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#201
MGW7

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Mike-o wrote...

Small question about Striker Assault Rifle. The gun's grenades already have an AP effect, or so wiki says. Question is, does adding your own ammo mods influence Striker's ammo-grenades? P.S. I've played one Gold match with Striker lvl I on my Humie Soldier, and sucked so badly... then I realized the gun is automatic, not semi-automatic. Will see how I fare with it now.


Ap ammo is less than useful, and ap mods utterly useless, otherwise the ammo effects apply their normal effects, but unlike most weapons the striker applies them to every enemy hit, and on every shot, it goes great with incendiary and disruptor ammo because you always prime on the first shot, bearing in mind you still have to wait for inc ammo to wear out between detonations,

disruptor ammo is my favorite choice, because you can detonate a tech burst after every shot if you want to, and the gun is less than spectacular against shields on it's own.

the weapon has high automatic recoil, but demolishes lesser forces at close range, and adrenalin rush can refill the clip while already at full rate of fire for godly damage output, and the weapon staggers infantry every shot, including phantoms,

It's only weakness is that it is relatively poor against shields (disruptor ammo reverses this), and takes a while to kill bosses on it's own

A great utility weapon, and a lot of fun, but be warned, using it on the n7 destroyer will get you a ton of flack for it's infamy in a terrible glitch

#202
Zyzimorph

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Mike-o wrote...

Nvm, accidental post. Already reported myself for spamming (... d'uh!).


We need more people like you to keep BSN spam clean. Keep up the good work

#203
Mike-o

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Thank you, Zyzimorph.

Well, I gave Striker another go, exchanging high velocity barrel for stability using Incendiary ammo and automatic fire, and it was better. I still have the feeling I'd do better with good, ol' Mattock, but it was good nevertheless. Thanks for the tips.

Ooooh, got me a Project Phoenix Vanguard! Guy looks uber fancy. Any tips on how would I have to play that dude? Also, do the equipment items like Shield Booster work only for characters with electric (or, erm, blue ones) shields, or those with biotic fields as well?

Edit: I've forced myself into actually doing something, for a change, and found these builds: http://social.biowar...ndex/12481815/1 . For now, I'm using the Survivor one, and, on Silver, I'm doing relatively well. It looks like Cerberus Vanguard is one of the harder classes to learn, but boy, it's a cool gameplay.

P.S. It's mysteriously silent in here... either Cerberus Vanguard's a mighty unpopular class, or I did something wrong and nobody wants to talk to me anymore. Huh. If I did something, sorry.

Modifié par Mike-o, 28 janvier 2014 - 01:54 .


#204
hellman77

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Mike-o wrote...

Thank you, Zyzimorph.

Well, I gave Striker another go, exchanging high velocity barrel for stability using Incendiary ammo and automatic fire, and it was better. I still have the feeling I'd do better with good, ol' Mattock, but it was good nevertheless. Thanks for the tips.

Ooooh, got me a Project Phoenix Vanguard! Guy looks uber fancy. Any tips on how would I have to play that dude? Also, do the equipment items like Shield Booster work only for characters with electric (or, erm, blue ones) shields, or those with biotic fields as well?

Edit: I've forced myself into actually doing something, for a change, and found these builds: http://social.biowar...ndex/12481815/1 . For now, I'm using the Survivor one, and, on Silver, I'm doing relatively well. It looks like Cerberus Vanguard is one of the harder classes to learn, but boy, it's a cool gameplay.

P.S. It's mysteriously silent in here... either Cerberus Vanguard's a mighty unpopular class, or I did something wrong and nobody wants to talk to me anymore. Huh. If I did something, sorry.


Vanguards are a high risk-high reward class, but keep in mind that Biotic Charge has a tendense to misfire which often will result in death. Also true if you charge a fresh spawn like a maniac. Lag can screw you over royaly, so if you're new to the class I advice hosting your own lobbies as this will make a huge difference. He has low shields and barriers even if specced for full fitness... so if you find yourself in the open you will want to be able to charge often to keep yourself alive.
Smash is very powerful, but has a long animation, so if you charge blindly into situations to follow up with smash, non-staggered enemies like Marauders and Centurions will cut you down before you land the hit. The animation can be interrupted by dodging.
Smash do go through walls so make sure to abuse the hell out of that mechanic, it gets even easier when you get the Geth Scanner.

