report on the situation was an irrational decision. And firing on a ship that holds a foreign team being led by the guy leading the charge for the galaxy is arguably the stupidest decision you can make. He's not allowing Shepard and his crew the patience to accomplish their objective. He's putting his own objective over Shepards, and changing his plan without informing any other leadership elements (while endangering them), and missing an opportunity to escape with his people and give Shepard the ability to defuse the Geth situation. 

 

You're forgetting that one the Quarian's own Admiral's is on the ship. Which, of course, makes it even worse.



#152
ImaginaryMatter

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Y'know, I'm fine with mods to put Ashley back in a standard uniform or Miranda in something more respectable and incognito than her same old ME2 catsuit, but as much as one may wish it, MEHEM doesn't undo canon.

Escape was never a viable possibility, even if Shepard can recommend it (the same guy who bitches about them having too many dreadnoughts in a Reaper invasion). According to the Codex, it takes days for their fleet to traverse a relay. They don't have the time to do it.

He was right to destroy the dreadnought, but I agree he could have been smarter about it. As Shepard says, "you did the right thing, just give me a heads-up next time."

If you choose to pursue this argument further, I might have more time to address it this evening.

 

I think ME3 pretty much forgets about the whole Relay traverse thing. It's odd that it never gets brought up when Shepard speaks of the Quarians retreating and there are other instances in the game where that kind of stuff happens (like the Victory Fleet). Why I bring this up is because if the writers never considered the limits of Relay travel when writing the Rannoch bit it could have been very possible for the Quarians to in fact retreat because that limit seems to have dissolved for the purpose of the post-Dreadnought scene.



#153
MassivelyEffective0730

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Escape was never a viable possibility, even if Shepard can recommend it (the same guy who bitches about them having too many dreadnoughts in a Reaper invasion). According to the Codex, it takes days for their fleet to traverse a relay. They don't have the time to do it.

He was right to destroy the dreadnought, but I agree he could have been smarter about it. As Shepard says, "you did the right thing, just give me a heads-up next time."

If you choose to pursue this argument further, I might have more time to address it this evening.

 

Withdrawing your civilians with support fire from your Patrol fleet and having the Heavy fleet watch the Geth withdraw. That said, the actual plan, right up until the 'FRAGO' by Gerrel was to use the opportunity from disabling the Dreadnought to retreat. That was the stated intent in the game. I'll see what you have later.



#154
DeinonSlayer

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I think ME3 pretty much forgets about the whole Relay traverse thing. It's odd that it never gets brought up when Shepard speaks of the Quarians retreating and there are other instances in the game where that kind of stuff happens (like the Victory Fleet). Why I bring this up is because if the writers never considered the limits of Relay travel when writing the Rannoch bit it could have been very possible for the Quarians to in fact retreat because that limit seems to have dissolved for the purpose of the post-Dreadnought scene.

See, inconsistencies like this are why debates like this never die. Rule of Cool trumped internal consistency, making definitive arguments harder to make. The Thanix Cannon, we are told, operates by accelerating liquid metal to relativistic speeds... until they want a scene with a Reaper being destroyed by rockets, so they pull "Thanix Missiles" out of their butts. Never mind that the two concepts are wholly incompatible; "our Thanix Missiles do a f***load of damage," don't think about it, just nod and find something else to shoot. Same thing for the Cain firing a projectile that homes in on its target like a moth circling a lamp instead of moving in a linear trajectory like any other mass accelerator slug. Same thing with Bekenstein being accessible via FTL from the Citadel when ME1's codex established that the abrasive qualities of the Serpent Nebula made FTL in its vicinity impossible. Same thing here.

The argument I make is only valid if I stay consistent with the rules the writers established, even when the writers don't. Nothing I do can change that. It comes down to how others choose to see the situation; if they're OK with the lore turning inside-out to enable it, they won't accept any argument that evacuation was impossible.

(To put things in perspective, moving 50,000 ships through a relay, one ship every second, non-stop, would take just under 14 hours. Does anyone expect a ship filled with hostile, Reaper-controlled Geth to stay disabled for 14 hours? They already have the Reaper signal back online just in the time it takes to get back to the Normandy. There's a reason my IdiotShep was the only one to suggest a retreat.)

