Even knowing what options are available, I might still go for any one of the choices. Even after learning about the third choice in Redcliffe, to save the child without sacrificing his mother, I still went back to either of the other choices. Not because it was something I might feel more or less comfortable with, but because the choice might fit the character I was playing better.AresKeith wrote...
Zu Long wrote...
Let me turn this around- before you KNEW it was a possiblity to do both, what were you thinking you would do?
I would've sacrificed the village
How Do You Think We Would Be Able To Save Both Crestwood And The Keep?
#126
Posté 13 janvier 2014 - 01:37
#127
Posté 13 janvier 2014 - 01:43
This sums up the mindset I will be using on my first playthrough - work with the information available at the time and deal with the consequences of my PCs actions. Once I learn what else might have been available other PCs might choose differently based on how I see them acting.Thomas Andresen wrote...
Even knowing what options are available, I might still go for any one of the choices. Even after learning about the third choice in Redcliffe, to save the child without sacrificing his mother, I still went back to either of the other choices. Not because it was something I might feel more or less comfortable with, but because the choice might fit the character I was playing better.AresKeith wrote...
Zu Long wrote...
Let me turn this around- before you KNEW it was a possiblity to do both, what were you thinking you would do?
I would've sacrificed the village
#128
Posté 13 janvier 2014 - 02:13
Zu Long wrote...]
I'm glad to hear 2, since that's how I play as well. But my point then is why isn't the way Bioware currently has it the best way to do it? You freely admit that your first inclination was not to pick the third option and confirm that your character would react that way based on the information available.
What purpose does removing the third option my character would choose serve, then?
Because not every choice like should get a third option like that. And sometimes that option is available because of what you did in the past
Going back to what I said about taking the Redcliff choice even further, I would've made that choice available only if you the Circle tower first not during
#129
Posté 13 janvier 2014 - 02:23
#130
Posté 13 janvier 2014 - 02:42
David7204 wrote...
All sorts of things. The developer interviews. The promises of 'choices that matter.' Promises of a powerful and capable protagonist with a powerful organization behind him. A character with the strength to rise above the circumstances? Imagery in a knight in shining armor, wielding a sword? Gaider saying, amongst other things, DA:I is a heroic story.
There's plenty, Dreamgazer. But it's predominantly the promise of a powerful character. Nobody sane can deny that what's the Inquisitor has been shown to be. And that plus a player's decision to be good equals a hero.
I'll remember that when I commit genocide and exterminate the Mages. I'm a hero and nothing you luddites say can change that, my heroism is a shining beacon of goodness, although that could be the light of a furnace, but we'll go with heroism.
Modifié par Tequila Cat, 13 janvier 2014 - 02:44 .
#131
Posté 13 janvier 2014 - 03:13
#132
Posté 13 janvier 2014 - 03:41
MKDAWUSS wrote...
The next question is, can we lose both Crestwood and the Keep?
That would be interesting. I doubt it though.
#133
Posté 13 janvier 2014 - 03:45
MKDAWUSS wrote...
The next question is, can we lose both Crestwood and the Keep?
Penalties for screwing up? Not in my Dragon Age.
#134
Posté 13 janvier 2014 - 03:47
spirosz wrote...
MKDAWUSS wrote...
The next question is, can we lose both Crestwood and the Keep?
That would be interesting. I doubt it though.
well there is timer so i guess if you won't do anything you will lose both...
#135
Posté 13 janvier 2014 - 03:52
I was in the military and saw combat in 1991 and have to ask what made you post that statement(the bolded part)? And how would you know if its a "genuine" and "real" challenge if you never experience combat?David7204 wrote...
That bar says "[Something] Keep Strength" Looks like some sort of mission timer. Get there someplace and do something before it runs out?You're right. BioWare games have been just that - games. Experiences that the general public, which includes average and subaverage players, are meant to be able to complete with a minimum of frustration. I would suggest taking up combat in real life if you're looking for a genuine and 'real' challenge.wolfhowwl wrote...
If past Bioware games are an indication saving everyone will just require the player to at most complete available content and not be a fool like the much overhyped Suicide Mission.
