Aller au contenu

Photo

Bunch of MP builds questions.


  • Veuillez vous connecter pour répondre
268 réponses à ce sujet

#101
Mike-o

Mike-o
  • Members
  • 121 messages
Hum. I considered using Phalanx, but you might be right about Eagle... Salarian Engineer is sturdy enough for close-mid range combat, I suppose. A'ight, gonna give that piece a go.

#102
ClydeInTheShell

ClydeInTheShell
  • Members
  • 9 515 messages
Vorcha Soldier build.

I don't claim to be an expert; I've only used him for the designated challenge, but since you like it I put together a build that I think would be good. The weapons I left default since I don't know what you have, but you can use anything pretty much; Flamer recharge speed is pretty fast, and I spec'd it for weapon damage. The Acolyte makes a lot of sense because it strips shields fast and the Flamer will melt armor the way it's spec'd there.

#103
Turian Master Race

Turian Master Race
  • Members
  • 1 120 messages
Here is a build for the drell, you should really try this out it is great fun. The idea is to prime enemies with cryo and pull them up, then you can either kill them with reave or just shot them. It is great fun and it is very effective on bronze/silver because of the great number of unshielded mooks.

People who tell you to spec out of pull mostly play on gold/plat where pull is much less useful because of the number of armoured targets (that you cannot pull), but it is perfectly viable power on bronze/silver.

I picked the scimitar because: (i) you have it maxed out, (ii) you have both the shotgun high caliber barrel and the smartchoke, and because it is a high RoF shotgun and you can prime several mooks in quick succession with it.

the build: kalence.drupalgardens.com/me3-builder#14!3302535!!52013222!FF855

For the salarian you should really try the tempest, it is very good SMG on bronze/silver. IMO at level 5 it is better than the eagle at 1. also you have both the extended mag and the SMG heatsnik, with these two mods you have practically unlimited ammo. Use AP/drill rounds because you don't have the piercing mod.

Last but not least, if I may add an advice on packs: buy more recruit packs. You get XP, which helps to level up faster; also you get plenty of level one ammo and other consumables which you heavily lack atm.

Modifié par RTK2Lional, 17 janvier 2014 - 10:20 .


#104
Turian Master Race

Turian Master Race
  • Members
  • 1 120 messages

Mike-o wrote...

Another question, this time one that does not fall under the "builds" section, but under a "social" one. Couple of times I was in a situation when I entered game lobby and couldn't get the match started. Why? People, and I mean all the other guys, kept on moving from ready to unready. There were times when we were literaly three seconds from starting a match, and suddenly one of them turned unready. Then another one. Then they turned back into ready. Then all of them were unready. Then some of them. And then, the hosting player left.


This could happen for several reasons.

(i) People usually unready if they want to change their loadout. This could be especially important if the counter already started counting and they think they won't have the time to change, so they unready to stop the countdown. This could be annoying for the others, especially if one player does it repeatedly, but it could be also annoying for the guy who wants to change and feels that the others are not giving him time.
Take home message: always check the loadout of the others and if you see that someone is still equipping consumables while the countdown started, unready yourself to give him/her time.

(ii) People can ready/unready to tell the others to hurry up. This is just plain annoying. Take home message: don't do it.

(iii) If everyone unreadies at the same time then the host changed the mission settings: changed the map, enemy, or the switched up or down the difficulty (silver to bronze or silver to gold). Switching up/down the difficulty without asking the others is a highly unpolite move and people could left because of that. Take home message: if you get unreadied for no apparent reason, or all of you get unreadied at the same time always check the mission settings, something was changed!

#105
ClydeInTheShell

ClydeInTheShell
  • Members
  • 9 515 messages
Here's what I use on the Drell Adept. I put the Tempest in because it's a weapon you can use early on if you don't have others, such as a Claymore, Venom, Harrier, Lancer, Hurricane etc. all of which are useful on him.

You want to Reave groups and Cluster Grenade them for multiple BEs, using gun fire to clean up the strays. I'm not against using Pull since you're playing lower difficulties, and the Tempest is light enough that you'll have fast cooldowns to set up BEs quick. Here is a build incorporating Pull into the mix.

