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What role and race would you like to play in the next Mass Effect?


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#76
Humakt83

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Vorscha detective. Mission: Commander Shepard.

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Modifié par Humakt83, 16 février 2014 - 07:34 .


#77
Abe-kun

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Turian soldier. Scoping and dropping enemies all over the galaxy.

#78
SonicMisfit

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I think it would be fun to start the next Mass Effect on Omega as a Turian. Being Garrus's offspring who got sick and tired of his/her father's reverence for Cmdr Shepard and went to Omega looking to work for Aria. Upon learning that Aria also has warm feeling for Shepard, because he helped her recapture Omega from the Illusive Man, the offspring becomes convinced that everyone is living in a delirium and sets out to find out what actually happened and finds the galactic truth that everyone is not safe and that the Reapers had a Plan 'B' and that by activating the Catalyst, Shepard set things in motion that would result in a complete "sterilization" of the galaxy.

There would be no saving the non-spacefaring races, it would be ultimate destruction. The theory of Plan B would be that once exposed, it would be better to start over with a complete blank slate and let evolution happen all over again. So what if it takes another eternity, the perpetrators of Plan B, have been waiting for at least one and maybe more eternities to be released on the galaxy.

Just a thought.

Modifié par SonicMisfit, 19 février 2014 - 03:44 .


#79
Rusty Sandusky

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Hanar Spectre

Weapon: Brilliant Surge

Modifié par ThisOnesUsername, 19 février 2014 - 03:44 .


#80
ImDedicatedToMyApologies

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I feel like the chance of bioware making someone that is not human or quarian or asari is minimal. :/ I'll go with quarian if I have to choose.

#81
Spartan3222

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Lord Watson wrote...

(insert race) spy

Perhaps your background is a Shadow Broker agent, a SPECTRE, STG, or any other black ops type groups found in ME.

Make a class that focuses on the skills of an undercover operative. Bring back social skills(charm, intimidate) and make it possible for my morally ambiguous/ruthless character to be a charming bastard instead of only a douche.
Interrogation skill, possibly as part of the intimidate/charm tree.

Perception could also be a useful skill. It'd be easy to incorporate, a character with a high enough perception will have additional environment interactions available to them to examine.

Remember your lies.
I think an interesting part of that character would be the lies they have to tell. Having to remember what cover/lie you told to a particular NPC could get interesting. So long as there's something in your journal to refresh your memory at times, that is.

Expand the Interrupt system
Make the interrupt system useful as more than a paragon/renegade mechanic. Perhaps you have a tense moment and you consider pulling your gun. Perhaps you're interrogating a subject and they show a tell, you push the subject.

I've been wanting a good spy rpg for years, doing so in the ME universe I love would be awesome.

You sir are considered to be a bright future. You ideas are ver similar to mine. Now onwards to suggest. *insert creeper joke here* and watchfor that maniac.:bandit:

#82
Spartan3222

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Prepare for long sentence.

I would like the ability for you to start out with a beginning like select where you were born, name, race, personalty. Then you play a 5-10 mintue tutorial on how to play (basics) as your kid charcter where random events can happen and you can do many things of which will start a decision base for him/her. Then after this the player choses what they like to become and then there is a tutorial on what happens on your first misson for that and you learn how to hold a gun there. (the job could be many things and you would just end up holding a gun anyway(probably not going to happen) Then you select what age your charcter is by the present (post-reapers present), his look, his race could be seleted earlier, and your class/ small randomly decision to decide how to treat your charcter at first. (This allows you to play an epilouge that teaches you how to play and gives you some charcter customization even in the beginning) Then the game kind acts around you and you can spread your name or act in the background or do your own thing. If anything was to happen though we need the ability to create our own game groups. By this I mean like in game corporation or company or something that you can (all optional stuff) recruit people to(AI), you create a name, upload an image from computer if you are connected for a couple things, and fill out a small form to ask how your AI acts towards your and others. Also the ability to follow and more selectable non-linear path at the least a little like ME1.:ph34r:Ninja to the Ninja. *insert randomy joke here* and there goes the foot -Spartan3222 because he couldn't name himself Spartan322:ph34r:

#83
Farangbaa

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All I really want is for it to be an RPG.

You know, spending a godawfull amount of time on the level up screen cause you have a tonne of options and try to plan ahead. In the way that you might even restart the entire game if you don't have the option to reset your skills because you can do so much better han you did. 

