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#151
MGW7

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Mike-o wrote...

That's a fair suggestion, the one about AR, but shotgun... I think I'll pass, at least on Human Soldier. I'm playing me some Turian Sentinel, as some of you folks suggested a while ago, and shotgun on that guy is deadly. I think Human Soldier, at least in my hands, is too puny to survive in a short-range firefight. I'd rather save the shield boost for Krogan Warlord or other melee-short range char.

P.S. I've been trying out  a new class, Asari Huntress. I royally kick ass when elite mobs show up, using biotic explosions I create and warp ammo, but common ones are lil' problematic for me. Also, I suck against Cerberus, with almost all of them being shielded. Any suggestions, please? *puppy eyes engaged*

P.S 2. Is ADAS rifle any good?


How is your huntress built? Mine
She is deadly against tough enemies for sure, as she can DC one and just sit back and watch them die, but also can use the same technique on smaller stuff, apply death channel, and then shoot the other guys while the first just sort of dies in a corner, her dark channel is so powerful that only a geth prime or atlas can survive one full application

Don't forget that her cloaked heavy melee can wipe out an entire squad at once, which is a great ability to have

Adas is a shield breaking staggerstick, good at locking enemies down and setting them on fire, and has synergy with kits who don't specialize in shield destruction and/or CC

Modifié par MGW7, 23 janvier 2014 - 03:52 .


#152
jrob6

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Mike-o wrote...

-snip-

P.S. I've been trying out  a new class, Asari Huntress. I royally kick ass when elite mobs show up, using biotic explosions I create and warp ammo, but common ones are lil' problematic for me. Also, I suck against Cerberus, with almost all of them being shielded. Any suggestions, please? *puppy eyes engaged*

P.S 2. Is ADAS rifle any good?


The Huntress is really good.  Something to keep in mind: the Tac Cloak damage bonus doens't apply to her weapons...only her powers.  I usually go no fitness with her, but you might not want to go that route.  Also, don't worry about the weight of the AR high velocity barrel.  As long as you use Dark Channel immediately after you cloak, you're cooldown will always be ~3 seconds; this is true whether your weapon weight is at -200% or 200%.

This build is what a lot of people use, but if you want 4 points in fitness I suppose you could drop rank 5 the passives to put rank 4 in fitness.

Remember to use your powers under cloak to get the damage bonus.  Cycle looks like this: Tac Cloak -> Dark Channel -> Shoot -> Tac Cloak -> Warp (biotic explosion)...rinse & repeat.

#153
cato potato

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jrob6 wrote...

Mike-o wrote...

-snip-

P.S. I've been trying out  a new class, Asari Huntress. I royally kick ass when elite mobs show up, using biotic explosions I create and warp ammo, but common ones are lil' problematic for me. Also, I suck against Cerberus, with almost all of them being shielded. Any suggestions, please? *puppy eyes engaged*

P.S 2. Is ADAS rifle any good?


The Huntress is really good.  Something to keep in mind: the Tac Cloak damage bonus doens't apply to her weapons...only her powers.  I usually go no fitness with her, but you might not want to go that route.  Also, don't worry about the weight of the AR high velocity barrel.  As long as you use Dark Channel immediately after you cloak, you're cooldown will always be ~3 seconds; this is true whether your weapon weight is at -200% or 200%.

This build is what a lot of people use, but if you want 4 points in fitness I suppose you could drop rank 5 the passives to put rank 4 in fitness.

Remember to use your powers under cloak to get the damage bonus.  Cycle looks like this: Tac Cloak -> Dark Channel -> Shoot -> Tac Cloak -> Warp (biotic explosion)...rinse & repeat.


My inner pedant requires me to point out that cloak's minimum cooldown is actually 4 seconds. If you cloak then immediately use a power or fire your weapon then cloak won't break for one second and only then will the three second cooldown begin.

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Modifié par cato_84, 23 janvier 2014 - 06:01 .


#154
Mike-o

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Hurray! Got my all-mighty Claymore! I've already tested it on my TSent, and feelings are mixed. On the one hand, I love its firepower, on the other, annoyingly small limit of clips is annoying. Any tips on how to use it properly?

