iakus wrote...
Nothing beats walking up the side of the Citadel, and seeing Sovereign looming in the distance.
Now it really starts to get cold in hell. I have to agree with you again.

My favourit ending sequence was of ME1: Ilos+Vigil (even if a deus ex machina) + the spectacle of Souverign while fighting your way up the Citadel tower + the battle of the Citadel and the confrontation of Saren with the decision that you have to make, all make it the best ending sequence of all three games for me. I disliked the robo-Saren boss fight though and the way you had to choose between Anderson (the obvious) and Udina (the politician). That choice shouldn't have been a choise at all but the result of some different factors from the game itself.
...and here hell might go infernally hot again...

To me the second favourit is the EC ending of ME3. I will not elaborate this time. I'd rather write about what I would have made differently and did not like about it.
Priority Earth wasn't what I expected. I did not expect a second suicide misson (I am not so overfond of the ME2 ending and the SM which has nothing suicidal about it), but instead of the regular slaughterhouse in the ruined streets of London we got, I expected an apocalyptic and infernal battle between the galactic forces and the reapers. I expected a maze of blood, gore, explosions and character moments where some (not all or too many) of the previous decisions could have payed off and some of the collected war assets could have been seen in actual action. I wanted to see (more like be in the middle of) one desperate and hopless but heroic push against the invincible and overwhelming enemy. Imagine: sorrounded by reaper capital ships and destroyers, buildings falling, guns blazing, platoons get decimated, fighter ships flying, fighting and crashing, people screaming etc.... and then get to the reaper holochaust device (the "conduit") sorrounded by piles (towers) of corpses, seeing processisng ships unloading their horrifying cargo etc.. I wanted to fight indoctrinated civilians and Alliance soldiers among the reaper forces also.
I also would have done the whole sequence where you face down Harbinger differently (not a boss fight... no way).
The space battle: more cutscenes and more variety of cutscenes depending on your EMS and the major war assetts.
I would have made the whole Citadel sequence longer as well, showing more of the horrors of the reapers. Otherwise I enjoyed the lead up to the ending sequence and the ending itself. As for the Catalyst, well I just can't get my head around the creative decision which made the essence of the reapers, the ghost in the machine if you like represented by the kid Shepard sees dying on Earht. Out of all options, why this. It had so much more potential. I don't have a problem with the "character" itself, but its presentation. Why is that kid so importat to Shepard that the "Guardian" chooses to use his image when talking to Shepard.
As for ME2's ending. It's a nice little ending, but nothing special. I found the whole suicide mission quite dull. You have to really suck at the game if you want to see a real suicide mission. If you took your time and enjoyed the game, it is a cakewalk. All of the decisions (picking "experts") are nobrainers really. The level desing of the Collector base was boring and less creepy than the Collector ship. I dislike the design of the baby-reaper and the silly boss-fight with it. The decision at the end had potential, but was not very well thought out and those who still trusted Cerberus and TIM at that point obviously never payed attention during the game. That decision was a nobrainer again. Also it's a shame that the whole game is basically about this very last mission and when it comes to it, it does not deliver really. There were much harder and better battles before the Collector base. Anyway, it's my least favourit of the three.
Modifié par GimmeDaGun, 16 janvier 2014 - 09:01 .