David7204 wrote...
Now, that being said, I don't expect every story in existence to portray that truth.
What truth?
Your idea of "heroism" isn't the truth.
Zu Long wrote...
See, but my happiness lies in a choice
being presented, where as you prefer choices being limited. Pick a
choice that sucks, regardless of the previous choices you've made, and
how that affects your present situation. The castle or the town. No room
for prior preparations or clever tactics on the player's part, this
story needs ANGST, so force the choice. It's limiting and takes away the
gravity of the choices you make when it's a forgone conclusion that you
can't win.
No, you are the one who wants to limit choices. You want sucess and sucess. No sacrifices necessary. No loss of control.. EVER.
Preparations, clever tactics.. You
sometiems have time for preparations. You
sometimes have room for clever tactics.
But sometimes you don't.So don't talk about about choices like Vimire and peopel who want them "taking away options". It is you who are castrating the narrative and robbing it of all gravitas, just so you don't have to make a uncomfortable choice.
The idea that there is ALWAYS A perfect solution is cheap, shallow and downright bad writing.