Mike-o wrote...
Small question about Striker Assault Rifle. The gun's grenades already have an AP effect, or so wiki says. Question is, does adding your own ammo mods influence Striker's ammo-grenades? P.S. I've played one Gold match with Striker lvl I on my Humie Soldier, and sucked so badly... then I realized the gun is automatic, not semi-automatic. Will see how I fare with it now.
Ap ammo is less than useful, and ap mods utterly useless, otherwise the ammo effects apply their normal effects, but unlike most weapons the striker applies them to every enemy hit, and on every shot, it goes great with incendiary and disruptor ammo because you always prime on the first shot, bearing in mind you still have to wait for inc ammo to wear out between detonations,
disruptor ammo is my favorite choice, because you can detonate a tech burst after every shot if you want to, and the gun is less than spectacular against shields on it's own.
the weapon has high automatic recoil, but demolishes lesser forces at close range, and adrenalin rush can refill the clip while already at full rate of fire for godly damage output, and the weapon staggers infantry every shot, including phantoms,
It's only weakness is that it is relatively poor against shields (disruptor ammo reverses this), and takes a while to kill bosses on it's own
A great utility weapon, and a lot of fun, but be warned, using it on the n7 destroyer will get you a ton of flack for it's infamy in a terrible glitch





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