Template:
kalence.drupalgardens.com/me3-builder#66!320!!!F8.B

You'll want Biotic Charge to do min 1000N Force as that is the stagger threshold for enemies like Phantoms.
I would go for a light, high burst damage weapon as you don't want to stay out in the open for longer periods of time.
A lot of people will skip Lash as BioCharge is a gap closer, but it can have its uses as it is both a primer and a detonator (useless against armor) with a fast coldown.
You'll also want Mods and Amps that boost power/Smash damage.
Most bang for bucks if you have a Biotic primer in your squad. If not, equip AP mod and Incindiary to prime your own targets.

Modifié par hellman77, 29 janvier 2014 - 12:25 .


#205
MGW7

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Mike-o wrote...
Ooooh, got me a Project Phoenix Vanguard! Guy looks uber fancy. Any tips on how would I have to play that dude? Also, do the equipment items like Shield Booster work only for characters with electric (or, erm, blue ones) shields, or those with biotic fields as well?

P.S. It's mysteriously silent in here... either Cerberus Vanguard's a mighty unpopular class, or I did something wrong and nobody wants to talk to me anymore. Huh. If I did something, sorry.


The only functional difference between shields and barriers on players that I have ever encountered is that geth prime death explosion does not effect barriers, but otherwise all effects and bonuses are applied the same

some times you miss when everybody's on no harm done,

Hel has summed up the vanguard fairly well, the 4th rank on smash is the only one worth debating for me, as he can detonate either, I prefer electric damage because it does far more overall damage on it's own, and smash itself destroys armor and barriers exceptionally well, so having the ability to use a tech burst on shields is something I would rather have than a BE that is most usefull on the same enemies that smash destroys in 1 or two hits anyways

Modifié par MGW7, 28 janvier 2014 - 11:45 .


#206
Mike-o

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Hel has summed up the vanguard fairly well, the 4th rank on smash is the only one worth debating for me, as he can detonate either, I prefer electric damage because it does far more overall damage on it's own, and smash itself destroys armor and barriers exceptionally well, so having the ability to use a tech burst on shields is something I would rather have than a BE that is most usefull on the same enemies that smash destroys in 1 or two hits anyways


I think I agree. I don't have a bunch of friends to play with, there's no co-ordination, so priming and detonating is a random occurance. 'sides, I like to, if possible, spring to the new spawn and Smash them through the walls. I'll check the skills and see if skipping biotic Smash will make me weaker against bosses. If not, or not much, I'll choose electric one.

So far I've been playing Cerb Vanguard on Silver, and I've been either second or first. And when I was first, I was first bigtime, scoring 50 thousand more than the other guy, one with bazillion achiev points, template and such. Funny thing? When the match begun, the guy called us all (in a joking manner, no hard feelings) noobs. Serves him right :D.

The weapon I'm using are Tempest with power and barrel upgrades, and Phalanx with barrel and clip upgrades. Using the latter practically only when we're hacking or escorting a drone, and I don't feel like going Leeroy. Are you sure that shotgun'll work better for me?

Modifié par Mike-o, 29 janvier 2014 - 11:07 .


#207
hellman77

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Mike-o wrote...


Hel has summed up the vanguard fairly well, the 4th rank on smash is the only one worth debating for me, as he can detonate either, I prefer electric damage because it does far more overall damage on it's own, and smash itself destroys armor and barriers exceptionally well, so having the ability to use a tech burst on shields is something I would rather have than a BE that is most usefull on the same enemies that smash destroys in 1 or two hits anyways


I think I agree. I don't have a bunch of friends to play with, there's no co-ordination, so priming and detonating is a random occurance. 'sides, I like to, if possible, spring to the new spawn and Smash them through the walls. I'll check the skills and see if skipping biotic Smash will make me weaker against bosses. If not, or not much, I'll choose electric one.

So far I've been playing Cerb Vanguard on Silver, and I've been either second or first. And when I was first, I was first bigtime, scoring 50 thousand more than the other guy, one with bazillion achiev points, template and such. Funny thing? When the match begun, the guy called us all (in a joking manner, no hard feelings) noobs. Serves him right :D.