#136
Posté 13 janvier 2014 - 03:52
spirosz wrote...
MKDAWUSS wrote...
The next question is, can we lose both Crestwood and the Keep?
That would be interesting. I doubt it though.
It might be possible but it depends on if you sent your troops back to the keep, ignored the town and took to long to to get back to your keep and it's strength went all the way down to 0 ( the bar showed the keep strength) which would mean you'll likely loose both.
As for how you save both, I think sending your troops to the keep( which reinforces it and gives them time to prepar) while you charge into to the town and save it. Then either go the back way like they did in the demo to get back or go by the route they took to get there and destroy the boats( cuts off retreat). The keep was about at half strength when they climbed the ladder after defeating the behemoth.
Modifié par Spectre slayer, 13 janvier 2014 - 04:06 .
#137
Posté 13 janvier 2014 - 04:03
Spectre slayer wrote...
spirosz wrote...
MKDAWUSS wrote...
The next question is, can we lose both Crestwood and the Keep?
That would be interesting. I doubt it though.
It might be possible but it depends on if you sent your troops back to the keep, ignored the town and took to long to to get back to your keep and it's strength went all the way down to 0 ( the bar showed the keep strength) which would mean you'll likely loose both.
As for how you save both, I think sending your troops to the keep( which reinforces it and gives them time to prepar) while you charge into to the town and save it. Then either go the back way like they did in the demo to get back or go by the route they took to get there and destroy the boats. The keep was about at half strength when they climbed the ladder after defeating the behemoth.
They specifically said during the demo that if you wanted to you could leave Crestwood completely and come back later, and both the keep and the village would have fallen.
#138
Posté 13 janvier 2014 - 04:08
Dave of Canada wrote...
But the game treats you like an idiot unless you do the third route, there's no actual in-depth consequences because it can't do anything while there's a cake-and-eat-it-too scenario which avoids all the bad things of the decision in the first place. I still side with the werewolves, I still slice Connor's throat and what say you but it has no emotional impact when the game yells at you that you're doing it wrong.
I wouldn't be surprised if the Crestwood / Keep scenario will do the same, having NPCs showing up and saying "COULDN'T THERE HAVE BEEN SOMETHING YOU COULD'VE DONE TO SAVE BOTH? *NUDGE NUDGE*". Mass Effect was atrocious for this.
I get what you're saying, but I hope that's not the case for Inquisition.
#139
Posté 13 janvier 2014 - 04:20
#140
Posté 13 janvier 2014 - 07:32
If soldiers and town are both resource types... saving both could provide a diminished aspect of both of them.
You loose more soldiers and townsfolk - meaning whatever "resource" they provide is diminished. Soldiers is obvious - but townsfolk could just translate straight to "gold".
====
And as for which I'd save if only one? Town.
Armies are run on resources - keeps are designed to "keep" those resources safe during an attack.
If that keep couldn't do it's job - it has no worth. I would - if given free agency - just save the resources of the town (which is what runs an army) - and set a commander to retake the keep (probably just through seige)
Modifié par Medhia Nox, 13 janvier 2014 - 07:35 .
#141
Posté 14 janvier 2014 - 10:14
#142
Posté 14 janvier 2014 - 10:48
Medhia Nox wrote...
I'm fine with saving both - the cost doesn't have to be "total loss" of anything.
If soldiers and town are both resource types... saving both could provide a diminished aspect of both of them.
You loose more soldiers and townsfolk - meaning whatever "resource" they provide is diminished. Soldiers is obvious - but townsfolk could just translate straight to "gold".
====
And as for which I'd save if only one? Town.
Armies are run on resources - keeps are designed to "keep" those resources safe during an attack.
If that keep couldn't do it's job - it has no worth. I would - if given free agency - just save the resources of the town (which is what runs an army) - and set a commander to retake the keep (probably just through seige)
I would assume it's easier to re-take the village from the keep then it is to besige a keep from the village.
Keeps are notoriously hard to crack and gurantee high losses for the attacker.
