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Bunch of MP builds questions.


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#51
Lucky

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Some people like the Locust, it had a high headshot multiplier (headshots do extra damage compared to other weapons) and the Tsol's accuracy/recoil reduction can hekp with scoring headshots consistently. It isn't great on bosses, bu then again since you mostly play silver/bronze that is not biggie.

I recommend you listen to Onigannon's advice on packs. , If you are determined to buy 99k packs, then just make sure to buy enough jumbo equipment packs that you don't run out of gel/ops/missiles as being out of them makes earning more money harder.

Vorcha Soldier: First, do you have the Vorcha sentinel? Second, I would always recommend maxing bloodlust on any vorcha If you do there isn't all that much reason to use the soldier as flamer + nades is much better than Flamer + carnage. If you don't mind skimping on fitness go 6/6/6/5/3 otherwise skip carnage. Pick power damage whenever possible, use disruptor or phasic rounds to balance out the good armor damage on your powers. I suggest range/damage/armor damage for flamer spec's.

Human soldier: He will seem lackluster at first, that is simply because adrenaline rush is very dependent on good guns to deal good damage. I suggest trying a build where you use concussive shot with its radius evo and bled DOT evo. Use a multi pellet gun (maybe Wraith) with disruptor ammo to prime for tech bursts (just shoot them with it) and detonate them by hitting them with concussive shot.

Warlord: I recommend a shotgun that can stagger if you have one (geth plasma/ graal/ venom) as it will help you deal with phantoms more easily. I always skip electric hammer. Weight doesn't need to be kept low, but it does matter some. Just make sure it is low enough that you can charge your hammer as often as you need to and you'll be fine.

Modifié par rlucht, 13 janvier 2014 - 02:40 .


#52
Mike-o

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I noticed you guys often compare Sentinels to Soldiers, and either ask me do I have Sentinels, or suggest me to play them instead. Also, I've tried out Turian Soldier with Phaeston, and I think I like it a bit more than Tempest one - I have to reload a bit more often, but I like the lack of troublesome recoil.

Modifié par Mike-o, 13 janvier 2014 - 05:43 .


#53
Kislitsin

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Mike-o wrote...

I noticed you guys often compare Sentinels to Soldiers, and either ask me do I have Sentinels, or suggest me to play them instead.


It's because vorcha sentinel is lolflamer + lolnades scrub and so much more powerfull than soldier. Carnages long CD is what "kills" vorcha soldier.
I reccomend you not to use flamer to offten, unless you want to have permanent brain damage.
Especially if you want to use weapon platforms such as destroyer or hsol you need to train your aim, not disabilitate it.

TSent and TSol are two different and well built kits, both powerfull but not overpowered, each with his own playstyle, both are quite unique in their kind.

Modifié par Kislitsin, 13 janvier 2014 - 05:48 .


#54
Kislitsin

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Mike-o wrote...
but I like the lack of troublesome recoil.


As I told you, do not aim down scope = problem solved. Phaeston is a viable option, but Tempest is just so much better, when your heatsink and mag both at V, he will have no need to reload manually.

And if you concentrate on veteran packs (and some recruits, and some JEPs), both mods and Tempest itself will be maxed very quickly.

#55
Mike-o

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If I don't aim scope down, I have to fight mobs (Mooks? Think that's what you guys call them) in close range, and that means I often die. I had great results on the Firebase: Dagger map (I think), sitting on the balcony and mowing mobs... mooks from afar. Though I suppose N7 Destroyer and N7 Paladin will have me fight mobs in close-medium range...

Modifié par Mike-o, 13 janvier 2014 - 06:36 .


#56
Turian Master Race

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Mike-o wrote...

Here's a strategy, buy recruit packs until your common weapons are at X, by this stage you should have made good progress on your common weapon mods. Then buy recruit packs to make progress on silver weapons and again weapon mods (which offer a very beneficial upgrade believe me).

Wait a minute. I thought that Recruit bundles only hold upgrades of 1st tier weapons. Unless you meant Spectre bundles. These are what I can afford after a won match right now.


He means veteran packs.