#155
Kislitsin

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Mike-o wrote...

Hurray! Got my all-mighty Claymore! I've already tested it on my TSent, and feelings are mixed. On the one hand, I love its firepower, on the other, annoyingly small limit of clips is annoying. Any tips on how to use it properly?

Wait until it's X, and it will be eventually. As of now it's too heavy for the TSent.

#156
Mike-o

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I see. By the way, are you sure the build you provided for me is Gold viable? It seem to lack some defense in favour of offense, and I'm not sure (not that I know much) if that's what I want when I face-shotgun evil aliens.

#157
MGW7

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Nothing special besides learning to cancel the reload, and aim for the face, it has a visual cue when to cancel the reload safely, there is an audio cue but it happens a fraction of a second before this point, and can mess you up at first,

fun fact, IIRC the claymore is the only weapon that destroys heads upon headshots 100% of the time

#158
Kislitsin

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Mike-o wrote...

I see. By the way, are you sure the build you provided for me is Gold viable? It seem to lack some defense in favour of offense, and I'm not sure (not that I know much) if that's what I want when I face-shotgun evil aliens.

Do you mean this build?
It has more than enough survivability for gold and platinum with burst-fire weapons. Overload has a mad shield DPS (it strips the gold phantom and leaves the plat phantom with 2-3 bars of barriers and completely strip the shields from other mooks except possesed captain on plat) AND prevents the enemy from shooting at you, basicaly: overload - bang - dead mook, rinse and repeat. Warp allows to squeeze some additional dakka for bosses.
Eviscerator at 2 is not totally gold worthy, but Evi X with choke and barrel V and AP ammo 3 is totally gold viable on him. You will have it soon.

With sustained fire weapons you don't have yet (PPR and Typhoon) it's better to use something like dis (lets imagine you will get PPR soon).

For claymoar-centric build I would prefer something like this. Although shotgun HVB's weight penalty is glitchy and not always apply, sometimes (esp. off-host) it does, and it hurts Tech Armor users.

#159
Turian Master Race

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Mike-o wrote...

I see. By the way, are you sure the build you provided for me is Gold viable? It seem to lack some defense in favour of offense, and I'm not sure (not that I know much) if that's what I want when I face-shotgun evil aliens.


Any build presented here is gold viable assuming you know what you are doing . :)

IMO shields are not that crucial for the huntress since you can keep your distance, she is not a close range or melee character.

ADAS is a good fit for her exactly because it strips shields and the huntress lacks shield stripping power. If you use incendiary ammo you can prime for fire explosions. Use your DC on bosses (leave them alone for a while), prime mooks with ADAS, detonate with warp.

Another thing to consider that you have SMG power mod and power mods are useful for the huntress. If you don't like the tempest (IMO the recoil is nothing special) use the locust, power mod, high caliber barrel + AP ammo (since you don't have the high velocity barrel as yet).

If you are planning to use sniper rifles, try the viper (you already know it) or the Krysae, the later stagers and primes group of enemies, can be fun.

Modifié par RTK2Lional, 23 janvier 2014 - 11:30 .


#160
Chief Capo

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Mike-o wrote...
3rd - Krogan Warlord. I grew very fond of this class. It seems playing a melee class in multi works well for me. I love it how Krogan Warlord allows me to make some degree of mistakes and still get my ass alive out of the fray due to his HP and shield, and how I one-two shot every lesser mob. Which Hammer should I choose, or should I run with both? Should I care about weight? Use shotgun with bayonet, or go for some other weapon?



I'll teach you right now how to abuse the F out of the krogan warlord to destroy everything in sight.

1. If you spec the Biotic hammer with 2 charges, and all into power damage(Like the hammer hit does more damage to armour spec) you can 2 piece brutes, 2 piece ravagers, and kill a banshee in 3-4  BH hits, (Assuming it's barriers are gone)
don't run both hammers its useless, use a shotgun with the melee damage bonus on it ..
and there is a way to get right up in a banshees face and destroy it.
Have you ever noticed that a banshee CAN'T pick you up when it's out of teleport mode?