#106
Aetika

Aetika
  • Members
  • 3 170 messages

Mike-o wrote...

Another question, this time one that does not fall under the "builds" section, but under a "social" one. Couple of times I was in a situation when I entered game lobby and couldn't get the match started. Why? People, and I mean all the other guys, kept on moving from ready to unready. There were times when we were literaly three seconds from starting a match, and suddenly one of them turned unready. Then another one. Then they turned back into ready. Then all of them were unready. Then some of them. And then, the hosting player left.

Were I just unlucky, or was this an example of some kind of behaviour between ME3 Multiplayers? Perhaps some code that I did not understood? To make it clear, I was entering a Silver match with a lvl 18 character, properly geared, so I doubt this was their way of saying "get out, newb".


It´s like chain reaction. Someone has sudden change of heart and unready few seconds before counting hits zero, another two people see that, so to give the first person time, they unready themselves too. But to show they still intend to play, one of those two gets ready again. It´s usually not about people being dicks.
But yeah, being in lobby for five minutes, going through various ready/unready stages only to have leader leaving right when we are set to go is indeed annoying.

As for DA. He´s very fun to play, you just have to keep moving. But basically, area reave followed by grenades.
I use Adas on him and I shoot in between using powers. Both reave and Adas stagger so you can keep yourself quite safe. Especially usefull against Phantoms, you can pretty  much lock them down if you manage to keep all shots on them. Unless you are on some grenades unfriendly map like Glacier, don´t be shy  with them :)

Modifié par Aetika, 18 janvier 2014 - 03:30 .


#107
Mike-o

Mike-o
  • Members
  • 121 messages
What sort of ammo would you suggest for Assguard sniper?

Modifié par Mike-o, 18 janvier 2014 - 09:10 .


#108
MGW7

MGW7
  • Members
  • 1 086 messages

Mike-o wrote...

What sort of ammo would you suggest for Assguard sniper?

phasic or warp, depending on the weapon
warp would be better for rapid firing weapons, like the indra, incisor, or viper, especially when the enemy is in stasis

phasics are better on single shot weapons, like the mantis or widow, as they allow you to one shot enemies through their shields much more easily

#109
LemurFromTheId

LemurFromTheId
  • Members
  • 3 356 messages

Mike-o wrote...

What sort of ammo would you suggest for Assguard sniper?


Which weapon are you using? Widow, Javelin and Kishock with Phasic can bodyshot most mooks on Gold. With lighter, multi-shot weapons ammo doesn't matter as much and depends more on the enemy you're facing. Warp is great against anything without shields (you can use grenades as shield strippers) and AP is best against bosses, as you can't prime them.

#110
Jeremiah12LGeek

Jeremiah12LGeek
  • Members
  • 23 922 messages

MGW7 wrote...

Jeremiah12LGeek wrote...
I prefer Electric Hammer, but BSN in general appears quite adamant that Biotic Hammer is superiour.

It's a play style thing,
 
if you go all out krogan (you don't use your gun because you have fists and a giant hammer) you don't have any trouble with crowds, they just feed your rage, it's the tanky bosses that you need help dealing with faster, so BH is the reasonable choice, whereas if you are more distant, preferring to shoot everything from long distance, then fist fighting crowds probably isn't your thing, so the crowd control aiding EH makes sense,

I don't play the warlord to shoot things, I have 30 other characters that do that better, THAT is the mindset of people like me, who despise EH and all that it stands for, because it is a useless ability to help pyjacs fight off lesser enemies


I'm not playing him as a weapons platform, but as a pure melee specialist. EH is not useless, it is extremely effective.

#111
millahnna

millahnna
  • Members
  • 1 732 messages
I spec into both. I use BH more but I do find uses for EH, as well. It rather depends on the day I'm having (lag, mood, stupid arthritic hands, etc.), the team I'm with, and the variables of the situation at hand.

To be fair, though, I'm not the best Krolord on the planet. I'm getting better with him but I don't take him out that often. The screen blocking thing kills me (doesn't bother me with Juggs so much but I suck worse with him than the Krolord).