The weapon I'm using are Tempest with power and barrel upgrades, and Phalanx with barrel and clip upgrades. Using the latter practically only when we're hacking or escorting a drone, and I don't feel like going Leeroy. Are you sure that shotgun'll work better for me?


It is a good point. I've got the Talon at lvl X and is my preferred weapon of choice on him as it is a shotty hand cannon with multiplier against shields and barriers. Without having to deal with shields and barriers I'll use Biotic Smash to work on that juicy armor. If the RNG Gods smile upon you and you get the Talon unlocked it would be my suggested setup.
If you uncomfortable with Shotguns and having more success with SMGs and Pistols, just go with those. They do have the advantage of the Power AMP mods as well.

#208
Mike-o

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Do you mean I should use Talon even if it's only at level I? 'cause RNG gods did indeed smile on me, and I got it.

Also, another question. Human Infiltrator - do you guys any suggestions towards a sniper rifle build for that guy? As much as I like using Arc Pistol with him, his SR bonus seems too juicy to just avoid, plus, I got me a level I Black Widow, and wouldn't mind giving it a try. Problem is, eh heh, I'm not that good a marksman... I'm doing well on an Assguard, with her Stasis, but otherwise, my sniping skills're so-so.

Modifié par Mike-o, 30 janvier 2014 - 03:56 .


#209
MGW7

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Mike-o wrote...

Do you mean I should use Talon even if it's only at level I? 'cause RNG gods did indeed smile on me, and I got it.

Also, another question. Human Infiltrator - do you guys any suggestions towards a sniper rifle build for that guy? As much as I like using Arc Pistol with him, his SR bonus seems too juicy to just avoid, plus, I got me a level I Black Widow, and wouldn't mind giving it a try. Problem is, eh heh, I'm not that good a marksman... I'm doing well on an Assguard, with her Stasis, but otherwise, my sniping skills're so-so.

The sniper bonus is nice, but it does cost 6 points, and if you would rather those six points go into other things then skipping sniper rifles is perfectly fine, it is a matter of preference,

Do you like to snipe. that is the question

#210
Mike-o

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I like to snipe when I have some way of immobilising foe, like Stasis or Overload. Otherwise it doesn't matter - like it or not, I'm not good at it, and practicing w'd be too painful to bother with. That's why I'll ask are there any other classes with immobilising skill similiar to Assguard's stasis.

#211
Lucky

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Well, the asari adept also had stasis, if you mean are there other immobilizing powers as good at it as stasis, then the answer is no. It is the most effective at that job.

However, there are several that do it as well as, or better than overload. Energy drain and sabotage are both excellent for setting up sniper shots and present on infiltrators who have sniper damage bonuses. Dark channel and reave are exceptional at it to but not present on a sniper bonus class. Proxy mine and cryo blast aren't as good as the above powers for setting up sniper shots, but they are decent and available on sniper bonus classes.

#212
MGW7

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Mike-o wrote...

I like to snipe when I have some way of immobilising foe, like Stasis or Overload. Otherwise it doesn't matter - like it or not, I'm not good at it, and practicing w'd be too painful to bother with. That's why I'll ask are there any other classes with immobilising skill similiar to Assguard's stasis.

Sub net on the batarian sentinel and vorcha engineer immobilizes enemies similar to stasis, but is close combat oriented and has visuals that can make the head less distinct, not necessarily a sniper oriented power. otherwise there are no powers that truly stop an enemy from moving, but there are a number that stun enemies for a few seconds, as was mentioned above

#213
LemurFromTheId

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Salarian Engineer makes for a pretty good and particularly stylish sniper. Here's a build for you: http://kalence.drupa...!..B2..33!DBBG5

ED staggers mooks and softens shields and barriers and together with Decoy helps to keep you alive. Incinerate helps against armored targets, detonates ammo effects and makes Phantoms bubble up for easy headshots - Decoy also trolls them like there's no tomorrow.

#214
Turian Master Race

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Mike-o wrote...

The weapon I'm using are Tempest with power and barrel upgrades, and Phalanx with barrel and clip upgrades. Using the latter practically only when we're hacking or escorting a drone, and I don't feel like going Leeroy. Are you sure that shotgun'll work better for me?


