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What role and race would you like to play in the next Mass Effect?


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#26
KikoChuN7

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Sion1138 wrote...

A nobody, perhaps a scavenger with a little cargo vessel.

Do it like the Elder Scrolls, start with a blank slate, and in prison. There's no better starting point for a hero's journey than a prison. 

And I would like the chance to become a villain.


I agree, I enjoy having to work for my character's in-game skills and reputation. I would be interested in playing a Batarian who was a youngin when Shep destroyed their relay. Or perhaps we can play as Jeirt (the salarian janitor fascinated by Thane in ME2) transforming into a fabulous, dancing assasin. :ph34r: 

#27
Sion1138

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DarthLaxian wrote...

no, please don't mix it with TES - that makes for a fine open world game with less story (sorry, but the story of most TES-Games is just BORING...so are most games IMHO, i mean yeah you can do a lot of things, but without some driving force (like a really good story) it just feels kind of empty and a total waste of time (i thought Skyrim was boring BTW))

as for what i want to be? - someone who has CHOICES (real ones, not all of those taken back ones from ME - hell, the only real choice in the game is IMHO: deciding who survives Virmire -.-)

greetings LAX


Despite the story not being as strong as the Bioware style linear narrative, I was taken aback quite a few times with the weight of choices. 

Once, there was this woman who was being hunted by a couple of Redguard assassins, they made all kinds of allegations against her. They called her a traitor and murderer

But when you find her hiding out in Whiterun as a barmaid, you get a completely different story.

So, whom do you trust? And why? I spent quite some time making up my mind on that one.

And that's not the only example.

I guess it depends on what kind of roleplaying experience you like.

Modifié par Sion1138, 16 janvier 2014 - 12:22 .


#28
Finlandiaprkl

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Anything, as long as it isn't a "Hero of the Galaxy" -type thing...

#29
ManOfSteel

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TheGarden2010 wrote...

Invisible Man wrote...

a think a spacer, ex-military war hero, turned pirate might be amusing to play. wonder what the character's complete backstory would read like for such a build.


so in other words, a male version of Jack. tsk tsk tsk you guys aren't creative at all, you're still mentally bound to the same limitations of the trilogy. spacer, war hero, spectre AGAIN........can't you come up with something original? or at least original to the ME universe?


Why let it bother you so much? <_<

#30
shodiswe

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While a glorious or impressive back story can speed a player character ahead in the story, I would still prefer humble beginning where the players actions defines your backstory and story.
For example I like how you could explore your characters early years in Fable 2 and pick your early backstory and associations. Even if it was limited.
It also had a small effect on the people in the area and perhaps how they percieved you.

#31
shodiswe

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Shepards N7 status came with the character, it never feelt like you earned it other than choosing a background text.
I don't mind if there are some textchoices but living some of it seems like a nice touch.

Even if there is a risk people grow too attached to their character and want even more.

#32
Saberchic

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I wouldn't mind playing as a merc. I think that would be nice because then people could choose their own personality, and it would explain why the character can fight. ^_^ Mercenaries, I feel, are more open to interpretation and other options than spectres. I played as a spectre with Shepard; now I would like to play as something else.

Also, although I would love the option to play as different races, I doubt we will have that option in anything other than a multiplayer aspect. I know how much people (including me) love to customize their characters. I do not think BW would want to sink so much time into the CC that they would have to in order to really give us a decent creator.

If I had a choice though, I would like to play as a turian or quarian, but only if the other characters in the game reacted to me accordingly.

#33
shodiswe

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What if your main character is human, but you can recruit a crew from severaldifferent species and play some missions as them.
While you would have to play more important main story missions as yourmain.
Some missions loyalty like missions could be missions where you have to play your Geth, Quarian or Krogan. Which would limit the amount of dialogue required.
It might not be Biowares style to allow character swapping in singleplayer however.

#34
Invisible Man

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shodiswe wrote...

