Evil power options for a darkside character
#1
Posté 14 janvier 2014 - 03:00
Some things go naturally with such a character:
o making Bhelen king, possibly after betraying him to Harrowmont (i.e. crowning him as editor's pick)
o siding with Branka
o inciting the werewolves to attack the elves
o accepting Kitty-style deals if and only if they actually serve to increase power, and going for kill XP otherwise (Caladrius in particular will have to rethink his pathetic +1 CON offer)
Some things would work either way, like accepting Morrigan's offer, or letting Loghain take the killing blow on Archi (works particularly well with Duncan-type evil - you pretend to spare Loghain's life and to give him a chance to redeem himself, but in reality it's a death sentence and you simply avoid having to sacrifice a real Grey Warden).
Some things are much more elegantly dealt with than usual, for example the problem of kill-stealing. Paralysis Explosion, Inferno plus a few well-aimed fireballs, for maximum XP and maximum loot. That alone is almost worth a whole campaign. Will have to research, though, whether certain key figures have to be kept alive (like Sgt Kylon or Murdock).
Any ideas what else could - or should - be woven into such a campaign?
#2
Posté 14 janvier 2014 - 06:22
Blizzard plus Tempest combined with Repulsion allows a mage to clear rooms painlessly. it is very much overpowered.
If you leave Redcliffe after the quest starts, everyone except Bann Teagan dies. Just FYI. Bann Sexy gives you quite the ticking off when you return.
Remember to sleep with either Cammen or Gheyna, then tell the other about your adventure before having the elves killed. Also remember to buy all the herbals you need before you turn on them.
Killing all the mages at the Circle can be a valid evil option. Less competition for you, after all.
#3
Posté 14 janvier 2014 - 07:32
The deal offered by Caladrius is the perfect example for the theme, except that the designers seem to have dropped the ball there a bit. I mean, who's going to be tempted by a measly +1 CON except for characters who have to pick that option as a matter of honour, regardless of how small the reward? And where is the option to demand at least 250 gold or else?
The Glyph of Repulsion is simply awesome; my little elven mage is quite enamoured with it. Since she got it she's even developed a bit of on evil streak of her own: she's currently using it in the Broken Circle to facilitate weapons testing, trying out various staves on various types of enemies and so on.
Pretty much all of the critters there have the bad habit of resisting spells quite a lot, often even two times in a row... The glyphs have saved her butt quite a few times already, although in one case they actually were the source of danger. One of the abominations had resisted Glyph of Paralysis and Cone of Cold and Grasp of Winter, and since the clock on the bomb was already ticking my toon tried to repulse it as a matter of last resort. Bad move. Caught in a Paralysis Explosion right next to the ticking bomb...
This resistance business has me worried a bit; she's got 45 magic (modified) and 45 spellpower, which really shouldn't be too low for level 8. Never noticed anything like that before, but up to now it had always been a Warden tank or DW rogue who held centre stage.
Modifié par DarthGizka, 14 janvier 2014 - 07:35 .
#4
Posté 15 janvier 2014 - 01:28
Regardless, most plotlines have some option for being cruel and/or evil. Personally my favourite is letting Jowan sacrifice isolde for the blood magic ritual, then letting the demon keep connor anyway. OTOH if you're more like an antihero you probably just want to kill connor (bonus points for punching out isolde).
- rosey1579 aime ceci
#5
Posté 26 avril 2014 - 12:09
My evil mage type (Eilestraee Surana) backed Harrowmount. He is the weakest candidate and so is the one that is easiest to manipulate. She did like the idea of more golems, so she went with Branka as well.
Blizzard plus Tempest combined with Repulsion allows a mage to clear rooms painlessly. it is very much overpowered.
If you leave Redcliffe after the quest starts, everyone except Bann Teagan dies. Just FYI. Bann Sexy gives you quite the ticking off when you return.
Remember to sleep with either Cammen or Gheyna, then tell the other about your adventure before having the elves killed. Also remember to buy all the herbals you need before you turn on them.
Killing all the mages at the Circle can be a valid evil option. Less competition for you, after all.
How does the game work without Eamon Guerrin? Never had him die before.
#6
Posté 26 avril 2014 - 12:40
A couple of days ago I replayed the whole origin for my Sith apprentice (Githany), whose first spells were Flame Blast and Fireball. Unsurprisingly, the rage demon in the Fade was a bit trickier than usual, without Winter's Grasp and Cone of Cold. Some encounters involved a brief tactical retreat after the Fireball - Flame Blast sequence, for Fireball to recharge. Even so, Githany blazed through the origin much faster than her predecessors who had gone the Cone of Cold + Walking Bomb route. Solo, of course. Can't have companions around when you're flinging Fireballs.
#7
Posté 27 avril 2014 - 10:02
Defile Andraste's ashes. If that isn't evil, nothing is.





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