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How Do You Think We Would Be Able To Save Both Crestwood And The Keep?


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170 réponses à ce sujet

#1
JShepard1992

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I watched a youtube interview with Mark Darrah. Mark Darrah says, "It might be possible if you play just the right way to save both. Both your keep and the village." 

We all know from the demo gameplay that sometime in the game before we return to the area. That the Inquisitor hears that the keep is gonna be attack ahead of time but we don't by who until we get there. Then a certain point we are left with a choice and can change our decision while playing theres a consequence though either way. But it would be nice if we can save both the village and the keep. Making character looking like a military tyrant or dictator don't want that to happen.  Like that tough decision moment in Awakening picking the city or the keep.

What do you guys think we have to do in order to save both the village and the keep?

Modifié par JShepard1992, 13 janvier 2014 - 03:30 .


#2
St. Victorious

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If you notice there's a timer on-screen set for 30 minutes I believe. It seems that playing the "right way" means saving them both before the time expires. At least that's how I took it.

#3
Hanako Ikezawa

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I think you would have to send the soldiers to the Keep and save the village yourself. The village is on the way to the Keep and thus won't take that much time is you are battleready to fave the Red Templars and the soldiers you sent to the Keep will strengthen its defenses to stall the enemy until you get there.

#4
AresKeith

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I think it would be possible, but not as simple as Bioware did it in older games

#5
Chiramu

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Thanks for the info St. I was getting upset after I watched that part of the playthrough; now I'm happy I can work hard to save everyone.

#6
Hrungr

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Since the enemies don't scale with your level, I imagine you could just tell the soldiers to wait with the wounded then run 'n gun them down if you were high enough level. First at the village (which was closer), then then the keep.

But I also wonder if you would be able to capture the trebuchet up on the hill and turn them on the attackers. That would be nice touch! :devil:

Modifié par Hrungr, 13 janvier 2014 - 03:42 .


#7
wtfman99

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I'll try to do both. Wonder how hard it is

#8
JShepard1992

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St. Victorious wrote...

If you notice there's a timer on-screen set for 30 minutes I believe. It seems that playing the "right way" means saving them both before the time expires. At least that's how I took it.

 Hopefully your right about that I like when my character saves everyone because it makes him more like a hero and get better reputation. With that repuation gets more support from leaders, people, etc. 

#9
Hrungr

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Though I'm curious why the Red Templars are even attacking Crestwood. What do they gain by it? From the DigiExpo Gameplay Video we can see there's a much larger town just on the other side of the keep.

Posted Image

#10
wolfhowwl

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If past Bioware games are an indication saving everyone will just require the player to at most complete available content and not be a fool like the much overhyped Suicide Mission.

I'm not expecting to have to make many "hard choices."

Modifié par wolfhowwl, 13 janvier 2014 - 03:54 .


#11
JShepard1992

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You are right Hrungr I never noticed that there what looks like maybe a small city not far from the keep. The Red Templars good question but then the Red Lyrium they use makes them stronger and powerful but most of the time lose their minds and go berserk. So we have no idea what they could be thinking

#12
David7204

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That bar says "[Something] Keep Strength" Looks like some sort of mission timer. Get there someplace and do something before it runs out?

wolfhowwl wrote...

If past Bioware games are an indication saving everyone will just require the player to at most complete available content and not be a fool like the much overhyped Suicide Mission.

You're right. BioWare games have been just that - games. Experiences that the general public, which includes average and subaverage players, are meant to be able to complete with a minimum of frustration. I would suggest taking up combat in real life if you're looking for a genuine and 'real' challenge.

Modifié par David7204, 13 janvier 2014 - 04:08 .


#13
SgtSteel91

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I think it says "Inquisition Keep Strength"

Probably by getting upgrades for the Keep and order the soldiers to go protect it the bar goes down slower, giving you more time to save Crestwood.

Maybe the Red Templars attack Crestwood to get the morally minded Inquisitors to go to Crestwood first and give the Templars attacking the Keep more time?

Modifié par SgtSteel91, 13 janvier 2014 - 04:10 .


#14
Parmida

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1) Tell the soldiers to stay with the wounded.
2) Run'n gun dem attacking mah keep and village.
3) ???
4) Profit!

#15
HiroVoid

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David7204 wrote...

That bar says "[Something] Keep Strength" Looks like some sort of mission timer. Get there someplace and do something before it runs out?

wolfhowwl wrote...

If past Bioware games are an indication saving everyone will just require the player to at most complete available content and not be a fool like the much overhyped Suicide Mission.

You're right. BioWare games have been just that - games. Experiences that the general public, which includes average and subaverage players, are meant to be able to complete with a minimum of frustration. I would suggest taking up combat in real life if you're looking for a genuine and 'real' challenge.

By that logic, people doing anything else from chess to card games to puzzles should never be challenging because they're games.

#16
Blackout62

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Overleveling.

Modifié par Blackout62, 13 janvier 2014 - 05:01 .


#17
HiroVoid

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Blackout62 wrote...

Overleveling.

XD This made me laugh if it really is all about gameplay though.

#18
wolfhowwl

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David7204 wrote...

wolfhowwl wrote...
If past Bioware games are an indication saving everyone will just require the player to at most complete available content and not be a fool like the much overhyped Suicide Mission.

You're right. BioWare games have been just that - games. Experiences that the general public, which includes average and subaverage players, are meant to be able to complete with a minimum of frustration. I would suggest taking up combat in real life if you're looking for a genuine and 'real' challenge.


If the golden third choices (ex. mages at Redcliffe) that let players escape from tough situations are removed the game would still be perfectly accessible to everyone. Sure without the clear good choice the situation would be much more difficult to decide, but isn't that what we are playing a RPG with choices for?

If these third ways are made more difficult, so what? People are not entitled to the optimal outcome.

Modifié par wolfhowwl, 13 janvier 2014 - 05:05 .


#19
Rotward

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With speculation on the forums.

#20
David7204

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This is a game. Not an exam, and not work. Players shouldn't be denied a good story because they aren't the best at video games.

As for your other comment, no, that's not what I'm playing an RPG for at all. Nor are many other people, I suspect.

Modifié par David7204, 13 janvier 2014 - 05:40 .


#21
Dave of Canada

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Of course there will be a way to save both, do you honestly expect for the game to give you a difficult choice without a way out? That'd upset people who want happily ever after.

#22
Hellion Rex

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David7204 wrote...

This is a game. Not an exam, and not work. Players shouldn't be denied a good story because they aren't the best at video games.

As for your other comment, no, that's not what I'm playing an RPG for at all. Nor are many other people, I suspect.

Then, pray tell, why do YOU play an RPG, if not for the ability of choice?

#23
AresKeith

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wolfhowwl wrote...

If past Bioware games are an indication saving everyone will just require the player to at most complete available content and not be a fool like the much overhyped Suicide Mission.

I'm not expecting to have to make many "hard choices."


I kinda like how they did it in the demo, how you can sabotage the Red Templar forces but at the cost of the village 

#24
shit's fucked cunts

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Dave of Canada wrote...

Of course there will be a way to save both, do you honestly expect for the game to give you a difficult choice without a way out? That'd upset people who want happily ever after.

How very tedious.

#25
Hellion Rex

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AresKeith wrote...

wolfhowwl wrote...

If past Bioware games are an indication saving everyone will just require the player to at most complete available content and not be a fool like the much overhyped Suicide Mission.

I'm not expecting to have to make many "hard choices."


I kinda like how they did it in the demo, how you can sabotage the Red Templar forces but at the cost of the village 

Wait, can't you do both? Couldn't you burn the boats then turn back and fight the red templars?