I have an interesting vanguard melee-based class I've been using lately. The vanguard is unique and he/she has two heavy melee attacks: one standing heavy melee and one that is similar to nova that activates when you hold down the heavy melee button while sprinting. I don't substitute nova for heavy melee attacks like some people like to do, I just use nova to stagger enemies and as a kind of extra melee attack. This class is great for melee as powers can be used as an extension of melee attacks.
Powers:
Cryo ammo: -Rank 4: Duration
-5: Headshot damage
-6: Damage combo
Although it has nothing to do with melee attacks, you're going to want to use a shotgun for this class so having the Cyro ammo softens enemies up, weakens armor and makes them slower so they're easier to melee.
Pull: I'm not going to go through this one simply because it isn't really important unless you want to pull enemies close for a melee attack or shotgun class.
Biotic charge: -4: Radius
-5: Weapon synergy
-6: Barrier
I use biotic charge to stagger multiple enemies so they can be dispatched with melee and shotguns without too much trouble. You can go for power damage at rank 5 but the fun of this class is in the melee attacks so you don't want to make your powers too strong.
Shockwave: -4: Impact radius
-5: Reach
-6: Recharge speed
Shockwaves is usually a generally useless power as it's not quite as effective as it was in ME2 and the core powers for a vanguard, charge and nova, are good enough. However, for this class shockwave is very useful as a staggering melee attack and the reach upgrade at rank 5 means you can stagger enemies in the distance while you melee closer ones. It can also pass through cover and allow you to rush them.
Nova: -4: Force and damage
-5: Half blast
-6: Sustain
Nova is useful for staggering enemies and softening them up for melee attacks. You're going to want to have a damage boost either at rank 4 or 6 so you can take out sheilds and barriers easier.
Assault mastery: Put all points into weapon damage and power damage upgrades and weight capacity increase.
Fitness: -4: Melee damage
-5: Melee spree
-6: Durability
Bonus power: Use either defense matrix or fortification. I personally use fortification because of the melee damage bonus but if you want better shields then use defense matrix.
Fortification: -4: Melee damage
-5: Recharge speed
-6: Power Recharge
Weapons: As I mentioned earlier, shotguns work best with this class. You will want to use a fairly light shotgun because power recharge speed is fairly important. I personally use the AT-12 Raider from the leviathan dlc because it is quite light when upgraded, has a good fire rate and does as much damage as a claymore or spike thrower when the right attachments are used.
Armor: This down to personal preference but I like to have melee based armor for this class.
Helmet: Death mask
Chest: Ariake Technologies
Shoulders: Kassa Fabrication
Arms: Kassa Fabrication
Legs: Ariake Technologies
I hope this class is appealing to people because although it isn't entirely melee based, I tried to make it as easy and fun as possible to play as this class even on the hardest difficulties.
Best Melee build specs for SP
Débuté par
Rusted Cage
, janv. 14 2014 03:42
#26
Posté 28 mars 2014 - 05:40





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