happy_daiz wrote...
I thought DG already said they wouldn't be returning. Maybe I was dreaming.
He's actually said the opposite repeatedly, going back year's but I don't feel like posting everyone of them though I will post a few again.
Just as an addendum to this:
Yes, those who are concerned will need to come to terms with the idea that Hawke and/or the Warden may appear in DAI. If so, they will not be under your control.
As I have said previously, we'll respect the decisions that were made-- but those are actual decisions that were in the game, not things one imagines them doing after the game was over. As with other choices, those decisions may not have results that you imagined-- but neither are we going to contradict them. Meaning that, if your former PC was in a romance, we are not suddenly going to give them a new romance or say that romance never existed.
We are not, however. going to outline exactly how these characters will appear-- if they do-- or what they will or won't be doing. That's part of the plot. If someone is determined that they definitely don't want to see them at all, or simply doesn't trust us to not have things happen which are wildly contradictory to previously-established events, then now would definitely be the time to panic.
http://social.biowar...ndex/17405252/2I've said it before and I'll say it again: if Hawke and/or the Warden appear, they will not be playable. They are now NPC's.
Ideally the player will have a say in their import state (and thus their appearance), but that does not extend to control over their actions following the end of the stories they originally appeared in.
That said, I doubt we would go out of our way to have them do things which would be wildly problematic... but that really depends on what one personally considers "wildly problematic", particularly if they have very specific headcanon regarding what they believe their former PC's went on to do.
http://social.biowar...ndex/17301622/2A lot of assumptions in this thread, I see.
If we brought Hawke or the Warden back into the game, and that's if, it need not be them taking a side in the mage-templar conflict-- that's not the entirety of what DAI is about, after all. Or, if they did, it need not involve them explaining at length why they are doing so.
I get that people can imagine things we could have their former PC's do or say that they wouldn't like. That's not hard. Thing is, we're well aware of the risks. We're also aware, however, that no matter what we do there's bound to be some people who are unhappy-- even if we do nothing.
That being the case, we're going to proceed with what we think makes for a more compelling story, knowing that some people won't like it. You can assume we'll do it carelessly, but if one's solution is that we should avoid doing anything at all because someone might be unhappy with it... that's not going to happen.
Like I said, whatever we do some people will be unhappy. Guaranteed. Many of them will be here on these forums, because this is where the most hardcore fans hang out (if you're here a year before the game's release, and more than a year after the previous one's release, you qualify), so that's no surprise.
There will be upset posts on Tumblr, DAConfessions about how they wish we'd done something else, but that will happen regardless. It's enough to make us cautious, but not so cautious as to avoid doing what we think works best for the story (and game) as a whole
http://social.biowar...ndex/17422939/3It won't be. The DA Keep should ensure that import bugs are a thing of the past, but there are always going to be items that people will believe we didn't respect enough-- by rendering irrelevant or what have you. Ideally that's not the same as actively contradicting a choice, but there will probably be no shortage of people who will read into the tone of a line to extract meaning not said (like those who held up the tone Leliana spoke some of her lines in DA2 as proof she now hated mages) or who will claim "my character wouldn't do/say that" even if motivation never comes up at all.
We'll do our best, but considering some like yourself say they just don't trust us that's hardly going to assuage your fears-- some people are going to spend their time imagining the absolute worst way we could do this, assume that's what we're going to do, and then demand we disprove their fears immediately lest the lack of disproving be taken as confirmation... which we will not do. So you'll just have to wait and see how it turns out, or panic in the meantime, whichever is your preference.
Not to sound insensitive, but that is simply how it is-- "preorder canceled!" declarations notwithstanding
http://social.biowar...ndex/17405252/7It's a "no matter what we do with them in the story as NPC's". They've already "disappeared", so you already have some going "but my X wouldn't have disappeared! They went off to do Y!" Says who? "Says me!" Well, too bad. As of the end of the game, you are no longer playing that character. "But I don't like that! You should leave that character alone forever, and never bring up any other character as a cameo unless it's vitally important ot the story (and I approve of their usage)!"