The thing with the Talon that it is good for short-mid range, esp at level 1. So you need an accurate SMG for long range. Out of your current SMGs only the Locust and GPSMG fits the description. Try it but I would stick with the Tempest for the time being, IMO the Tempest is the best SMG you have atm and it is perfect for silver. However, I would try the Paladin instead of the Phalanx for long range, it has pin point accuracy. Tbh, I am not sure whether at level 1 it is better than the Phalanx at level 10, but it will be as you level it up. 

For sniping you have both the QFI, and the SI. IMO the SI is the obvious choice, you have energy drain to stun mooks to set up the headshots and proxy mine (which is a very good debuff and CC power) vs. groups. The BW is good even at level 1, so try it. The basic idea is simple: cloak-ED-shot vs mooks, cloak-proxy-shot vs groups or bosses. Use ED to steal shields if you need to. SI+ BW is a very powerful setup.

#215
Lucky

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@RTK2: Don't forget the collector smg on the accurate smgs list. Probably the most accurate one IMHO.

Edit: Oops, nvm missed the "out of your current smgs" part of the statement Image IPB

Modifié par rlucht, 31 janvier 2014 - 02:17 .


#216
Peer of the Empire

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Mike-o wrote...
First, Krogan Soldier? What build do you suggest, I've played only one match with that guy, so far, and I've been using the Fortification+Incendiary Grenades build, making my krogan a more tanky, short-range version of my Human Soldier. I suppose that's a legit enough build, but maybe you guys have other suggestions.



Platinum build in sig.  Match loadout and spec to consumable availability.  This spec allows you to be very aggressive on Platinum once you are skilled enough.

Keys are shield regen, high inferno grenade damage, some points in carnage a must.  Shield Power Cells are preferred.  If you have them then swap out Power Amp and spec Fort 5A into 5B, resulting in a better character with more shield regen and less power damage.  If you have unlimited Cyclonic IVs then Fortification 6 can be skipped.  Ammo packs are sufficient for grenade supply.  If your weapon is not very good then you can roll with the Grenade V loadout.

Most spec increases are additive, not multiplicative, and so things like the power damage in passives (Krogan Berserker) are not particularly good.  Use this site to check numbers http://kalence.drupa...m/me3-builder#1 though it does not have everything.

You are probably a long way from decent level Venom; intermediate weapons are Talon, Acolyte, Piranha, or Wraith.  Talon or Acolyte are the best of those.  Acolyte can be combined with other weapons.  Carnage has a longer cooldown so the Soldier is relatively sensitive to weapon weight, and Claymore and Crusader are better left to the Sentinel, but the Soldier is superior to the Sentinel on Platinum.  If you somehow have a Harrier X that will do fine.  I would avoid the Reegar.

 

Edited to say, Striker also ok intermediate weapon, otherwise all information current only for 30 january


Modifié par Peer of the Empire, 26 février 2014 - 02:49 .


#217
Mike-o

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Aedolon wrote...

Salarian Engineer makes for a pretty good and particularly stylish sniper. Here's a build for you: http://kalence.drupa...!..B2..33!DBBG5

ED staggers mooks and softens shields and barriers and together with Decoy helps to keep you alive. Incinerate helps against armored targets, detonates ammo effects and makes Phantoms bubble up for easy headshots - Decoy also trolls them like there's no tomorrow.


Is Decoy really that good? I've been playing me some Salarian Engineer, and I couldn't notice it being very effective. I found it more effective to play the Incinerate/ED spamming SE. Didn't like Decoy for the same reason I don't like QE's turret - they seem situational, and I'd rather throw a damaging ability when I see an enemy then some kind of drone that didn't really save my butt when I used it. Then again, I'm still a newb, I just might not know how to use it properly. Also, this build seems to utilize powers a lot. Won't high weight of BW mess it up? Maybe Salarian Infiltrator will be better, with his bonus to sniper rifles?

Also, Incinerate triggers Phantom's bubble? O.o

RTK2Lional wrote...

Mike-o wrote...

The weapon I'm using are Tempest with power and barrel upgrades, and Phalanx with barrel and clip upgrades. Using the latter practically only when we're hacking or escorting a drone, and I don't feel like going Leeroy. Are you sure that shotgun'll work better for me?


