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Bunch of MP builds questions.


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#76
Kislitsin

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Mike-o wrote...

Skill points. Sounds like a fancy thing to earn ^^.

Do you guys have any tips on Vanguards? I've got Human and Asari Vanguards. Played some Human in the past - it felt like playing a weak Krogan Warlord, but I'm sure there are ways of playing an awesome 'Guard.

Google novaguard.
Tip Charge-nova-charge-nova-charge.
One more - nova provides 1,5seconds of immunity frames.
Third - always host
Fourth - skip shockwave.
I would give you some advice, but I don't play vanguards (sans drellguard)

You need a grenade capacity V to play squidguard to her full potential.

Modifié par Kislitsin, 14 janvier 2014 - 08:21 .


#77
Mike-o

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I wonder. Will fast-shooting weapon, say, Locust, equipped with warp ammo help me? Sounds like it could help me prime biotic explosions, unless biotic charge already primes them. Also, I have just got myself an armor piercing mod for assault rifles. Should I use it? On both Human Soldier (who makes good use of mods I'm already using, ammo and stability) and Turian Soldier (who has Marksman, so I suppose I could sacrifice stability for this mod)?

Modifié par Mike-o, 14 janvier 2014 - 09:21 .


#78
MGW7

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Mike-o wrote...

I wonder. Will fast-shooting weapon, say, Locust, equipped with warp ammo help me? Sounds like it could help me prime biotic explosions, unless biotic charge already primes them. Also, I have just got myself an armor piercing mod for assault rifles. Should I use it? On both Human Soldier (who makes good use of mods I'm already using, ammo and stability) and Turian Soldier (who has Marksman, so I suppose I could sacrifice stability for this mod)?


Warp ammo does not prime, only the asari vanguard has a good way to prime BEs (stasis), all the others have less useful priming and are better using incendiary or disruptor ammo, depending on whether you need extra damage against armor or shields respectively,

The vanguards are the top tier detonators, they work best when somebody else is doing the priming,novaguards are the best at that, and the carnage one can unleash with an ally priming their targets is a sight to behold.

AP is one of the best things you can have, and is nearly vital on higher difficulties, you should always have penetration, if you don't have ap ammo, use the mod, the only exception is projectile weapons that can't pierce and ignore armor

Modifié par MGW7, 14 janvier 2014 - 09:39 .


#79
Turian Master Race

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The Assguard is one of the best vanguards in the game. You can play her in different ways.

One is the stasis sniper. Perhaps the adept is better for it, but you dont have the adept as yet so here it is: I would spec her as 4/6/6/6/4. Only four points in charge as a panic button, max out stasis with the buble, max out grenades (use them when in doubt) and max out the passives for weapon damage and headshots. Take your viper/mantis and headshot all the things. I would take the viper first, it is easier to use but the mantis is more powerful.

The second perhaps, more popular build is the spawn nuker. It works best once you have a high level grenade gear. I would spec her as 6/4/6/6/4. Max out charge with power bonus after charge, max out grenades, obviously, and max out passives for power damage and weight. Take a shotgun because you wont have too much time for shooting, and SMG or pistol would be a good choice too had you had the power mods for them. I would take the eviscerator (decent damage) or the disciple (weaker damage but it staggers), the graal is good if you can headshot with it (which can be tricky esp off-host). The basic idea is very simple: charge in, throw a grenade (to the ground, don't aim at any specific enemy unless they are large enough like brutes), dodge, shot your shotgun, charge in again, rinse and repeat till you out of grenades.

#80
Jeremiah12LGeek

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For the KroLord:

Biotic Hammer will work better than Electric Hammer against single targets with high health/armour. It can also detonate Biotic Explosions, which do more damage than tech comboes. However, a KroLord cannot prime an enemy for BEs on his own.

Electric Hammer will work better on crowds, and can add fire DoT to multiple targets, allowing it to both detonate and prime (like any other such power, it cannot detonate itself, but a teammate can follow up for a fire explosion.)

I prefer Electric Hammer, but BSN in general appears quite adamant that Biotic Hammer is superiour.

Buy Spectre Packs until your Gold Cards are close to maxed. PSPs are good value for Ultra Rares, but that's not the best idea when you are still building your manifest. You'll get better Gold Card value and equipment value for your credits out of Spectre packs at the stage that you are, manifest-wise.

Good luck and have fun! :wizard:

Modifié par Jeremiah12LGeek, 15 janvier 2014 - 01:41 .


#81
Mike-o

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JIt can also detonate Biotic Explosions, which do more damage than tech comboes. However, a KroLord cannot prime an enemy for BEs on his own.


I'll allow myself a digression and say that this example shows what is, to me, one of the bigger problems of this game - combo system should be throughly explained in-game, to allow players such as me (ergo, dumb players) to utilize this important game mechanic. 

#82
Jeremiah12LGeek

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Mike-o wrote...

JIt can also detonate Biotic Explosions, which do more damage than tech comboes. However, a KroLord cannot prime an enemy for BEs on his own.


