voteDC wrote...
You could take the scene as a moment of hope but it really isn't hard to see it as the last moments of life of someone dying alone.
It's very hard to see it, unless someone has never experienced this type of scene before and doesn't understand its place in the story. Such a scene can be quite common in visual stories and always represents one thing: the entity shown is alive, not in the silly "alive for one second then dies" sense but alive in the "it's clear they will be alive for the foresee-able future" sense.
Logically, this is trivial to figure out on your own. If Shepard is meant to die in the rubble, then there is NO, I repeat ZERO, purpose to that scene, because the assumption from the player at that point in the story is already that Shepard is dead. The scene therefore subverts that expectation by showing him not dead, and the only purpose in subverting that expectation is to imply that he is shown alive in the same way any protagonist is shown alive at the end of the story.
Honestly, do you think Tidus drowns swimming to the surface at the end of Final Fantasy X?
Almostfaceman wrote...
Kinda talking out of your butt on that one, there was a lot more people confused about it (in my experience)
AND the commentary from Bioware didn't help clarify the matter. Speculation for Everyone!
Compared to the other reasons people did not like the breath scene: no, many people were not confused. The "Shepard might be dead" bandwagon gained steam when people started thinking that wanted the emotional satisfaction of a reunion scene wasn't a legitimate enough reason to ask for one, so they started scrambling for other reasons to legitimize their desire. Meanwhile people like me who did want a reunion scene but weren't willing to be purposefully obtuse about a scene's clear intent to get it became outnumbered.
Modifié par CronoDragoon, 19 janvier 2014 - 08:06 .