#112
Jeremiah12LGeek

Jeremiah12LGeek
  • Members
  • 23 922 messages

millahnna wrote...

I spec into both. I use BH more but I do find uses for EH, as well. It rather depends on the day I'm having (lag, mood, stupid arthritic hands, etc.), the team I'm with, and the variables of the situation at hand.


I'm curious about this.

I haven't seen anyone spec'ing into both, yet. Where do you sacrifice the points?

If I were to try it, I think I'd probably reduce the points in passives, and just rely on ammo powers for comboes. I mostly use my weapon for tech combos, anyway, but I add weapon passive damage for those occasions when I have to take out synch-kill units with a bit of distance between us.

#113
cato potato

cato potato
  • Members
  • 3 932 messages

Jeremiah12LGeek wrote...

MGW7 wrote...

Jeremiah12LGeek wrote...
I prefer Electric Hammer, but BSN in general appears quite adamant that Biotic Hammer is superiour.

It's a play style thing,
 
if you go all out krogan (you don't use your gun because you have fists and a giant hammer) you don't have any trouble with crowds, they just feed your rage, it's the tanky bosses that you need help dealing with faster, so BH is the reasonable choice, whereas if you are more distant, preferring to shoot everything from long distance, then fist fighting crowds probably isn't your thing, so the crowd control aiding EH makes sense,

I don't play the warlord to shoot things, I have 30 other characters that do that better, THAT is the mindset of people like me, who despise EH and all that it stands for, because it is a useless ability to help pyjacs fight off lesser enemies


I'm not playing him as a weapons platform, but as a pure melee specialist. EH is not useless, it is extremely effective.


I'm terrible with the Warlord but I don't put any points into EH either.
Mainly because EH is great against shields but for some reason your melee damage is applied first when you attack with it. Meaning that your melee takes most or all of the shields off the enemy and then EH damage is applied to health instead. Seems like a daft setup.

#114
millahnna

millahnna
  • Members
  • 1 732 messages
I skip the passive entirely. When I suddenly became addicted to melee kits I started skipping the passive an awful lot; there's only one or two kits I miss it on (it hurts my melee Human adept a bit in the weight department until my Wraith is leveled up more). I think my Krolord is carrying a wraith at the moment (strictly for ammo application and my omni blade) but I'll likely switch him to the claymore because Krogan.

#115
Jeremiah12LGeek

Jeremiah12LGeek
  • Members
  • 23 922 messages

cato_84 wrote...

I'm terrible with the Warlord but I don't put any points into EH either.
Mainly because EH is great against shields but for some reason your melee damage is applied first when you attack with it. Meaning that your melee takes most or all of the shields off the enemy and then EH damage is applied to health instead. Seems like a daft setup.


I'm reasonably good with the Warlord, but don't really use EH for shield stripping. I use it for the area effect DoT and the ability to both prime and detonate. Also, it makes it simpler to set off combos, because it's easy to detonate any primed target near you when you use it.

Perhaps I lack the skill/precision to make Biotic Hammer work as well, but I find myself more offensively effective with Electric Hammer. It's a very easy and effective way of killing crowds of enemies, and what I give up in raw damage, I find I make back in comboes and the ability to damage a greater number of targets.

I won't deny it kills a big armoured target like a Geth Prime more slowly, but so far, that's the only practical disadvantage that I've ever detected since I switched. And it only takes one extra melee combo to finish one, maybe two if I miss one of my strikes at some point.

EDIT: I'm curious, I notice you say you're not very good with the KroLord... are you basing what you say about EH on theory-crafting? Because the reason I kept EH after making the switch was my practical experience in how effective it was.

Modifié par Jeremiah12LGeek, 19 janvier 2014 - 12:05 .


#116
Jeremiah12LGeek

Jeremiah12LGeek
  • Members
  • 23 922 messages

millahnna wrote...

I skip the passive entirely. When I suddenly became addicted to melee kits I started skipping the passive an awful lot; there's only one or two kits I miss it on (it hurts my melee Human adept a bit in the weight department until my Wraith is leveled up more). I think my Krolord is carrying a wraith at the moment (strictly for ammo application and my omni blade) but I'll likely switch him to the claymore because Krogan.