Withdrawing your civilians with support fire from your Patrol fleet and having the Heavy fleet watch the Geth withdraw. That said, the actual plan, right up until the 'FRAGO' by Gerrel was to use the opportunity from disabling the Dreadnought to retreat. That was the stated intent in the game. I'll see what you have later.

See the above, and also note that separating the civilians from the military fleet both leaves them unprotected and cuts off the military fleet from its entire supply chain (Xen: "Even Koris recognized the value of the civilian fleet. The invasion would be stalled without a supply chain, after all").

The fleet cannot divide itself because it's wholly interdependent. Out of 50,000 ships, only a few hundred are actually dedicated military vessels (the Heavy and Patrol fleets). The civilian fleet relies on the military for protection and coordination, and the military depends on the civilians for food, fuel, etc. According to ME2's secondary codex entry on liveships, each ship in the fleet is dependent on daily deliveries of food, so your military would quickly run into trouble without one. Hold back a liveship to stay with the military fleet, and you'd be forced to keep 1/3rd of the civilian fleet (roughly 16,700 vessels) in the Tikkun system with them to keep them fed, while leaving two-thirds of the fleet drifting without protection (unless you want to divide your military forces further).

As for why destroying the ship was the right move, even after Legion (or the VI) shuts down the drive core and is disconnected from broadcasting the Reaper signal, every Geth on the ship is still shooting at you, signifying that those on the dreadnought remain under Reaper control. They'd try to reactivate the core as quickly as possible (they're flooding in to attack you seconds after shutting it down), and with that would come barriers, engines, and weapons. It would have been a different situation if the Geth on board actually ceased hostile activity after the signal was disconnected, but they don't (incidentally, this is why I think the "good faith gesture" thing was bullshit, one of multiple instances in the arc where they bash you over the skull with Geth Good/Quarians Bad - what we're told doesn't mesh with what's actually happening around us). When the core came back online, Shepard and company would once again be trapped on the ship (if they had not yet evacuated), or sealed out (if they had), and the dreadnought would go right back to tearing into your only allies in the system unopposed. The only unknown was how long that would take.

I won't defend Gerrel cutting off communication (even Shepards who agree he did the right thing call him out for doing that), but destroying the ship was the right move. Hackett didn't know how long it would take before Sovereign's barriers, engines, and weapons would come back up either. He blew it up right on top of Shepard, in the Council Chambers. I don't see anyone expressing the wish to assault him for it.

Gerrell has an itchy trigger finger. He would've shot at the dreadnought even if his mother or child was onboard. Instead of punching him I would've shot him

Great. Who do you put in charge of the Heavy Fleet, then? Who's the substitute?

Here's the Migrant Fleet's ME3 map description:

A flotilla of 50,000 craft holding over 17 million quarians, the Migrant Fleet is the largest array of spacefaring vessels in the known galaxy. It is a testament to the quarians' strategic skill that these numbers have not dropped significantly during recent battles. The fleet is now on the far side of the star from Rannoch, the better to cloak its movement from the geth.

That's with Gerrel in charge of military maneuvers. Side with Raan over Gerrel, and the heavy fleet gets ripped up. Raan is basically the police commissioner - she doesn't know how to fight a war. Xen is a scientist. Tali is a computer expert (who is keenly aware she isn't a real admiral), and Koris is an (elected?) civilian. Like him or not, Gerrel is the one out of that bunch who knows what he's doing. Hackett, by comparison, lost an entire fleet to allow two others to escape. In light of that, Gerrel arguably did a better job keeping his people alive (unless, of course, Shepard stabs them in the back later on, but that's another essay). You can charge him with whatever you want after the war (along with the Asari Matriarchs, and Shepard himself on account of Bahak). But killing him, putting someone else in charge while the Geth remain under Reaper control... Shepard's little tantrum is going to get a lot of people needlessly killed.

