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What was your SoZ party and why?


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#1
Luminus

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I've been wanting to create this themed SoZ party for a while now and I finally started a new campaign with it.

The purpose of this thread is to just share opinions and ideas, on the parties you made or want to make and the reason behind them, if there were any.

So to start, the party I wanted to make was basically an evil run with a party of six, consisted only of drow. I called it, Drow Raid Party and I could post screenshots of them and their doings.
To do that, I edited the campaign with the Campaign Editor from the Toolset so I could create a party of six, just like in the Icewind Dale games.

I wanted to stick to lore so I self-limited myself to RP choices concerning Drow lore, instead of power-building.
I might had six members from the start but I am playing on Hardcore rules, with a +2 LA penalty for everyone and no Daylight Adaptation, canon domains and no Dragon Disciple builds or Stormlords of Torm. ;)

Six drow, each corresponding to one of the Dark Seldarine.
The party consists of:

Female Chaotic Evil Drow Cleric of Lolth. Darkness and Evil Domains. Leader, buffer, tank, necromancer and healer.

Male Lawful Evil Drow Fighter/Weapon Master of Selvertarm. Two modes: Tank with Tower Shield, Combat Expertise and carnage mode with a Falchion and Power Attack.

Male Neutral Evil Rogue/Scout of Vhaeraun. Sneaker, trap-disarmer, survivalist and tracker, both ranged and two light weapons.

Male Neutral Evil Wizard/Pale Master of Kiaranshalee. Crafter, appraiser, necromancer (duh) and battlefield controller. Reserve Feats and Undead awesomeness.

Female Chaotic Evil Warlock/Hellfire Warlock of Ghaunadaur. Insane, eldritch sniper, glass cannon, necromancer (The Dead Walk is amazing here) and soon to be devil-changing tank. Empowered-Maximized-Vitriolic-Hellfire Blasting to oblivion!

Female Chaotic Good Bard of Eilistraee. General support and backup tank with Mirror Images and other buffs/Inspirations. Also, backup and unwilling necromancer with a Drum of Haunting.
The only innocent and kind soul in this bunch of lunatics. Alas, she has no choice but to help them or else she'll become fertilizer. ;)

What do you think? And what about your party?

Modifié par Luminus, 15 janvier 2014 - 03:05 .


#2
kamal_

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I once played a group of pure no prestige class non-typical class choices: Monk, Spirit Shaman, Swashbuckler, and Warlock. I figured those four were the least chosen base classes. I forget which cohorts I picked up.

#3
Dann-J

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I usually feed all my cohorts to a certain MotB character who makes a cameo appearance in SoZ.

Given how much time you spend on the overland map, I like to have a ranger or barbarian in the party to speed things up a bit (both have survival as a class skill). Barbarians have the benefit of fast movement on top of their survival skill, although search is a cross-class skill for them.

#4
Tchos

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Well, I started SoZ with a full party, starting with a human wizard as the main character, who I groomed from the beginning to become a Red Wizard of Thay. Added to that was a tiefling rogue, an elf favoured soul (as an experiment, since I'd never played one before. I didn't like it), a half-elf fighter, and a couple of others that I can't remember. I swapped out my own party members for cohorts as they became available, though I didn't plan to originally.

As for which cohorts I used: I kept Lastri the swashbuckler the whole way through, and swapped out my own favoured soul with Soraevora when she showed up. I picked up Umoja and Inshula fairly late, when I decided to keep as many cohorts in the party as possible. I kept Septimund as long as I could, because I regretted not having a proper cleric, and eventually multiclassed Soraevora into a cleric. Not optimal at all. I finally went ahead and rescued Chir Darkflame from the slave pen when I decided I wasn't going to buy anything else from that place, which was so late in the game that she had a serious level deficiency compared to the rest of us. I chose not to use the Adventurer's Guild to artificially raise her level, and just outfitted her with wands to make up the difference.  Her personality was well worth the handicap.

I kept my self-made rogue and fighter, and never swapped them out for any similar cohorts.

So, this was very much the ragtag group of misfits, and not at all an optimised party.

Modifié par Tchos, 15 janvier 2014 - 08:22 .


#5
Dann-J

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Tchos wrote...

So, this was very much the ragtag group of misfits, and not at all an optimised party.


I much prefer those sort of parties. Having a party that's been carefully planned in advance in order to be as awesome as possible just isn't my idea of fun.

Themed parties like the one described by Luminus can be interesting though, usually because in order to keep with the theme you have to make occasional sacrifices to optimisation. Like having a party full of characters with +2 level adjustment!

I tried playing an all-underdark party in Icewind Dale II (drow, duegar, deep gnome). The level adjustments certainly made it a challenge. Unfortunately the game severly penalised you for choosing evil options, so I was unable to win the final battle. Unlike here in the real world, where evil decisions tend to make things easier most of the time. Posted Image

I also created a party of 'little people' in Baldur's Gate (dwarves, gnomes, halflings). That was fun - but then, anything involving Tiax always is.

I'm tempted to run through SoZ again with an all-halfling party. I created a Warsling Sniper prestige class for a companion in a module I'm working on. A halfling ranger / WSS would be an asset both on the overland map and in general combat. There's also a halfling cleric of Tymora / Stormlord in the same module. Her rapid-shot electrified shurikens make her effective from a safe distance. Then all I'd need is a rogue (perhaps a shadowdancer), and a fighter. I wonder if I can replicate a Halfing Bounder?

#6
Luminus

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DannJ wrote...

I much prefer those sort of parties. Having a party that's been carefully planned in advance in order to be as awesome as possible just isn't my idea of fun.

Themed parties like the one described by Luminus can be interesting though, usually because in order to keep with the theme you have to make occasional sacrifices to optimisation. Like having a party full of characters with +2 level adjustment!

I tried playing an all-underdark party in Icewind Dale II (drow, duegar, deep gnome). The level adjustments certainly made it a challenge. Unfortunately the game severly penalised you for choosing evil options, so I was unable to win the final battle. Unlike here in the real world, where evil decisions tend to make things easier most of the time. Posted Image

I also created a party of 'little people' in Baldur's Gate (dwarves, gnomes, halflings). That was fun - but then, anything involving Tiax always is.

I'm tempted to run through SoZ again with an all-halfling party. I created a Warsling Sniper prestige class for a companion in a module I'm working on. A halfling ranger / WSS would be an asset both on the overland map and in general combat. There's also a halfling cleric of Tymora / Stormlord in the same module. Her rapid-shot electrified shurikens make her effective from a safe distance. Then all I'd need is a rogue (perhaps a shadowdancer), and a fighter. I wonder if I can replicate a Halfing Bounder?


Don't forget Light Blindness as well. ;) -1 to attacks, skills and saves. Though the Spell Resistance and Faerie Fire helps. (Kaedrin's Drow spell).

The Halfling Bounder seems to me like a Finesse Fighter with some Rogue splashing perhaps.

I also wanted to run an all "wild" party of Wild Elves. (I love Wild Elves)

Barbarian, Ranger/Scout, Druid, Sorcerer.

Or maybe all elves.

Though even with those limitations for my Drow party, they are still kicking ass.