What if your main character is human, but you can recruit a crew from severaldifferent species and play some missions as them.
While you would have to play more important main story missions as yourmain.
Some missions loyalty like missions could be missions where you have to play your Geth, Quarian or Krogan. Which would limit the amount of dialogue required.
It might not be Biowares style to allow character swapping in singleplayer however.


that just wouldn't sit right with me. in the mass effect setting it just wouldn't feel right, imho.

#35
KotorEffect3

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Sion1138 wrote...

A nobody, perhaps a scavenger with a little cargo vessel.

Do it like the Elder Scrolls, start with a blank slate, and in prison. There's no better starting point for a hero's journey than a prison. 

And I would like the chance to become a villain.



That works well for TES because of the open ended nature of those games.  Bioware games are story driven and story intensive games.  Which means I like the fact that bioware protaginists have an established background and story giving them a certain perspective so we as players have something tangible to work with when it comes to our motivations.  Playing as a colonist ruthless Shepard I was extremely motivated when I confronted Balak to take him down because of that Shepard's background and history involving batarian extremists.   Though I don't know if we ever will see this again in a bioware game I loved the origin stories in DAO where not only did we have six different backgrounds to choose from but we actualy got to play those backgrounds giving us all kinds of perspective going into the main game.
Once again I am not knocking the prisoner with no established background concept and how TES uses it but it works for TES being that those games are very open ended.  Bioware games are different and having  established backgrounds to work with goes a long way in helping us define our characters.

#36
Chaia

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Background wise, something along the lines of a merc/pirate etc, see more of Omega.
To be honest I'm not really set on anything, as long as he/she is not part of the Alliance military and N7 twoddle (or any military for that matter) wouldn't mind being one of Aria's minions though (shes more fun then Hacket)

Might not mind being a Spectre, Shepard wasn't a real one, (he just used it to get what he wanted whilst simultaneosuly jumping at Hacket's every command) but at the same time being a Spectre did take out some of the challenge.

It would be nice to have a choice of races (like DA:I) play as an Asari outside of multiplayer.

#37
SerriceIceDandy

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I would like to see something along the lines of being the part of a pirate/mercenary crew, to eventually getting your own frigate. No military restrictions; more freedom for paragon vs renegade. Your squadmates you meet on your way, and you recruit your crew from NPCs you meet in hub-worlds and on quests.

#38
Sion1138

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KotorEffect3 wrote...

Sion1138 wrote...

A nobody, perhaps a scavenger with a little cargo vessel.

Do it like the Elder Scrolls, start with a blank slate, and in prison. There's no better starting point for a hero's journey than a prison. 

And I would like the chance to become a villain.



That works well for TES because of the open ended nature of those games.  Bioware games are story driven and story intensive games.  Which means I like the fact that bioware protaginists have an established background and story giving them a certain perspective so we as players have something tangible to work with when it comes to our motivations.  Playing as a colonist ruthless Shepard I was extremely motivated when I confronted Balak to take him down because of that Shepard's background and history involving batarian extremists.   Though I don't know if we ever will see this again in a bioware game I loved the origin stories in DAO where not only did we have six different backgrounds to choose from but we actualy got to play those backgrounds giving us all kinds of perspective going into the main game.
Once again I am not knocking the prisoner with no established background concept and how TES uses it but it works for TES being that those games are very open ended.  Bioware games are different and having  established backgrounds to work with goes a long way in helping us define our characters.


Quite so, but I don't think that motivations should be derived from anything outside of the game itself. Except in that you bring your own character traits with you into the game world and let the circumstances within modify those traits to the degree that they will.

You could just as easily fill the blanks in yourself

Or choices could be provided to you, but without consequence in-game, perhaps only in dialogue, so that you may choose from a wide variety instead of just two or three options. 

In game design, this comes down to the choice of role-playing vs. cinematic flow. There is room for compromise.

If you played KotOR, that game did both. You started out with a blank slate, you didn't know anything about your character's history until later when it was revealed who you were.

But, the game gave you plenty of material to form a perspective on the world even before the great reveal. So there was a history but you could choose to disregard it. You derived your motivations from what the game world presented.