EDIT: This is gonna turn into a Battle of the (Off-Topic) Walls of Text, I just know it...
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#155
themikefest

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Great. Who do you put in charge of the Heavy Fleet, then? Who's the substitute?

 

Out of the 17 million Quarians that are alive and if not one can fill Gerrell's shoe's then they have more problems then we realize. What would they do if he happens to trip down the stairs and break his neck? Are all the Quarians gonna run around with their heads cut off wondering who can fill his shoe's?



#156
DeinonSlayer

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Out of the 17 million Quarians that are alive and if not one can fill Gerrell's shoe's then they have more problems then we realize. What would they do if he happens to trip down the stairs and break his neck? Are all the Quarians gonna run around with their heads cut off wondering who can fill his shoe's?

If I remember correctly, if Tali is dead there is no replacement for Rael'Zorah on the admiralty board. Six months later, they still have only four. That should tell us something (as she put it, "Quarians like to debate").

 

They're not perfect. I've never claimed they were, and I don't defend everything they do - only in this instance, Gerrel made the right call (even if he was an ass about it).



#157
ImaginaryMatter

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EDIT: This is gonna turn into a Battle of the (Off-Topic) Walls of Text, I just know it...

 

Well at least there's no more quote pyramids.



#158
DeinonSlayer

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Well at least there's no more quote pyramids.

VQ_p167.gif

what th-

WHAT THE HELL IS THAT?

VQ_p168.gif

nnnNNNYYYAAAAAAAAAH


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#159
Invisible Man

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a frontal assault by frigates on the geth dreadnaught? that doesn't sound like military strategy to me, more like military stupidity. if it were me, I'd have relieved him of command for extreme incompetence right then and there.

#160
DeinonSlayer

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a frontal assault by frigates on the geth dreadnaught? that doesn't sound like military strategy to me, more like military stupidity. if it were me, I'd have relieved him of command for extreme incompetence right then and there.

What alternative would you have employed? They have some carriers, a few hundred cruisers, and a buttload of civilian vessels equipped with small cannons for defending themselves against pirates (the ME1 codex said the Quarian propensity for arming their ships made them unpopular targets for pirates). No proper dreadnoughts. Should they have thrown the liveships at it instead?

#161
Invisible Man

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when you take on something like a dreadnaught with smaller vessels, you don't take it head on. flank it, and stick to it's rear, where the weapon mounts and armor plating are thinner on the ground. you need to pull the geth ships guarding the dreadnaught's flank first, or you get butchered. and fighter swarms might help if they had disrupter torpedoes (perhaps even if they don't or didn't). I don't know if the quarians did though?

---edit

worse, it looks like the quarains tried to take it on it's broadside, that's not very bright either.

#162
AlexMBrennan

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Escape was never a viable possibility, even if Shepard can recommend it (the same guy who bitches about them having too many dreadnoughts in a Reaper invasion). According to the Codex, it takes days for their fleet to traverse a relay. They don't have the time to do it.

You need relays to go to a specific place; if you want to escape then you simply need to flip the FTl switch to become impossible to see or hit. Me1 spelled this out in the first codex entry you got so it's to bad everyone forgot about it so we can have epic space battle which don't fit the setting at all.

I won't defend Gerrel cutting off communication (even Shepards who agree he did the right thing call him out for doing that), but destroying the ship was the right move. Hackett didn't know how long it would take before Sovereign's barriers, engines, and weapons would come back up either. He blew it up right on top of Shepard, in the Council Chambers. I don't see anyone expressing the wish to assault him for it.

Except that in ME1 we thought that the threat would end with sovereign - one commando is acceptable collateral damage when saving the galaxy, but in ME3 It's made clear that only Shepard can defeat the reapers so you could even argue to let the quarians die ( all of them) in order to save Shepard to operate the Crucible. The quarians basically traded a (minor) victory against the geth for certain destruction at the hands of the Reapers