ME2, and to a lesser extent ME3, totally trivialised that aspect of the game. Though it wasn't super strong in ME1 either

Modifié par Psychevore, 21 février 2014 - 07:57 .


#84
Derpy

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Make ME4 a reskinned Skyrim with Mass Effect things like guns and I would play the crap out of it.
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#85
meganbytes

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i would like to be a female turian who is  a special ops soldier in the turian army during the first contact war i think it is between the turians and humans. and she falls in love with a human soldier. :o  lol 



#86
Tevinter Soldier

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Bounty Hunter, race I say open it up let them play as anyone (if you play a drell how cool would it be if you got lost in memories mid mission :P )

 

now ships this is what I want to focus on its space lets open this ****** up I say give us a ton of ships to choose from and develop without really needing to "upgrade" to pass mission (but obviously make it easier)

 

I mean the Normandy is cool and all a ship that I choose? how else can you one up the Normandy? (without going farscape and introducing a living ship)



#87
SuperStarSpectre

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Make it like Dragon Age: Origins, but instead of just 6, have 2 for every alien species. Elcor, Hanar, Drell, Vorcha, Volus, etc etc. Have different paths to start from that combine to the main story, making your party members all have their different abilities (Sort of like ME3 multiplayer in this instance but more in depth and permanent items)

 

Seriously, have an elcor in your squad and instead of using them to ride into battle, be  the tank yourself. 

 

No but imagine getting to be a female krogan who broke from the norm a became a mercenary. Seriously. Full character customisation for all species.



#88
Arppis

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Vanguard and male human.

Boring I know, but I guess I'm a bit boring. :P

Also story should be more personal this time around, instead of being an omnius threat that tries to destroy galaxy or races or whatever. I want to see something that threatens the hero more directly. Maybe he has bounty hunters after him and he has to get large sum of money or take out the guy who he owns the credits for? Maybe he has exotic disease and he has limited time to find a cure for it? Maybe his family members are being captured and he's forced to do a gig to get them free safely? Maybe all of these plots!

Now, as I said, I'm bit boring... so I'd leave the motivations for a better writer. But make it less about galaxy and more about the characters you travel with. DA2 tried something like this, but they didn't go ALL THE WAY with it. The plot got really murky at the end of it and Hawke really wasn't a big player in the story.



#89
Ryuji2

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As far as races go, would like to be able to play as anything currently available in ME3's Multiplayer. Particularly Drell or Turian. As far as role goes, I'm unsure. Just something that would emphasize exploration. Like a privateer or something.



#90
666Bratwurst

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I've got a story in the making at the moment but it's a side story...

I am also very indecisive about the things I want throw into it.

Also I won't provide details

 

Obviously you can choose your Gender:Male-Female-...Androgynous...

You can customize you appearance any number of ways (kind of)

You can choose your species:Salarian Turian Human Asari (maybe batarian or quarian as dlc...)

If you can't choose your species:...Obviously you're a Human (The character you play=your Avatar for the universe you're engaged in.)

Instead you might customize a pre-existing character much like you would with Hawke or Shepard.

 

Basic Character Backrounds can be:Military,Civilian,Freelance Worker,Outcast(any kind),Slave

Where your character was born or has lived for most of their life:Homeworld,Colony,Spacer,Citadel/Omega,

Initial Story revolves around your every day life and acclimatizes you to the game.The intro of Mass Effect is given "In 2XXX ruins were discovered on mars etc,etc,etc...This phenomena is what many refer to as MASS EFFECT!" then the title is given...

 

MASS EFFECT:Shadows and Treachery / MASS EFFECT Devils in Dark Spaces / MASS EFFECT Ponies and Bombs / MASS EFFECT 45134(Random Number) / MASS EFFECT whatever sub-title you can come up with...

 

The screen pans to your character doing stuff that correlates to the backround you've chosen for them.If Military they are going through their exercises,if civilian they are getting off work or talking to family,if freelance your character is escaping from danger or

is looking for danger (Likewise if you're an Outcast.).If your character was a slave he or she is being beaten by a batarian slave master or is cleaning his or her Asari Master's room...You talk with co-workers,friends,future enemies,etc, as you learn the speech system and how to move around whilst interacting with objects.At some point during this tutorial you can learn to fire a weapon HOORAY!!!!! :D. You learn somethings about galactic history or policy or something to give you some backround information of the

Mass Effect universe while you go through the prologue.