Also, as you mentioned, Dragon Age offered six distinct origin stories, which served as prologues to the main story. That's another way to do it.

So I say, either explore the origin or leave it out.

#39
CROAT_56

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Reading your guys' thoughts on the fact that Shep was a SPECTRE in only name and I am agreeing with that statement more and more so. If I can play as a true SPECTRE as in look at the situation and decide to handle it in a diplomatic way rather than just force and if its not a ploy so that its just used as "Oh I'm a SPECTRE" like how shep used it I would be open to being a SPECTRE again. but I really hope to have multiple playable species even if that is just human, asari, turian, and salarian.

#40
Ultim Asari

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- I would prefer someone who is in a commanding position (Not too low) But at the same time, is not the savior of the galaxy.

-Continue Paragon/Renegade points

-Continue Class Choice

-More Races: Human, Asari, Turian, Salarian (Council races at the least)

#41
shodiswe

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DrunkShepardFTW wrote...

I would like to see something along the lines of being the part of a pirate/mercenary crew, to eventually getting your own frigate. No military restrictions; more freedom for paragon vs renegade. Your squadmates you meet on your way, and you recruit your crew from NPCs you meet in hub-worlds and on quests.


In that case I would want more interaction and control of the non-Squad crew! Assign their duties, missions on the side, perhaps some support roles.

Like providing inteligence and visual spotting during missions from afar, perhaps some diversions. Put them to work and have them level up.

#42
SerriceIceDandy

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shodiswe wrote...

In that case I would want more interaction and control of the non-Squad crew! Assign their duties, missions on the side, perhaps some support roles.

Like providing inteligence and visual spotting during missions from afar, perhaps some diversions. Put them to work and have them level up.


Yeah! Even have choices between possible candidates; like a Council edcuated engineer who has a greater academic knowledge of engines/propulsion devices versus an experienced junkyard mechanic from Omega who has greater practical knowledge. With each choice in crew member having consequences.

#43
Fixers0

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The next Mass Effect protagonist should be a enforcer of an authoritarian regime.

#44
shodiswe

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DrunkShepardFTW wrote...

shodiswe wrote...

In that case I would want more interaction and control of the non-Squad crew! Assign their duties, missions on the side, perhaps some support roles.

Like providing inteligence and visual spotting during missions from afar, perhaps some diversions. Put them to work and have them level up.


Yeah! Even have choices between possible candidates; like a Council edcuated engineer who has a greater academic knowledge of engines/propulsion devices versus an experienced junkyard mechanic from Omega who has greater practical knowledge. With each choice in crew member having consequences.

I'm sure both would have some interesting ideas and solutions.

#45
breakdown71289

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I think for the next Mass Effect I would like to be an average ordinary citizen, no Spectre status, no military background or training for that matter. As the game progresses however, **** hits the fan, and you now have to engage in combat, protecting those closest to you. You could choose who you would pledge your allegiance to, such as Cerberus, the Alliance, some other organization, or none at all. You could join the military and rise up the ranks to become a lieutenant, commander, general, spectre, or choose to opt out of all that. I would probably end up being human again for my canon playthrough, but wouldn't mind giving a second go at it with another race. What would be really cool though is if you can choose what kind of background your character has, such as artist, scientist, engineer, teacher, doctor, and then have that background be a part of ongoing conversations throughout the game.

Modifié par breakdown71289, 20 janvier 2014 - 12:06 .


#46
MassivelyEffective0730

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I'd like to plays as a male human non-biotic operative or agent for a Cerberus-like organization.

#47
Dovahkiwi

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I thought a space pirate would be pretty cool. I'm not even joking. Kind of like Han Solo but with a lot more stealing. Obviously that isn't going to happen but the Paragon/Renegade differentiation would be interesting. Oh, and give me a pet Varren DA style.

#48
ruggly

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Vorcha vanguard pirate. All the screaming.

#49
Ultim Asari

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I don't care for the "Start from a normal citizen route" that DA2 presented. The story felt.... false.

#50
CROAT_56

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welcome to the forums Ultim