I've played around with a few, even the Crusader, which I actually have fun with, although it's not the most practical shotgun for a KroLord.

If I trust the host's connection, the GPS and the Graal are the two I like the most. Both make great up-close shotguns, though it seems to me that the GPS does a slightly better job of applying ammo powers, and I use it more often. They also both have the ability to do strong damage at distance, if you're doing a hack, escort, or just need to shoot a synch-kill unit.

The GPS-EH setup was actually how I managed my last solo, and I was very surprised by how easy it was (the map/faction being White/Geth was a big part of it, no doubt.) Not everyone likes charged shotguns, though, so the Claymore or the Wraith are probably excellent choices, especially off-host.

#117
millahnna

millahnna
  • Members
  • 1 732 messages
Oh I love the GPS. I use it on my melee geth (flamerless melee trooper and melee GI). I can't play too many in a row with charged weapons (old lady hands + console). I may have to give that a try on the Krolord. I've been looking to give him a higher damage weapon for distance stuff since I don't have any weapons passives specced on him.

#118
cato potato

cato potato
  • Members
  • 3 932 messages

Jeremiah12LGeek wrote...

cato_84 wrote...

I'm terrible with the Warlord but I don't put any points into EH either.
Mainly because EH is great against shields but for some reason your melee damage is applied first when you attack with it. Meaning that your melee takes most or all of the shields off the enemy and then EH damage is applied to health instead. Seems like a daft setup.


I'm reasonably good with the Warlord, but don't really use EH for shield stripping. I use it for the area effect DoT and the ability to both prime and detonate. Also, it makes it simpler to set off combos, because it's easy to detonate any primed target near you when you use it.

Perhaps I lack the skill/precision to make Biotic Hammer work as well, but I find myself more offensively effective with Electric Hammer. It's a very easy and effective way of killing crowds of enemies, and what I give up in raw damage, I find I make back in comboes and the ability to damage a greater number of targets.

I won't deny it kills a big armoured target like a Geth Prime more slowly, but so far, that's the only practical disadvantage that I've ever detected since I switched. And it only takes one extra melee combo to finish one, maybe two if I miss one of my strikes at some point.

EDIT: I'm curious, I notice you say you're not very good with the KroLord... are you basing what you say about EH on theory-crafting? Because the reason I kept EH after making the switch was my practical experience in how effective it was.



No, I've tried a few setups both with and without Electric Hammer and slightly preferred Biotic Hammer for the boss killing ability. But my crappiness with the Warlord (and melee kits in general) could well have skewed my thoughts on it.

#119
Jeremiah12LGeek

Jeremiah12LGeek
  • Members
  • 23 922 messages

millahnna wrote...

Oh I love the GPS. I use it on my melee geth (flamerless melee trooper and melee GI). I can't play too many in a row with charged weapons (old lady hands + console). I may have to give that a try on the Krolord. I've been looking to give him a higher damage weapon for distance stuff since I don't have any weapons passives specced on him.


Well, if you're bored and you want to see the GPS/EH solo I was mentioning, it's the second thread on my "Forums" tab in my profile (Rage 2: Revenge of the Krogan.)

I'm not a soloer by nature (it was only my second Gold solo) but it made Geth really easy for me, and I find the GPS' rythm works nicely with the KroLord's melee timing. I had to remember how to aim while charging it again, my aim was AWFUL on my first attempt!

#120
Jeremiah12LGeek

Jeremiah12LGeek
  • Members
  • 23 922 messages

cato_84 wrote...
No, I've tried a few setups both with and without Electric Hammer and slightly preferred Biotic Hammer for the boss killing ability. But my crappiness with the Warlord (and melee kits in general) could well have skewed my thoughts on it.


No doubt that it's better for boss killing. It's likely that's what Plat players use it for, which is a good practical reason, but I usually play Gold, so there's generally plenty of mook crowds to allow me to make good use of EH.

