sad really.
If bioware doesn't make their next ME game soon..
#1
Posté 14 janvier 2014 - 09:58
sad really.
#2
Posté 14 janvier 2014 - 10:12
#3
Posté 14 janvier 2014 - 10:16
NeonFlux117 wrote...
BioWare stopped making "Mass Effect games" after ME2.... So it's been like 4 years or so.
Sorry, but ...
#4
Posté 14 janvier 2014 - 10:17
Wayning_Star wrote...
I'm gonna go nuts. Been on steam with a lot of other such games. They're not Mass Effect tho..
sad really.
Play some other game, read some books or whatever. The next ME will come soon enough.
#5
Posté 14 janvier 2014 - 10:18
NeonFlux117 wrote...
BioWare stopped making "Mass Effect games" after ME2.... So it's been like 4 years or so.
If you wanna get technical, BioWare stopped making "Mass Effect games" when they rebooted the series with ME2.
Also ... (whispers) ... ME1's writing ain't perfect, either.
#6
Guest_StreetMagic_*
Posté 14 janvier 2014 - 10:18
Guest_StreetMagic_*
#7
Posté 14 janvier 2014 - 10:20
dreamgazer wrote...
NeonFlux117 wrote...
BioWare stopped making "Mass Effect games" after ME2.... So it's been like 4 years or so.
If you wanna get technical, BioWare stopped making "Mass Effect games" when they rebooted the series with ME2.
Also ... (whispers) ... ME1's writing ain't perfect, either.
How dare you? Blasphemy! The first two games are sacred cows. No one can touch them. They are the illustration for perfection in the great book of knowledge.
#8
Posté 14 janvier 2014 - 10:25
or.... 4 hub worlds, 19 N7 missions, over 12 worlds to visit, real dialouge with the elusive "dialogue wheel", 12 squadmates, and an ending that drives player agency and choice and consequence.
Guess which one is ME2 and which one is ME3.
One is not like the other, it's a pretender.
Like I said, the last Mass Effect game was released in 2010.
#9
Posté 14 janvier 2014 - 10:41
#10
Posté 14 janvier 2014 - 10:44
#11
Posté 14 janvier 2014 - 10:45
See, I defied the golden rule...
Like a true renegade.
Halo 2 was better than Halo 3
Resident Evil 4 was better than RE5.
and here's one from BioWare. Dragon Age Origins was WAAAAYYY better than DA2
I'm breaking all the rules.... .
A true rebel.
#12
Posté 14 janvier 2014 - 10:50
#13
Posté 14 janvier 2014 - 10:54
NeonFlux117 wrote...
I can't wait for another generic third person cover shooter, with 1 hub world, zero side quests, zero exploration, auto dialogue, only 6 squad mates and a deus ex machina ending....
or.... 4 hub worlds, 19 N7 missions, over 12 worlds to visit, real dialouge with the elusive "dialogue wheel", 12 squadmates, and an ending that drives player agency and choice and consequence.
Guess which one is ME2 and which one is ME3.
One is not like the other, it's a pretender.
Like I said, the last Mass Effect game was released in 2010.
Heh. Amusing.
DEM ending? Yeah, look at Vigil's datafile. There's the closest thing to an actual DEM in the series. If you want stupid "rule of cool" science, look at the Baby Reaper. If you want something closer to a MacGuffin than the Crucible, look at the Conduit.
Autodialogue? One of the worst in the series goes down in ME1, and it continues into 2. Happens more often than I'd like in ME3, and I'd like for them to revert back to a more robust dialogue wheel in future games, but let's not pretend as if they completely abandoned it---or that many dialogue options didn't lead to the same response in ME1.
There were side-mission in ME3, but they were well woven into the story. What, didn't realize they were optional?
LOL @ "exploration" in ME2.
I wouldn't consider the number of squadmates in ME2 to be a good thing, considering how many go wasted and just putz around on the Normandy for no reason (and one or two having no use in the suicide mission, whatsoever). ME3 had a good number, which was ... (gasp) just as many as ME1, more including Javik!
All three were third-person cover shooters, sweetheart. And your darling ME2 stripped away a lot of actual RP gaming elements that BioWare tried to weave back into the game, such as a form of inventory, weight constraints, and actual skill trees.
On top of that, ME3 does a better job of responding to player choices---both in-game and reacting to the series---than ME2 did against ME1.
#14
Posté 14 janvier 2014 - 10:59
#15
Posté 14 janvier 2014 - 11:11
And neither do the loyalty missions.
Vigil is not a DEM. He gives the player information- and most of it is optional in the dialogue wheel...
Human reaper was easy to grasp. Like what else would the collectors be doing with all the human colonies....
Conduit is not a Maccguffin. It's a back door into the citadel.. Again this is told to you by Vigil..
If there is a Maccguffin in ME1 it's you.. The player. Shepard.
There are 7 N7 mission in ME3... 19 in ME2. So.. Yeah. Number don't lie.