#163
DeinonSlayer

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You need relays to go to a specific place; if you want to escape then you simply need to flip the FTl switch to become impossible to see or hit. Me1 spelled this out in the first codex entry you got so it's to bad everyone forgot about it so we can have epic space battle which don't fit the setting at all.
Except that in ME1 we thought that the threat would end with sovereign - one commando is acceptable collateral damage when saving the galaxy, but in ME3 It's made clear that only Shepard can defeat the reapers so you could even argue to let the quarians die ( all of them) in order to save Shepard to operate the Crucible. The quarians basically traded a (minor) victory against the geth for certain destruction at the hands of the Reapers

Yeah, I'm calling bullshit on that last point. Where is it established that Shepard is the only one who could activate the Crucible, aside from being the one who happens to make it to the beam? If he's so crucial, what's the backup plan for when he runs off and gets himself killed retrieving a heating unit for a clutch of Salarian eggs? I'd say people like Victus, Hackett, and the Crucible team are far more vital. You can give the "ambassador plenipotentiary" title to someone else and have them pick up where he left off.

I don't buy this argument about one person being more important than an entire species. A person can be important, but that, to me, is as flimsy as Shepard claiming Jondam Bau was more important than the entire Hanar homeworld. Funny how people despise the title "The Shepard," yet put him on a similar pedestal nonetheless.

As I understand it, the Reapers always won by shutting off relay access and purging the galaxy one system at a time. They have their Geth thralls do the same - blockade relay access and attrit them down to nothing. FTL has limitations - you can only run so far without refueling or discharging your drive core. So yes, technically, running is an option (where to and whether they'll be pursued is another question). Escaping via Relay as Shepard suggests is not.

@invisible
Do those ultraviolet lasers have any blind spots they could have exploited? I'd have loved to have that ship on our side, but as I see it the thing was a lost cause the second they handed over the keys to the Reapers.

#164
MassivelyEffective0730

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Yeah, I'm calling bullshit on that last point. Where is it established that Shepard is the only one who could activate the Crucible, aside from being the one who happens to make it to the beam? If he's so crucial, what's the backup plan for when he runs off and gets himself killed retrieving a heating unit for a clutch of Salarian eggs? I'd say people like Victus, Hackett, and the Crucible team are far more vital. You can give the "ambassador plenipotentiary" title to someone else and have them pick up where he left off.

I don't buy this argument about one person being more important than an entire species. A person can be important, but that, to me, is as flimsy as Shepard claiming Jondam Bau was more important than the entire Hanar homeworld. Funny how people despise the title "The Shepard," yet put him on a similar pedestal nonetheless.

As I understand it, the Reapers always won by shutting off relay access and purging the galaxy one system at a time. They have their Geth thralls do the same - blockade relay access and attrit them down to nothing. FTL has limitations - you can only run so far without refueling or discharging your drive core. So yes, technically, running is an option (where to and whether they'll be pursued is another question). Escaping via Relay as Shepard suggests is not.

 

One person can be more important. This game is a power fantasy and the universe is a power fantasy. Shepard is intrinsically not just a part of the machine or the series, he is the machine.

 

Literally everything else are the cogs, the various pieces that make the engine run. Shepard is the system that puts them together and makes them run and work. Shepard is more important than everyone else, but he can't function without a suitable system of parts in place. The cogs without Shepard are just cogs and pieces of the machine that will never work. Likewise, Shepard needs the cogs to perform his functions. It's not really thing where the galaxy unites to defeat the Reapers. It's where the galaxy unites to help Shepard beat the Reapers.

 

And I think that Shepard really is supposed to be the only one able to activate the Crucible. It's never clarified, but the Reapers have a particular interest in Shepard alone that ascends their interest in just about anyone else.



#165
DeinonSlayer

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So... heroism? :)

Anyone can shoot a pipe. If we're talking about Control or Synthesis, then it's possible Shepard's cybernetics played a role in making those possible, but I have no interest in either of those outcomes.

#166
KaiserShep

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There's nothing physically special about Shepard when it comes to activating the Crucible, save for maybe his/her unique perspective to determine which path to take. The cybernetics thing is purely speculation, since there's no in-game evidence of such a thing being required. In the end, Shepard's importance when it comes to getting the Crucible to fire stems from the pure dumb luck of surviving Harbinger's blast, and being one of two people to make it up the beam, and surviving the encounter with TIM.