#121
Argent Xero

Argent Xero
  • Members
  • 2 891 messages

cato_84 wrote...

Jeremiah12LGeek wrote...

cato_84 wrote...

I'm terrible with the Warlord but I don't put any points into EH either.
Mainly because EH is great against shields but for some reason your melee damage is applied first when you attack with it. Meaning that your melee takes most or all of the shields off the enemy and then EH damage is applied to health instead. Seems like a daft setup.


I'm reasonably good with the Warlord, but don't really use EH for shield stripping. I use it for the area effect DoT and the ability to both prime and detonate. Also, it makes it simpler to set off combos, because it's easy to detonate any primed target near you when you use it.

Perhaps I lack the skill/precision to make Biotic Hammer work as well, but I find myself more offensively effective with Electric Hammer. It's a very easy and effective way of killing crowds of enemies, and what I give up in raw damage, I find I make back in comboes and the ability to damage a greater number of targets.

I won't deny it kills a big armoured target like a Geth Prime more slowly, but so far, that's the only practical disadvantage that I've ever detected since I switched. And it only takes one extra melee combo to finish one, maybe two if I miss one of my strikes at some point.

EDIT: I'm curious, I notice you say you're not very good with the KroLord... are you basing what you say about EH on theory-crafting? Because the reason I kept EH after making the switch was my practical experience in how effective it was.



No, I've tried a few setups both with and without Electric Hammer and slightly preferred Biotic Hammer for the boss killing ability. But my crappiness with the Warlord (and melee kits in general) could well have skewed my thoughts on it.



The Krogan Warlord is best used as a teammate who can detonate a fellow teammates biotics as well as detonate his own Fire Explosions or another teammates elemental primer.

He makes the threat of Geth Primes pretty much non existent since he will be the one most likely to be out in the open getting hit by the Combat Drone and Geth Turret, but that's a good thing. it's what a Krogan with DR and Health Regen does best.

Banshees are pretty easy targets too since they can't block the hammer while throwing a Warp Ball or screaming.

The perfect teammate for him would be the Awakened Collector since Dark Channel is hitscan and Dark Sphere is placeable anywhere.

of course he's also great with Reave/Singularity users.

The Warlord with Biotic Hammer is better for himself and variety teams. The Electric Hammer is only good if you like being on your own, managing crowd control or if you're in an elemental AoE team. (Inferno Grenades + Electrical Hammer AoE sounds devastating and fun tbh)

or you can make him a Soldier with Geth Spitfire and Venom. lol

Modifié par ArgentN7, 19 janvier 2014 - 12:40 .


#122
Guest_IamBECKY_*

Guest_IamBECKY_*
  • Guests
Krogan Warlord plays more or less as an og korgan sentinel melee build, but with better boss killing capabilities. You're going to be backhanding a lot of stuff.

#123
MGW7

MGW7
  • Members
  • 1 086 messages

ArgentN7 wrote...

 (Inferno Grenades + Electrical Hammer AoE sounds devastating and fun tbh)

It's alright, slightly less overwhelming then one would thing because the wide aoe of electric hammer tends to unprime all the targets after one use, you still get an ungodly powerful fire explosion, but only one, meaning most damage comes from the individual powers rather than the combo.

it is easily beaten by incinerate-EH combo, which can be truly deadly, spammed fire explosions

#124
Mike-o

Mike-o
  • Members
  • 121 messages
Heyoo. Got another class I'm interested in - Human Adept. So far, I'm not sure whether Singularity is a worthwhile skill (seems useless for anything else than biotic combos), and what weapons go best with that guy.

#125
Pearl (rip bioware)

Pearl (rip bioware)
  • Members
  • 7 304 messages

Mike-o wrote...

Heyoo. Got another class I'm interested in - Human Adept. So far, I'm not sure whether Singularity is a worthwhile skill (seems useless for anything else than biotic combos), and what weapons go best with that guy.

Singularity is a top-tier power. It can trap up to three unshielded enemies, and primes Biotic Explosions against every type of defense (if I remember correctly). Try one of these two builds, with whichever consumables fit your weapon loadout. Just make sure to take Warp ammo.