There is a ton of exploration in ME2. See above. All the side mission in ME2 are very diverse.. Unlike the ME1 side mission with a few exceptions are basically bunkers or mines.
ME2 streamlined the inventory but you still had upgrades that you had to find... So it still had loot.
ME3 did the same thing they just added weapon mods- this was a good thing.
Both ME2 and ME3 lacked in inventory and equipment compared to ME1. But ME1's inventory is such a cluttered mess. Half the time your spending in the inventory making things medigel to get new good weapons and stuff.
Mass Effect 2 is the best game in the series. Easily. But too each their own.
And I stand by comment.
BioWare hasn't made a "Mass Effect" game since 2010.
Modifié par NeonFlux117, 14 janvier 2014 - 11:12 .
#17
Posté 14 janvier 2014 - 11:16
I hope they continue to make mass effect. Cause the MP for the 3rd game was great and really fun.
The citadel DLC and the MP for ME3 were the only great aspects of ME3. The rest was just noise.
*** Fun fact, while I'm 'stroking' ME2's ego.
Citadel DLC was CUT content from ME2.. Yeah, best content of ME3 was b-team material for ME2....
#19
Posté 14 janvier 2014 - 11:22
Not Vigil itself, just its date file. Easy to overlook because Shepard and co. still have to actually fight and beat Saren and Sovereign, but it's almost a DEM because without it the protagonist would lose.NeonFlux117 wrote...
Vigil is not a DEM. He gives the player information- and most of it is optional in the dialogue wheel...
That sounds too much like sarcasm to me, because I can think of a lot of a few, far more obvious and logical things the Collectors could be doing.Human reaper was easy to grasp. Like what else would the collectors be doing with all the human colonies...
Until Vigil tells you what it is it's the story's macguffin. It fits the definition almost perfectly.Conduit is not a Maccguffin. It's a back door into the citadel.. Again this is told to you by Vigil..
#20
Posté 14 janvier 2014 - 11:29
Mass Effect is a powertrip fantasy about a herculean juggernaught (Shep) that can converse with and even defeat the Machine Gods (Reapers).
Set back and just enjoy the journey and shoot things in the face.
Modifié par NeonFlux117, 14 janvier 2014 - 11:29 .
#21
Posté 14 janvier 2014 - 11:31
Dunno, make another Reaper like the hundreds of squid-based ones? Why should they change the plans and make a bipedal humanoid spaceship this time? And if it's the genes that determine the shape then why did it have three eyes?Like what else would the collectors be doing with all the human colonies....
Non-sequitur. The point of a Macguffin is that, ultimately, it doesn't matter what it is. Tvtropes describes it as follows "It is usually a mysterious package/artifact/superweapon that everyone in the story is chasing." Totally unlike the conduit, right?Conduit is not a Maccguffin. It's a back door into the citadel. Again this is told to you by Vigil..
Really? Throughout all of ME1, Shepard had a viable plan for stopping Saren (get to him before he gets to the conduit), and the only purpose the datafile serves is to remove a complication (Saren reached the conduit just before Shepard arrived) introduced in the very same scene.DEM ending? Yeah, look at Vigil's datafile. There's the closest thing to an actual DEM in the series.
Compare that to the Crucible: For about two games, we've known about the Reapers and despite Shepard's talk no one has made any progress to actually stopping them... but just as they invade Earth, we miraculously find weapons blueprints that allow us to turn the war around?
Yeah, most of the great heroic epics feature the heroes eavesdrop on random strangers who need a plumber or something.There were side-mission in ME3, but they were well woven into the story. What, didn't realize they were optional?
#22
Posté 14 janvier 2014 - 11:34
Except ME2, I'll play that sh!t forever.
And ME1, I'll play ME1 a tad bit too. I'll always have a soft spot for the Mako and Saren.
Modifié par NeonFlux117, 14 janvier 2014 - 11:35 .
#23
Posté 14 janvier 2014 - 11:43
NeonFlux117 wrote...
lulz... Yeah, the Suicide Mission doesn't have player agency and choice and consequence.. Sure.
And neither do the loyalty missions.
They just decide whether someone dies or not. This had absolutely no impact on plot choice and consequence whatsoever, outside of FailShep's death.
Vigil is not a DEM. He gives the player information- and most of it is optional in the dialogue wheel...
Vigil himself isn't; the datafile is. It's not optional, it's unforeshadowed, and it's completely necessary to defeating Sovereign. As opposed to the Crucible (and Catalyst), which at the very least hinted at in Lair of the Shadow Broker and mentioned throughout ME3. Hell, a Prothean superweapon was even teased in ME1.

PS: make sure not to think too hard about how the Conduit operates and stayed active until the last second.
Human reaper was easy to grasp. Like what else would the collectors be doing with all the human colonies....
LOLwut? How does that explain the organic-synthetic goop and the "essence" of organics? It's bullshit.