Once you see that warp come at you, gogogo, run at it, and destroy it. it can't pick you up unless it's in teleport mode. (with the biotic aura around it)

you don't even need to rely on weapon damage unless it's a ravager or brute, cause you wanna get done with them quickly .. and for phantoms, do not use both hammers in a row on it, because it will sync kill you before you get the 2nd hammer off regardless of if you stumbled it with the first hit or not (its happened so many times to me)

So hit it once, step BACK, then use the hammer again, it seems to have a good aoe, so the phantom will die, and you'll be that extra meter away to be able to save yourself from sync kill :D

Modifié par Chief Capo, 24 janvier 2014 - 06:52 .


#161
Mike-o

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Got not one, not two, but Three questions now! First - how do you deal with Gold/Platinum Phantoms? It's a bit easier if you have a shield-ripping power, but on my Soldiers, I have quite a problem with them. One Phantom's more dangerous than two Atlas mechs to me :/. Second, any tips on a Batarian Slasher class? He seems like an interesting melee guy. And third, any tips on Infiltrators on Human or Quarian infiltrators? I tried to play them, but really sucked at it. Might be 'cause I skipped sniper rifles on them.

Modifié par Mike-o, 24 janvier 2014 - 05:48 .


#162
cato potato

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Phantoms can be tricky, especially on-host. You might want to equip a secondary weapon to help deal with them if you're having difficulties - the Scorpion or Acolyte are excellent for that purpose.
Otherwise, you can fire a projectile power at them which will cause them to halt and raise their power blocking bubble at which stage you can go for easy headshots.
Alternatively, you can hit them with grenades for an easy kill - just make sure you're not aiming directly at them as you throw the grenade (or they'll block it with their bubble). Throw it to the side or in front of them and they'll be caught in the radius.

I really like this build for the Slasher, it's nothing revolutionary but a Warp, Claymore shot then Cluster Grenade combo is incredibly powerful. Speccing into Lash is also a good idea for longer range biotic explosions if you don't mind losing the points from fitness.

For the Female Quarian Infiltrator you can't really go wrong for a sniper build as long as you max Cloak and put points in Sabotage. It's a great setup to get used to sniping as Sabotage stuns or stops almost all mooks and leaves them open for headshots - just equip you're strongest sniper rifle.
Sticky Grenades are quite difficult to get used to and a bit of a pain to aim properly but you can't miss if you use them against big bosses like brutes, primes and scions. Thrown from Cloak they do massive damage, particularly to armour.

#163
MGW7

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My Slasher's build

He absolutely wrecks face, and can destroy bosses in no time at all,
Only important parts to remember are disruptor rounds, and double priming,
hitting with warp  followed by disruptor ammo, allows cluster grenades to set off bot a tech burst, and biotic explosion from the same target, not only this, it allows the 5b evo to apply to two grenades rather than one, which means you could choose 6b if you want, as it actually does more damage that way, I just always preferred three grenades
This set up also gives him the edge over shields his powers otherwise lack

Phantoms are a pita, there are a few weapons that make them easy, but other than that not much can be done if your powers aren't up to forcing the bubble, beside aiming for the head
the only enemy that is more dangerous than a phantom IMO, is a possessed captain, who will kill a full fitness. full health human in less than 1.5 seconds on gold,

Modifié par MGW7, 24 janvier 2014 - 07:32 .


#164
hellman77

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Like others have mentioned there are a couple of things regarding Tactical Cloak that you should be awere of.

It does not make you invicible. You're cloaked, and if you activate cloak while being targeted by enemies (line of sight), they will still target you. Break LOS before cloaking. I think the targeting cycle is something like 3 seconds, so if you break LOS and cloak, AI will reevaluate target and most of the time target a non cloaked teammate instead. This is often refered to as aggrodump. You'll notice the difference if playing a lobby with all soldiers as opposed to if you are the only soldier with three infiltrators.
Enemies will still hear you when cloaked so if you brush past a Marauder while cloaked he will put his elbow to your face.
If you're alone, others bled out or you're soloing, AI will "peek behind the curtain" and eventually hunt you down even if cloaked. It's the same mechanic which makes the enemy approach you at the start of each wave instead of walking aimlessly around the map.

