Like others have mentioned there are a couple of things regarding Tactical Cloak that you should be awere of.
It does not make you invicible. You're cloaked, and if you activate cloak while being targeted by enemies (line of sight), they will still target you. Break LOS before cloaking. I think the targeting cycle is something like 3 seconds, so if you break LOS and cloak, AI will reevaluate target and most of the time target a non cloaked teammate instead. This is often refered to as aggrodump. You'll notice the difference if playing a lobby with all soldiers as opposed to if you are the only soldier with three infiltrators.
Enemies will still hear you when cloaked so if you brush past a Marauder while cloaked he will put his elbow to your face.
If you're alone, others bled out or you're soloing, AI will "peek behind the curtain" and eventually hunt you down even if cloaked. It's the same mechanic which makes the enemy approach you at the start of each wave instead of walking aimlessly around the map.
The cooldown of cloak if used as a damage boost will be around 4 seconds. See target, cloak, (cast power), shoot. 1 second for cloak to break and a cooldown of 3 seconds
regardless of loadout weight. If you however cloak and let it run it's duration, you will get the full cooldown based on your weapon loadout.
Most people on here, and myself, will almost always go for damage over duration because of this mechanic. Shooting more often with the damage boost trumphs the utility of duration cloak in most cases.
The damage bonus from cloak (I think) is 1,5 seconds after breaking cloak. Most players therefor cast a power (sabotage or cryo blast, for example) to break cloak and then fire at the target, thus doing even more damage.
Throwing nades do not break cloak but do get the damage bonus, so throw them before casting power/shooting.
Peronally I love playing the Human Infiltrator with a Shotgun. You don't see too many peolpe using it (probably because it's not a flashy kit), but Cryo Blast is a really good power and I'll suggest this build:
kalence.drupalgardens.com/me3-builder#51!38135.2!!..W1!5G0A5OIf you have problem reload cancelling the Claymore, try the eviscerator to get a feel for the character.
As a rule of thumb you'll want armour piercing of some sorts, either as a weapon mod or AP or Drill rounds.
I personally almost always use Smart Choke on most Shotguns.
Edit:
The Slasher is a real powerhouse.
Just remember to max out Warp and Cluster Granades. You do want the Combo damage in rank 5 of the nades and since you don't have Grenade Capacity gear I would go withe the Shock Trooper gear whit a Shotty as this will give an extra nade. Hump ammo boxes to keep them restocked.
Warp, nades (they can be a little wonky) shot everything left standing.
A lot of people spec out of Lash and think it's situation dependant and/or useless. I always max it out just because I think it's hilarious.
Modifié par hellman77, 24 janvier 2014 - 08:34 .