I'll allow myself a digression and say that this example shows what is, to me, one of the bigger problems of this game - combo system should be throughly explained in-game, to allow players such as me (ergo, dumb players) to utilize this important game mechanic. 


Nothing dumb about you! I still get combo mechanics wrong, and you're just asking questions.

But to elaborate, there aren't any ammo types that can prime biotically, so Biotic Hammer can detonate Fire Explosions or other comboes from the KroLord's weapon, but to detonate a Biotic Explosion, you would need a teammate to prime the target for you.

It also does more raw damage than Electric Hammer, which I failed to mention.

I think some people spec into both, but I always just pick one, and max out all the other trees.

#83
MGW7

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Jeremiah12LGeek wrote...
I prefer Electric Hammer, but BSN in general appears quite adamant that Biotic Hammer is superiour.

It's a play style thing,
 
if you go all out krogan (you don't use your gun because you have fists and a giant hammer) you don't have any trouble with crowds, they just feed your rage, it's the tanky bosses that you need help dealing with faster, so BH is the reasonable choice, whereas if you are more distant, preferring to shoot everything from long distance, then fist fighting crowds probably isn't your thing, so the crowd control aiding EH makes sense,

I don't play the warlord to shoot things, I have 30 other characters that do that better, THAT is the mindset of people like me, who despise EH and all that it stands for, because it is a useless ability to help pyjacs fight off lesser enemies despite being
A GIANT KROGAN.

MMMMMMMMRRRRRRRRRRRAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHH

Modifié par MGW7, 15 janvier 2014 - 02:14 .


#84
Mike-o

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 to help pyjacs fight off lesser enemies despite being
A GIANT KROGAN.

MMMMMMMMRRRRRRRRRRRAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHH


Sir, I admire your approach. Reminded me of that time when I played a match with three other krogan characters. We were all running around the map, shooting and hammering stuff, yelliing "I am Krogan!". And the most epic part? We were starting every round by headbutting one another.

Good times...

*coughs* But, to not let things go offtopic, I hereby come up with a question! Erm... eeeerm... ah! Mildly constructive question about Assguard's sniper build. I've played her a bit, Bronze matches, and learned to love sniping stuff with Viper, but I wonder - are skills other than Statis see any "proper" use in this build, or are they just an "oh ****" skills for when you try and get out of a sticky situation?

#85
MGW7

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Mike-o wrote...

 to help pyjacs fight off lesser enemies despite being
A GIANT KROGAN.

MMMMMMMMRRRRRRRRRRRAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHH


Sir, I admire your approach. Reminded me of that time when I played a match with three other krogan characters. We were all running around the map, shooting and hammering stuff, yelliing "I am Krogan!". And the most epic part? We were starting every round by headbutting one another.

Good times...

*coughs* But, to not let things go offtopic, I hereby come up with a question! Erm... eeeerm... ah! Mildly constructive question about Assguard's sniper build. I've played her a bit, Bronze matches, and learned to love sniping stuff with Viper, but I wonder - are skills other than Statis see any "proper" use in this build, or are they just an "oh ****" skills for when you try and get out of a sticky situation?


If you feel adventurous, you could skip stasis ass far as you want and charge around the map hurling grenades at anything that moves, and anything that doesn't, lift grenades are better for raw damage than actually lifting stuff, and that charge bonus makes them quite deadly, aside from that she has a decent aoe heavy melee and can always keep stasis around if needed

#86
Turian Master Race

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Mike-o wrote...

*coughs* But, to not let things go offtopic, I hereby come up with a question! Erm... eeeerm... ah! Mildly constructive question about Assguard's sniper build. I've played her a bit, Bronze matches, and learned to love sniping stuff with Viper, but I wonder - are skills other than Statis see any "proper" use in this build, or are they just an "oh ****" skills for when you try and get out of a sticky situation?


In this build I would keep the grenades for armoured targets (for obvious reasons) and use the charge as panic button or as a quick way to change position.

#87
Aetika

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Although I know there are people using her as stasis sniper, she´s much more potent when playing as proper vanguard, with charging and grenades throwing. But even if you intend to snipe with her, use those grenades. They are too good to pass :)

#88
Mike-o

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I've got a new character that I'd like to try out - Drell Adept. Any tips on that guy? Right now, I'm not sure whether I should avoid putting points into Reave or Grenades. Also (and yes, I'm lazy and could just look it up, feel free to ignore my plea), any tips on when should I avoid melee'ing elite mobs, and when is it safe?

Modifié par Mike-o, 16 janvier 2014 - 11:27 .


#89
MaxCrushmore

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Mike-o wrote...

I've got a new character that I'd like to try out - Drell Adept. Any tips on that guy? Right now, I'm not sure whether I should avoid putting points into Reave or Grenades. Also (and yes, I'm lazy and could just look it up, feel free to ignore my plea), any tips on when should I avoid melee'ing elite mobs, and when is it safe?


DA may be at the top of the glass cannon hill in this game .. the biggest tip is to keep moving.