The conventional way to build up your weapons and weapon mods (which are just as important as the weapons) is to buy recruit -> veteran -> arsenal packs to max out commons, uncommons and rares respectively in that order. I.e. keep buying veteran packs till you max out your silvers, etc. IMO you are close to that, so there is no need to skip this phase. Not just you max out your uncommons (which are perfectly fine on silver) but you max out your uncommon weapon mods as well and get lots of useful consumables.   

I disagree with those suggesting to skip vetran packs and jumping to 99k packs (be it premium spectre or arsenals) because you get less consumables and less weapon mods, gear upgrades.

As for Vorcha Soldier - so using Flamer's full lenght isn't the best strategy, right? Unless used against elite mobs?


It depends, roastin gthe enemy with flamer is perfectly fine, I mean it works well, though some ppl here will consider it as a cheap strategy. The specialty of the vorcha soldier though that with carnage you can get powerful fire explosions, that is why others suggested just to prime targets with flamer and detonate with carnage.

Out of those weapons you have the Mattock, Phaeston, Eviscerator, Tempest, Viper, Mantis are perfectly fine silver weapons (viper, mantis is fine on gold too, in fact mantis x is your best weapon atm).

With the Hsol I would take the Mattock/ Phaeston (depending on your fingers) or the Tempest. You can have all your powers and grenades with a 6/6/6/4/4 build and you have some fitness too. The easiest build IMO is the cryo soldier with cryo ammo and conc.shot maxed out with shatter evo. (Which you cannot play atm because of the lack of cryo ammo, one more reason to buy those veteran packs.)
Some ppl here loves to play the HSol with heavy shotguns using the weapon damage boost and free reload from adrenalin rush, you just don't have those shotguns as yet, like raider or claymore. Closest thing you get is the eviscerator, but it is far from the level of those guns.

For the vorcha I would use the Tempest with extended barrel and heat sink.

One more reason to buy veteran packs to get all those uncommon piercing mods, and extended/high caliber barrels for your weapons.

Also when you are low on missiles, gels, rockets, etc. buy the jumbo packs that is best pack for those.

Last but not least, if you want XP for your charecters (just promoted) then spam recruit packs, you will get plenty XP from them.

#57
Mike-o

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Build based on available ammo sounds a bit wrong. What if/when you run out of it? No, I'd rather stick to build that works (doesn't have to be the best one around, I have no uberpro ambitions) whatever ammo or other items you're using.

#58
Turian Master Race

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Kislitsin wrote...

And a good thing OP, your TSol and TSent aren't deployed yet.

[edit]
So here are the builds I suggest you try. 

TSent I run this build right now (except I have a PPR), warp or incendiary (cheeze) ammo will work better when you have HVB, right now standard barrel + AP/Drill I is a better choice, or substitute barell for shredder if you out of ammo (ok for silver). His overload will strip shields from gold phantoms (and of course from silver those) in one cast so not be afraid to host. Evi is actually a decent gun (it's just badly outshined by rare shootys) and you'll max it soon. Tanky as hell, good damage output, great CC, he will carry your ass through a lot of troubles and will teach you a lot of things.
Reedem him when you have PPR or arc pistol. 

TSol PM - start firing - stop and engage MM - continue firing. Or just MM-start firing, depends on mood. Tempest TSol is totally plat viable and you will be surprised how fast things are dying on silver. Tip - do not ADS to often.
That being said, he is very ammo dependant (AP/Drill I are must) and it's better not to host vs carebears until you know how to deal w on-host phantoms.


Why not to take pierce on warp?  He has no shredder mod or AP ammo.

Why not to take at least 4 ranks on conc.shot? (and skip the last two ranks of fitness) IMO CS is the dodge of the TSol, it is a panic button and life saver, very useful for new players.

#59
Turian Master Race

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Mike-o wrote...

Build based on available ammo sounds a bit wrong.


Because it is fun?

What if/when you run out of it? 


Use a different build?

I am just sugesting a common and easy to use build, but ofc it is up to you.

#60
Mike-o

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Why not to take at least 4 ranks on conc.shot? (and skip the last two ranks of fitness) IMO CS is the dodge of the TSol, it is a panic button and life saver, very useful for new players.