The cooldown of cloak if used as a damage boost will be around 4 seconds. See target, cloak, (cast power), shoot. 1 second for cloak to break and a cooldown of 3 seconds regardless of loadout weight. If you however cloak and let it run it's duration, you will get the full cooldown based on your weapon loadout.
Most people on here, and myself, will almost always go for damage over duration because of this mechanic. Shooting more often with the damage boost trumphs the utility of duration cloak in most cases.

The damage bonus from cloak (I think) is 1,5 seconds after breaking cloak. Most players therefor cast a power (sabotage or cryo blast, for example) to break cloak and then fire at the target, thus doing even more damage.

Throwing nades do not break cloak but do get the damage bonus, so throw them before casting power/shooting.

Peronally I love playing the Human Infiltrator with a Shotgun. You don't see too many peolpe using it (probably because it's not a flashy kit), but Cryo Blast is a really good power and I'll suggest this build:

kalence.drupalgardens.com/me3-builder#51!38135.2!!..W1!5G0A5O

If you have problem reload cancelling the Claymore, try the eviscerator to get a feel for the character.
As a rule of thumb you'll want armour piercing of some sorts, either as a weapon mod or AP or Drill rounds.
I personally almost always use Smart Choke on most Shotguns. 

Edit:
The Slasher is a real powerhouse.
Just remember to max out Warp and Cluster Granades. You do want the Combo damage in rank 5 of the nades and since you don't have Grenade Capacity gear I would go withe the Shock Trooper gear whit a Shotty as this will give an extra nade. Hump ammo boxes to keep them restocked.
Warp, nades (they can be a little wonky) shot everything left standing.
A lot of people spec out of Lash and think it's situation dependant and/or useless. I always max it out just because I think it's hilarious.

Modifié par hellman77, 24 janvier 2014 - 08:34 .


#165
q5tyhj

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Mike-o wrote...

Hurray! Got my all-mighty Claymore! I've already tested it on my TSent, and feelings are mixed. On the one hand, I love its firepower, on the other, annoyingly small limit of clips is annoying. Any tips on how to use it properly?

You may want to try it on an infiltrator (except for huntress, obviously), for a variety of reasons, most of them obvious except for this- infiltrators are the easiest class to reload cancel with, even ahead of dodgeless classes, IMO, so you'd be able to learn how to reload cancel- and a claymoar reload-cancelling headshot fest is one of the funnest things in this game I find. (TC->BLAM!->Reload cancel with TC, which is on cooldown->BLAM!->reload cancel with TC, which is ready->BLAM!... and so on). Might make for a good way to multitask and get familiar with the claymoar, and reload cancelling in general (if you haven't already). Oh, and infiltrators own all-around, so you can't really go wrong.

Modifié par q5tyhj, 24 janvier 2014 - 09:30 .


#166
q5tyhj

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MGW7 wrote...

My Slasher's build

He absolutely wrecks face, and can destroy bosses in no time at all,
Only important parts to remember are disruptor rounds, and double priming,
hitting with warp  followed by disruptor ammo, allows cluster grenades to set off bot a tech burst, and biotic explosion from the same target, not only this, it allows the 5b evo to apply to two grenades rather than one, which means you could choose 6b if you want, as it actually does more damage that way, I just always preferred three grenades
This set up also gives him the edge over shields his powers otherwise lack
 

This also works with Incendiary ammo, right? Plus you get incendiary ammo's effectiveness vs. armor (i.e. bosses) and its overall cheesiness- I'd use incendiary ammo with him ALL the time, except I'm always running low on incendiary III's and IV's... 