Again: too bad, sorry. We'll do our best to respect the choices that were made, but take no responsibility for headcanon with regards to what you believe those choices led to after the end of the game in which those characters appeared
Some people also headcanon the epilogues. If Hawke romanced Isabela in DA2, it's mentioned that they remained together afterwards... but doing what?
For how long? Some people claim that means they went sailing off on Isabela's new ship, and why would Hawke ever leave her side for even a single minute? We contradict that by saying Hawke disappeared and suddenly it's a clash with headcanon-- despite "Hawke remains with Isabela forever" not being a choice we offered.
At any rate, I'm not going to get into a big discussion about it. We realize some people are very precious about their PC's, and we're not apt to go out of our way to have them do things that violate headcanon... but they obviously did something, and that involves a plot that may not be what someone had in mind. Just be aware
http://social.biowar...ndex/17130247/4If they return (and are alive to do so), it would be as an NPC-- and we've said previously that, if we include them, it would be important to do it right and not as an unsatisfying cameo that would just make the very people they're included for unhappy. If we can't do that, then we just won't have them appear. Whether they appear or not, however, the question of their disappearance will need to be addressed
.
What we're doing, exactly? That's a question I can't/won't answer, along with so many other questions people will have about DA3 at this point.
http://social.biowar...ndex/14151999/4 Why is that a false expectation? Obviously it's a plot thread we intend to play with. It's not going to be with you playing as the Warden, however -- ultimately that character is ours now, and while we'll tread as carefully as we can, the fact remains that new plots may use them in some capacity.
Contravention of headcanon is always a possibility whenever a sequel's involved. Gosh, I can't imagine the gnashing of teeth that would have occurred if we had used the Warden as the protagonist in DA2 and had something happen to them that they didn't imagine in their head-- like Leliana being alive.
Oh noes! On that point, I'm afraid we will simply have to invoke authorial prerogative. Sorry. Hope it all makes sense once you see it play out, and thus eases your concern... but I can't promise that'll be the case.
http://social.biowar...dex/14151999/13Sorry, but I'm going to have to categorically disagree with you there.
The existence of unresolved plot threads is not a "cliffhanger". That is an abuse of the term (much like "cliche", "retcon" or "Mary Sure" in just about any Internet forum). A cliffhanger is when the central conflict of a story is not resolved. DAO would have been a cliffhanger if the story had ended en route to Denerim for the final battle.
You left wondering what happened to your Warden if you entered the Eluvian with Morrigan is more about closure... but that's another term that people like to invoke a bit too freely. An amiguous ending-- "walking off into the sunset"-- is often something that is done deliberately to allow the player to imagine where they went and what they did. Some people claim, however, that they will not ever get proper closure so long at. here's still something they imagine their hero doing.
They want to know what happened to them and Alistair, how they ruled Ferelden, where they went with Morrigan... if there's even a hint that it might have been something exciting, they consider that an unfinished story rather than a brand-new one.
But it would be a brand-new story, as the previous one was indeed resolved. The conflict ended, even if a new one began. The idea that we would have to either kill the hero or effectively kill all interest in their future in order to provide real closure is a bit ludicrous.
As for the territoriality involved in that character, as in the player feeling the character is "theirs" even if they've moved onto a new story and a new protagonist, that's probably inevitable. Short of skipping to another side of the world or another time, there's bound to be some contravention of headcanon ("I didn't imagine MY character doing THAT!"). Generally the rule is that we'll approach any use of the previous PC much more carefully than characters around the PC (like, say, Alistair or Morrigan). Inevitably it's possible we'll contravene the player's headcanon no matter what, and that's a possibility that exists the moment you stop playing the character, but we'll do our best to steer around it whenever we can.
http://social.biowar...dex/14151999/12All of them are from Gaider and these are only a portion of them, aslong as he says yes they might show up then well they might show up since he's the lead writer and trumps us, sorry but that's just how it is.
Modifié par Spectre slayer, 14 janvier 2014 - 10:24 .