Conduit is not a Maccguffin. It's a back door into the citadel.. Again this is told to you by Vigil..
If there is a Maccguffin in ME1 it's you.. The player. Shepard.
Honey, do you know what a MacGuffin is?
In fiction, a MacGuffin (sometimes McGuffin or maguffin) is a plot device in the form of some goal, desired object, or other motivator that the protagonist pursues, often with little or no narrative explanation. The specific nature of a MacGuffin is typically unimportant to the overall plot.
Until it's revealed in ME1, the Conduit is, without question, very close to a MacGuffin: nobody knows what it is or what it'll do, but it sure drives the protagonist and antagonist.
There are 7 N7 mission in ME3... 19 in ME2. So.. Yeah. Number don't lie.
Numbers don't lie about N7 missions, but you're not counting the number of other missions in ME3 that are optional (and no, I'm not referring just to the fetch quests, though those are far better than insignias and dogtags).
There is a ton of exploration in ME2. See above.
Riiiiiiiiiight.
ME2 streamlined the inventory but you still had upgrades that you had to find... So it still had loot.
ME3 did the same thing they just added weapon mods- this was a good thing.
Both ME2 and ME3 lacked in inventory and equipment compared to ME1. But ME1's inventory is such a cluttered mess. Half the time your spending in the inventory making things medigel to get new good weapons and stuff.
Agreed with most of this, though you're also not taking the weight management and skill trees into account, which were even bigger improvements on the RPG elements from ME2.
Mass Effect 2 is the best game in the series. Easily. But too each their own.
And I stand by comment.
BioWare hasn't made a "Mass Effect" game since 2010.
Yeah, you'll have to excuse me from not believing that the Collector subplot, the science with Project Lazarus, the two-year fast-forward designed to break everyone up and get rid of Shepard's gear, the stripped-down RPG elements, and other things don't constitute the "best game of the series".
(... but I still like it a lot.
Modifié par dreamgazer, 14 janvier 2014 - 11:48 .
#24
Posté 14 janvier 2014 - 11:47
dreamgazer wrote...
NeonFlux117 wrote...
lulz... Yeah, the Suicide Mission doesn't have player agency and choice and consequence.. Sure.
And neither do the loyalty missions.
They just decide whether someone dies or not. This had absolutely no impact on plot choice and consequence whatsoever, outside of FailShep's death.Vigil is not a DEM. He gives the player information- and most of it is optional in the dialogue wheel...
Vigil himself isn't; the datafile is. It's not optional, it's unforeshadowed, and it's completely necessary to defeating Sovereign. As opposed to the Crucible (and Catalyst), which at the very least hinted at in Lair of the Shadow Broken and mentioned throughout ME3. Hell, a Prothean superweapon was even teased in ME1.
PS: make sure not to think too hard about how the Conduit operates and stayed active until the last second.Human reaper was easy to grasp. Like what else would the collectors be doing with all the human colonies....
LOLwut? How does that explain the organic-synthetic goop and the "essence" of organics? It's bullshit.Conduit is not a Maccguffin. It's a back door into the citadel.. Again this is told to you by Vigil..
If there is a Maccguffin in ME1 it's you.. The player. Shepard.
Honey, do you know what a MacGuffin is?In fiction, a MacGuffin (sometimes McGuffin or maguffin) is a plot device in the form of some goal, desired object, or other motivator that the protagonist pursues, often with little or no narrative explanation. The specific nature of a MacGuffin is typically unimportant to the overall plot.
Until it's revealed in ME1, the Conduit is, without question, very close to a MacGuffin: nobody knows what it is or what it'll do, but it sure drives the protagonist and antagonist.There are 7 N7 mission in ME3... 19 in ME2. So.. Yeah. Number don't lie.
Numbers don't lie about N7 missions, but you're not counting the number of other missions in ME3 that are optional (and no, I'm not referring just to the fetch quests, though those are far better than insignias and dogtags).There is a ton of exploration in ME2. See above.
Riiiiiiiiiight.ME2 streamlined the inventory but you still had upgrades that you had to find... So it still had loot.
ME3 did the same thing they just added weapon mods- this was a good thing.
Both ME2 and ME3 lacked in inventory and equipment compared to ME1. But ME1's inventory is such a cluttered mess. Half the time your spending in the inventory making things medigel to get new good weapons and stuff.
Agreed with most of this, though you're also not taking the weight management and skill trees into account, which were even bigger improvements on the RPG elements from ME2.Mass Effect 2 is the best game in the series. Easily. But too each their own.
And I stand by comment.
BioWare hasn't made a "Mass Effect" game since 2010.
Yeah, you'll have to excuse me from not believing that the Collector subplot, the science with Project Lazarus, the two-year fast-forward designed to break everyone up and get rid of Shepard's gear, the stripped-down RPG elements, and other things don't constitute the "best game of the series".
(... but I still like it a lot.)
www.youtube.com/watch
#25
Posté 14 janvier 2014 - 11:54




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