Dwarf Noble Origin bug?
#1
Posté 14 janvier 2014 - 03:37
When I was captured, my hide helmet inventory item disappeared with the rest of my inventory but I didn't notice until I was already in my cell talking to Gorim. At that point it's one cutscene after another until you're sealed in the deep roads. I reloaded to get screenshots without the helmet and couldn't get the locked-in cutscene to replay no matter what I did. In addition, my PC materialized in bizarre DLC armor that I must insist I would never put on her voluntarily. With no locked-in cutscene the exile quest wouldn't progress. I was able to get around it by a weird map glitch.
Here's what I did. Walking away from the door I should have gone through, the hall comes to a T intersection. Both branches come to other T intersections with all terminations ending in blank black walls. When I walked into one, I expected to keep walking in place. I kept going off the map. Mapped aread showed up on the main screen as orange blocked areas laid out where they should be. The minimap showed where I was in relation to the mapped areas. I could walk wherever but if I passed through the wall into a mapped area I was in the rendered version. Once I walked into the middle of a rock wall barricade set in just for the origin story.
After all that, to get out I walked around (to the south of) the door I couldn't get past, travelling west until I bumped into the first encounter area. I walked through the wall, fought the spider and the game progressed normally from there.
Has anyone encountered anything similar and what did you do to fix it?
#2
Posté 14 janvier 2014 - 03:41
#3
Posté 14 janvier 2014 - 04:59
#4
Posté 14 janvier 2014 - 05:46
mousestalker wrote...
I have not seen that, but I will start a noble origin character in the morning to see if it happens.
Don't drive yourself nuts! It only triggered this time because I was doing screenshots and reloaded after the first screenshots with the helmet. If I did something else differently, like trying to pause in the middle of a reload (which I've done but don't remember doing this time) it can scramble the save game info.
#5
Posté 14 janvier 2014 - 05:50
I think you're right. I usually remember to take the helmet off so the hide helmet mod isn't in effect when the dwarf noble loses it's inventory. I forgot this time and when I went to reload I think I hit a corrupted save. I was lucky they just reused a larger layout that was accessible the way it was.Angrywolves wrote...
Not me.But I have the PS3 version.I suspect it was one of your mods.
#6
Posté 14 janvier 2014 - 05:28
Finding a save before the bad one happened is a better workaround but if there are half a dozen named saves to choose from it doesn't hurt to just try walking into the black area and through walls.
#7
Posté 14 janvier 2014 - 05:31
Magdalena11 wrote...
I finally found out where I saw reference to this bug. It occurs when a save is created while script is still running. In my case, since I was saving and replaying for screenshots, I was using an incomplete save that I made right before I went through the hole in the wall.
Finding a save before the bad one happened is a better workaround but if there are half a dozen named saves to choose from it doesn't hurt to just try walking into the black area and through walls.
Glad it worked it out for you!
Modifié par mousestalker, 14 janvier 2014 - 05:31 .





Retour en haut