#143
Posté 14 janvier 2014 - 03:41
#144
Posté 14 janvier 2014 - 03:45
1. Sending your soldiers to the keep
2. You go save the village
3. Save the village and get to the Keep before the timer runs out.
4. Save the keep.
#145
Posté 14 janvier 2014 - 04:00
That's what I was thinking of doing. I wonder if you could also save both while having your soldiers remain there though.dragonflight288 wrote...
Judging by the timer, I think it would be something like
1. Sending your soldiers to the keep
2. You go save the village
3. Save the village and get to the Keep before the timer runs out.
4. Save the keep.
#146
Posté 14 janvier 2014 - 04:44
HiroVoid wrote...
That's what I was thinking of doing. I wonder if you could also save both while having your soldiers remain there though.dragonflight288 wrote...
Judging by the timer, I think it would be something like
1. Sending your soldiers to the keep
2. You go save the village
3. Save the village and get to the Keep before the timer runs out.
4. Save the keep.
Probably, but having the soldiers go to the Keep may slow down that dwindling bar for Keep Strength.
#147
Posté 14 janvier 2014 - 04:56
That's what I figure which is why I'm guessing you can just leave the soldiers there. Kinda an 'ultimate good conclusion'.SgtSteel91 wrote...
HiroVoid wrote...
That's what I was thinking of doing. I wonder if you could also save both while having your soldiers remain there though.dragonflight288 wrote...
Judging by the timer, I think it would be something like
1. Sending your soldiers to the keep
2. You go save the village
3. Save the village and get to the Keep before the timer runs out.
4. Save the keep.
Probably, but having the soldiers go to the Keep may slow down that dwindling bar for Keep Strength.
#148
Posté 14 janvier 2014 - 05:55
But what about the wounded soldiers? Do you just leave them there?HiroVoid wrote...
That's what I figure which is why I'm guessing you can just leave the soldiers there. Kinda an 'ultimate good conclusion'.SgtSteel91 wrote...
HiroVoid wrote...
That's what I was thinking of doing. I wonder if you could also save both while having your soldiers remain there though.dragonflight288 wrote...
Judging by the timer, I think it would be something like
1. Sending your soldiers to the keep
2. You go save the village
3. Save the village and get to the Keep before the timer runs out.
4. Save the keep.
Probably, but having the soldiers go to the Keep may slow down that dwindling bar for Keep Strength.
#149
Posté 14 janvier 2014 - 06:03
Well, that's what I meant by leaving the soldiers behind to the wounded instead of helping. I guess if we can do good enough, we can leave them with the wounded and save both the places since this seems gameplay-based.eluvianix wrote...
But what about the wounded soldiers? Do you just leave them there?HiroVoid wrote...
That's what I figure which is why I'm guessing you can just leave the soldiers there. Kinda an 'ultimate good conclusion'.SgtSteel91 wrote...
HiroVoid wrote...
That's what I was thinking of doing. I wonder if you could also save both while having your soldiers remain there though.dragonflight288 wrote...
Judging by the timer, I think it would be something like
1. Sending your soldiers to the keep
2. You go save the village
3. Save the village and get to the Keep before the timer runs out.
4. Save the keep.
Probably, but having the soldiers go to the Keep may slow down that dwindling bar for Keep Strength.
#150
Posté 15 janvier 2014 - 12:59
Magdalena11 wrote...
This sums up the mindset I will be using on my first playthrough - work with the information available at the time and deal with the consequences of my PCs actions. Once I learn what else might have been available other PCs might choose differently based on how I see them acting.Thomas Andresen wrote...
Even knowing what options are available, I might still go for any one of the choices. Even after learning about the third choice in Redcliffe, to save the child without sacrificing his mother, I still went back to either of the other choices. Not because it was something I might feel more or less comfortable with, but because the choice might fit the character I was playing better.AresKeith wrote...
Zu Long wrote...
Let me turn this around- before you KNEW it was a possiblity to do both, what were you thinking you would do?
I would've sacrificed the village





Retour en haut