Actually, how about I trade Proximity Mines for Concussive Shot? I don't really like that skill (Prox. mines). It seems not only situational, like Concussive, but also hard to make it work right, with the mine's relatively slow travel speed.

Modifié par Mike-o, 13 janvier 2014 - 07:42 .


#61
Lucky

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Mike-o wrote...

I noticed you guys often compare Sentinels to Soldiers, and either ask me do I have Sentinels, or suggest me to play them instead. 


Yeah what Kilt said, cluster nades are jut waaayyyy better than carnage. Didn't mean to imply you should be generally preferring sentinels over soldiers.

#62
Kislitsin

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RTK2Lional wrote...


Why not to take pierce on warp?  He has no shredder mod or AP ammo.

Why not to take at least 4 ranks on conc.shot? (and skip the last two ranks of fitness) IMO CS is the dodge of the TSol, it is a panic button and life saver, very useful for new players.


"Pierce" on warp doesn't substitute piercing mod or AP ammo. More damage on overload and more tankinnes are better. He does have shredder and I told already to substitute barell for shredder in case of "out of AP".

TSol has no dodge, period. No panic buttons, just his weapon. Most of the time he doesn't even have a chance to use CS. I, personally, find PM of much better utility than CS, but it realy doesn't matter, TSol can successfully spec out of both.

#63
Kislitsin

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Mike-o wrote...

If I don't aim scope down, I have to fight mobs (Mooks? Think that's what you guys call them) in close range, and that means I often die. I had great results on the Firebase: Dagger map (I think), sitting on the balcony and mowing mobs... mooks from afar. Though I suppose N7 Destroyer and N7 Paladin will have me fight mobs in close-medium range...

Do you know what is RHA?
Camping is a bad strategy in general, you should move around.
Under MM Tempest can be successfully used in midle range out of ADS.

Please, stop talking about destroyer and palladin, if you play only one - two kits your interest in the game will be lost soon, and you will be out of propper ammo.
Destroyer is a great weapon specialist and is used totally the same way as a TSol.
Palladin is ridiculously broken and annoying kit who's only real strength is based on the bag in one of his powers (snap freeze)

Lastly: every build is built around ammo, deal with it. Out of that type of ammo? switch the kit. Sooner you learn it, better it will be for you.

And please, please, learn to Proxy mine, it's invaluable skill for the future.

#64
Mike-o

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Heh, okay, okay, chill. I get it. Don't worry, I definitely don't plan on playing only one, two characters for the rest of my ME3 MP career. And, uhm, I do not know what RHA and ADS are - the ME3 MP abbreviations list I found doesn't have these two.

#65
Lucky

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RHA = right hand advantage: this is the concept that, If you are shooting around a corner (while not in sticky cover) that covers the left side of your body, you are able to hit the enemy while they cannot hit you (they end up shooting the wall). Very useful on higher difficulties.

ADS = aimed down sight: this means you are zoomed in/ holding the left trigger (looking through the scope if your gun has one). This is opposed to hip fire where you do not hold down the left trigger (or whatever it is on PC) before firing. ADS gives better accuracy (less spread) but more recoil (your muzzle jumps around more).

#66
Malanek

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RHA is right hand advantage. You can shoot around the right hand side of cover (without being "in it") safely without the enemy being able to shoot you. It's an important concept.

#67
MGW7

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rlucht wrote...

RHA = right hand advantage: this is the concept that, If you are shooting around a corner (while not in sticky cover) that covers the left side of your body, you are able to hit the enemy while they cannot hit you (they end up shooting the wall). Very useful on higher difficulties.
.


All your bullets come from the center of your screen, where the crosshair is, not where your gun is visually, this lets you "shoot through corners", and is very important for mobility based play,

Another point, going into hard cover does not work as well in MP as it does in SP, enemies will flank you relentlessly, and there are a lot more enemies trying to force you into the open, so learning to kite enemies is important,

Kiting is where you walk around the map in a circle so that all the enemies follow you, and as you go around you kill any enemy who gets separated, you can fight the whole game one on one if you do it right, and being able to decide when you want to engage is an invaluable advantage

And killing certain enemies will bring the game to an end much faster than random killing, three abominations count as more than one dead praetorian, so killing them whenever you have the chance will greatly reduce the number of other enemies you have to face

Modifié par MGW7, 14 janvier 2014 - 03:01 .