 

Later you are contacted by a friend or work buddy or someone and your standard procedure for the day is broken.You head off somewhere else where there is obviously danger awaiting you and the people around you.You meet up wth the one whom contacted you.Conversations are held,and you can investigate stuff...Your character notices some strange figures moving about in the shadows looking all suspicious and stuff which raises the flag for "Something is about to hit the fan!".Then you engage in the first mission of the game with fire and bad guys and a baysplosion to tell you that something hit the fan before you got to wherever it is you went.

 

You go through the mission experiencing epic choices with (I seriously mean it) disastrous or epic consequences.My initial story design has you going through a colony that was under-attack by a mercenary army.You either rescue colonists to get some support like information,secrets,reputation bonuses,exp,money,etc or you can not save them and have less enemies in the next area.

Only problem is you can either choose to fight a few enemies or a single EVIL boss enemy that if you don't kill him,will attack you later on in the game when you are most vulnerable.After dealing with whatever comes your way the alliance arrives in a flashy combat drop,gunning down any surviving bad guys.Unfortunately the real bad guys are no where to be found and you begin to hear rumors of shadow games (LUL),treachery,and rogue agents with a single common vendetta.

 

Anyways...The story so far has you starting from nothing to possibly becoming a Spectre,N7 or simply a highly respected individual with a deadly team of warriors that you recruited and built up from scratch.(well you can't exactly design your own companions from scratch in game can you?).

 

You can recruit companions of course and as the story unfolds so does you characters personality evolve.Your character can influence a companion's personality to the point where they actually attempt to kill you in defiance,retribution,redemption,or something that would affect you the player in some way or another.Some companions require you to kick their butts in single combat before recruiting them.In another version I personally have a pre-existing character and some companions that have previous experiences with him or her.(Think Kaidan and Jenkins or Bethany/Carver and Aveline with Shepard and Hawke respectively)

 

Romances  can provide bonuses like armor,weapons,stat bonuses,little trinkets of sentimental value,etc.Relationships (platonic or romantic) might affect how other people (NPC's) see you and what groups or organizations that you can interact with.Some companions you might want to shoot on sight but you'd discover a dark history filled with either daddy issues or deep regrets pertaining to past failures.

Some companions might have deep internal conflicts dealing with the greater good,logic,emotion,love or how their duties to their society is affecting their ability to have a pleasant life.(I hope I'm not making it seem more dramatic than it's supposed to be...)

Every companion provides a benefit.

 

I won't loose more details but I think I'm onto something here...the only problem I'm having is consistency and money among other things...



#91
Supremocognito

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Harbinger or anything NOT Human. I'd probably like Geth and Asari the most.



#92
skate4tacos96

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I wanna play as another human SPECTRE that's more of a charming, charismatic special agent/spy-type character. The storyline would be really cool if you're tasked with investigating a radical, privately funded organization comprised of ex-STG scientists, ex-Cerberus soldiers/scientists and various other species and groups. They've been behaving suspiciously and the Council wants to get to the bottom of it. As it turns out, this organization is trying to uplift the Yahg for the purpose of weaponizing them for their own agenda, similarly to what the Salarians did with the Krogan. Of course, everyone else knows how terrible of an idea this is based on the nature of the Yahg, and you have to thwart the organization's goals.

#93
RZIBARA

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Human, as either a SPECTRE (would be cool if the game really focused around being one), or a mercenary/bounty hunter



#94
Guest_Imanol de Tafalla_*

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Race: Human

 

Background: Formerly a soldier of the System Alliance Navy

 

Role: Corsair/Privateer contracted to the Systems Alliance Navy



#95
Galbrant

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A Krogan Bartender who is a retired Mercenary settled down on Illium/Thessia to open a bar with his wife(Asari of course). The story revolves around him  coming out of retirement to chase a Volus and a Elcor who ran out of the bar without paying for their bill.



#96
DaryAlexV

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I would like to play a Krogan! I'll flay my enemies alive and drown their in a geyser of their own blood. 



#97
SHEPARD 38

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A Former N7 operative turned Rogue.

#98
JeffZero

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Human for sure, preferably a wanderer of sorts.

#99
Dominus

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A Drell Infiltrator. Otherwise, an Asari Space Mage Adept or a Turian Soldier. 



#100
Heimdall

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Not another soldier.  I don't want ot be a soldier again, or affiliated with government in anyway.  I want to see mass effect from the perspective of a salvage captain or a pirate or a mercenary.

 

I've had quite enough of being a space marine.