Reave then cluster nade is one of the most potent single kit combos in this game .. i wouldn't skip on either of these skills.

Depending on how developed your manifest is (especially whether you have grenade + gear) should determine whether you take pull or not.

On an advanced manifest, I would skip pull .. I am currently on an account without any grenade gear so I took pull to rank 6 and skipped the passives (which hurts btw, his passives are awesome)

Fitness for him is too important to skip, because of the speed boosts .. remember the first rule .. keep moving.

When you get to a new formed spawn, cast area reave then throw cluster grenades. This will detonate a BE and deliver cluster grenade damage. Just takes some practise

#90
MGW7

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Pull is nice, only on the low levels you probably play though, Area reave and at least 3 ranks in clusters is mandatory, as that is where most of his power comes from,

#91
Mike-o

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I see. Since he's a glass cannon, I guess shotguns and automatic weaponry isn't best suited for him. Pistols? Semi-automatic assault rifles? Sniper rifles?

#92
millahnna

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Shotguns work well on him because he's a vanguard so he's getting in enemies' faces with charge to some extent. Charge, shoot (grenade as needed and as others have already covered). But I do prefer to keep his cooldowns lowish for charge (escape and shield restore) so if you go shotgun, a lighter one would be good. I've seen people play him to good effect with SMGs and Assault rifles as well, but I was never able to make those work, for me. There are several good pistols that would go well but I don't believe you have them unlocked yet.

#93
MGW7

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Mike-o wrote...

I see. Since he's a glass cannon, I guess shotguns and automatic weaponry isn't best suited for him. Pistols? Semi-automatic assault rifles? Sniper rifles?

Shot guns are great because if an enemy starts to get to close you can destroy them very quickly, any weapon that has high burst damage output is preferable, because you cannot afford to peck away at the enemy for long periods

#94
Kislitsin

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Drell Adept and shotguns fit each other very well.

Do not skip either reave or clusters! If you wan't to use pull split it 4/4 with fitness.
As you don't have grenade capacity, 4a (max grenades) instead of 4b (combo damage) is a better option.

I go passives: weight - headshot (too sweet, can't skip) - weapon damage, but as the only decen't SG you have now is Evi, which isn't heavy, it's better to go weapon damage in fourth evolution as well.

@millanha since when the drell adept became a vanguard?

Modifié par Kislitsin, 17 janvier 2014 - 04:59 .


#95
millahnna

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Oops...forgot we were talking about the adept and not the Vanguard. lol

#96
Mike-o

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Another question, this time one that does not fall under the "builds" section, but under a "social" one. Couple of times I was in a situation when I entered game lobby and couldn't get the match started. Why? People, and I mean all the other guys, kept on moving from ready to unready. There were times when we were literaly three seconds from starting a match, and suddenly one of them turned unready. Then another one. Then they turned back into ready. Then all of them were unready. Then some of them. And then, the hosting player left.

Were I just unlucky, or was this an example of some kind of behaviour between ME3 Multiplayers? Perhaps some code that I did not understood? To make it clear, I was entering a Silver match with a lvl 18 character, properly geared, so I doubt this was their way of saying "get out, newb".

#97
VaultingFrog

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Mike, players are dicks. There really is nothing you can do about it except leave and find another lobby.

#98
Lucky

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Who, knows. Maybe their significant other started yelling at them, maybe their dog puked on the carpet, maybe they had to take a crap. Don't worry about it or think too much into it.

For the Drell Adept, I guess the build would depend on what gear you have. If you have some grenade capacity gear just skip pull, otherwise put a few points in it and carry an acolyte to pul -> reave shielded health units. Use reave -> cluster grenades on groups or armored units. If you have a pistol/smg power amp then use those as his power damage is more important that weapon damage IMHO. I skip pull and just run loops around the map gathering grenades and reave -> nading everything that gets in my way.

Modifié par rlucht, 17 janvier 2014 - 04:11 .


#99
Mike-o

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A'ight, from your descriptions, drell isn't really my kind of a char. Ill try Salarian Engineer instead ^^. Any tips? I've already made one, you can check him on my manifest - nickname is Selmair. I plan to concentrate on using powahs, spamming either Incinerate or Energy Drain. Weapon... something medium-range. Got many pistol amps, I might use pistols atm.

P.S. Whee! Doing tech combos myself!

Modifié par Mike-o, 17 janvier 2014 - 08:58 .


#100
cato potato

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Mike-o wrote...

A'ight, from your descriptions, drell isn't really my kind of a char. Ill try Salarian Engineer instead ^^. Any tips? I've already made one, you can check him on my manifest - nickname is Selmair. I plan to concentrate on using powahs, spamming either Incinerate or Energy Drain. Weapon... something medium-range. Got many pistol amps, I might use pistols atm.


I love the Venom on that kit but taking into account your manifest and your wish to use pistols then the Eagle might be a good choice. This is a pretty standard build I suppose but it has something to deal with all defenses and even when Decoy is only taken to rank 3 it can still trivialise the Geth.