#68
Mike-o

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MGW7 wrote...


And killing certain enemies will bring the game to an end much faster than random killing, three abominations count as more than one dead praetorian, so killing them whenever you have the chance will greatly reduce the number of other enemies you have to face


So match rounds end after you reach a certain, party-wide accumulated number of points? That's good to know. Thanks for the explanation on the abbreviations, too. Already knew about the right hand trick, but thanks anyway ^^. When I die, it is most often in the open. I suppose I should just... try to avoid open spaces, eh :D.

#69
Lucky

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Here is everything you could want to know (and probably more Image IPB) about how the 'spawn budget' on waves works. It is a little more complicated than total points scored by the team, but that does get the basic idea across.

http://social.biowar.../index/12857013

Modifié par rlucht, 14 janvier 2014 - 03:48 .


#70
MGW7

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rlucht wrote...

Here is everything you could want to know (and probably more Image IPB) about how the 'spawn budget' on waves works. It is a little more complicated than total points scored by the team, but that does get the basic idea across.

http://social.biowar.../index/12857013


This knowledge is very good too have, there are certain enemies, abombs being the most notable, that will reduce the enemy budget by a lot, AND are easy to kill, simply slaughtering these types of enemy means you don't have too face as many of the more difficult foes,

#71
darthxaher

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Mike-o wrote...

2nd - Human Soldier. I know that Human Soldier is an underpowered class (like many Soldier classes, from what I heard), but I like him. I'd love to have a build that involves both Concussion shots and Frag Grenades. Is that a possibility? I already know that best weapons for Soldiers are assault rifles, especially semi-automatic ones. I'm running Vindicator right now, waiting until I level Mattock.


Human soldier is one of the most powerful classes in the game. With 100% shield evo in AR, it will restore your original shileds whenever you activate it. You'll see that your shield is restored to 50%, but that's because you are actually getting 100% extra shields during this time. 70% damage bonus  (or 40% damage reduction + 50% weapon damage) plus 100% shield bonus every 3-4 seconds is one of the most powerful things in the game. I'd say his survivability is almost as equal to if not more than Turian Ghost.

Mixing Concussive shot and Frag Grenades is a viable option, but I'd recommend not to take points from AR.

He can use any guns, don't fool yourself into thinking that he has to stick to ARifles. AR also auto reloads all guns, so you can make every one shot gun (e.g mantis, widow, claymore) fire two shots before reload.

#72
Mike-o

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I'v just kicked some serious ass as Human Soldier. Highest score in the Silver match, over 96k high *hugs his Phaeston*. Well, okay, thanks for lot of input, guys! I won't hesitate to ask you when I'll have another question. In the meantime - starting to level my Kroggy once again...


EDIT: Heh, here I wanted to at least temporarily end the topic in style, and a new question came to my mind... detonating Tech Armour on Krogan Sentinel - any point to it?

Modifié par Mike-o, 14 janvier 2014 - 04:20 .


#73
OniGanon

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Mike-o wrote...
detonating Tech Armour on Krogan Sentinel - any point to it?


Well, believe it or not people have won entire Gold matches doing just that.

But no, there's not a whole lot of point to it except as a desperate last ditch stagger against Phantoms and the like.

#74
Lucky

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Getting kills with it gets you massive style points.

Besides that, as Oni said you can use to to stagger phantoms that are about to synch kill you. This is pretty handy on the Krogan as he doesn't have a dodge to get away from them with.

#75
Mike-o

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Style points. Sounds like a fancy thing to earn ^^.

Do you guys have any tips on Vanguards? I've got Human and Asari Vanguards. Played some Human in the past - it felt like playing a weak Krogan Warlord, but I'm sure there are ways of playing an awesome 'Guard.

Modifié par Mike-o, 14 janvier 2014 - 08:28 .