#167
Mike-o

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reload cancel


I do not know how this is done. I know, I could easily read up on it and not trouble you with such a little question. Feel free to ignore my laziness and make me look it up. For now, I'll go play some Silver matches. Played few Golds today, and they went more or less well, but gods, Gold matches are so stressful when compared with Silver.

Rage Edit: Aaaargh! Why does the game kick me from a match for the third or fourth time in a row! I waste ******* items and get nothing in return just because EA's servers suck balls!

Modifié par Mike-o, 24 janvier 2014 - 10:02 .


#168
millahnna

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I forget what platform you're playing on. On consoles the easiest way to reload cancel is to use a power on cooldown (making infiltrators super easy to learn it on, in particular). On PC, a lot of folks bind the medigel key ina way that allows for easier RCing. I haven't bothered to look up all of the gory details, so sorry that's a little vague. Whichever method you go for your RC, the idea is wait until you see the gun has reloaded (the number of shots in weapon on your display, usually just after you hear the click but don't rely on the audio) then whack the button for the power that's on cooldown (or the medigel thing if you're on PC). It will cut short the animation and dramatically improves the performance of several guns that are already pretty effing good.

#169
MGW7

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@ q5
It works with incendiary, but no where near as well, or reliably, as you only get to use it once per enemy, which is enough for low difficulty, but it is very significant on plat,

he already shreds armor, so I figured being awesome against shields would be a great synergy, and is very noticeable vs geth and cerbs, even better than cheese IMO, reegar notwithstanding

#170
hellman77

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^^

What millahnna said.
The actual reload is shorter than the reload animation, so hitting the Medi Gel button when the ammo counter switches from 0 to 1 will cut the rest of the animation. Medi Gel button is preferred because hitting it without being dead does nothing to your inventory.
If you are having problems reload cancelling, I would advice you to either practise it or use weapons with more rounds in the clip.

#171
millahnna

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You can also reload off of the omni-button but this can cause problems if it launches you into/out of cover or forces you into a combat roll. I think this is more prevalent on consoles than PC but I'm not positive. Also:

You may want to try it on an infiltrator (except for huntress, obviously),


While I prefer a different high powered shotgun on my Huntress, the Claymore is actually a really good choice for her. It won't affect her cooldowns and since her cloak doesn't change her weapon's damage, I find using a high damage weapon to be preferable so I can keep killing while my space ebola does its thing. I run a melee Huntress (I still use powers and weapons more than melee on gold and higher) so a shotgun is rather a "duh" weapon for her. That the Claymore has great range means I don't really need a backup weapon for ranged objectives.

#172
LemurFromTheId

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LOL @ not wanting to try Claymore on a Huntress. It's the best weapon for her.

#173
q5tyhj

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Obviously you can and should use the claymore on the huntress, but you guys missed my point- for someone who just got it and wants to get used to it, they may benefit from using an infiltrator who can get the TC damage bonus (in other words, not her); clearly the claymore is plenty good on ANY NUMBER of kits that don't even have TC at all. (and, as it happens, what is "the best weapon for X" is mostly just a matter of personal preference anyways, since any number of guns can work incredibly well on most kits)

#174
q5tyhj

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@ Mike-o; these other guys covered what reload cancelling is pretty well, and its pretty simple really- the animation for reloading your gun takes longer than the actual reload, so you can cancel the end of the animation to speed the process up.. Especially useful with powerful 1-shot guns like the claymore or the widow. And its pretty simple, after you see the clip fill up on your gun again (you see the ammo count go from "0" to "1", or "6", or whatever- you'll also hear a "click"), you can press a different button to cancel the rest of the animation- if its a button for a power, you cast that power, whereas if the power is on cooldown, nothing happens except the reload cancel. So just try it with an infiltrator- cloak, shoot, once you see the ammo refill hit the button for cloak again even though it isn't off cooldown yet and you're ready to shoot again, shoot, reload cancel by clicking cloak... and so on.

#175
Pearl (rip bioware)

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For whatever reason, reload cancelling by hitting a power key while it's on cooldown will not work on PC. Rebind the Medigel key to something that's easily accessible, like Tab or Left Shift, then use that to reload cancel.