The thing with the Talon that it is good for short-mid range, esp at level 1. So you need an accurate SMG for long range. Out of your current SMGs only the Locust and GPSMG fits the description. Try it but I would stick with the Tempest for the time being, IMO the Tempest is the best SMG you have atm and it is perfect for silver. However, I would try the Paladin instead of the Phalanx for long range, it has pin point accuracy. Tbh, I am not sure whether at level 1 it is better than the Phalanx at level 10, but it will be as you level it up. 


Actually, I'm slowly starting to use Cerberus Vanguard on Gold now. Already popped his Gold cherry, and I did relatively well (killed Banshee and Brute at once one time - I love Smash). As for Paladin, it sounds good, but doesn't it weight tad too much? With CV, or whatever the abbreviation for this guy is, you need very large power speed bonus.

Modifié par Mike-o, 31 janvier 2014 - 12:40 .


#218
millahnna

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All powers can trigger her bubble. I'm not great with the decoy myself.

#219
Kislitsin

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Speccing the froggeneere out of decoy is a bit pointless, this way you get yourself a gimped (and an extremely ugly!) version of the N7-pally (mind you, I don't like even teh pally).

Modifié par Kislitsin, 31 janvier 2014 - 01:03 .


#220
Mike-o

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Hey! Salarians are cute. And hey 2! I want to give Paladin a go in the future :D. Anyway, after giving it some consideration, I'm giving up on snipers other than Assguard. Sniping isn't my thing. Please, don't relate to my earlier questions regarding sniper classes. Seeing how I plan to concentrate on a fewer chars, rather than trying out every second kit there is (there'll always be time for that), I think I won't have many questions for you guys in the near future*. Thanks for all the help!

* I so, so see myself writing something in here in one, two days tops.

#221
millahnna

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Hey I've been playing this game since launch and I still suck with sniper rifles. Have fun, homie.

#222
Kislitsin

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Mike-o wrote...

Hey! Salarians are cute. And hey 2! I want to give Paladin a go in the future :D. Anyway, after giving it some consideration, I'm giving up on snipers other than Assguard. Sniping isn't my thing. Please, don't relate to my earlier questions regarding sniper classes. Seeing how I plan to concentrate on a fewer chars, rather than trying out every second kit there is (there'll always be time for that), I think I won't have many questions for you guys in the near future*. Thanks for all the help!

* I so, so see myself writing something in here in one, two days tops.


I believe you said you have got BW, so advice you to stop crying, to take this, and to wreck some faces! Lrn to shoot, you are on PC afterall.

Do not use salarian ED-staggercrutch or stasis-sniping! You will develop yourself into a scrub!

BW is an extremely overbuffed sniper rifle (srsly, OHK with 3-shot rifle?)

But dat loadout (almost, I've had a duration cloak lol) was my first gold debut.

Modifié par Kislitsin, 31 janvier 2014 - 02:08 .


#223
Lucky

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millahnna wrote...

All powers can trigger her bubble. I'm not great with the decoy myself.


Well, all projectile powers (with her as the target) will trigger the Phantom's bubble. Hitscan powers (like reave or energy drain) will not and neither will projectile powers where the power targeting circle is not around her (this is how you hit her with grenades and other aoe projectile powers).

Modifié par rlucht, 31 janvier 2014 - 03:50 .


#224
LemurFromTheId

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Kislitsin wrote...

I believe you said you have got BW, so advice you to stop crying, to take this, and to wreck some faces! Lrn to shoot, you are on PC afterall.

Do not use salarian ED-staggercrutch or stasis-sniping! You will develop yourself into a scrub!

BW is an extremely overbuffed sniper rifle (srsly, OHK with 3-shot rifle?)

But dat loadout (almost, I've had a duration cloak lol) was my first gold debut.


If he really wants to learn to shoot, he will use this.

Not the easy way to learn, but the effect is guaranteed. Actually depending on your gun and nothing else beats TC + grenades any day. :)

#225
millahnna

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rlucht wrote...

millahnna wrote...

All powers can trigger her bubble. I'm not great with the decoy myself.


Well, all projectile powers (with her as the target) will trigger the Phantom's bubble. Hitscan powers (like reave or energy drain) will not and neither will projectile powers where the power targeting circle is not around her (this is how you hit her with grenades and other aoe projectile powers).



Yeah I typed the above in a hurry.  Add Dark Channel to the list of things that won't trigger her bubble (also you can cast it on her while her bubble is up).