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#167
Cknarf

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This is my first playthrough with Ashley.  I have to say, it's easier to listen to her whine about Cerberus than listen to Kaidan sigh his way through sentences.



#168
SporkFu

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This is my first playthrough with Ashley.  I have to say, it's easier to listen to her whine about Cerberus than listen to Kaidan sigh his way through sentences.

I ultimately find Kaidan more interesting to talk to, but yeah I agree.



#169
Invisible Man

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@invisible
Do those ultraviolet lasers have any blind spots they could have exploited? I'd have loved to have that ship on our side, but as I see it the thing was a lost cause the second they handed over the keys to the Reapers.


as far as I can tell, the aft sections of the dreadnaught would have the least guardian coverage (as in fewer batteries, and less coverage between batteries), and the weakest armor plating, and both of these things occur, because the primary drive system vents there.

---edit
there's also the fact that there is far less surface area, so fewer places to put point defense batteries, figured I didn't have to point this out, then I figured I should say so, just incase.

#170
MassivelyEffective0730

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There's nothing physically special about Shepard when it comes to activating the Crucible, save for maybe his/her unique perspective to determine which path to take. The cybernetics thing is purely speculation, since there's no in-game evidence of such a thing being required. In the end, Shepard's importance when it comes to getting the Crucible to fire stems from the pure dumb luck of surviving Harbinger's blast, and being one of two people to make it up the beam, and surviving the encounter with TIM.

 

I disagree. I believe that there is something intrinsically valuable and 'special' about Shepard that would make his death mean doom for the galaxy. I do wish some kind of emphasis was put on Shepard for that. Have the Catalyst not manifest for anyone else. It goes along with the Reapers personal interest and fear of Shepard. How to reach said conclusion about Shepard is an entirely different story though...



#171
Han Shot First

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I disagree. I believe that there is something intrinsically valuable and 'special' about Shepard that would make his death mean doom for the galaxy. I do wish some kind of emphasis was put on Shepard for that. Have the Catalyst not manifest for anyone else. It goes along with the Reapers personal interest and fear of Shepard. How to reach said conclusion about Shepard is an entirely different story though...

 

I wish the entire end sequence was different.

 

Everything after Anderson's death needed a complete rewrite.



#172
ForceXev

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This is my first playthrough with Ashley.  I have to say, it's easier to listen to her whine about Cerberus than listen to Kaidan sigh his way through sentences.

 

I agree, I think it's more genuine with Ashley.  I expect her to act like a "b."  I'm perfectly OK with characters that are less likeable as long as their behavior remains in-character.  I think Kaiden is more level-headed and intelligent than Ashley, so for him to be like "gosh, gee-whiz Shepard, are you a Cerberus husk now?" just doesn't fit his character.  It all makes more sense coming from Ashley.



#173
Cknarf

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Shepard... it's just...*exhale* Cerberus... you... *sigh*

Seriously, Kaidan seems to take this much harder than Ashley, even though the lines are nearly identical.  Then again, that's kinda how he sounds throughout the whole trilogy. 


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#174
CronoDragoon

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I wish the entire end sequence was different.

 

Everything after Anderson's death needed a complete rewrite.

 

I think in order for the Catalyst not to be an asspull you'd need to rewrite some parts of the series earlier, too (this is partially done now that ME3's canon story includes Leviathan, but it needs more than that imo). The most sensible thing if you can only rewrite post-Anderson death would just be to remove the Catalyst and have the Crucible fire when Shepard activates the console.



#175
ForceXev

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I wish the entire end sequence was different.

 

Everything after Anderson's death needed a complete rewrite.

 

Sadly true.  It's bad even before you get to the Boy.  The moment Hackett is like "uh, Shepard... nothings happening..."  It's like his next lines should be "Shepard, did you remember to press Enter?  Maybe you need to press Ctrl-Alt-Del and see if the program is Not Responding?  What if you give the console a good swift kick, that might do it."

 

Although it may have been too short, I think it would have been fine if it went from Anderson's death straight into the Destory ending cutscene.  Everything in between is nonsense.